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Usborne How To Draw

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Search Results for "usborne how to draw"
Items 1 - 30 of 1456
  • Item #: 049339
    Retail: $0.00
    Rainbow Price: $9.95

  • Item #: 049419
    ISBN: 9780794524562
    Retail: $9.99
    Rainbow Price: $9.49

  • Item #: 049414
    ISBN: 9780794539344
    Retail: $9.99
    Rainbow Price: $9.49

  • Item #: 033483
    ISBN: 9780794509569
    Retail: $8.99
    Rainbow Price: $8.54
  • Item #: 049411
    ISBN: 9780794529536
    Retail: $9.99
    Rainbow Price: $9.49

  • Item #: 064191
    ISBN: 9780794536879
    Retail: $14.99
    Rainbow Price: $14.24

    Some children may have a difficult time applying themselves to books that cover technical programming concepts (such as looping, variables, etc.) or even books that lead directly into those ideas. The focus of this book is instead on short, unstructured lessons exclusively covering Scratch or Scratch games. Instead of having concept-based lessons to follow, as in How to Code in 10 Easy Lessons, kids will work on creating short, simple games using Scratch. These short lessons start out simple (such as making characters move around the screen) and end with making pattern games and virtual pets. Once kids understand how to make basic games, they move on to four fully-fledged game projects. Throughout these lessons the emphasis is placed on the game they are creating, not on programming concepts. Picture this as coming at programming from another angle; instead of learning about what a variable is and then putting a variable named score in the game, they are shown how to keep a score within their game and then learn why a score is a variable and what that entails. To help kids out even more, all instructions and concepts come with full-color illustrations (and cute cartoon characters) which show exactly how to do the projects in a fun, cute way. If your child is interested in programming, but may be more excited about making games as a focus, this is for them. 94 pages. Spiral-bound.

    Uses the programming language Scratch as a base. Focuses on the visual elements of programming - kids begin by making things move around the screen, drawing & painting characters, and creating a virtual pet. Ends with 4 games projects.

  • Item #: 042293
    ISBN: 9780794514525
    Retail: $19.99
    Rainbow Price: $18.99

    This book could make a wonderful art program for younger students, incorporating both art appreciation and projects in a beautiful, easy to use format. The book features 22 impressive works of art from around the world and from a variety of periods. Each work is shown on a spread of pages along with a few short, interesting paragraphs of information about the work itself, the techniques used, and the artist who created it. Then you flip the page to see how you can imitate that work and style using simple materials and methods. For example, the first work highlighted is Van Gogh's "The Starry Night." After looking at the painting and reading about it, you turn to the next page, which has step-by-step directions to help you make your own swirly landscape using thick paints and a plastic fork. In six steps you go from drawing a simple landscape sketch, adding color, and using the fork to manipulate the paint into swirly patterns like those found in Van Gogh's painting. The end products are very attractive, and completing the projects will help students remember the distinctive styles of the artists they've studied. The projects pages are very colorful and offer beautiful illustrations of the finished projects to give students a visual aid. Throughout the 22 works/projects, students will be introduced to 3-D art, paintings, abstract art, prints, collages, Chinese brush painting, and other styles/types of art for a well-rounded but fun early art education. Hc, 96 pgs. – Melissa

  • Item #: 055198
    ISBN: 9780794532956
    Retail: $9.99
    Rainbow Price: $9.49

    I would have loved this book as a kid! Not only did I love stickers, but I also enjoyed learning about pretty paintings and different parts of the world. Everything from the font used in the text to the illustrations is done to appeal to kids. Ten pages of full-color stickers and 31 pages of interesting tidbits about the art and artists combine when students are asked to place the sticker on the muted-color version of the artwork. Information about the artist, the materials they liked to use, where they are from and how they liked to paint are in small captions of text among pictures. It is very insightful and would be a great start to a biographical study of an artist. Since there is no space for drawing within the sticker book itself, you may want to hand your students a sketchpad and some colored pencils to unleash their creativity—they will surely be inspired! This great visual supplement for art or world history class would also make a fine gift for your favorite art aficionado. ~ Sara

