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Zoom Math Game

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Items 1 - 30 of 644
  • Item #: 050250
    Retail: $21.99
    Rainbow Price: $15.75

    With more than six variations for game play, your children will not soon tire of playing this award-winning game from Aristoplay. As with most games from this manufacturer, Math Animals is an educational game; this one teaches and reinforces basic math skills. Players race around a colorful game board according to die-roll to land on an animal with the highest point value. They then either add, subtract, or multiply the number on the die to the number they are on, trying to accumulate enough points to reach a preset goal number and win. Choose from three levels of play depending on the math skills of the (two to four) players. While recommended beginning age is 5, a child can play as soon as he or she is ready to add.

  • Item #: 020312
    Retail: $24.99
    Rainbow Price: $18.95

    Here come the herds! The Triceratops are getting ahead! By finding the ones, tens, hundreds, and thousands, adding and arranging the numbered dice, you can move your herd of colorful dinos toward the rainbow finish line. Watch out! A stegosaurus has stepped on your space! Who gets to move ahead? Roll the bigger number, and you do. With 3 math games for younger kids, Dino Math Tracks is designed to reinforce counting, place value, addition and subtraction skills, and word problems in a fun way. For 2-4 players.

  • Item #: 040522
    Retail: $17.99
    Rainbow Price: $13.95

    Help the monkey balance himself out by adding bunches of bananas together in each of his outstretched hands. If your addition is correct, the monkey's arms will be level and his eyes will look straight ahead, but if you need to try again, his arms will be up and down and his eyes will be crossed. Bananas go from singles to bunches of 10 and are numbered for easy recognition. There are 15 banana number tokens in all. The monkey stands 7.25" tall.

  • Item #: 035039
    Retail: $44.95
    Rainbow Price: $43.95

    These well thought-out math games really encourage players to use what they've learned! These games are played on a reversible double-sided board with Muggins on one side and Knockout on the other. Muggins is fast-paced and brain-stretching; it uses all basic arithmetic operations and requires the use of strategic thinking and mental math skills. The game is for 1-4 players and requires players to occupy as many number spaces as possible while blocking their opponents' attempts to do the same. After rolling 3 dice (6-sided or 12-sided, depending on the level of play), players try to claim an unoccupied numbered space. To do this, they must form an equation (using any combination of basic arithmetic operations) with those three numbers with an answer equal to the number shown on an unclaimed space. A few extra rules like "bumping" and "bluffing" provide additional complexity to the game and allow for more challenging play. Knockout is a "King of the Mountain" with numbers type game for 1-4 players. Roll dice and add or subtract to build lock-out points for yourself or knock out your opponents in this fun game of strategy and luck. There are many different levels of play.

  • Item #: 035310
    ISBN: 9780439448550
    Retail: $10.99
    Rainbow Price: $8.25

    Most kids love playing card games. It seemed like Stephen used to invent new ways to play "War" just about every other week. This teaching resource from Scholastic capitalizes on that interest and uses it to help sharpen math skills. It contains rules and reproducibles for 25 games kids can play using a standard deck of cards. These games, designed for two or more players, practice basic operations, math facts, fractions, decimals, order of operations, and more. Examples of games include "Card Countdown," where players start at 100 and race to 0 by subtracting the value of drawn cards, and "Operation Rules," where players earn points by using drawn cards to make equations. ~ Anh

  • Item #: 055863
    Retail: $9.99
    Rainbow Price: $8.09
    Sharpen math skills in a game that moves lightening fast! The game setup is simple: put the draw pile in the middle, let the youngest player go first, and go! Each player flips over a card from the draw pile. All of the cards have a number, color, and math symbol. When two players have a card with a matching color and math symbol, the challenge begins to see who can complete the math problem the quickest. The winner gets the point (and the card)! Six Special Challenge Cards mix things up for some added fun (no pun intended). The game's over when the draw pile is gone, and the champion is the person who won the most challenges. 96 cards included. For 2 or more players. –Chad
  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $3.95

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 063116
    Retail: $12.00
    Rainbow Price: $9.50

    Become familiar with the Greek gods and practice mental math while playing this strategic card game. Each player is dealt four cards that will have either a number or a Greek god on them. Players take turns playing a card on "Mount Olympus" and add it to the previous total number. If a number is played by another player that matches a number in your hand, you can do a "same number sneak" playing that card and skip other players that would have been next. Greek god cards have powers such as playing Aphrodite and rounding the total to the nearest multiple of 0 or Ares sending the Mount Olympus total to 50. Throughout the game, take control of Zeus by getting to a total of a multiple of 10 (10, 20, 30…), playing a Greek God that says to steal Zeus, or doing a same number sneak. Get to 100 points while holding on to Zeus and win that round, earning a letter of Zeus. Win 4 rounds to spell out Z-E-U-S to win the game.

  • Item #: 041356
    Retail: $0.00
    Rainbow Price: $64.50

    Kit includes Math Card Games book (with DVD), 6 special card decks, laminated fraction charts, and Standard AL Abacus.

