Home - Rainbow Resource Center, Homeschooling Curriculum and Homeschooling Supplies. Where homeschoolers come for home school curriculum

Welcome to RainbowResource.com — Learning Tools for Homes and Schools Serving Home Educators Since 1989

Winning With Writing

Language
Search Results for "winning with writing"
Items 1 - 30 of 37
  • Item #: 067633
    ISBN: 9781617601323
    Retail: $17.99
    Rainbow Price: $12.95

    This book provides information on where to find scholarships, but most importantly, writing that required scholarship essay that will move your application beyond the rounds of selection - both how to write and how not to write. Read 30+ real essays (winners and failures), hear from winners and the judges themselves, and learn winning interview strategies. The premise here is that academic excellence alone does not win scholarships. This book focuses on real questions and real but winning responses as well as avoiding costly mistakes. The tips here would also apply to college-entrance essays and interviews. Includes a Scholarship Directory including over 100 scholarships. 256 pgs, pb. ~ Ruth

  • Item #: 021838
    Retail: $44.95
    Rainbow Price: $37.95

    Don't be fooled by the price tag on this product, the cards in this box are more than just a game. This box is full of vocabulary words – 550 in all – with fun illustrations, definitions, pronunciations, and more. Each card is about the size and weight of a playing card and is punched in one corner (place on the included ring to use on the go). On the front of each card is an original drawing in full color, which acts as a mnemonic and on the reverse is the word, part of speech, pronunciation, definition, sample sentence, synonyms and antonyms. For example, Card #101 features "bombastic." The definition given on the back of the card is that it is an adjective, which means "excessively confident; pompous." The drawing on the front of the card is of a young man wearing a shirt that says "the man" and he is saying of himself "I'm the bomb" – he is being pompous or bombastic. These original little drawings work well for visual learners, and are a great option for learning new vocabulary.

    You can use these cards to play the "Picture Words" game by placing any number of cards, picture side up, on the table. The object of the game is to guess the definition of the words using only the picture. If you guess correctly, you collect the card and the person with the most cards wins the game.

    Another option for play is "Marie's Wordsmith" game. One person, the wordsmith, pulls a card from the box, shows it to the other players, and reads the part of speech, pronunciation, and definition on the back of the card. Each player writes a sentence using the word, while the wordsmith copies the sentence from the back of the card. Mix all sentences together and earn a point every time you can choose the sentence that was copied from the back of the card.

    There is a lot of information packed on each of these cards, and they will help anyone make a visual connection to vocabulary words. Marie's Words can be used at any grade level kindergarten through 12 for some real vocabulary fun! - Donna

  • Item #: 063576
    ISBN: 9780972857093
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 042886
    ISBN: 9780761182788
    Retail: $12.95
    Rainbow Price: $9.95
  • Item #: 068307
    Retail: $3.63
    Rainbow Price: $3.50

     

      These are great for students to brain-storm ideas or complete an assignment. They will provide the perfect platform for paired or group projects where you must collectively brain-storm ideas. Each two-sided mat has a variety of graphic organizers around the border (29 total) that the student can apply to his assignment. A large center area (12.5” x 8”) has room to use a dry-erase marker, just draw a copy of the graphic organizer that fits your need. Outline an essay, prepare a presentation, or even just learn to organize your thoughts. Great for the visual learner! This can really be useful for your right brain learners too. Some of the organizers include: sequence, relational, compare/contrast, concept development, evaluation, classifying and more– specifically: Venn, fishbone, ladder, T-charts, word webs and more. Overall size is 17” x 11”, heavy-duty laminated (placemat size) ~ Sara

