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Very Silly Sentence Game

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Items 1 - 13 of 13
  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.75

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 064644
    ISBN: 9781927010082
    Retail: $11.99
    Rainbow Price: $10.25

    This fun book would be great for story prompts, silly drawing ideas, learning basic vocabulary, or even picking text for penmanship practice. Pages are divided into three sections - three spiral-bound books vertically on the same coil, within a hard cover. The top portion has an article and a noun (the tiger, the lamp, the fork), the middle section has a present tense verb (teaches, wipes, throws), and the bottom has another article and a noun. Flip through each section to create funky sentences like, “The koala washes the rope” or “The scarf cleans the earth.” With one million possible combinations, there are a ton of potential activities! – Laura

  • Item #: 057646
    Retail: $22.00
    Rainbow Price: $15.95

    "Dad loves the speedy, itchy book. Mr. Nelson hides the sweet boots. Mom chases the pizza." What is up with these silly sentences? Make these and more with this easy to play language game. Simply spin the spinner to select the part of speech (noun, verb, adjective, proper noun), place a card of that part of speech on the board, then read the silly sentences! Some of the cards are pick-your-own, so use the included dry erase marker to write down the silliest word you can think of! A fun game for family night or a great extension activity for English class! – Laura

  • Item #: 055065
    ISBN: 9780789454720
    Retail: $9.99
    Rainbow Price: $7.50

    Looking for a fun and educational way to reinforce sentence structure and elementary grammar? Silly Sentences may be exactly what you are looking for! Designed for younger children to practice grammar skills, this colorful game provides reinforcement of learned grammar. It could also be effectively used as a simple manipulative for teaching parts of speech. Each sturdy puzzle piece is colored coded by parts of speech with bright, quality photos on the noun pieces. Pieces are shaped in such a way that children are able to only create a grammatically correct sentence which serves to further enhance learning. Instructions provide two game activities for younger and older children-allowing this game to be used for several years. This puzzle would be a delightful way to liven up language arts learning for younger children. 1-4 players. 124 puzzle pieces. ~ Deanne

  • Item #: 003526
    Retail: $0.00
    Rainbow Price: $19.99

    The woozle is very hungry – and picky! He only eats silly snacks, and it's up to you to feed him. Players roll the die or spin the spinner to determine how many snacks to feed the woozle. Place the snacks on the included plastic spoon and walk (or hop or dance) to the woozle. This cooperative game grows with your children and has three levels of play of increasing difficulty. Note: snacks may have names/illustrations that some families find gross (e.g. "booger chili" and "lemon-flavored underwear").

  • Item #: 014806
    ISBN: 9781589474208
    Retail: $2.99
    Rainbow Price: $2.50

    The object of this zany game is to use five cards to make a sentence. 54 cards are color coded and divided into four categories: adjectives, nouns, verbs, and conjunctions. Players draw and discard until a player can lay down a five-card sentence, which is worth 5 points. Play continues until someone scores 20 points. Kids will love learning the parts of speech with this wacky game! ~ Rachel

  • Item #: 053614
    Retail: $21.99
    Rainbow Price: $16.16

    Even non-readers can practice sentence construction – and enjoy the silly sentences they create doing it! Players build sentences, trying to reach the other end of the game board, so they're motivated to create longer and longer sentences. The cards are illustrated and color-coded to help children determine where to place them in the sentence. Who knows what they will create? The dragon dances in a house? A duck attacks a barn? The duck and the owl dance in the barn? Anything is possible – and endlessly entertaining! For up to 4 players.

