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Xylophone Learning To Play

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Items 1 - 30 of 2287
  • Item #: 004046
    ISBN: 9781576361610
    Retail: $14.95
    Rainbow Price: $10.95

    By Penny Gardner, author of Charlotte Mason Study Guide, this book is an excellent introduction to the recorder. Created for children, and non-musically-inclined adults, Penny presents the nine-note recorder method in an easy to learn, step-by-step approach. In the front of the book are the finger positions, instruction on how to read music, and tips for playing the recorder comfortably. To start with, only the three notes B, A, and G are introduced, along with thirteen songs to practice on before the next notes are brought into play. From there, you proceed to learn the rest of the notes, while practicing various songs along the way. In all, students learn 147 songs and over 50 duets and rounds, with a mix of children's songs, folk songs, early music, classics, Native American music, multicultural pieces, and Christmas songs. As an added bonus, the back cover pops into a stand, so you can easily display the music. - Stephanie

  • Item #: 030295
    Retail: $29.99
    Rainbow Price: $17.06
    This classic xylophone toy features 8 rainbow colored bars that each plays a different note. Use the attached mallet to pull it along or to strike the bars to play a tune of your own creation! Measures 11" x 5.5" x 2.5."
  • Item #: 030274
    Retail: $29.99
    Rainbow Price: $23.95

    This nostalgic small piano measures 8.5" x 5" x 6" and plays 3 delightful tunes ("This Old Man", "The Muffin Man" and "Pop! Goes the Weasel"). Turn the wheel to select the tune you want and press the keys to hear the melodious sounds, no talent required!

  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 009088
    ISBN: 9781932012484
    Retail: $39.00
    Rainbow Price: $9.95

    This book covers the nature of astronomy, the structures of the solar system (from the Sun to Pluto, including the moon and asteroids), stars, galaxies, and space travel. Some of the fun notebook assignments include making a mnemonic phrase, a comic strip, an advertisement, and writing a play. With interesting activities and projects including making a telescope, solar eclipse, craters, moon phases, and an astrometer, children are sure to remember the information they are learning.

  • Item #: 013236
    ISBN: 9781932012736
    Retail: $42.00
    Rainbow Price: $27.95

    Once students have learned all about the creatures of the air and the basics of zoology, they can take a trip into the depths and discover all the strange and unique creatures of the sea, lakes, and rivers. They'll learn about the special features of swimming creatures, the different watery environments they live in, what their lifestyles are like, and the special circumstances they deal with. Then they take a closer look at specific groups of swimming creatures, including whales, seals, sea cows, sea turtles, sea snakes, sea frogs and toads, primeval reptiles (like plesiosaurs), fish, sharks, rays, crustaceans, cephalopods, echinoderms, cnidarians, sponges, leeches, and more. As they study these creatures, they'll create replicas of them to add to an ongoing "Ocean Box," and conduct neat experiments like discovering the insulating power of fat, investigating how electrical current travels through salt water vs. fresh water, and determining how much of a role temperature plays in tadpole development. They'll also add to their notebooks by drawing the animals in them, comparing and contrasting animals, and much more. Whether the ocean is a familiar place to your children or not, they'll be equally fascinated by learning about the unique creatures beneath the water.

  • Item #: 065436
    Retail: $35.00
    Rainbow Price: $29.95

    Have some chemistry fun with Elementeo! Set in a medieval, mythological time, this strategy game will help you learn about 50 of the 118 elements of the Periodic Table through different levels of play. In the Element Level you will move and attack with your elements. In the Reaction Level you use the properties and reactions of elements to attack your opponent’s elements. Create compounds from elements and use them to win in the Compound Level. Use black holes, supernovas, nuclear reactions, and Newton’s Laws to help you in the Alchemy Level. The Fusion Level lets you create your own special fusion deck to conquer the chemistry world. The game includes 30 Electron chips, dice, playing board, 2 Element Decks (53 cards each), Compound Deck (25 cards), and Alchemy Deck (25 cards). Cards in this game are reflective of the medieval setting, and you will be helped along your way by the Helium Genie, Sulfur Wizard, Magnesium Magician, Phosphorous Phoenix, and an army of other elemental characters. For 2 to 4 players, commit the elements and their properties to memory as you create, combat, and conquer.