  • Item #: 044642
    Retail: $24.99
    Rainbow Price: $18.95

    Create your own sentence "recipe" while learning parts of speech with this fun game. The center of the game board features a whimsical illustration of chefs cooking, while the perimeter contains colored squares labeled with parts of speech (noun, pronoun, adjective, conjunction, etc.). To play, each player picks a recipe card. Each recipe card contains a list of "ingredients" needed to build a sentence. For example, the cheesecake recipe card lists the following ingredients: 1 pronoun, 2 nouns, 2 verbs, 1 adverb, and 1 adjective. Players then spin and move around the board, drawing a Parts of Speech Ingredient Card that corresponds with the space they landed on. The first person to complete their sentence recipe – and read it aloud – wins! Includes 150 ingredient cards (listing individual words that correspond to the parts of speech), 4 recipe cards, a spinner, 4 chef pawns, and an instruction guide. ~ Lisa

  • Item #: 040714
    ISBN: 9780451528841
    Retail: $7.95
    Rainbow Price: $5.95

    While the Federalist Papers defended the Constitution and its strong central government, the Anti-Federalist Papers include opinions from such important thinkers as Patrick Henry and John DeWitt, who saw certain threats against rights and liberties in the Constitution. These threats are identified and argued against in the writings. Though the Anti-Federalists lost, they came close to winning, and many of their arguments and beliefs are still strongly present in American politics today. Included in this book are the complete texts, manuscripts from the Constitutional debates, commentaries, and an Index of Ideas. It also lists cross-references to its companion volume The Federalist Papers (item # 031225), so if you have both books you can easily find what each group thought about a particular topic. 406 pgs, sc. ~ Rachel

  • Item #: 003360
    ISBN: 9780064408677
    Retail: $7.99
    Rainbow Price: $5.95

    Sam Beaver is a young boy who loves nature, and unlike most little boys, has a deep respect for it. Although he lives in Montana, Sam is camping in Canada. He discovers a pair of trumpet swans building a nest on a lake. He observes them carefully, and comes to visit after their eggs have hatched. Trumpet swans may be the most glorious breed of birds. Besides being marvelously beautiful, they also have the ability to trumpet joyously. Well, all of them except for Louis. When the father swan brings over his children to show off to Sam, all of them give him a polite beep, except for Louis, who can't beep or make any other sound and instead just tugs on Sam's shoelace. When fall comes, the family flies south to Montana. Here Louis decides that he must learn to read and write so he can better communicate. He finds Sam and begins attending school with him. Louis falls in love with a beautiful swan named Serena, but not even his education compensates for his inability to trumpet his love. Then his father finds him a real brass trumpet. Will Louis be able to use the musical instrument to win Serena's love? 272 pgs, pb. By E.B. White; illustrated by Fred Marcellino.

  • Item #: 009160
    Retail: $7.39
    Rainbow Price: $6.50
    These should be called BIG blank bingo cards! Each card measures 7.75"x 10", the squares are 1.5" and there is space at the top for child's name or a game title above the BINGO. Cards are white w/black lines and an empty gray square in the middle. 36 cards are 2 sided, so you could do a LOT with this set. Have kids write in vocabulary words for spelling, science or reading, then play bingo and have them define or spell the words if they win. Teach colors or numbers to pre-kinders. Write out numbers in Spanish (or other language) and call out numbers in English in regular Bingo style for practice. Put stickers of animals in the squares for pre-readers. Write math problems in the squares and call out the answer, so students have to work a problem to win. You could make a set for addition, subtraction, etc. Put pictures of family members in the squares and play Bingo at a family gathering. If you make something amazing, laminate the cards to make them last. They are already made of heavy card stock. Great for homeschools, in a co-op, classroom, or Sunday school. ~ Sara

  • Item #: 074077
    Retail: $30.00
    Rainbow Price: $25.50

    Picture this: you are being chased by a pack of rare carnivorous rabbits in a nature preserve in central Missouri. Hunting season is over, and the rabbits are a protected species. The nearest ranger station is a mile away. You only have 5 things with you: a ten-gallon drum of maple syrup, a magical flying dishtowel, a particle accelerator, a circus of trained mice, and one concerned parent. Which 3 will you use to engineer your escape?