  • Item #: 024577
    ISBN: 9780374524272
    Retail: $17.00
    Rainbow Price: $11.95

    Teaching writing can be very rewarding, even if frustrating at times. The key is to find a program that teaches the useful skills of writing in a way that children will open up to and enjoy. If we ask the question, "What do children love?", one answer will always be, "Games, without a doubt, games!" So, why not try and incorporate games into the writing process? Here is a book that resulted from that. The five parts of this book are: first, activities designed to ease kindergarten and 1st graders into writing; second, slightly silly and not very long writing activities (this way it is more something to enjoy than to think of as an assignment); third, nine playful ways to improving spelling and handwriting, and to increase understanding of English grammar; fourth, activities that help children work on more sophisticated stories; and last of all, activities that involve longer writing projects, some of which will require a half hour or so of time. As the teacher, you can select whichever activities and games you feel would be best for your children, made easier because each game is graded and placed into one of the five areas above. 52 games in all. ~ Zach

  • Item #: 053963
    ISBN: 9781427654441
    Retail: $34.95
    Rainbow Price: $29.95

    Teaching your child to read can sometimes be a challenge—so let the Reading Game lend a hand! If your child likes to be read to, is familiar with letters, and shows interest in storytime by pretending to read or wants words pointed out while reading – then you are ready for this game. This award winning game is by Kenneth Hodkinson, the author of the Wordly Wise program. This game introduces children to 180 sight words and helps them memorize and remember those words through playing a simple memory game. The sight words found in this game are taken from the Dolch Word List for PK through 1st and from "100 most commonly used English words from the Reading Teacher's Book of Lists by Fry". This game can even be used in classroom or tutoring situations since it is written to meet Common Core Reading Standards for Literature and Informational Text for Kindergarten and 1st grades.

    So, how easy is it? There are six readers that use 30 words each. There are 60 word cards (two of each word) that correspond to each book. Place ten cards (two each of five words that are listed in the Rules and Teacher's Guide) face down on the table. Two players take turns flipping the cards over until one gets a match. When a match is made, the player says the word several times in a clear voice. Do this until all five words have their match, then shuffle and play again. Play with the first set of five words until the child can read all five of them without difficulty. Repeat this same process with the next list of five words. Children are asked to read test sentences after every other word group in order to keep all the words fresh. After going through all 30 words, the child is then ready to read the story book. Follow this same procedure for the words for each of the six storybooks. Words from previous books are used along with new words in subsequent stories.

    The six storybooks found in the game are very simple to read. They are all printed in lower case letters except for the "I" and there is no punctuation. Children will know that it is the end of a sentence simply because the line ends, and breaks between sentences indicate pauses. The Reading Game includes all six storybooks and six decks of corresponding word cards (60 each) along with a Rules and Teacher's Guide. Downloadable worksheets are available at the publisher's website (thereadinggame.com) – pre/post sight word assessments, test sentence worksheets, class recording sheets for the assessments and test sentences.

    You will still want to do phonics and there is a short section of teacher's guide devoted to implementing phonics in with the material found in the game. Children will encounter sight words in everything they read, and this game will enable them to tackle some of that reading with more confidence. – Donna

  • Item #: 051786
    ISBN: 9781450808996
    Retail: $51.95
    Rainbow Price: $24.52

    I have no idea how this works (oh, technology!), but it is amazing! Our early learning testing team on this one (five children, ages 1 ½ -6) whole-heartedly agree! Five 22-page storybooks contain the Bible stories of Noah's Ark, Moses in Egypt, Joseph and His Coat, Jonah and the Whale, and David and Goliath. In each book, every two-page spread holds a short section of the story text in a box, surrounded by a colorful illustrated scene. Certain people and objects on every page are also labeled with a text box. Now for the amazing part – the special Play-a-Sound Reader that is shaped and held like a pen that reads the pages aloud! When children touch the Reader to a text box, it reads the sentences or word in that box aloud. It also works when touched to the actual person or item in the picture. For example, in the story of Joseph and His Coat, on the page where the brothers bring back Joseph's coat to his father with the bloodstain on it, touching Joseph's father with the pen prompts the Reader to "say:" "Joseph's father Jacob was very sad." Small pictures within the story text boxes cause the Reader to make appropriate musical effects. Every book contains a one-page matching game at the end where children can match pictures to the correct words. The first page in each book offers four volume choices, and simply touching the end of the Reader to the appropriate sound picture will lower or higher the volume (again, I have no idea how this works!) of the reader. In case the lowest setting is still not quiet enough, there is a spot to plug in headphones (not included). The Reader requires 2 AAA batteries, which are, thankfully, included, but be sure to keep more on hand, because if our kids are any indication, this one will be passed around over and over again! - Steph