  • Item #: 024173
    ISBN: 9781570577017
    Retail: $29.99
    Rainbow Price: $19.95

    When 14% of American high school seniors can't locate the United States on an unmarked world map, something is wrong. Where in the World is four games in one which makes learning world geography fun. Crazy Countries is a card game played like Crazy Eights to familiarize children with different countries. In Statesman, Diplomat, and Ambassador, you begin to learn location, population, capitals, monetary unit, literacy rate, languages, religions, and major exports and imports. Now even Dad knows where Suriname is located. For 2 to 6 players. Re-released by Aristoplay in 2003.

  • Item #: 021838
    Retail: $44.99
    Rainbow Price: $37.95

    Don't be fooled by the price tag on this product, the cards in this box are more than just a game. This box is full of vocabulary words – 550 in all – with fun illustrations, definitions, pronunciations, and more. Each card is about the size and weight of a playing card and is punched in one corner (place on the included ring to use on the go). On the front of each card is an original drawing in full color, which acts as a mnemonic and on the reverse is the word, part of speech, pronunciation, definition, sample sentence, synonyms and antonyms. For example, Card #101 features "bombastic." The definition given on the back of the card is that it is an adjective, which means "excessively confident; pompous." The drawing on the front of the card is of a young man wearing a shirt that says "the man" and he is saying of himself "I'm the bomb" – he is being pompous or bombastic. These original little drawings work well for visual learners, and are a great option for learning new vocabulary.

    You can use these cards to play the "Picture Words" game by placing any number of cards, picture side up, on the table. The object of the game is to guess the definition of the words using only the picture. If you guess correctly, you collect the card and the person with the most cards wins the game.

    Another option for play is "Marie's Wordsmith" game. One person, the wordsmith, pulls a card from the box, shows it to the other players, and reads the part of speech, pronunciation, and definition on the back of the card. Each player writes a sentence using the word, while the wordsmith copies the sentence from the back of the card. Mix all sentences together and earn a point every time you can choose the sentence that was copied from the back of the card.

    There is a lot of information packed on each of these cards, and they will help anyone make a visual connection to vocabulary words. Marie's Words can be used at any grade level kindergarten through 12 for some real vocabulary fun! - Donna

  • Item #: 008480
    Retail: $17.95
    Rainbow Price: $15.25

    Many animals roam the forest looking for food. With this forest food-chain game, learn which animals eat other animals or just what plants they eat. Meanwhile, try to build up your stack of cards. How? By picking up your card, looking at the animal on your card, and trying to "consume" your opponent's card. But watch out! Even if the grizzly doesn't get you—death and decay might! Fun and learning rolled into one with several versions of play. For 2-6 players. Includes full-color illustrations and scorecard.

  • Item #: 007729
    Retail: $15.95
    Rainbow Price: $12.75

    Increase your children's vocabulary without workbooks or study - learn while playing Rummy Roots! This unique card game will allow students to master 42 different Greek and Latin roots. After learning these familiar roots and practicing alphabetizing via a simple "Go Fish"-type game, players progress to 3 higher levels of play. In Level 1, players combine roots to form English words and practice dictionary skills. In level 2, dictionary skills are improved as players try to stump their opponents. Level 3 is played like Rummy using three root combinations to further expand vocabulary and comprehension. The result of all this fun? Mastering 42 Greek and Latin roots, over 190 vocabulary words learned, and the ability to at least partially decipher over 2,000 words!