    This truly is a game of extreme storytelling! Each round the Judge draws 1 Situation card while players think about how to use exactly 3 of their Resource cards to solve the scenario. When everyone is ready, players begin telling their story in the most creative way possible, revealing the resources they use as they enter the story. When everyone is finished, the Judge declares 1 story the best, and the storyteller takes the card! The first player to win 3 rounds wins. If you’ve ever played Snake Oil or Pitch It, consider this their wackier counterpart! For 4-7 players.

  • Item #: 069794
    Retail: $11.00
    Rainbow Price: $7.09

     

    Subtitled “The Rank and Roll Dice Game,” this one employs a little bit of strategy and a lot of luck! Each player starts with a score sheet with 5 symbols along the top. They write the numbers “10,” “20,” “30,” “40,” and “50” each in one column. But they have to plan carefully where to put them to leave room for other numbers that will be played (i.e. “10” should go near the top, “50” near the center, etc.). Then players take turns calling out a number between 1 and 100 and rolling the die. The die contains the 5 symbols and one “free” symbol. Players must enter the number called in that symbol’s column, but they have to fit in numerical order with other numbers already in that column. If there is not a space for the number, they don’t write it. Play continues until one player fills an entire column and wins! 2-5 players, game play is approximately 15 minutes. ~ Megan

  • Item #: 067824
    ISBN: 9780545806176
    Retail: $16.99
    Rainbow Price: $10.13

     

    Laying a foundation for reading success begins in infancy. Nestled into Mom’s warm lap as she reads a brightly colored, quality book, little ones begin to fall in love with reading, which is considered foundational to reading success in the elementary years. Beginning with read aloud suggestions (includes popular series to award-winning books) from infancy to early elementary years, the authors describe an array of activities designed to develop reading and writing success. Verbal exercises, sensory activities, simple games, and more are provided with step-by-step instructions to meet a range of ages from infancy through elementary years and independent reading. Includes website and app recommendations. Destined to become a treasured friend that you will reference again and again. 128 pgs. pb. ~ Deanne

  • Item #: 063580
    ISBN: 9780990312260
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063578
    ISBN: 9780990312277
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063574
    ISBN: 9780990312222
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063572
    ISBN: 9780990312215
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063570
    ISBN: 9780990312208
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 059834
    ISBN: 9781586174347
    Retail: $14.95
    Rainbow Price: $12.50

      Is it possible to weave together 1940s England, King Arthur, mystery, adventure—and C.S. Lewis and Tolkien in an action-packed story? Indeed! David C. Downing, author of four award-winning books on C.S. Lewis, crafts this adventure. Tom and Laura aspire to solve a mystery and find treasure. Together they address issues of eternal consequences, involving Lewis and Tolkien in the process (Downing uses actual quotations and information from the authors’ writing). Notes in the back document primary sources used. 5 1/4x8”, 285 pp, sc. ~ Ruth

  • Item #: 052862
    Retail: $3.00
    Rainbow Price: $1.75

    Nicer than just a plastic worksheet cover, this sealable flat plastic zip pouch comes with four double-sided cardstock template inserts for a total of 8 designs. Templates feature a range of graphic organizers including a Venn diagram, an ABCD for multiple choice, a true/false/agree/disagree 1-5 rating page, a 6 sequence design, a 5W question star, a lined page, a grid page and an illustrate/explain page. You could also use a page from a workbook and write on the plastic with dry-erase markers to keep consumable pages reusable. The pouches are a strong and soft vinyl. Use with any 8.5"x 11" pages. Sara

