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Winning With Writing

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Search Results for "winning with writing"
Items 1 - 30 of 44
  • Item #: 067633
    ISBN: 9781617600982
    Retail: $17.99
    Rainbow Price: $12.95
  • Item #: 052862
    Retail: $3.00
    Rainbow Price: $2.39

    Nicer than just a plastic worksheet cover, this sealable flat plastic zip pouch comes with four double-sided cardstock template inserts for a total of 8 designs. Templates feature a range of graphic organizers including a Venn diagram, an ABCD for multiple choice, a true/false/agree/disagree 1-5 rating page, a 6 sequence design, a 5W question star, a lined page, a grid page and an illustrate/explain page. You could also use a page from a workbook and write on the plastic with dry-erase markers to keep consumable pages reusable. The pouches are a strong and soft vinyl. Use with any 8.5"x 11" pages. Sara

  • Item #: 043358
    ISBN: 9780967634906
    Retail: $79.00
    Rainbow Price: $49.15

    While it may sound ambitious to think your child can learn letter sounds, letter recognition, blending sounds, reading, writing, spelling and typing all in one program, this well-produced and engaging software may help them do just that. It is made up of two CD-ROMs: Read, Write & Type! and Spaceship Challenge. Read, Write & Type! is the core of the program and provides the instruction, while Spaceship Challenge provides assessment. There are 40 lessons in Read, Write & Type! with a new letter or sound introduced in each one until children have learned the basic 40 speech sounds in English. These sounds include 21 which are represented by one consonant, 5 represented by two consonants (sh, th, ch, wh, and ng), the short and long sounds of each vowel, and then "oo" as in both "look" and "tool," "ou" as in "loud," and "aw" as in "hawk." The lessons are grouped into levels where four letters or sounds are learned at each level. If you follow the plan provided, children will complete one level in Read, Write & Type! before they switch to Spaceship Challenge for testing on what they've learned (starting after Level 2). The lessons are based around games, so learning is a fun and interactive experience. When you begin the program, the user can view the introduction to learn the back-story and be introduced to the characters (or storytellers). Most of the time the screen you will see includes a keyboard with keys divided under right and left "houses" and two little hands in the corners. The player also sees that each of the letters (and corresponding storyteller) "live" in a key shown on the animated keyboard. Above the keyboard, the scene changes as the user plays different games. In the introduction Vexor, a nasty virus, comes to town and steals all the letters from the animated keyboard. It's up to the player and the two talking hands to work together to win all of the letters back. As the player begins each round, they see which letter Vexor will offer to give back, pending the player's performance on the games. The player is instructed on how to type that letter on the keyboard, and the sound of the letter is pronounced (letters found on the left-hand side of the keyboard within easy reach are the first to be introduced). The player then plays a series of games with Vexor to try and win the letter. These are based heavily on sound and ask the child to associate the sound with a picture and determine if the sound is made when saying the name of the object in the picture. Different games test the player's ability to identify the sound at the beginning, in the middle, or at the end of words. Players are constantly encouraged to say the name of the pictures or the sounds of the letters out loud as they type to engage their eyes, ears, mouths and fingers to learn the letters and sounds. After they play the letter/sound games with Vexor, they must help the letter's storyteller get to the Story Tree by typing the letters they hear pronounced by an animated mouth. At the Story Tree, the mouth again pronounces the sounds of letters, and later words and simple sentences, as they type to complete the story. The games are different in Spaceship Challenge, although the emphasis is still on recognizing sounds and matching to letters. In the Sound Game, a picture shows one of three different monitors, and the player will identify the sound at the beginning, in the middle, or at the end of the word pictured. The Reading Game tests reading comprehension by asking the player to match the sentence or word to one of the pictures shown below. In the Spelling Game, a picture is shown and the word is pronounced, and the player is asked to type in the word correctly. If the player completes these tasks at or above the threshold for passing, they move on to the next level in Read, Write & Type! Additional fun reinforcement activities include the Power Fountain game which reinforces typing accuracy and speed, and a simulated e-mail area, where children can type and "send" messages (a selection of stored responses are "sent" in return). The spiral-bound lesson book also includes plenty of introductory material for parents, including an overview of the program, a scope and sequence, suggestions for students of different ages/abilities, explanations of the games in the software, and more (please note that the book does reference some additional pieces like posters and keyboard covers that have not been included with the program for quite some time). All in all, this program has some good things going for it. The software is well-produced, not cheesy, and the sounds that are pronounced are clear and easy to understand. Because the emphasis is on learning the sounds, not just letter recognition (players are even asked to type "fffff," not "F"), this aids them in learning to sound out and recognize words later on. The games are fun to play and motivational, and the range of supplementary materials included and available (some on their website) round out the program to include non-computer time. Additionally, children will get plenty of typing practice with no pressure for speed, which gives them a leg up on children who don't learn to type until they are older. While I wouldn't use this in place of a phonics program, it is a meaty supplement that may be best used with a "no-frills" instruction book like How to Teach Your Child to Read in 100 Easy Lessons, Reading Made Easy or The Ordinary Parents Guide to Teaching Reading and/or with phonics workbooks (to reinforce writing skills which are not used as much in the software). This will provide practice they'll want to do! Please note that this is the 2000 edition of the program on CD-ROM; the newest version is only available from Talking Fingers as a download.System requirements: Windows 95/98/Me/NT/2000/XP/Vista (but not Windows 7); Macintosh 7.5-9.2 or OS X Classic. - Jess

