Home - Rainbow Resource Center, Homeschooling Curriculum and Homeschooling Supplies. Where homeschoolers come for home school curriculum

Welcome to RainbowResource.com — Learning Tools for Homes and Schools Serving Home Educators Since 1989

Winning With Writing

Language
Search Results for "winning with writing"
Items 1 - 30 of 45
  • Item #: 026088
    Retail: $0.00
    Rainbow Price: $34.99

    Named Party Game of the Year by Games Magazine, this hilarious trivia guessing game is truly fun for all - trivia buff or trivia phobe! To play, just lay out the football-field inspired mat, and each player receives two betting tokens, a dry-erase answer card, and a dry erase marker. Assign one player to be the Banker (to hand out chips), and one player to be the Question Reader. Each round, the Question Reader reads a trivia question, and then each player or team guesses at an answer and writes it on their answer card. Now, all 252 trivia questions has a numerical answer, such as How many miles long is the Mississippi River? so all players can guess at an answer. Answers are placed on the playing mat, from lowest to highest, and then players/teams place their two betting chips on the answers that they think are closest. In this case, if you had no idea how long the Mississippi River was, but youre playing with your brother whos a geography buff, you might bet on his answer. After everyone has placed their chips, the answer is revealed, and players who bet on the answer that is closest (without going over) receive additional chips. Then its on to the next round! Games are pretty short, consisting of 7 questions each, and the player/team with the most points at the end of the 7th round wins! We like this one because everyone plays at the same time, and everyone can enjoy it, regardless of knowledge or age! For 4-20 players; play duration is about 25 minutes.

  • Item #: 021838
    Retail: $44.99
    Rainbow Price: $37.95

    Don't be fooled by the price tag on this product, the cards in this box are more than just a game. This box is full of vocabulary words – 550 in all – with fun illustrations, definitions, pronunciations, and more. Each card is about the size and weight of a playing card and is punched in one corner (place on the included ring to use on the go). On the front of each card is an original drawing in full color, which acts as a mnemonic and on the reverse is the word, part of speech, pronunciation, definition, sample sentence, synonyms and antonyms. For example, Card #101 features "bombastic." The definition given on the back of the card is that it is an adjective, which means "excessively confident; pompous." The drawing on the front of the card is of a young man wearing a shirt that says "the man" and he is saying of himself "I'm the bomb" – he is being pompous or bombastic. These original little drawings work well for visual learners, and are a great option for learning new vocabulary.

    You can use these cards to play the "Picture Words" game by placing any number of cards, picture side up, on the table. The object of the game is to guess the definition of the words using only the picture. If you guess correctly, you collect the card and the person with the most cards wins the game.

    Another option for play is "Marie's Wordsmith" game. One person, the wordsmith, pulls a card from the box, shows it to the other players, and reads the part of speech, pronunciation, and definition on the back of the card. Each player writes a sentence using the word, while the wordsmith copies the sentence from the back of the card. Mix all sentences together and earn a point every time you can choose the sentence that was copied from the back of the card.

    There is a lot of information packed on each of these cards, and they will help anyone make a visual connection to vocabulary words. Marie's Words can be used at any grade level kindergarten through 12 for some real vocabulary fun! - Donna

  • Item #: 074077
    Retail: $30.00
    Rainbow Price: $25.50

    Picture this: you are being chased by a pack of rare carnivorous rabbits in a nature preserve in central Missouri. Hunting season is over, and the rabbits are a protected species. The nearest ranger station is a mile away. You only have 5 things with you: a ten-gallon drum of maple syrup, a magical flying dishtowel, a particle accelerator, a circus of trained mice, and one concerned parent. Which 3 will you use to engineer your escape?

    This truly is a game of extreme storytelling! Each round the Judge draws 1 Situation card while players think about how to use exactly 3 of their Resource cards to solve the scenario. When everyone is ready, players begin telling their story in the most creative way possible, revealing the resources they use as they enter the story. When everyone is finished, the Judge declares 1 story the best, and the storyteller takes the card! The first player to win 3 rounds wins. If you’ve ever played Snake Oil or Pitch It, consider this their wackier counterpart! For 4-7 players.