  • Item #: 002784
    ISBN: 9781888827392
    Retail: $64.95
    Rainbow Price: $42.75

    Homeschool teachers will go to great lengths to help their students overcome difficulties. Take Beverly Adams-Gordon, for example. An engineer and Montessori teacher, she left her teaching job to homeschool in an effort to solve her youngest daughter's severe spelling problems. Finding no suitable material, she thoroughly researched the subject and developed her own spelling curriculum.

    So what is different?

    • * It's all in one book. One purchase for all years for all kids.
    • * A chapter on research details the most effective methods of spelling instruction.
    • * Complete instructions for introducing, implementing and evaluating the program. Directions are given for adapting to different learning styles and ages.
    • * The program takes only 15 minutes/day.
    • * Extensive Word Lists are based on research done after 1979 of most frequently used and misspelled words. Word lists used in most other programs are based on lists created in 1915 or 1947. Two lists are provided, with 5,000 and 12,000 words, respectively.
    • * General and specific placement tests start each student right where he needs to be.
    • * Program is based on phonics and spelling rules, not phonics alone.
    • * Review is built into the program which uses a "spiral" approach (repeated and spaced review) similar to the approach Saxon takes in it's problem sets.
    • * Directions for over 100 games and activities are included which concentrate on specific skills and make spelling more interesting. Most are individual or partner games, but some can be played by up to 6 players.

    Now available in its 4th edition. Spelling Power retains all of its award-winning effective procedures, but it is more user-friendly with larger type and more graphics. Easier to read and less intimidating, there is also improved organization of resources. The 4th edition Spelling Power package includes access to the Teacher's Online Resources on the publisher's website and an updated Quick Start DVD seminar. The Quick Start DVD provides a personal step-by-step introduction to using the Spelling Power program featuring author Beverly Adams-Gordon who explains each step as "real" homeschool moms and students demonstrate. The Teacher's Online Resources includes printable forms, searchable word lists, charts, printable Activity Task Cards, bonus activities, and the Digital Spelling Tutor which allows you to create spelling lists for multiple children, offers learning, drill and testing activities, tracks several children's progress, allows you to create and print progress reports, and can be used with any spelling word list.

    Spelling Power provides the most thorough coverage of spelling that we have seen. This one is a "classic."

  • Item #: 047977
    Retail: $9.99
    Rainbow Price: $7.99
    This fun card game is simple to learn and easy to play – and as an added bonus, kids will become more familiar and comfortable with money. Game play is similar to Uno, with players trying to discard cards in their hands by matching either the color or money amount on the previously played card. Each player is dealt 7 cards and the rest of the deck becomes the draw pile, with one card overturned to start the discard pile. The deck is composed of 110 cards, with cards featuring all coin types (from pennies to half dollars), $1.00 cards, wild cards, loose change cards (with varying amounts of odd change), tax collection cards, and bank withdrawal cards. Play goes clockwise, each player trying to be the first to empty their hand. You can match the money amount, either by playing the same coin or by announcing "Exact Change" and playing several cards that add up to the previously played card, or you can match the color. If you cannot discard, you must draw cards until you can play. Wild cards can be anything, but you must announce the color and amount when you play them. Tax collection cards force all other players to draw one card from the draw deck, and bank withdrawal cards forces an opponent of your choice to randomly draw a card from your hand. When one player runs out of cards, the round is over and they pick another player's hand, total the cards remaining and this becomes the balance in the bank account of the player who went out. The first player to "save" $2.00 is the winner. 2-6 players. ~ Megan
  • Item #: 036038
    ISBN: 9784774307039
    Retail: $7.95
    Rainbow Price: $5.95

    This workbook contains exercises such as tracing numbers, writing numbers in sequence and identifying how many objects are in a box. Children will learn numbers through 30 and how to write them.

  • Item #: 034385
    ISBN: 9781933241029
    Retail: $7.95
    Rainbow Price: $5.95

    After your child has become comfortable using scissors, they'll be ready to jump into this workbook, which aims to help children build skills in both cutting and pasting. Activities progress from simple to more complex, often resulting in a simple craft.