  • Item #: 036090
    Retail: $12.99
    Rainbow Price: $9.95

    You can always count on games to make things fun – and when you can also reinforce reading skills, grammar skills, and sentence construction skills at the same time, you have a win-win situation. Settle back, play a game, and watch your child's language arts skills blossom. This game consists of two decks of cards which include: red cards (sentence starters), other-colored cards (sentence parts and finishers), "the" cards, animal cards, and animal reward cards. Sentences begin with red star cards. Then players follow the color-coded arrows on other cards (matching the card previously played). Sentences that have at least 5 words win an animal card. Reward cards for the animals (i.e. bowl of food, ball) are earned when a child can also read their sentence correctly. The first player to build a zoo of ten animals wins the game. Several game variations are suggested as well. If grammar or reading or beginning writing has become boringly tiresome for your young student, then it might be time to switch things up a bit. ~ Janice

  • Item #: 054851
    Retail: $12.99
    Rainbow Price: $4.95

    It's a bit like Bingo, except your goal is a bit more intuitive: form words from letters. You begin with two hidden 5x5 paper boards as your playing area. As players take turns calling out letters and positions, such as R-13, you write a letter R in the 13 space of either board. As a row is filled, any words that are formed are tallied up and scored by how many letters they contain. Because of the few required parts, it can also make a decent travel game. The word and rule requirements are also fairly lax, allowing for people of varying ages to play.

  • Item #: 044642
    Retail: $24.99
    Rainbow Price: $18.95

    Create your own sentence "recipe" while learning parts of speech with this fun game. The center of the game board features a whimsical illustration of chefs cooking, while the perimeter contains colored squares labeled with parts of speech (noun, pronoun, adjective, conjunction, etc.). To play, each player picks a recipe card. Each recipe card contains a list of "ingredients" needed to build a sentence. For example, the cheesecake recipe card lists the following ingredients: 1 pronoun, 2 nouns, 2 verbs, 1 adverb, and 1 adjective. Players then spin and move around the board, drawing a Parts of Speech Ingredient Card that corresponds with the space they landed on. The first person to complete their sentence recipe – and read it aloud – wins! Includes 150 ingredient cards (listing individual words that correspond to the parts of speech), 4 recipe cards, a spinner, 4 chef pawns, and an instruction guide. ~ Lisa

  • Item #: 030207
    ISBN: 9780545425155
    Retail: $8.99
    Rainbow Price: $6.75
    Learn super grammar skills from super heroes! Fun, lively and educational, this well-illustrated supplemental resource may help your struggling grammar student win the grammar battle. Each section focuses on a specific skill area including subjects, predicates, and parts of speech as well as punctuation and common grammar blunders like double negatives, fragments, run-ons, comma splices and subject/verb disagreement. While this book does not offer worksheets, it does provide clear explanations and examples, making a fun and effective resource to accompany any traditional grammar program or workbook series. PB. 176 pgs. ~Deanne
  • Item #: 067824
    ISBN: 9780545806176
    Retail: $16.99
    Rainbow Price: $12.50

     