  • Item #: 048938
    ISBN: 9780794524005
    Retail: $10.99
    Rainbow Price: $10.44

    Reading through this Usborne book made me want to take a few vacation days and go explore someplace exotic. It highlights some of the most popular or influential explorers from ancient to current times. It shares their exciting stories in a concise but captivating way, showing the supplies they needed, hardships endured, reasons for their travels, how their trips made history, and more. The text itself is fascinating, but the illustrations really make the book stand out. There are cartoon drawings and profiles of the explorers with speech bubbles displaying things they said or wrote, photographs or reproductions of famous vessels, tools, etc. used in exploration, colorful maps, and scenes of impressive things explorers discovered. Small text boxes share especially interesting information, captions are descriptive and informational, and the text is engaging. Starting with the ancient Egyptian adventurer Harkhuf, who traveled to a place called Yam to bring back precious treasures to the king of Egypt, the book continues through explorers such as the ancient Greek Pytheas, Vikings like Leif Ericsson, the Italian traveler Marco Polo, the Muslim explorer Ibn Battuta who covered 75,000 miles across Africa, the 15th Century Chinese adventurer Zheng He who explored the lands around China for the emperor and spread the word that China was in charge, Portuguese sailors who explored the African west coast looking for a way to Asia, Christopher Columbus and other adventurers who explored/invaded the New World, and Ferdinand Magellan's trip around the world. The scientific aspects of later explorations are also covered, like Captain Cook's mapping of the coast of Canada, and then attempting a scientific expedition to the Pacific Ocean; nature-lover and German-born Alexander von Humboldt who studied the plants and wildlife of South American jungles; Lewis and Clark's remarkable adventure across North America; Dr. Livingstone's missionary efforts in Africa; British officer Charles Stuart who explored the Australian outback; and even more current Antarctic adventures and races. Ocean and space exploration are touched on lightly. Obviously, a wide range of explorers and explorations are covered, so this is a perfect introductory book for kids and a good way to get them to see the excitement and adventure of exploring. By Anna Claybourne, 104 pages, pb. ~Rachel

  • Item #: 044985
    ISBN: 9780794528423
    Retail: $16.99
    Rainbow Price: $16.14

    Rather than list this in the drawing section as a drawing book, we are listing it here with the other Usborne Art Ideas books, as it offers the same great range of creative ideas utilizing a number of different mediums – pencil, ink, pastels, paints, etc. While the emphasis is certainly on drawing, the "ideas" include dozens of fun "out of the box" projects that may require/encourage serious drawing skills, a loose doodle style of drawing, or a mix of both. It features the same high quality, colorful pages as the other books in the series and is filled with so many engaging activities that I would be surprised if you skipped any of them! Slightly oversized, hc. 96 pgs. – Melissa

  • Item #: 026263
    ISBN: 9780794521158
    Retail: $10.99
    Rainbow Price: $10.44
    This Usborne book answers: What's life? How do human bodies work? How do plants work? Where did life come from? Discusses Life on earth and more about biology. (Note some parents may wish to preview the reproductive section: Includes detailed drawings and descriptions of human reproductive organs and the reproductive process.) Also includes about 8 pages of in-depth discussion of evolution and a discussion of the evolutionary view of man's existence.
  • Item #: 003094
    ISBN: 9780794516895
    Retail: $10.99
    Rainbow Price: $10.44

    This book explores the fascinating science behind crime scene investigation. No Hollywood special effects here; this book presents the brass tacks of forensic science. Loaded with compelling photographs, detailed drawings and real crime investigations presented in comic-strip format, this book will grip you from the start and hold your curiosity to the very end. Learn how gifted specialists analyze blood, sweat, fingerprints, handwriting, and other clues using science to crack even the toughest of cases. 96 pgs, pb. – Rachel P.