  • Item #: 000246
    ISBN: 9784774307602
    Retail: $7.95
    Rainbow Price: $5.95

    More connect-the-dot and color-by-number activities that practice number recognition and recitation skills from 1 to 150. You may want to skip Number Games 1-70 and go straight to this book if your child can easily read numbers greater than 50.

  • Item #: 030064
    Retail: $9.99
    Rainbow Price: $7.95

    I have very fond memories of playing this computer game as a child, so I was excited to take a look at this new and updated edition. I wasn't disappointed, as this edition is even more fun and exciting than the original. It's also a ton more educational than it used to be as well. For those who aren't familiar, this is a game where players fill a wagon with people and supplies and then head West on the historic Oregon Trail. Like real people who traveled the trail, you run into problems like food and water shortages, broken wagon parts, flooded rivers, illness and injuries, stolen supplies, bad weather, getting lost, and more. The game is more realistic than is used to be, as players get more choices on supplies to bring and even different wagon styles. Besides being able to hunt like the original game (with better graphics), players can also fish and forage for food, which is a lot of fun. In this edition, players can select various characters, and they'll share historic facts in a storytelling manner, like you're chatting with pioneers as they share their hopes, fears, and adventures. Another great addition is a storytelling time with Captain Jed Freedman. These are basically mini-movies of Captain Jed sharing true stories around the campfire at night. With all these things combined, I was impressed with the amount of history lessons contained in the game. They break up the daily traveling and trials in a realistic manner as players cross plains, ford rivers, and climb mountains. Students can keep track of their adventures in a trip diary, which can even be printed out at the end of the trip (hopefully when the entire wagon has reached Oregon and not when the last member has died from dysentery). More educational, multicultural, and realistic than past versions, this is the perfect supplement for history studies on this period. But honestly, your children will probably want to play just for the fun of it. A staple of many childhoods, this game has only gotten better with time. System requirements: Windows: 98/2000/ME/XP; Macintosh OS 8.6/9.2/X. ~ Rachel

  • Item #: 022079
    ISBN: 9780982537718
    Retail: $21.95
    Rainbow Price: $21.50

    Every once in a while, you come across a product that you wish you could have had when you were growing up, and those were exactly my feelings when I reviewed Ellen Johnston McHenry's introductory chemistry course. Geared for the upper elementary to junior-high age students, it introduces chemistry gently, comparing the elements, the ingredients of our world to common kitchen ingredients we use everyday to make many very different baked goods. The analogy kicks off the first chapter, where they learn about the more common elements such as carbon, hydrogen, and oxygen, analogous to flour, sugar, and salt, which are used in nearly everything we bake. More uncommon elements such as berylium, gallium, and selenium are compared to fruit, spices, and other add-ins that you might only use in special recipes. The periodic table is then introduced, in the more simplified (and less intimidating) format of the "Kitchen Cupboard of the Universe). The basic concepts of chemistry are introduced in each chapter, in a very simple, understandable format, and avoids bogging them down with details that will be covered (much more exhaustively!) in high school or college. The approach appears to work well, with protons, neutrons, electrons, the electron cloud model, orbitals, bonding, spin, and more covered in just the very first few chapters. Fun and interactive activities are featured at the end of each chapter, to review and reinforce what was covered in the chapter, before moving further on. The activities are a good mix of hands-on experiments, and model-making, puzzles, fill-in-the-blanks, and of course short answer to write electron configurations, Lewis diagrams, chemical compounds and more. The hands-on activities have been well-chosen and illustrate well the concepts that have been learned. Constructing balloon electron cloud models and edible chemical compounds, creating carbon dioxide bubbles, and electolysis are several examples. Several songs are included, for those who are more auditorily oriented. Several more involved activities include making periodic-table pillowcases to play a game on, creating your own "collect-'em-all" chemical elements card deck, and performing several short skits on the discovery of several of the more common elements of the periodic table. Students are also challenged by the author to memorize as much of the periodic table as they can, to help make life easier when they revisit the subject (as well as impress their relatives at get-togethers). At only 78 pages of lessons, this is a fairly brief, but effective introduction to chemistry that could be easily worked into the academic year with any style of curriculum being used. Patterns, outlines, activity sheets, experiments, games, skits and more are included in the Teacher's Section in back half of the book activity packet. And, to make things easier on Mom, most of the materials are easily found, either around the home, or at your local Wal-Mart. (No poring over science supply catalogs trying to decide how many moles of a chemical to order!) A CD is no longer included with the book - instruction is given in the text to stream the songs from the publisher's website and prescreened youtube videos are referenced for additional information.