    Laying a foundation for reading success begins in infancy. Nestled into Mom’s warm lap as she reads a brightly colored, quality book, little ones begin to fall in love with reading, which is considered foundational to reading success in the elementary years. Beginning with read aloud suggestions (includes popular series to award-winning books) from infancy to early elementary years, the authors describe an array of activities designed to develop reading and writing success. Verbal exercises, sensory activities, simple games, and more are provided with step-by-step instructions to meet a range of ages from infancy through elementary years and independent reading. Includes website and app recommendations. Destined to become a treasured friend that you will reference again and again. 128 pgs. pb. ~ Deanne

  • Item #: 016283
    Retail: $20.00
    Rainbow Price: $14.95

    Just like the Man Bites Dog card game, build your hilarious headline, earn points, and get a lot of laughs. This edition has over twice as many cards for more headline fun - it includes 260 headline cards (55 verb cards and 165 subject & adjective cards plus 10 create-your-own cards), a game board, pawns, and a dry erase marker. Use the pawns to keep track of your score around the outer edge of the game board first person to 500 wins. The game board provides spaces on which to lay out your headline cards for all to see. If you like the original, youll love this expanded and deluxe version of Man Bites Dog. ▲CHOKING HAZARD (1). Not <3yrs.

  • Item #: 050255
    Retail: $20.95
    Rainbow Price: $16.50

    If your family enjoys the original games of Scattergories, check out this version for a new twist on an old favorite. There are 125 double-sided cards included. Each side of the cards features a word spelled out vertically down the card in capital letters. One player chooses a card and reads the word out loud, and all of the players copy the word on their pad of paper, vertically, like an acrostic. A clue along the side of the card is then read to explain the category. For example, the card might read CAMPING TRIP, with the clue "Things you could take with you or see on a camping trip." Or AMASS THINGS "things people collect." Or SPEAK IT "languages." Then the 2-minute timer is turned and all of the players race to think of things that fit that category, one for each letter in the word(s). For CAMPING TRIP, players may write words like C-ooler, A-nimals, M-arshmallows, P-oncho, etc. When the time runs out, players read their words out loud and score points for any of their words that no one else wrote. This encourages players to try and think of creative answers, but with a two-minute time limit you can't spare much time to think! The game says 2-4 players, but you could easily play with more either individually or in teams. - Melissa

  • Item #: 068307
    Retail: $3.63
    Rainbow Price: $3.50

     

      These are great for students to brain-storm ideas or complete an assignment. They will provide the perfect platform for paired or group projects where you must collectively brain-storm ideas. Each two-sided mat has a variety of graphic organizers around the border (29 total) that the student can apply to his assignment. A large center area (12.5” x 8”) has room to use a dry-erase marker, just draw a copy of the graphic organizer that fits your need. Outline an essay, prepare a presentation, or even just learn to organize your thoughts. Great for the visual learner! This can really be useful for your right brain learners too. Some of the organizers include: sequence, relational, compare/contrast, concept development, evaluation, classifying and more– specifically: Venn, fishbone, ladder, T-charts, word webs and more. Overall size is 17” x 11”, heavy-duty laminated (placemat size) ~ Sara

  • Item #: 043018
    Retail: $0.00
    Rainbow Price: $4.95

    This inexpensive CD contains a number of printable forms to help make your home schooling as organized and pain-free as possible. About 70 pages are included for planning, pricing, locating and scheduling curriculum, scheduling daily lessons and assignments, making an 180 days at-a-glance subject planner, scheduling daily lessons, keeping a reading record, and setting life goals. Also includes templates for logging grades, creating report cards, making a general high school planner or high school science lab chart, and a form for students to use when writing a book report. A bonus document includes step-by-step instructions for creating your own yearbook pages. All forms and templates are available as Microsoft Word documents and Adobe Acrobat files. Win/Mac compatible. Rachel P

  • Item #: 041957
    Retail: $0.00
    Rainbow Price: $3.95

    This lightweight but durable dry erase board is conveniently packaged with a marker complete with an eraser cap. The board’s round corners and compact size make it easy for even the youngest children to use. Hang this board on a hook with its built-in peg hole, or stick some of our Magnet Strip Roll w/ Adhesive Backing (see description) on the back, and attach to any steel surface! This board would be useful for writing practice or games during lessons (“Whoever can write the answer to the question first wins!”), drawing and tic-tac-toe or other games on car trips, or for a family or personal message and reminder board. Rachel D.