  • Item #: 044642
    Retail: $24.99
    Rainbow Price: $18.95

    Create your own sentence "recipe" while learning parts of speech with this fun game. The center of the game board features a whimsical illustration of chefs cooking, while the perimeter contains colored squares labeled with parts of speech (noun, pronoun, adjective, conjunction, etc.). To play, each player picks a recipe card. Each recipe card contains a list of "ingredients" needed to build a sentence. For example, the cheesecake recipe card lists the following ingredients: 1 pronoun, 2 nouns, 2 verbs, 1 adverb, and 1 adjective. Players then spin and move around the board, drawing a Parts of Speech Ingredient Card that corresponds with the space they landed on. The first person to complete their sentence recipe – and read it aloud – wins! Includes 150 ingredient cards (listing individual words that correspond to the parts of speech), 4 recipe cards, a spinner, 4 chef pawns, and an instruction guide. ~ Lisa

  • Item #: 034081
    ISBN: 9781476764665
    Retail: $16.99
    Rainbow Price: $11.95

    Surviving the teen years can be tough, but this "how-to" book contains seven great habits that will not only help your teen survive, but thrive! The author, Sean Covey, is the son of the infamous Stephen R. Covey, who wrote the bestselling 7 Habits of Highly Effective People. This book is similar in content, yet is tailored for teens and focuses on issues that they deal with. As a side note, many of the examples and illustrations focus in on issues that often arise within the public school system; however, most of the principles and advice given will still be greatly beneficial to homeschooled students, as well. Maybe your teen isn't an avid reader, but watch them devour this book as Sean Covey's animated writing style not only entertains them, but gets them thinking about their life and helps them start making some good decisions. The seven habits that are covered begins with "private victories" as your teen learns how to be proactive, begin with the end in mind, and how to put first things first, which all focus on what Covey likes to call "self-mastery." Next, your teen will begin to work on "public victories" that will help them work on relationships and teamwork by thinking win-win, seeking first to understand and then to be understood, and how to synergize their life. The last habit your teen will learn is how to sharpen the saw, which will help your child in the area of personal renewal. (Be sure not to neglect this habit, as it feeds into the other six!) All in all, this book is inspirational and motivating in every aspect. As each habit is covered, your teen will be challenged to set goals and to put a plan in place to achieve them. Covey also provides your child with "baby steps" at the end of each chapter that will help get them on track to mastering each habit. If you are looking for a way to get your teen on track, then give them this book. Within this 270 page, paperback book they will learn the value of hard work, setting and achieving goals, and taking responsibility and initiative, all of which are characteristics of highly effective leaders – and these are characteristics that we want our future leaders (a.k.a. your teenager) to possess! Please note that although this book talks about some general "good" habits, it is not written from a Christian perspective. – elise

  • Item #: 042886
    ISBN: 9780761182788
    Retail: $12.95
    Rainbow Price: $9.95
  • Item #: 041957
    Retail: $0.00
    Rainbow Price: $3.95

    This lightweight but durable dry erase board is conveniently packaged with a marker complete with an eraser cap. The board’s round corners and compact size make it easy for even the youngest children to use. Hang this board on a hook with its built-in peg hole, or stick some of our Magnet Strip Roll w/ Adhesive Backing (see description) on the back, and attach to any steel surface! This board would be useful for writing practice or games during lessons (“Whoever can write the answer to the question first wins!”), drawing and tic-tac-toe or other games on car trips, or for a family or personal message and reminder board. Rachel D.