  • Item #: 014796
    ISBN: 9780887432736
    Retail: $2.99
    Rainbow Price: $2.50
  • Item #: 057018
    Retail: $9.99
    Rainbow Price: $8.50

    Number Please! is all about speedy math manipulations. The base game centers around a twelve-sided die and five six-sided dice. Each player rolls the dice and then uses the five six-sided dice in a math formula using addition, subtraction, multiplication and division to equal the number shown on the twelve-sided die. Once time is up, the player must stop and show that his formulas are correct. There are also six additional modes of play. Each revolves around a somewhat similar idea as the basic game but with various twists, such as '38 Special'. In this game, players vie over getting particular number combinations on a score board with limited space. All in all, this is a fairly good package for practicing and preserving quick math skills through various enjoyable games.

  • Item #: 008757
    ISBN: 9780448431741
    Retail: $8.99
    Rainbow Price: $6.75

    A complete kit to make fourteen different paper airplanes like the "Super Looper," the "Little Bat," the "Zoom-a-Boom," and many, many more. A handbook with step-by-step instructions and illustrations guide you through construction. Set also includes 20 sheets of special weight airplane paper in 5 colors and 80 stickers to decorate your finished planes.

  • Item #: 065368
    Retail: $22.00
    Rainbow Price: $15.95

      Test your knowledge of U.S. geography with this fast paced, trivia game. The goal is simple - collect one state flag in each of the six colored regions by correctly answering geography questions. Be alert though! Your opponent(s) may play a challenge token to answer a question and steal one of your flags! The first player to collect the 6 different tokens and return to their starting state will be declared the winner. The multiple-choice questions are available in 2 levels - 3rd & 4th grade and 5th grade and up - players select a playing level before game start based on knowledge and confidence level.  2-4 players. ~Deanne

  • Item #: 058996
    ISBN: 9781933745787
    Retail: $23.99
    Rainbow Price: $19.50

    Looking for a way to practice multiplication and division facts that isn't all drill & kill? Take a break from the book with bumper cars! Like the addition/subtraction version, the object of this board game is to claim clusters of cars by solving single-digit math problems. Each player spins to see what two numbers they are multiplying or dividing, solves the related equation, and places a token on the corresponding car. Cars are clustered by product/quotient, each fact appearing in only one cluster, starting with 9's. (meaning 2x9 appears in the 9 cluster, not the 2 cluster). You can bump others off clusters as you get answers right. Each cluster of bumper cars has between 1 & 7 cars. You are building fluency in multiplication facts 2's-9's and division facts (up to 81÷9, not including 1's) by solving mental math problems, as well as building the relationship between the two. Just the visual of seeing the parts with their whole on each car strengthens the number families in children's minds. Players receive points for clusters they have claimed, with the bigger number facts worth more points. Directions are simple and specific; board unfolds to a 16" square. The spinner and tokens are made of sturdy cardboard and there are some plastic pieces. It is colorful and well made. Made for 2-4 players age 9+. Supports state, national, & CC standards. ~ Sara

  • Item #: 047317
    Retail: $12.99
    Rainbow Price: $9.95
  • Item #: 043201
    ISBN: 9781587921773
    Retail: $9.99
    Rainbow Price: $7.75

    Make learning to count fun with the help of this four-in-one game! These four games use an untraditional deck of 48, extremely colorful, triangular shaped cards. Each card has a white fence and features either: one horse, two cows, three goats, four pigs, five sheep, six ducks, or just a field of green grass. There is also a "wild card" with the Farmer Mac on his tractor to keep the game play exciting. If you play "Old Mac's Farmyard" you have to find one of each animal to make a completed hexagon shaped corral. "Terrific Ten" challenges you to make a farmyard with animals that add up to 10 (or any number you choose). "Animal Odd or Even" will challenge you to create a farmyard with only odd or even numbered animals. Finally, "Farmyard Duo" will have you build a farmyard with two of your favorite animal. These educational games will help your child practice beginning math skills, recognize patterns and groups, enhance critical-thinking abilities, and learn to identify farm animals. For 1-4 players. With this game you can "count on animal friends to make math FUN!" - elise

  • Item #: 021235
    Retail: $18.00
    Rainbow Price: $13.95

    Play a fast-paced, cattywampus thinking game that will sharpen your visual, spatial, number, and thinking skills while having lots of fun. Every player gets 12 diamond-shaped tiles, and each tile has colored pie-slice shapes with numbers at each point. Challenge chips are placed in the middle of the table, and everyone works simultaneously to conquer the challenges a sum less than 12, even numbers, two colors, same color more than 30, etc. Place your tiles appropriately to match your colors or numbers to complete as many challenge chips as possible in each round. Play for 3 rounds and the person with the most points wins. The instructions show several variations to the game there is more than one way to look at each challenge!