  • Item #: 000413
    ISBN: 9780794513795
    Retail: $5.99
    Rainbow Price: $5.69

    This inexpensive reference is packed full of project ideas and background material about many types of lettering. The book begins by introducing students to lettering techniques, including spacing tips, hints for keeping even heights/widths, and information about pencils and italic pens. The rest of the book focuses on different lettering styles, such as Gothic Script, comic strip lettering, "graffiti" styles, magazine and newspaper fonts, and italic. Each style is explained in detail, with instructions for creating that style and examples of its usage in ancient or modern times. Plenty of hands-on project ideas are included throughout the book: poster projects, creating magazine and newspaper layouts, fabric art (lettering on t-shirts and banners), making a printing block, and more. Like all Usborne books, colorful illustrations enhance every page and provide inspiration for creativity. The back of the book contains four reference lettering charts, ideal for tracing or copying: Roman, Gothic, Italic, and Art Nouveau. Index included. 32 pgs, pb. ~ Lisa

  • Item #: 062775
    Retail: $15.99
    Rainbow Price: $12.50

    How much "horse sense" do you have? You don't have to know a lot about horses to play this game - but being able to recognize a horse's body language will help! Start out by select four stunning horse photographs and place them on one of four horse stall boards. Draw a Horse Description Card. Players will then vote on these four horses according to three different categories: Horse Story, Horse Word, and Horse Award. The Horse Story is a few sentences of narration about the horse. If players come across a word they don't know, they consult the included glossary. Players vote secretly and reveal their votes simultaneously. They score points when voti for the same horse as other players. After scoring points using the scoring tokens, players secretly choose which horse they will take home and keep as their own. Players will learn about horse breeds, temperament, and vocabulary. This Ravensburger game includes a horse glossary, 100 horse photograph cards, 60 description/story cards, 1 game board, 1 die, voting tiles, and 24 scoring tokens. 3-4 players. ~ Ruth

  • Item #: 015447
    Retail: $0.00
    Rainbow Price: $17.99

    What would a “Robot Having Hiccups” look like? What about an “Octopus Making a Sandwich?” Well, you better figure it out fast, because you might have to act it out! In this rollicking game of improv, kids draw “Who” and “What” cards, then spin a spinner to add a special “How” to the act. So you might start with a “Penguin Roller Skating”, but then have to do it “In Slow Motion,” “Pestered by a Mosquito,” or even “With Nonsense Language!” The focus of the game is action, fun, and confidence-building, so it’s perfect for young actors without the added competition of doing better than their fellow players! For 2-4 players.

  • Item #: 001596
    ISBN: 9780763667016
    Retail: $19.99
    Rainbow Price: $14.25

    There are so many good tips and ideas for budding animators to try in this boxed set; they will be busy for hours and hours! The box itself is a two-sided set for your animation videos: one is the outside of a gloomy castle and the other is a dungeon. Sturdy cardboard flaps drop down and open to the side to expand the set, and includes a window and a door that opens. These can make for some fun lighting effects! There are also goodies in the box like a detailed handbook with step by step instructions to create several types of animation and lots of fun cardstock props. Also included are devices and props:5 speech bubbles, a zoetrope disk/drum/strip and a thaumatrope (illusion devices), lunar and tropical island props (2 sided) with a 2-sided background, press-on features for your characters, a 2-D monster puppet, a workbench prop, and 2 storyboard starters. The real meat of this set is the 32 pg. book with all of its ideas and color illustrations. Learn about creating a character, telling a story, traditional/cutout/2D/board/clay animation, complex model making, sets, props, lights, object animation, pixilation and editing. A camera or cell phone is necessary but not included. ~ Sara


  • Item #: 074077
    Retail: $30.00
    Rainbow Price: $25.50

    Picture this: you are being chased by a pack of rare carnivorous rabbits in a nature preserve in central Missouri. Hunting season is over, and the rabbits are a protected species. The nearest ranger station is a mile away. You only have 5 things with you: a ten-gallon drum of maple syrup, a magical flying dishtowel, a particle accelerator, a circus of trained mice, and one concerned parent. Which 3 will you use to engineer your escape?