  • Item #: 022596
    ISBN: 9781931292597
    Retail: $0.00
    Rainbow Price: $39.95

    When they say complete, they mean complete! At a massive 688 pages, there's plenty of meat to this one. Since it comes to you from Eagle's Wings Educational Materials, you know that each page will be packed with information. The book is written for Christians who don't know much about the festivals, and for those with a Jewish background who don't know much about Jesus. Like other books from Eagle's Wings, these are softcover worktexts with reproducible black and white pages with lots of activities.

    The first pages of the book show the major feasts in graphic form, with a very brief summary of what they are and when they are. Also, many of the Hebrew names are shown right next to the English names. So if you don't know that the Pesah is celebrated on the 14th of Nisan, the schedule calendar tells you that in 2011 Passover is celebrated on April 19. This calendar shows the 7 major feasts and our calendar equivalent dates through 2023. Since some of the festival dates relate to the typical agricultural timetable, a circular chart shows the relationship.

    The first section is Year Round Activities, which you can use, well, year round. Sections include Jewish Studies (including food, signs, and numbers), Hebrew Alphabet, Knowing the Books of the Bible (both name and content), 26 pages of Crafts, 21 pages of Banners, and 29 pages of Games.

    Section 2 is about the Sabbath (Shabbat). Various meanings of the Sabbath have been held over the centuries by Jewish people. The word means "rest," but emphasis has also been to "Refresh body, soul, and mind," "Recuperate from fighting to survive," "Revel in the beauty of nature," and "Rest from trying to control the world." This section includes the Introduction; Services; Songs, Poems and Stories; Recipes; and Studies, Crafts and Activities.

    The next section is the New Moon (Rosh Hodesh), which is a mostly forgotten festival with few traditions. Then comes Passover (Pesah), with nearly 100 pages devoted to it. The Introduction covers the background and importance of the festival. The Seder includes ideas for preparation and the meal, followed by the traditional prayers and blessings in both Hebrew and English. Plenty of options are given here for Plays and Readings, Songs, Poems and Stories, Recipes, and Studies, Crafts and Activities. One of the helpful activities is a timeline of Jesus' last week.

    For the Christian, Pentecost comes 50 days after Easter. For the Jew, the Feast of Weeks comes 50 days after the Feast of Firstfruits. All the normal sections mentioned above are included, with the Studies, Crafts, and Activities section being larger than most due to the 20 pages that the Bible Timeline game takes up.

    The Jewish civil new year begins in the month of Tishri, and is celebrated with the Feast of Trumpets. This falls in September or October in our calendar. The Day of Atonement (Yom Kippur) is celebrated 10 days later. Tishri is a popular month for festivals, as the Feast of Tabernacles (Sukkot) is a week-long fall festival which was one of the mandatory pilgrimages to Jerusalem.

    Hanukkah (Feast of Dedication or Festival of Lights) is an eight day celebration in December. Don't bother looking for it in the Old Testament, as it was first celebrated in 168 BC. Antiochus IV, a Syrian ruler, terrorized the Jewish people and desecrated the temple and altar. The Maccabees, a group of Jewish people who had fled to the wilderness to practice their faith, successfully fought against him and restored the temple, which was cause for much rejoicing and a lasting festival remembrance.

    Purim (Feast of Esther) is an unusual feast. The overall theme is persecution, and, sure the Jews were saved from annihilation by Esther and Mordecai, but this is a festival marked by hilarity, silliness, and antics. The book of Esther is read aloud, and every time the villain, Haman, is mentioned, everyone boos loudly.