  • Item #: 050255
    Retail: $20.95
    Rainbow Price: $16.50

    If your family enjoys the original games of Scattergories, check out this version for a new twist on an old favorite. There are 125 double-sided cards included. Each side of the cards features a word spelled out vertically down the card in capital letters. One player chooses a card and reads the word out loud, and all of the players copy the word on their pad of paper, vertically, like an acrostic. A clue along the side of the card is then read to explain the category. For example, the card might read CAMPING TRIP, with the clue "Things you could take with you or see on a camping trip." Or AMASS THINGS "things people collect." Or SPEAK IT "languages." Then the 2-minute timer is turned and all of the players race to think of things that fit that category, one for each letter in the word(s). For CAMPING TRIP, players may write words like C-ooler, A-nimals, M-arshmallows, P-oncho, etc. When the time runs out, players read their words out loud and score points for any of their words that no one else wrote. This encourages players to try and think of creative answers, but with a two-minute time limit you can't spare much time to think! The game says 2-4 players, but you could easily play with more either individually or in teams. - Melissa

  • Item #: 050174
    Retail: $0.00
    Rainbow Price: $19.99

    This casual, easy-to-learn game is sure to inspire lots of laughs as your family members try to outdo each other with crazy answers! It requires a minimal amount of equipment, so it's also the perfect game for holiday get-togethers and game nights. The game contains six dry-erase boards, six dry erase markers, a dry erase scoreboard, 12 tokens, 60 question cards (with 360 questions), a "Select-O-Matic 6000" and instructions. Each round one player acts as judge and reads a question like "What would make car rides more fun?" Each of the other players writes an answer they think the judge will like (such as "karaoke") on their dry erase board. Then the judge reads all of the answers and secretly chooses his/her favorite, using the Select-O-Matic. At this point, the other players use their tokens to guess which answer the judge picked. When the judge reveals his/her answer, players who guessed that answer win points, as well as the player who wrote the answer. Play continues with a new judge and the game is over when the scoreboard is full. Although the winner is technically the player with the most points at the end of the game, I doubt any "loser" will feel like one! For 3-6 players.

  • Item #: 049324
    Retail: $6.00
    Rainbow Price: $4.95

    Looking for an alternative to the classic pretend money to liven up learning about our currency? This set of ten white "money" dice, each of which has six sides: 1¢, 5¢, 10¢, 25¢, 50¢ and $, all printed in green. So, what do you with money dice? I have a few ideas! Let children roll the dice and total up each roll. The first one to get ten dollars wins. Or maybe roll the dice and total the amounts on a paper. Give each child a quarter for every five dollar increment on their total sheet. After you decide to stop (20 minutes or so,) have each child show their totals and explain their math. Maybe you could write a total (like $3.61) and your child can show you the number using the dice - $, $, $, 50¢, 10¢, 1¢. Try this the other way around too. ~ Sara

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 043358
    ISBN: 9780967634906
    Retail: $79.00
    Rainbow Price: $44.24