    This truly is a game of extreme storytelling! Each round the Judge draws 1 Situation card while players think about how to use exactly 3 of their Resource cards to solve the scenario. When everyone is ready, players begin telling their story in the most creative way possible, revealing the resources they use as they enter the story. When everyone is finished, the Judge declares 1 story the best, and the storyteller takes the card! The first player to win 3 rounds wins. If you’ve ever played Snake Oil or Pitch It, consider this their wackier counterpart! For 4-7 players.

  • Item #: 039097
    ISBN: 9781570544286
    Retail: $18.95
    Rainbow Price: $14.50

    Inspire fun use of the good old pencil and pen with this great set from Klutz. In an enjoyable format, the book teaches how to write in 10 different wild and wacky lettering styles. Easily learn how to write in Robot-O, Mix Up, Bubbly, and more! The book is hardcover and spiral-bound with a pouch holding eight double-pointed colored pencils, four marker pens, a sharpener, and more. Five plastic stencil pages are also included so you can trace the letters you are drawing.

  • Item #: 010992
    ISBN: 9781933339009
    Retail: $17.95
    Rainbow Price: $11.35
    In the quest to cover a little of everything from a particular time period AND present it at a level that a younger child can understand, most elementary history texts are, well, probably just a bit lacking in the exciting and shall we say “interesting” department. At least, I found it as such when I was much younger, although it led me to do a lot of self-reading to complete the picture in the areas that interested me. Susan Wise Bauer attempts to remedy this difficulty in presenting a chronological history to the younger set using a classical approach to history. The Story of the World is structured around a text and a curriculum guide/activity book that serve as a springboard for your futher history explorations. The readings in the text provide a background of the time period covered, augmented by the use of the guide, which contains review questions, suggestions for supplemental readings, appropriate literature selections, and also map activities, coloring pages, as well as an abundance of projects that span history, art, and science that are sure to excite the student.

    The text itself serves as the starting point and backbone of each unit. Each chapter covers a particular time period, and is placed in chronological order. For example, in Volume One: Ancient Times, Chapter One begins with “The Earliest People” followed by chapters detailing periods of Egyptian, Sumarian, Jewish, Babylonian, Assyrian, Indian, Chinese, African, Egyptian, Phoenician, Greek, Persian, Native American, Roman, Christian, Celt, and Barbarian history. The book goes in strictly chronological order, so one time period of a civilization will be covered, and then a different civilization may be covered, returning to another era of the first civilization later, to encompass a significant historical event of that civilization. Each chapter is further split into smaller, more bite-sized amounts that lend themselves well to a younger attention span. The chapters are presented at a level they will understand, but at the same time, find fairly absorbing. History is presented in more of a story-type format that they will appreciate, and the author emphasizes that the book is not intended to give a complete overview of the time period, but rather to give the student a chronological order of major events and an appreciation and understanding of different cultures while presenting it in a way that will foster an enthusiasm and enjoyment of the subject matter. For example, while not every ruler of a civilization may be named, along with major accomplishments, an overview of the period highlighting important events and rulers, along with details of how the people in the civilizations lived comprise the short chapters. Mythical stories as well as historical fiction-type passages about young children from different cultures are woven into the narrative to stimulate further interest. These almost story-type chapters are meant to be read aloud to younger children, or those with reading difficulty, while good readers and older children can read or take turns reading the chapters aloud.