    We carry other books on the Old Testament feasts; most of them are less than 10% the size of this one. If you really want to know about the festivals, and incorporate Jesus (the Fulfillment of the Law) into them, go for this one.

  • Item #: 044639
    ISBN: 9780975499795
    Retail: $14.95
    Rainbow Price: $12.95

    Yeah, it's so good it's "bad." This course teaches parts of speech and sentence construction, reinforcing the learning with a game that can be played in groups, with 2, or alone. Invented by author Karen Newell to "take the doldrums out of diagramming", this game will not only help students master complex sentence construction, but make them proficient punctuators too. The presentation of information is very clear – and helpfully broken down into digestible chunks. The program has seven modules, each with only five or six rules, each presented in a one or two-page tutorial. I love the simple flowchart Mrs. Newell uses to direct student progress through the rules. Basically, students will study the tutorial then write five sentences applying the rule. If they are correct, they go to the next rule. Otherwise, they write five more, conceptually looping until they "get it." After this, they optionally go on a "detective hunt" to round up these "bad" guys. After all rules in a module are mastered, they get to play the Big Bad Grammar Slammer for the completed module, including all earlier modules in the game. Yup, and if you break the rules (grammar rules), you end up in the (you guessed it) slammer. Rules for playing the game alone, with multiple players, and with teams are provided. The only additional materials you need to supply are one regular die and paper and pencil(s) for each player. Quizzes and tests are a snap to construct, since they utilize the same format as the game. A test for each module should be given after the student has played the game five times using the rules in that module. Quizzes can be given at any time, but would be useful as drill and review after the course is completed.

    The grammar instruction is easy to read and understand even as the program progresses from simple to more complex sentence structures. Uncluttered text pages use very readable font size. Each construction is introduced and integral concepts are explained and shown with examples. Presentation is very clear. Diagramming of each rule (construct) is modeled then the student is asked to diagram several similarly-constructed sentences. The reinforcing game is also simple, but ingenious, and highly motivating. Can your children learn to play by the rules (of proper sentence construction and diagramming), or will they have to "do time" in the Big, Bad Grammar Slammer?