    While it may sound ambitious to think your child can learn letter sounds, letter recognition, blending sounds, reading, writing, spelling and typing all in one program, this well-produced and engaging software may help them do just that. It is made up of two CD-ROMs: Read, Write & Type! and Spaceship Challenge. Read, Write & Type! is the core of the program and provides the instruction, while Spaceship Challenge provides assessment. There are 40 lessons in Read, Write & Type! with a new letter or sound introduced in each one until children have learned the basic 40 speech sounds in English. These sounds include 21 which are represented by one consonant, 5 represented by two consonants (sh, th, ch, wh, and ng), the short and long sounds of each vowel, and then "oo" as in both "look" and "tool," "ou" as in "loud," and "aw" as in "hawk." The lessons are grouped into levels where four letters or sounds are learned at each level. If you follow the plan provided, children will complete one level in Read, Write & Type! before they switch to Spaceship Challenge for testing on what they've learned (starting after Level 2). The lessons are based around games, so learning is a fun and interactive experience. When you begin the program, the user can view the introduction to learn the back-story and be introduced to the characters (or storytellers). Most of the time the screen you will see includes a keyboard with keys divided under right and left "houses" and two little hands in the corners. The player also sees that each of the letters (and corresponding storyteller) "live" in a key shown on the animated keyboard. Above the keyboard, the scene changes as the user plays different games. In the introduction Vexor, a nasty virus, comes to town and steals all the letters from the animated keyboard. It's up to the player and the two talking hands to work together to win all of the letters back. As the player begins each round, they see which letter Vexor will offer to give back, pending the player's performance on the games. The player is instructed on how to type that letter on the keyboard, and the sound of the letter is pronounced (letters found on the left-hand side of the keyboard within easy reach are the first to be introduced). The player then plays a series of games with Vexor to try and win the letter. These are based heavily on sound and ask the child to associate the sound with a picture and determine if the sound is made when saying the name of the object in the picture. Different games test the player's ability to identify the sound at the beginning, in the middle, or at the end of words. Players are constantly encouraged to say the name of the pictures or the sounds of the letters out loud as they type to engage their eyes, ears, mouths and fingers to learn the letters and sounds. After they play the letter/sound games with Vexor, they must help the letter's storyteller get to the Story Tree by typing the letters they hear pronounced by an animated mouth. At the Story Tree, the mouth again pronounces the sounds of letters, and later words and simple sentences, as they type to complete the story. The games are different in Spaceship Challenge, although the emphasis is still on recognizing sounds and matching to letters. In the Sound Game, a picture shows one of three different monitors, and the player will identify the sound at the beginning, in the middle, or at the end of the word pictured. The Reading Game tests reading comprehension by asking the player to match the sentence or word to one of the pictures shown below. In the Spelling Game, a picture is shown and the word is pronounced, and the player is asked to type in the word correctly. If the player completes these tasks at or above the threshold for passing, they move on to the next level in Read, Write & Type! Additional fun reinforcement activities include the Power Fountain game which reinforces typing accuracy and speed, and a simulated e-mail area, where children can type and "send" messages (a selection of stored responses are "sent" in return). The spiral-bound lesson book also includes plenty of introductory material for parents, including an overview of the program, a scope and sequence, suggestions for students of different ages/abilities, explanations of the games in the software, and more (please note that the book does reference some additional pieces like posters and keyboard covers that have not been included with the program for quite some time). All in all, this program has some good things going for it. The software is well-produced, not cheesy, and the sounds that are pronounced are clear and easy to understand. Because the emphasis is on learning the sounds, not just letter recognition (players are even asked to type "fffff," not "F"), this aids them in learning to sound out and recognize words later on. The games are fun to play and motivational, and the range of supplementary materials included and available (some on their website) round out the program to include non-computer time. Additionally, children will get plenty of typing practice with no pressure for speed, which gives them a leg up on children who don't learn to type until they are older. While I wouldn't use this in place of a phonics program, it is a meaty supplement that may be best used with a "no-frills" instruction book like How to Teach Your Child to Read in 100 Easy Lessons, Reading Made Easy or The Ordinary Parents Guide to Teaching Reading and/or with phonics workbooks (to reinforce writing skills which are not used as much in the software). This will provide practice they'll want to do! Please note that this is the 2000 edition of the program on CD-ROM; the newest version is only available from Talking Fingers as a download.System requirements: Windows 95/98/Me/NT/2000/XP/Vista (but not Windows 7); Macintosh 7.5-9.2 or OS X Classic. - Jess

  • Item #: 042140
    ISBN: 9780974297231
    Retail: $17.99
    Rainbow Price: $6.26
    The sequel to the award-winning Runt The Brave, you will find the same magical essence of writng you would only expect on the fluid pages of this story. I canââ‚â„¢t quite capture what it is, but Daniel Schwabauer manages to write into these books something entrancing that I have not seen the likes of in any other novel. Tira-Nor, now ruled by the corrupt king SoSheth, will fall to Kreeg and his rat warriors. Runt knows this to be true. But is he the only one? Driven into exile from his own city, will he even be able to stop the onslaught? Abandoned by his own people, even his friends, JaRed, ââ‚ËœRuntââ‚â„¢ must surmount all odds if he is to come to the aid of his beloved own. A bittersweet tale of one with true strength. Includes a map of the ââ‚Å"Known Worldâ₝. Hc, 303 pgs.
  • Item #: 041957
    Retail: $0.00
    Rainbow Price: $3.95