  • Item #: 010673
    ISBN: 9780689822841
    Retail: $8.99
    Rainbow Price: $6.75

    Mehitabel, or Hitty, as she quickly comes to be called, was carved out of mountain ash wood as a present for little Phoebe Preble. As near as she can figure, she was made in the early 1800s, a small but hardy doll with an unfortunate habit of being lost, and just a bit too small to be often found again. Hitty begins her tale with Phoebe and the Preble family in Maine. At that time in her life, Hitty had no idea how far she would venture from Maine, or all the fantastic adventures she would have. When the entire Preble family goes on a long trip on Captain Preble's whaling ship, Hitty observes a whaling expedition, survives a shipwreck, meets island natives, visits India, returns to America, survives several other young doll owners, meets a variety of other dolls and people, continues to travel, and is finally finds herself, a hundred years later, in an antique shop where she writes her memoirs. This Newbery award-winning novel by Rachel Field is a very readable piece of historical fiction from a unique standpoint that girls of all ages will enjoy. Hitty is an excellent narrator, and her stories brim with adventure and details about all the eventful (and the not-so-eventful) years she has seen. 236 pgs. - Jess

  • Item #: 009160
    Retail: $7.39
    Rainbow Price: $6.50
    These should be called BIG blank bingo cards! Each card measures 7.75"x 10", the squares are 1.5" and there is space at the top for child's name or a game title above the BINGO. Cards are white w/black lines and an empty gray square in the middle. 36 cards are 2 sided, so you could do a LOT with this set. Have kids write in vocabulary words for spelling, science or reading, then play bingo and have them define or spell the words if they win. Teach colors or numbers to pre-kinders. Write out numbers in Spanish (or other language) and call out numbers in English in regular Bingo style for practice. Put stickers of animals in the squares for pre-readers. Write math problems in the squares and call out the answer, so students have to work a problem to win. You could make a set for addition, subtraction, etc. Put pictures of family members in the squares and play Bingo at a family gathering. If you make something amazing, laminate the cards to make them last. They are already made of heavy card stock. Great for homeschools, in a co-op, classroom, or Sunday school. ~ Sara

  • Item #: 004267
    Retail: $59.95
    Rainbow Price: $43.95

    This hefty high school curriculum, newly revised in 2016, was designed to train girls to become godly women, based on Proverbs 31:10-31. The goal of the curriculum is to help Christian girls develop their skills and abilities for optimal service to the Lord within the family setting: a preparation for all the duties of an adult life. The guide's beginning elaborates on the program's philosophies and then discusses four learning styles as well as the Six R's of education (adds Research, Responsibility and Righteousness to the traditional three). The author assumes that students have a good basic mastery of Math and English grammar, as well as a good reading ability. In addition, these courses are written for mature young people., there are reproducible forms for planning and record keeping. (It is highly recommended that your daughter plan or at least help to plan her own lessons.) The forms included are a Goal Planning Checklist, High-School report Card, Lesson Planning Sheet, and a High School Cumulative Record Card. (This sheet will become the high school transcript for any student wishing to proceed on to college.) The curriculum guide is broken up into 20 different units (10 in Volume 1 and 10 in Volume 2). Each unit focuses on a different verse or verse group from Proverbs 31. Then, this unit is broken down into thematic mini units. Subjects covered are Bible and Christian Character, Cultural Studies, Reading and Literature, Composition, Math and Personal Finance, Science, Health and Physical Fitness, Practical Arts, and Decorative and Performing Arts. In each subject area within a unit, this curriculum guide gives a list of lessons for girls to choose from and complete. Since activities are provided for the four learning styles, there are more activities in the guide than can be completed in 4 years. The materials are written directly to the students, as they are encouraged to take responsibility for their own education. Each lesson assigns suggested point value (largely based on Carnegie units), so when an activity is completed you can easily total the points and convert them into High School credits. The guide also provides detailed instructions about how best to use the program, lists essential materials for the course, and recommends supplementary courses. Essential materials for the course are a Bible, concordance, dictionary, encyclopedia, hymnbooks, an English grammar book, and a writing style book). The list of strongly suggested materials is more extensive. Far Above Rubies was created to stand on its own, although the lessons call for reading and using a number of other books, such as Writer's Inc., the Kingfisher History Encyclopedia, Understanding the Times, and more. At the end of each volume, there is an updated, detailed list of recommended resources (and corresponding Web locations for more information), many of which we also offer in our catalog. Also included for each volume are some cross-reference guides to help you locate specific lessons based on chronology or theme and a "25 Ways to Have Fun with Book Reports" chart. Please note that although the guide self-proclaims that it is not necessarily against college and career goals for young ladies, they admit that this is not the primary aim of this guide. Consequently, if your daughter plans on attending college or becoming a career woman, you will need to supplement her curriculum with some college-preparatory math and science (specific suggestions are offered). However, this curriculum does still provide the college-bound with a well-rounded base, and it also offers a number of business and vocational skills. Help prepare your daughters using the model provided in Proverbs 31. Includes Beautiful Girlhood Audiobook and 7 bonus e-books: Friendship, Friendship Notebook pages, Girls in Bookland, Nest in the Honeysuckles, The Merchant Maiden, The Basket of Flowers, and The Value of a Praying Mom. The curriculum is only available in PDF format on CD-ROM. Requires Adobe Reader, a free download. Revised edition, 2016. Win/Mac ~ Rachel/Ruth.