  • Item #: 015284
    ISBN: 9781885814296
    Retail: $59.95
    Rainbow Price: $55.95
    The synthesis of years of planning, teaching, writing, and testing, this "Guide to Teach Your Child to Read" is truly inspirational! It incorporates so many great ideas and methods in an unforced, natural manner that it had to be written by a homeschooling mom! Valerie Bendt, author and homeschooling mother of six, has provided yet another wonderful tool to help us teach efficiently, effectively and personally! The course consists of 108 lessons which the author recommends using at the rate of 3 lessons per week with review and reinforcement of skills in between. Employing an approach similar to Teach Your Child to Read in 100 Easy Lessons, this low-stress (for teacher and student), gentle format allows you to sit alongside your child and enjoy a one-on-one adventure in learning to read. While Valerie has borrowed some great ideas from methods employed in that volume, her offering is distinctively different, too - both in format and, more notably, implementation. While both volumes are constructed as beginning reading programs (not intended as totally comprehensive phonics instruction), the instruction in Reading Made Easy goes far beyond teaching phonics rules to become a more fluid and total age- and skill-appropriate language arts presentation for the beginning reader. Valerie's program also puts much more emphasis on the value and enjoyment of reading and on instilling a love of the written word in your child than any other phonics/reading program I've seen. She incorporates multi-sensory learning that will appeal to children of all learning modalities, using both kinesthetic manipulation (via cards and drawings) and auditory exercises. Whether instinctively or deliberately, she has created an almost ideal reading program to incorporate many of the "multiple-intelligences" as well! But, enough with the praise! On to the nuts and bolts of the program! Like Teach Your Child..., the lessons are meant to be taught side-by-side, preferably close enough to snuggle. Scripted lessons generally begin with skill review and practice, then progress to introduction of new phonetic constructs (and/or sight words) and end with reading practice. A special system of marking is used to enable the beginning reader to quickly master new and unfamiliar rules. Stories are all captivating, entertaining, and illustrated with a simple black-and-white illustration. Reading comprehension is incorporated in the reading exercises even at the earliest levels. Both volumes will have your child reading simple chapter books by the end of instruction. This is where the similarities end. Now for the differences in both format and content. While Teach Your Child... uses larger type face in the beginning, progressing to a smaller (but still bolder) typeface at book's end, Valerie employs a consistent point size throughout. The type size is roughly the same as the ending type in Teach Your Child.... This will be better with older beginning readers, but may deter the very young reader. However, the marking system used in Reading Made Easy is less distracting. Teach Your Child... uses overlines to indicate long vowels and makes silent letters smaller (in comparison). Consonant digraphs are shown by actually joining the letters. When you put this all together it looks a little - well, funny. The reader is weaned from these special markings by the end of the volume, however, and typeset becomes consistent. Valerie uses more evenly-sized lettering throughout, graying short vowels, bolding long ones, and "ghosting" silent letters (forming them with dots instead of solid lines). Blends and digraphs are circled, a visual cue that they work as a phonetic unit. This system of marking is employed throughout the program in reading sections. Some weaning is done in copywork and sentence work, however. As a whole, the text has a less cluttered appearance than Teach Your Child. I appreciate Valerie's scripted text being in a different font rather than in the red ink found in the latter. Missing also are the arrows beneath every practice letter, word, and sentence. If your child has an extremely difficult time with left-to-right tracking, you might appreciate the arrows; if not, it just adds extra busy-ness to the page. I do miss the stand-out bolding found in Teach Your Child. Some children may find it easier to ignore the rest of the writing on the pages if their "part" really stands out. If you plan on using Italic Handwriting, Valerie's use of LucidaSansSchool font (used in Portland State's Italic Handwriting program) will appeal. If you plan on using a pre-cursive (or modern manuscript) program, ditto. Reading Made Easy also uses a written "a" while Teach Your Child uses a typeset "a". Reading Made Easy covers a little more phonics "ground" than Teach Your Child and includes a list of phonetic constructs at the end of the book for concepts not covered in the body of the book. The biggest differences in the two programs, though, is in their implementation. Lessons in Reading Made Easy are far more "spontaneous" and offer more variety in format. Impromptu games and activities are sprinkled liberally throughout, giving the program a more playful nature. Parents construct Sight Word Worms and a Sight Word Bingo game to help children add critical sight words to their reading repertoire. The incorporation of these in stories then results in more natural, interesting reading selections. Children are encouraged to flex their artistic wings by duplicating simple illustrations and writing is incorporated as they first write sentences, then stories to accompany them. Index cards are used extensively (buy lots of them!) for preparing aids to learn word and sentence construction. Many lessons include putting words from a simple sentence on cards (one word per card and usually marked using Valerie's notations), mixing, then having your child reconstruct the sentence. This kinesthetic activity helps children understand capitalization, ending punctuation, and sentence construction from early on. While all lessons include a short reading selection to reinforce your instruction, the final lessons in Reading Made Easy contain a real chapter book. In each of twelve lessons, you read a chapter of the story after which your child reads a simpler (but not too watered-down) adaptation written at his level of reading ability. Copywork is also included in most lessons (in the tradition of Ruth Beechick), but the author suggests omitting it if your child's fine motor skills are not ready for additional writing. One final feature that every mom will appreciate is ending each lesson with read-aloud time from a book of your choice (Valerie has thoughtfully included a list of recommended picture and chapter books in the ending section of the book). We all know that reading to our children regularly increases both reading aptitude and appreciation. This inclusion assures that we will make the time for it and provides our children with a fitting "reward" for completing each lesson. Reading Made Easy is now available in paperback format or on CD-ROM. The CD-ROM contains .pdf files of all pages and a 55-minute audio workshop entitled "Teaching Your Child to Read."