  • Item #: 059834
    ISBN: 9781586174347
    Retail: $14.95
    Rainbow Price: $12.50

      Is it possible to weave together 1940s England, King Arthur, mystery, adventure—and C.S. Lewis and Tolkien in an action-packed story? Indeed! David C. Downing, author of four award-winning books on C.S. Lewis, crafts this adventure. Tom and Laura aspire to solve a mystery and find treasure. Together they address issues of eternal consequences, involving Lewis and Tolkien in the process (Downing uses actual quotations and information from the authors’ writing). Notes in the back document primary sources used. 5 1/4x8”, 285 pp, sc. ~ Ruth

  • Item #: 009160
    Retail: $7.39
    Rainbow Price: $6.50
    These should be called BIG blank bingo cards! Each card measures 7.75"x 10", the squares are 1.5" and there is space at the top for child's name or a game title above the BINGO. Cards are white w/black lines and an empty gray square in the middle. 36 cards are 2 sided, so you could do a LOT with this set. Have kids write in vocabulary words for spelling, science or reading, then play bingo and have them define or spell the words if they win. Teach colors or numbers to pre-kinders. Write out numbers in Spanish (or other language) and call out numbers in English in regular Bingo style for practice. Put stickers of animals in the squares for pre-readers. Write math problems in the squares and call out the answer, so students have to work a problem to win. You could make a set for addition, subtraction, etc. Put pictures of family members in the squares and play Bingo at a family gathering. If you make something amazing, laminate the cards to make them last. They are already made of heavy card stock. Great for homeschools, in a co-op, classroom, or Sunday school. ~ Sara

  • Item #: 017188
    Retail: $0.00
    Rainbow Price: $12.99

    Word creations are the goal of this fast-paced game. There is no shortage of cards from which to build your compound words – 150 two-sided cards are printed on one side with the word only and the word with a picture on the reverse. Those who aren’t reading well can still play using the pictures. Make 16 piles of 5 cards each in a 4 x 4 grid pattern. Then start looking for combinations of the face-up simple words that can make compound words and collect those cards. The first person to find 8 compound words (and they must be real words) wins the game. Countless combinations of the cards assure that there will be little duplication of the words you create. Use the game to build vocabulary and word recognition, develop visual processing and sequential thought skills, or even use them as writing prompts. You can’t lose the simple instructions, because they are printed right into the packaging.

  • Item #: 060728
    ISBN: 9781623999452
    Retail: $6.99
    Rainbow Price: $5.50

    Work as you play! Work on phonics, vocabulary and spelling that is! I love it when a game is simple, yet varied, and this one fits the bill. Inside a small cardboard cylinder are 6 dice, a little notepad, and a pencil for scorekeeping. You will need more pencils and paper to play. Each die has a different word ending on each side, for example: -it, -ing, -en, -old, -ar, -ack, -aw, etc. You start with each player getting one die, a sheet of paper and a pencil. Everyone rolls their die and tries to write 3 words ending with the word ending shown on the die. When one player gets 3 words, they yell "Pass!" and everyone stops writing. You then pass the dice to the left, and write 3 words with your new ending, rotating in this manner until the players have gotten each die. Players read their lists aloud and cross off any words that another player wrote. Remaining words get a point, and the player with the most points wins. The instructions give variations for older students and have a list of possible words to make. You could even add letter dice for more variations! Ages 6+, 2-8 players (if you team up). ~ Sara

  • Item #: 040714
    ISBN: 9780451528841
    Retail: $7.95
    Rainbow Price: $5.95

    While the Federalist Papers defended the Constitution and its strong central government, the Anti-Federalist Papers include opinions from such important thinkers as Patrick Henry and John DeWitt, who saw certain threats against rights and liberties in the Constitution. These threats are identified and argued against in the writings. Though the Anti-Federalists lost, they came close to winning, and many of their arguments and beliefs are still strongly present in American politics today. Included in this book are the complete texts, manuscripts from the Constitutional debates, commentaries, and an Index of Ideas. It also lists cross-references to its companion volume The Federalist Papers (item # 031225), so if you have both books you can easily find what each group thought about a particular topic. 406 pgs, sc. ~ Rachel