    This lightweight but durable dry erase board is conveniently packaged with a marker complete with an eraser cap. The board’s round corners and compact size make it easy for even the youngest children to use. Hang this board on a hook with its built-in peg hole, or stick some of our Magnet Strip Roll w/ Adhesive Backing (see description) on the back, and attach to any steel surface! This board would be useful for writing practice or games during lessons (“Whoever can write the answer to the question first wins!”), drawing and tic-tac-toe or other games on car trips, or for a family or personal message and reminder board. Rachel D.

  • Item #: 040045
    ISBN: 9780825159046
    Retail: $26.00
    Rainbow Price: $20.50

    Not really a "grabber" title, huh? What if I explained instead that these books offer students the opportunity to ponder historical issues in light of relevant historical documents and to then write an informed essay that answers that issue? Well, it still might not excite most students, but wow, what a great way to add a critical thinking and writing component to your study of American history! Each level contains 20-22 "Document-Based Questions" (or DBQs) to study, spanning American history from European exploration to the present time. Each DBQ lesson is titled with a question or issue and follows a similar format. The lesson begins with historical background on the issue, followed by a series of suggested steps for the student to use as they work their way through the lesson. In Part A, introductory and explanatory text surrounds excerpts from primary or secondary historical documents, with one or two questions following each excerpt. Documents may be letters, speeches, books written around the time of the issue, or secondary source documents from historians who have examined the documents and come to their own conclusions. The questions require the student to draw from the short excerpt and begin thinking about the issues. By the end of Part A, they have read several different excerpts and have seen multiple sides and viewpoints to the issue. At this point they're ready for Part B, the essay portion. Here they are expected to write an essay answering the lesson's question or issue by using what they have learned and supporting their opinions from the documents. A grading key at the end of the book offers answers for the questions, sample essays for each DBQ, and teacher comments.

    Historical issues examined in the High School book include economic opportunities in the Colonies, growth of political parties, antebellum reforms, progressivism, clash of cultures in the 1920s, the civil rights movement, the separation of church and state, and more. Middle school issues include the motivation of Europeans to explore America, causes of the American Revolution, Indian removal, reconstruction, the New Deal, immigration, costs and benefits of winning WWII, and what our future will be like. Some of the same topics are found in both levels, although the level of coverage is different. This series is from a secular publisher, so you will not find much religious content, and you will find some more "politically correct" flavoring. On the other hand, much of the book is open-ended, and essays are more likely to be graded on structure and organization than on personal opinion! Whether you're a secular homeschooler, you enjoy exploring issues and debates, or if you can overlook the statements you may not agree with, these lessons offer a great opportunity for historical analysis and writing that would make a beneficial supplement to any U.S. history program. – Jess

  • Ego
    Item #: 036330
    Retail: $14.95
    Rainbow Price: $8.87

    Ego was the winning book of our 2015 Super Summer Book Writing Contest. Authored by Avery Batson, then age 13, Ego is the story of a boastful cat who learns the value of friendship over his many trophies. Friends Sandy (a Labrador) and Iris (a bluebird) help Ego see the light after a narrow escape. Ego becomes a hero, but more importantly, he gains a new perspective on his accomplishments and appreciates achieving goals with the help of his friends rather than alone. Avery wrote the story and did the illustrations in this hard cover, full-color book which she dedicated to her friends. I loved the expressions on the characters’ faces and how they reflect the emotions in the story. When Avery isn’t writing, she likes reading, playing video games and hanging out with her friend from Beep Patrol, who inspired this book. When I spoke to Avery to tell her she had won the contest, I was so impressed with her accomplishments and humility. I hope she will continue her writing and we will see many more stories from this special girl. ~ Sara 15pp, hc