  • Item #: 003360
    ISBN: 9780064408677
    Retail: $7.99
    Rainbow Price: $5.95

    Sam Beaver is a young boy who loves nature, and unlike most little boys, has a deep respect for it. Although he lives in Montana, Sam is camping in Canada. He discovers a pair of trumpet swans building a nest on a lake. He observes them carefully, and comes to visit after their eggs have hatched. Trumpet swans may be the most glorious breed of birds. Besides being marvelously beautiful, they also have the ability to trumpet joyously. Well, all of them except for Louis. When the father swan brings over his children to show off to Sam, all of them give him a polite beep, except for Louis, who can't beep or make any other sound and instead just tugs on Sam's shoelace. When fall comes, the family flies south to Montana. Here Louis decides that he must learn to read and write so he can better communicate. He finds Sam and begins attending school with him. Louis falls in love with a beautiful swan named Serena, but not even his education compensates for his inability to trumpet his love. Then his father finds him a real brass trumpet. Will Louis be able to use the musical instrument to win Serena's love? 272 pgs, pb. By E.B. White; illustrated by Fred Marcellino.

  • Item #: 069794
    Retail: $11.00
    Rainbow Price: $8.75

     

    Subtitled “The Rank and Roll Dice Game,” this one employs a little bit of strategy and a lot of luck! Each player starts with a score sheet with 5 symbols along the top. They write the numbers “10,” “20,” “30,” “40,” and “50” each in one column. But they have to plan carefully where to put them to leave room for other numbers that will be played (i.e. “10” should go near the top, “50” near the center, etc.). Then players take turns calling out a number between 1 and 100 and rolling the die. The die contains the 5 symbols and one “free” symbol. Players must enter the number called in that symbol’s column, but they have to fit in numerical order with other numbers already in that column. If there is not a space for the number, they don’t write it. Play continues until one player fills an entire column and wins! 2-5 players, game play is approximately 15 minutes. ~ Megan

  • Item #: 068307
    Retail: $3.63
    Rainbow Price: $3.50

     

      These are great for students to brain-storm ideas or complete an assignment. They will provide the perfect platform for paired or group projects where you must collectively brain-storm ideas. Each two-sided mat has a variety of graphic organizers around the border (29 total) that the student can apply to his assignment. A large center area (12.5” x 8”) has room to use a dry-erase marker, just draw a copy of the graphic organizer that fits your need. Outline an essay, prepare a presentation, or even just learn to organize your thoughts. Great for the visual learner! This can really be useful for your right brain learners too. Some of the organizers include: sequence, relational, compare/contrast, concept development, evaluation, classifying and more– specifically: Venn, fishbone, ladder, T-charts, word webs and more. Overall size is 17” x 11”, heavy-duty laminated (placemat size) ~ Sara

  • Item #: 067824
    ISBN: 9780545806176
    Retail: $16.99
    Rainbow Price: $12.50

     