  • Item #: 049324
    Retail: $6.00
    Rainbow Price: $4.95

    Looking for an alternative to the classic pretend money to liven up learning about our currency? This set of ten white "money" dice, each of which has six sides: 1¢, 5¢, 10¢, 25¢, 50¢ and $, all printed in green. So, what do you with money dice? I have a few ideas! Let children roll the dice and total up each roll. The first one to get ten dollars wins. Or maybe roll the dice and total the amounts on a paper. Give each child a quarter for every five dollar increment on their total sheet. After you decide to stop (20 minutes or so,) have each child show their totals and explain their math. Maybe you could write a total (like $3.61) and your child can show you the number using the dice - $, $, $, 50¢, 10¢, 1¢. Try this the other way around too. ~ Sara

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 069794
    Retail: $11.00
    Rainbow Price: $8.75

     

    Subtitled “The Rank and Roll Dice Game,” this one employs a little bit of strategy and a lot of luck! Each player starts with a score sheet with 5 symbols along the top. They write the numbers “10,” “20,” “30,” “40,” and “50” each in one column. But they have to plan carefully where to put them to leave room for other numbers that will be played (i.e. “10” should go near the top, “50” near the center, etc.). Then players take turns calling out a number between 1 and 100 and rolling the die. The die contains the 5 symbols and one “free” symbol. Players must enter the number called in that symbol’s column, but they have to fit in numerical order with other numbers already in that column. If there is not a space for the number, they don’t write it. Play continues until one player fills an entire column and wins! 2-5 players, game play is approximately 15 minutes. ~ Megan

  • Item #: 003726
    ISBN: 9780802430793
    Retail: $14.99
    Rainbow Price: $6.97

    This is the story of Ahn Ei Sook, a small, frail Korean woman with the heart of a brave warrior. Refusing to bow down to the false gods of her country's Japanese captors, Miss Ahn resolves to live for the glory of Christ Jesus, and if need be, to die for the same. With a determined passion and a calling from God to warn the Japanese government to turn from their wickedness and idol worship, Ahn will stop at nothing to deliver her important message. At the risk of imprisonment, torture, and even death, Ahn and her accomplice, Elder Park, write up a "bill of warning" and fling the scroll of accusation from the balcony of the assembly hall into the hands of the legislators standing below. Immediately arrested for this act of treason, Ahn is thrown into prison and made to suffer under the cruelest conditions and treatment. Through it all she remains faithful to Christ, and during her six grueling years in prison, the stalwart Ahn Ei Sook shines as a passionate follower of God, winning the hearts of prisoners and jailers for Jesus. ~ Rachel P.

  • Item #: 042140
    ISBN: 9780974297231
    Retail: $17.99
    Rainbow Price: $6.95
    The sequel to the award-winning Runt The Brave, you will find the same magical essence of writng you would only expect on the fluid pages of this story. I canââ‚™t quite capture what it is, but Daniel Schwabauer manages to write into these books something entrancing that I have not seen the likes of in any other novel. Tira-Nor, now ruled by the corrupt king SoSheth, will fall to Kreeg and his rat warriors. Runt knows this to be true. But is he the only one? Driven into exile from his own city, will he even be able to stop the onslaught? Abandoned by his own people, even his friends, JaRed, âₘRuntââ‚™ must surmount all odds if he is to come to the aid of his beloved own. A bittersweet tale of one with true strength. Includes a map of the ââ‚Å"Known Worldâ₝. Hc, 303 pgs.
  • Item #: 050174
    Retail: $0.00
    Rainbow Price: $19.99

    This casual, easy-to-learn game is sure to inspire lots of laughs as your family members try to outdo each other with crazy answers! It requires a minimal amount of equipment, so it's also the perfect game for holiday get-togethers and game nights. The game contains six dry-erase boards, six dry erase markers, a dry erase scoreboard, 12 tokens, 60 question cards (with 360 questions), a "Select-O-Matic 6000" and instructions. Each round one player acts as judge and reads a question like "What would make car rides more fun?" Each of the other players writes an answer they think the judge will like (such as "karaoke") on their dry erase board. Then the judge reads all of the answers and secretly chooses his/her favorite, using the Select-O-Matic. At this point, the other players use their tokens to guess which answer the judge picked. When the judge reveals his/her answer, players who guessed that answer win points, as well as the player who wrote the answer. Play continues with a new judge and the game is over when the scoreboard is full. Although the winner is technically the player with the most points at the end of the game, I doubt any "loser" will feel like one! For 3-6 players.