  • Item #: 034081
    ISBN: 9781476764665
    Retail: $16.99
    Rainbow Price: $11.95

    Surviving the teen years can be tough, but this "how-to" book contains seven great habits that will not only help your teen survive, but thrive! The author, Sean Covey, is the son of the infamous Stephen R. Covey, who wrote the bestselling 7 Habits of Highly Effective People. This book is similar in content, yet is tailored for teens and focuses on issues that they deal with. As a side note, many of the examples and illustrations focus in on issues that often arise within the public school system; however, most of the principles and advice given will still be greatly beneficial to homeschooled students, as well. Maybe your teen isn't an avid reader, but watch them devour this book as Sean Covey's animated writing style not only entertains them, but gets them thinking about their life and helps them start making some good decisions. The seven habits that are covered begins with "private victories" as your teen learns how to be proactive, begin with the end in mind, and how to put first things first, which all focus on what Covey likes to call "self-mastery." Next, your teen will begin to work on "public victories" that will help them work on relationships and teamwork by thinking win-win, seeking first to understand and then to be understood, and how to synergize their life. The last habit your teen will learn is how to sharpen the saw, which will help your child in the area of personal renewal. (Be sure not to neglect this habit, as it feeds into the other six!) All in all, this book is inspirational and motivating in every aspect. As each habit is covered, your teen will be challenged to set goals and to put a plan in place to achieve them. Covey also provides your child with "baby steps" at the end of each chapter that will help get them on track to mastering each habit. If you are looking for a way to get your teen on track, then give them this book. Within this 270 page, paperback book they will learn the value of hard work, setting and achieving goals, and taking responsibility and initiative, all of which are characteristics of highly effective leaders – and these are characteristics that we want our future leaders (a.k.a. your teenager) to possess! Please note that although this book talks about some general "good" habits, it is not written from a Christian perspective. – elise

  • Item #: 029500
    Retail: $9.99
    Rainbow Price: $8.95

    You don’t have to be a serious wordsmith to win this game – with an almost “anything goes” list of acceptable words to “minimize arguing and maximize fun!” This game is easy to pick up and play with a simple concept and not a lot of pieces! Game includes 3 decks of approximately 100 cards each (Easy, Medium, and Hard), 4 answer pads, and 4 pencils. You will need a 60-second timer, not included. At the beginning of each round, a card is flipped from any of the 3 decks. The card contains a word snippet like “ext”. Players then have 60 seconds to write as many words as they can think of that contain the snippet. “Extra,” “next,” “extraterrestrial,” and “text” would all be examples. After the time is up, players compare lists; but you only get points for words that no one else thought of! Bonus point are also up for grabs. So grab your pen and paper, and put those thinking caps on – the first player to collect 3 snippet cards wins! 2-8 players, game time is approximately 45 minutes. ~ Megan

  • Item #: 029472
    Retail: $24.99
    Rainbow Price: $21.95

    You don’t have to be a serious wordsmith to win this game – with an almost “anything goes” list of acceptable words to “minimize arguing and maximize fun!” This game is easy to pick up and play with a simple concept and not a lot of pieces! Game includes 3 decks of approximately 100 cards each (Easy, Medium, and Hard), 4 answer pads, and 4 pencils. You will need a 60-second timer, not included. At the beginning of each round, a card is flipped from any of the 3 decks. The card contains a word snippet like “ext”. Players then have 60 seconds to write as many words as they can think of that contain the snippet. “Extra,” “next,” “extraterrestrial,” and “text” would all be examples. After the time is up, players compare lists; but you only get points for words that no one else thought of! Bonus point are also up for grabs. So grab your pen and paper, and put those thinking caps on – the first player to collect 3 snippet cards wins! 2-8 players, game time is approximately 45 minutes. ~ Megan