    All in all, this is a very well-done introduction to the basics of chemistry, and whatever your students take with them from this course will be well applied to more advanced chemistry, making their journey into more advanced chemistry all the more manageable. Plus, I think students will definitely be impressed with themselves for being able to complete some college-level chemistry by Chapter 3 of the book! Personally, my first real experience with chemistry was my senior year of high school, followed by the four semesters of chemistry required by my major, and I think both high school chemistry as well as introductory college chemistry would have been much easier to understand had I had some experience with these concepts at an earlier age. - Jess

  • Item #: 018005
    ISBN: 9780794528331
    Retail: $19.99
    Rainbow Price: $18.99
    This book covers it all, from the dawn of history right up to the year 2000, for all the major civilizations, all the rulers, and all the events in world history. Pages are filled with clear, interesting accounts of historical events, realistic reconstructions of scenes, and tons of incredible photographs. More than 100 charts and maps are included, allowing you to see exactly where events took place. Besides being an intriguing book to read, this is also your link to world history on the web. After reading about a subject, go online; every link leads you to a website where you can read additional information, watch video clips, play games, see photos, and use other unique website features to experience "virtually" all of world history. I was never much for history, but I wish I had this book when I was younger; these websites look really intriguing. For a study of the ancient world you can get virtual tours of the Seven Wonders of the Ancient World, a virtual walking tour of Rome and Athens, learn to speak Ancient Greek, write in hieroglyphics, take interactive tours of museums, explore the Valley of Kings in Egypt and learn about the pharaohs buried there and their tombs through photos and panoramic movies, view profiles of famous Romans and Greeks, explore a clickable Roman marketplace, and loads more. Some sights are interactive, where you can, for example, reenact the Battle of Hastings, and some are treasure troves of information, maps, timelines, and diagrams.

    Note: The first 100 or so pages of the book discuss the "Prehistoric World" (starting 4,550 million years ago with the Big Bang and proceeding to 12,000 years ago when the last ice age came to an end). This section outlines evolution and likely contains objectionable material. However, the rest of the sections (Ancient World, Medieval World, Last 500 Years) are more factual and make up for the first. A colorful, captivating book. 416 pages. Stephanie

  • Item #: 008811
    Retail: $0.00
    Rainbow Price: $10.50
    Did you know that Herbert Hoover worked as a mining engineer? Or that Andrew Jackson was the first president born in a log cabin? Learn these and many other interesting facts about the presidents as you play this educational game. Each player takes a turn guessing the correct president after a random fact is read about him (some facts are more obvious than others). When a player guesses the correct president, he keeps his card and the first one to collect five cards wins the game. There are two presidential "reference" cards listing all the presidents and the dates they were in office along with dates of wars. These can be "cheat sheets" for all the players to reference before making their guess. Detailed instructions are included for individual or team play. Made in the USA. ~ Gina
  • Item #: 002798
    ISBN: 9781941082522
    Retail: $7.95
    Rainbow Price: $5.95

  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 036040
    ISBN: 9781933241272
    Retail: $7.95
    Rainbow Price: $5.95

    A follow-up to My Book of Easy Telling Time, this workbook begins with a review of telling time in hours and half-hours and then quickly moves to minutes. Children will practice counting to sixty, learn about 5-minute increments and quarters as well.