    Laying a foundation for reading success begins in infancy. Nestled into Mom’s warm lap as she reads a brightly colored, quality book, little ones begin to fall in love with reading, which is considered foundational to reading success in the elementary years. Beginning with read aloud suggestions (includes popular series to award-winning books) from infancy to early elementary years, the authors describe an array of activities designed to develop reading and writing success. Verbal exercises, sensory activities, simple games, and more are provided with step-by-step instructions to meet a range of ages from infancy through elementary years and independent reading. Includes website and app recommendations. Destined to become a treasured friend that you will reference again and again. 128 pgs. pb. ~ Deanne

  • Item #: 067633
    ISBN: 9781617600982
    Retail: $17.99
    Rainbow Price: $12.95

  • Item #: 063580
    ISBN: 9780990312260
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063578
    ISBN: 9780990312277
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063576
    ISBN: 9780972857093
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063574
    ISBN: 9780990312222
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063572
    ISBN: 9780990312215
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 063570
    ISBN: 9780990312208
    Retail: $0.00
    Rainbow Price: $49.50
  • Item #: 060728
    ISBN: 9781623999452
    Retail: $6.99
    Rainbow Price: $5.50

    Work as you play! Work on phonics, vocabulary and spelling that is! I love it when a game is simple, yet varied, and this one fits the bill. Inside a small cardboard cylinder are 6 dice, a little notepad, and a pencil for scorekeeping. You will need more pencils and paper to play. Each die has a different word ending on each side, for example: -it, -ing, -en, -old, -ar, -ack, -aw, etc. You start with each player getting one die, a sheet of paper and a pencil. Everyone rolls their die and tries to write 3 words ending with the word ending shown on the die. When one player gets 3 words, they yell "Pass!" and everyone stops writing. You then pass the dice to the left, and write 3 words with your new ending, rotating in this manner until the players have gotten each die. Players read their lists aloud and cross off any words that another player wrote. Remaining words get a point, and the player with the most points wins. The instructions give variations for older students and have a list of possible words to make. You could even add letter dice for more variations! Ages 6+, 2-8 players (if you team up). ~ Sara

  • Item #: 059834
    ISBN: 9781586174347
    Retail: $14.95
    Rainbow Price: $12.50

      Is it possible to weave together 1940s England, King Arthur, mystery, adventure—and C.S. Lewis and Tolkien in an action-packed story? Indeed! David C. Downing, author of four award-winning books on C.S. Lewis, crafts this adventure. Tom and Laura aspire to solve a mystery and find treasure. Together they address issues of eternal consequences, involving Lewis and Tolkien in the process (Downing uses actual quotations and information from the authors’ writing). Notes in the back document primary sources used. 5 1/4x8”, 285 pp, sc. ~ Ruth

  • Item #: 054851
    Retail: $12.99
    Rainbow Price: $4.95

    It's a bit like Bingo, except your goal is a bit more intuitive: form words from letters. You begin with two hidden 5x5 paper boards as your playing area. As players take turns calling out letters and positions, such as R-13, you write a letter R in the 13 space of either board. As a row is filled, any words that are formed are tallied up and scored by how many letters they contain. Because of the few required parts, it can also make a decent travel game. The word and rule requirements are also fairly lax, allowing for people of varying ages to play.

  • Item #: 052862
    Retail: $3.00
    Rainbow Price: $1.94

    Nicer than just a plastic worksheet cover, this sealable flat plastic zip pouch comes with four double-sided cardstock template inserts for a total of 8 designs. Templates feature a range of graphic organizers including a Venn diagram, an ABCD for multiple choice, a true/false/agree/disagree 1-5 rating page, a 6 sequence design, a 5W question star, a lined page, a grid page and an illustrate/explain page. You could also use a page from a workbook and write on the plastic with dry-erase markers to keep consumable pages reusable. The pouches are a strong and soft vinyl. Use with any 8.5"x 11" pages. Sara