  • Item #: 012343
    Retail: $19.99
    Rainbow Price: $16.95

    Take a break from the books and play a high-energy board game to improve reading and verbal skills. Easy to grasp and fun to play, this was a hit with our in-house game testers and they found it to be a real mental workout! Great for test prep with high schoolers and for stretching vocabulary (so important for a student's writing!) Set includes bi-fold gameboard, 5 sets of cards, 2 timers, a die, 8 player pieces, and a scoring pad. Directions are clear and the game is easy to follow. Players move pawns around the board where they are asked to draw cards from 3 colored decks. Each deck is a different level of difficulty. You have 60 seconds to come up with 3 synonyms for the word on the card. A correct answer earns you a letter in the word SYNONYMS. The first player to spell out the word wins! There are a few cards a parent could remove to make the game squeaky clean. You can play in teams or individually, 2 -8 players aged 12+. Approx. 30 minutes. ~ Sara

  • Item #: 042886
    ISBN: 9780761182788
    Retail: $12.95
    Rainbow Price: $9.95
  • Item #: 027699
    ISBN: 9780689822858
    Retail: $7.99
    Rainbow Price: $5.95

    It is 1743, and Marguerite Ledoux is aboard the Isabella B. from France to the New World. Both of Marguerite's parents have passed away and she was orphaned by the age of 12, left in the care of nuns at a convent until the Sargent family took her in as a Bound-Out girl. As a Bound-Out girl, Maggie (as she is now called) takes care of the Sargent children and help with the meals and other house chores in exchange for meals and shelter. The long boat ride there was a treacherous one, where she lost the only family she had left, her grandparents. As Marguerite and the family of strangers finally near their home-to-be on the coast of Maine, they are shocked to find the house burned down by Indians. Marguerite and the Sargents build a new log cabin, praying that it and the family will be unharmed. Meanwhile, Marguerite develops a close friendship with Hepsa Jordan, a kind, wise, elderly woman who lives on Sunday Island. Marguerite witnesses a year's worth of struggle and fear, but she has become so close to the children that when Mr. Sargent offers to break the 6-year contract and give her an early leave to go up to Quebec with the French, she faces a very difficult decision. Rachel Field writes an award-winning book about a young girl who never ceases to amaze those who come to know her with her tremendous amounts of bravery, grit, and strength.

  • Item #: 019405
    Retail: $0.00
    Rainbow Price: $19.99

    While we like the original Wits & Wagers, we thought it was unfortunate that the game relied heavily on betting with poker chips, which we knew would be a negative for some families. Surprisingly, the manufacturer listened to similar feedback and has made over their excellent "trivia guessing game" into a family-style party game – with a lower price too! In this version, 3-5 players (or teams) receive a large and a small "Meeple" (wooden person-shaped marker), a matching dry erase card and a dry erase marker. One player reads a question, which is a trivia question with a numerical answer, like "How many men have walked on the moon?" Players write down their best guess on their dry erase card, and when everyone has written an answer, the cards are arranged from lowest to highest value. Now everyone gets to look over all the guesses, and place their Meeples on the guesses they think are best (closest to the answer without going over). Players can score points for either writing the winning guess, or for placing a Meeple on the winning guess. You don't have to know the answer to win – you just need to figure out who might! Includes 300 new questions (not found in original game), but can also be used with questions from the original. – Jess

  • Item #: 063570
    ISBN: 9780990312208
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063580
    ISBN: 9780990312260
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 045853
    ISBN: 9781589470767
    Retail: $12.99
    Rainbow Price: $10.25

    This award-winning program combines games, puzzles, movies, songs, and more for hours of fun and basic skill development. It features over 140 activities that teach letter recognition, beginning sounds, letter-sound association, alphabetizing, problem-solving, and vocabulary building. Students hop aboard an alphabet train and let the alligator conductor introduce them to each letter of the alphabet. Children can also hunt for objects that begin with the letter at the top of the screen on each of the 24 letter scenes – and discover fun animations along the way. There are pictures with hidden letters in them for students to find, and 78 coloring pages that students paint on the computer. A firehouse game provides hilarious entertainment when students correctly match letters and an elephant finds ways to put out a fire.

    The CD-ROM with workbook set includes a colorful 128 page workbook that complements the skills taught in the software program. The workbook activities include matching, tracing and writing letters, coloring, tic-tac-toe, and more. System requirements: Windows Vista, XP, 2000, ME or 98; Mac OS X 10.5 or below.