  • Item #: 007232
    ISBN: 9780768235180
    Retail: $7.99
    Rainbow Price: $5.95
  • Item #: 008159
    Retail: $0.00
    Rainbow Price: $14.95

  • Item #: 014825
    ISBN: 9780806986357
    Retail: $7.95
    Rainbow Price: $5.95

    I didn't even know most of these 101 card games existed, but it looks like they are all great fun! Learn secret tips of each game while also learning sportsmanship, teamwork, and even math! This book has it all - Casino, War, Card Dominoes, Stops, Rummy, Solitaire for when there is no one else around to play with, and that's just the beginning. The book opens with games that very young children can enjoy with their parents and progresses to introduce more complicated games for older players. The directions for each card game are explained clearly by Alfred Sheinwold, "one of the world's top authorities on card playing," so that both children and their parents can understand the games and rules of play. Sheinwold also gives useful tips, which you can pass on (or just keep to yourself). Black-and-white illustrations are included to show game play. Keep this one handy for family game night! 128 pgs. ~ Jon

  • Item #: 008101
    Retail: $0.00
    Rainbow Price: $19.95

  • Item #: 047592
    Retail: $14.95
    Rainbow Price: $12.50

    Practice a variety of math skills with this versatile wood tile numbers crossword game. The set contains 108 1" x 1" wooden square tiles, each displaying a number from 1-9. Players compete to build intersecting chains of number tiles that add to the number 22 (in a crossword pattern). Most of the numbers on the tiles are black (positive numbers), but a few of the tiles have numbers in different colors to represent negative numbers. Of course, this game can also be adapted to focus on different skills (subtraction, multiplication, or division), or to arrive at sums other than the number 22. Instructions and game ideas are included, and the tiles come in a zippered canvas bag for easy storage. ~ Lisa

  • Item #: 047312
    Retail: $12.99
    Rainbow Price: $9.95
  • Item #: 047314
    Retail: $12.99
    Rainbow Price: $9.95
  • Item #: 047315
    Retail: $12.99
    Rainbow Price: $9.95
  • Item #: 018363
    Retail: $19.99
    Rainbow Price: $14.95

    Seven games in one! Learn to identify, match equivalent, add, and subtract fractions. This game includes three double-sided spinners and 13 double-sided pizzas with fractions identified on one side only. 2-6 players.

  • Item #: 008138
    Retail: $0.00
    Rainbow Price: $9.95

  • Item #: 035221
    ISBN: 9781609969608
    Retail: $39.99
    Rainbow Price: $27.95

    Intended to reinforce and practice third grade math skills, games in this set include place value, multiplication, time & money, algebraic thinking, and geometry and fractions. The box of 16 games has a game board for each game printed in a colorful folder, with game pieces perforated for easy separation. Game contents are aligned to current US and Canadian standards. A 24-page resource guide includes a skills and standards list along with reproducible worksheets to practice math skills. Play the games with children to get them started, and then leave them out for children to play independently. These games provide a fun option for honing math skills. ~ Donna

  • Item #: 057660
    ISBN: 9781933745794
    Retail: $23.99
    Rainbow Price: $19.50

    Practice your mental math as you build a number pyramid! A sturdy game board shows blocks of the pyramid. Your stones, made of heavy cardboard with a multiple of 10 (from 0-100) on each end, like a domino, are in a bag. Each player chooses 6 stones to begin. You begin laying the stones across the bottom by placing them next to a stone that is +/- ten. So you could place a 40 next to 30 or 50. The next layer gets trickier, as you can lay on top of or next to a stone that is +/- ten; a double match forces your opponent to draw additional stones. If you don't have a stone that fits, you draw from the bag as your turn. The player who runs out of stones first is the winner. 2-4 players, or you can play solitaire. There is a good balance of basic math, strategy, and chance. It was not as easy as I thought it would be. I like when you can take math out of the textbook and have fun with it! ~ Sara

  • Item #: 042359
    ISBN: 9781933745770
    Retail: $23.99
    Rainbow Price: $19.50

    My favorite thing about this math game is that each bumper car holds a fact family, so children are seeing each whole and its parts together and strengthening those number bonds in their mind every time they play the game. The colorful board is set up like a bumper car arena with tires around the outside and the groups of bumper cars spread around the inside. Cars are grouped by the number of the sum/minuend (whole), and each group shares a common color. The whole appears at the top of the bumper car, with the addends/subtrahends (parts) on the wheels. Some groups may only have one car, such as the "2" group with only a car for 1 and 1, while other groups have up to five: the "10" group has cars for 4 and 6, 3 and 7, 2 and 8, 5 and 5, and 1 and 9. Fact families up to 18 are included. This game can be used to strengthen either addition or subtraction skills.

    To practice addition facts, players spin the spinner twice, reading the addends from the inner section, and then place a token of their color on the bumper car featuring those two parts and their sum in the center. If the car already has another player's token on it, they bump it off and place it in that player's repair shop. If you manage to place tokens on all the bumper cars in a group, you replace your tokens with a school bus and control the group for the rest of the game. A "No brakes!" space on the spinner means you can put your token on the car of your choice that contains the other addend spun. The subtraction game follows the same rules except for you only spin the spinner once, this time using the outer two portions. The outmost section gives you the whole, while the middle portion will show you one part. Students have to solve the equation for the other part, and then place their token on the corresponding car. If two rounds go by with no player able to place a token, the game is over and points are awarded based on the number of cars controlled by each player's buses and tokens. – Steph