  • Item #: 050255
    Retail: $20.95
    Rainbow Price: $16.50

    If your family enjoys the original games of Scattergories, check out this version for a new twist on an old favorite. There are 125 double-sided cards included. Each side of the cards features a word spelled out vertically down the card in capital letters. One player chooses a card and reads the word out loud, and all of the players copy the word on their pad of paper, vertically, like an acrostic. A clue along the side of the card is then read to explain the category. For example, the card might read CAMPING TRIP, with the clue "Things you could take with you or see on a camping trip." Or AMASS THINGS "things people collect." Or SPEAK IT "languages." Then the 2-minute timer is turned and all of the players race to think of things that fit that category, one for each letter in the word(s). For CAMPING TRIP, players may write words like C-ooler, A-nimals, M-arshmallows, P-oncho, etc. When the time runs out, players read their words out loud and score points for any of their words that no one else wrote. This encourages players to try and think of creative answers, but with a two-minute time limit you can't spare much time to think! The game says 2-4 players, but you could easily play with more either individually or in teams. - Melissa

  • Item #: 050174
    Retail: $0.00
    Rainbow Price: $19.99

    This casual, easy-to-learn game is sure to inspire lots of laughs as your family members try to outdo each other with crazy answers! It requires a minimal amount of equipment, so it's also the perfect game for holiday get-togethers and game nights. The game contains six dry-erase boards, six dry erase markers, a dry erase scoreboard, 12 tokens, 60 question cards (with 360 questions), a "Select-O-Matic 6000" and instructions. Each round one player acts as judge and reads a question like "What would make car rides more fun?" Each of the other players writes an answer they think the judge will like (such as "karaoke") on their dry erase board. Then the judge reads all of the answers and secretly chooses his/her favorite, using the Select-O-Matic. At this point, the other players use their tokens to guess which answer the judge picked. When the judge reveals his/her answer, players who guessed that answer win points, as well as the player who wrote the answer. Play continues with a new judge and the game is over when the scoreboard is full. Although the winner is technically the player with the most points at the end of the game, I doubt any "loser" will feel like one! For 3-6 players.

  • Item #: 049324
    Retail: $6.00
    Rainbow Price: $4.95

    Looking for an alternative to the classic pretend money to liven up learning about our currency? This set of ten white "money" dice, each of which has six sides: 1¢, 5¢, 10¢, 25¢, 50¢ and $, all printed in green. So, what do you with money dice? I have a few ideas! Let children roll the dice and total up each roll. The first one to get ten dollars wins. Or maybe roll the dice and total the amounts on a paper. Give each child a quarter for every five dollar increment on their total sheet. After you decide to stop (20 minutes or so,) have each child show their totals and explain their math. Maybe you could write a total (like $3.61) and your child can show you the number using the dice - $, $, $, 50¢, 10¢, 1¢. Try this the other way around too. ~ Sara

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 045853
    ISBN: 9781589470767
    Retail: $12.99
    Rainbow Price: $10.25

    This award-winning program combines games, puzzles, movies, songs, and more for hours of fun and basic skill development. It features over 140 activities that teach letter recognition, beginning sounds, letter-sound association, alphabetizing, problem-solving, and vocabulary building. Students hop aboard an alphabet train and let the alligator conductor introduce them to each letter of the alphabet. Children can also hunt for objects that begin with the letter at the top of the screen on each of the 24 letter scenes – and discover fun animations along the way. There are pictures with hidden letters in them for students to find, and 78 coloring pages that students paint on the computer. A firehouse game provides hilarious entertainment when students correctly match letters and an elephant finds ways to put out a fire.

    The CD-ROM with workbook set includes a colorful 128 page workbook that complements the skills taught in the software program. The workbook activities include matching, tracing and writing letters, coloring, tic-tac-toe, and more. System requirements: Windows Vista, XP, 2000, ME or 98; Mac OS X 10.5 or below.