  • Item #: 015873
    Retail: $9.99
    Rainbow Price: $7.95

    This game contains the same cards and is played in the same fashion as the Addition/Subtraction game. The only difference is that players try to make equations equal the center card by using multiplication instead of addition or subtraction.

  • Item #: 008863
    Retail: $11.98
    Rainbow Price: $7.75

    If you like double solitaire, you'll love this! Lay out your 3 base piles, and 10 cards in your "wood" pile. Stack the same color card from 1-10. Everyone plays at once in this fast-paced card game. Also, you can never be stuck! So hurry up, use the "wood" and be the first to yell, "Dutch Blitz!" It's easy to learn, fun to play, and contagious. It seems like our children take a deck wherever they go. 2-4 players.

  • Item #: 004129
    Retail: $15.95
    Rainbow Price: $13.75

      Beautiful mermaid dolls bring enchanting fun to the pool or tub! Similar to Lil’ Fishys (from the same manufacturer), these intricately adorned little mermaids swim, dive, and flip under the water. Simply adjust the position of the tail to change the way they swim. These little dolls are pretty robust and hold up to lots of use! Assorted style; if you order more than one, we will assort. Requires 1 AAA battery, not included. ~ Megan

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 002252
    ISBN: 9780395259382
    Retail: $7.99
    Rainbow Price: $6.25

    Once there was a little pink house built in the country on a hill with a brook and trees and lots of flowers. The little house loved watching the children play and the seasons change. She could see the lights of the city in the distance, and it made her wonder what it would be like to live there. The city grew closer and closer to the little house until it had all but swallowed her up. The little house didn't like this much; she was very sad as she daydreamed of the old days on her hill with the trees and the flowers. Will anyone save the little pink house? Will she ever get to see the trees and flowers again? 40 pgs, pb.

  • Item #: 068444
    ISBN: 9781681471082
    Retail: $14.99
    Rainbow Price: $11.25

       Save yourself some time making up money games! For a great price, you get 2 decks of 36 cards each, 4 large double-sided game cards, a big card of double-sided coins to pop out, a 48-pg. activity book, and 28 double-sided quiz cards. This set is colorful, engaging, and has clear instructions to play a version of Go Fish, Tic-Tac-Toe and a fun game called Lotto. For several activities, children are using the cardboard coins to show value, matching the correct coins to the values. All materials are sturdy and come in a carrying box. This is a perfect math center set or something to add to your home stash of fun learning games.

  • Item #: 057574
    Retail: $5.99
    Rainbow Price: $3.61

    Looking for a fun way to practice word patterns? Six cubes look like big dice (1.5") and come in 3 pairs: red, green & blue. In each pair, one cube has 6 word beginnings and one has 6 word endings. The cubes are made of hard foam, so they are quiet to play. Take turns rolling a pair of cubes and making a word! There is a list of over 150 word options included. Once the kids get more confident, you can mix the colors and ask them if the result is a real word or not! Cubes are washable and come in a resealable bag. Come up with some games on your own, like having kids list the words they make and seeing who gets more words written in one minute. Make it a race on a whiteboard in class! Your hands-on learners will appreciate the feel of these solid but soft learning cubes. ~ Sara

  • Item #: 040051
    ISBN: 9780756061548
    Retail: $17.95
    Rainbow Price: $14.95
    Manipulatives and games are a great way for children to learn. These cubes allow you to come up with your own games for any subject. Cool Cubes are made of lightweight foam and measure 3". They come in a set of four - one each of pink, yellow, blue, and green - and there is a 2.5" dry-erase writing surface on each side of the cubes. Pick a topic, any topic, and let the games begin. Use them for writing prompts, role-play, and parts of speech for language arts review. Play matching games for social studies review with geography, countries, states, capitals, presidents, and more. Math facts can be fun to practice with these oversized cubes, and science vocabulary can be learned with a roll of the dice. Each set includes the four cubes, a dry-erase marker and a sheet of suggestions for use. Versatility in a product is as important as price, and the possibilities of this set are limited only by your imagination. ~ Donna