  • Item #: 043358
    ISBN: 9780967634906
    Retail: $79.00
    Rainbow Price: $49.15

    While it may sound ambitious to think your child can learn letter sounds, letter recognition, blending sounds, reading, writing, spelling and typing all in one program, this well-produced and engaging software may help them do just that. It is made up of two CD-ROMs: Read, Write & Type! and Spaceship Challenge. Read, Write & Type! is the core of the program and provides the instruction, while Spaceship Challenge provides assessment. There are 40 lessons in Read, Write & Type! with a new letter or sound introduced in each one until children have learned the basic 40 speech sounds in English. These sounds include 21 which are represented by one consonant, 5 represented by two consonants (sh, th, ch, wh, and ng), the short and long sounds of each vowel, and then "oo" as in both "look" and "tool," "ou" as in "loud," and "aw" as in "hawk." The lessons are grouped into levels where four letters or sounds are learned at each level. If you follow the plan provided, children will complete one level in Read, Write & Type! before they switch to Spaceship Challenge for testing on what they've learned (starting after Level 2). The lessons are based around games, so learning is a fun and interactive experience. When you begin the program, the user can view the introduction to learn the back-story and be introduced to the characters (or storytellers). Most of the time the screen you will see includes a keyboard with keys divided under right and left "houses" and two little hands in the corners. The player also sees that each of the letters (and corresponding storyteller) "live" in a key shown on the animated keyboard. Above the keyboard, the scene changes as the user plays different games. In the introduction Vexor, a nasty virus, comes to town and steals all the letters from the animated keyboard. It's up to the player and the two talking hands to work together to win all of the letters back. As the player begins each round, they see which letter Vexor will offer to give back, pending the player's performance on the games. The player is instructed on how to type that letter on the keyboard, and the sound of the letter is pronounced (letters found on the left-hand side of the keyboard within easy reach are the first to be introduced). The player then plays a series of games with Vexor to try and win the letter. These are based heavily on sound and ask the child to associate the sound with a picture and determine if the sound is made when saying the name of the object in the picture. Different games test the player's ability to identify the sound at the beginning, in the middle, or at the end of words. Players are constantly encouraged to say the name of the pictures or the sounds of the letters out loud as they type to engage their eyes, ears, mouths and fingers to learn the letters and sounds. After they play the letter/sound games with Vexor, they must help the letter's storyteller get to the Story Tree by typing the letters they hear pronounced by an animated mouth. At the Story Tree, the mouth again pronounces the sounds of letters, and later words and simple sentences, as they type to complete the story. The games are different in Spaceship Challenge, although the emphasis is still on recognizing sounds and matching to letters. In the Sound Game, a picture shows one of three different monitors, and the player will identify the sound at the beginning, in the middle, or at the end of the word pictured. The Reading Game tests reading comprehension by asking the player to match the sentence or word to one of the pictures shown below. In the Spelling Game, a picture is shown and the word is pronounced, and the player is asked to type in the word correctly. If the player completes these tasks at or above the threshold for passing, they move on to the next level in Read, Write & Type! Additional fun reinforcement activities include the Power Fountain game which reinforces typing accuracy and speed, and a simulated e-mail area, where children can type and "send" messages (a selection of stored responses are "sent" in return). The spiral-bound lesson book also includes plenty of introductory material for parents, including an overview of the program, a scope and sequence, suggestions for students of different ages/abilities, explanations of the games in the software, and more (please note that the book does reference some additional pieces like posters and keyboard covers that have not been included with the program for quite some time). All in all, this program has some good things going for it. The software is well-produced, not cheesy, and the sounds that are pronounced are clear and easy to understand. Because the emphasis is on learning the sounds, not just letter recognition (players are even asked to type "fffff," not "F"), this aids them in learning to sound out and recognize words later on. The games are fun to play and motivational, and the range of supplementary materials included and available (some on their website) round out the program to include non-computer time. Additionally, children will get plenty of typing practice with no pressure for speed, which gives them a leg up on children who don't learn to type until they are older. While I wouldn't use this in place of a phonics program, it is a meaty supplement that may be best used with a "no-frills" instruction book like How to Teach Your Child to Read in 100 Easy Lessons, Reading Made Easy or The Ordinary Parents Guide to Teaching Reading and/or with phonics workbooks (to reinforce writing skills which are not used as much in the software). This will provide practice they'll want to do! Please note that this is the 2000 edition of the program on CD-ROM; the newest version is only available from Talking Fingers as a download.System requirements: Windows 95/98/Me/NT/2000/XP/Vista (but not Windows 7); Macintosh 7.5-9.2 or OS X Classic. - Jess