    When a chapter has been completely read, you and the students then turn to the curriculum manual/actvitiy guide. At the beginning of each chapter in the guide, corresponding page references are given from four recommended supplements Kingfisher History Encyclopedia, The Kingfisher Illustrated History of the World, The Usborne Book of World History, and the Usborne Internet-Linked Encyclopedia of World History. These selections further flesh out the history lessons, particularly for those periods or civilizations where less supplemental reading is available. When all the chapter reading has been accomplished, the next order of business are the reading comprehension-type review questions for each chapter section. Following the questions, the student is asked to summarize the chapter in a few sentences. The author again stresses that important facts be included in this narrative, but not necessarily every single one. A few sample narrations are also supplied for each section. The student’s narrative is then written, illustrated with his/her favorite part of the lesson. The narratives can be collected and put into a loose-leaf binder, to create the student’s own world history. After these activities have been completed, a list of readings chosen to supplement and complement the history lesson are supplied, as well as a following list of corresponding literature suggestions to further flesh out the lesson, with books telling stories from that era. Author, publisher, copyright date, and a sentence summary of each book are given for ease in locating the book.

    Now for some real hands-on work! The activities commence with “Map Work,” where a map of the appropriate area is supplied, and the student identifies and marks pertinent areas, routes, and features. The geography section is normally followed by a coloring page, highlighting some aspect of the history lesson, or some other word activity. Finally, the chapter closes with a selection of projects to do to really “get into” the featured civilization or time period. These may be arts, crafts, writing, or science projects, or just fun supplemental activities. Most require only common household supplies and art supplies such as paints & paintbrushes, boxes, newspaper and waxed paper, self-drying clay, etc. Several projects are provided for each chapter, covering a wide range of activities. These could include anything from building your own hut to making your own cunieform tablets, mummifying a chicken, brick-making, baking an African or Greek feast, purple dye, an erupting volcano, an olympic wreath, a Native American sand painting, a Roman chariot, making paper, and LOTS more. When you’ve covered the chapter content as much as is desired, move on.

    While the breadth of activities and readings may seem overwhelming or time-consuming, keep in mind that not every suggested book needs to be read, and not every single project needs to be completed. (But Mom, can’t we embalm the chicken today?) Spend as much time in an era as suits the students, pacing yourself to cover everything that is of interest. The structure of the curriculum makes it especially easy and enjoyable to use with several children in this age range, although I’m sure the older kids would love to get into it too!

    Volume One was revised in 2006 and now features more illustrations, maps, several timelines and additional parent/teacher notes. The text is paperback, and the Curriculum Guide/Activity Book is a bound paperback. - Jess

  • Item #: 074363
    Retail: $34.99
    Rainbow Price: $19.75

    Polish your drawing skills and learn the cute cartooning style of Manga with this 43-piece set from Royal & Langnickel®. The included, nice-quality art supplies are all stored in a clear, plastic-handled container making this a great gift for young cartoonists. Set includes 4 graphite pencils (HB, 2B, 4B, 6B), 8 colored pencils, 10 double-tipped markers, 10 oil pastels, 1 sharpener, 1 blending stump, 1 kneaded & 1 white vinyl eraser, 2 plastic Manga templates, 1 paper pad, and a learning guide with basic introductory lessons. For added learning, pair this set with a "How-to-Draw" book such as How to Draw Cute Stuff (#071430) for the young ones or Learn to Draw Manga (#038614) for the more advanced artists. Let's Manga! ~ Emily

  • Item #: 062684
    ISBN: 9780794521219
    Retail: $15.99
    Rainbow Price: $15.19

    Think you could be the next Stan Lee or Paul Dini? Why not give it a shot with this handy guide to making your own cartoons! The fun workbook style shows you different story ideas, drawing and character creation tips and other tricks of the trade all while giving you plenty of room to come up with you own stories. There are even over 130 stickers of sound effects, speech bubbles and more to help get you started. A really fun hands-on introduction to creating comics. 96 hardcover spiral bound pages. – Laura

  • Item #: 003464
    ISBN: 9781933407555
    Retail: $14.99
    Rainbow Price: $9.95

    Farm, Kids & Critters, Storybook characters

  • Item #: 067900
    ISBN: 9780794537326
    Retail: $9.99
    Rainbow Price: $9.49

    This illustrated activity book teaches individuals about the basics of chess, while also testing and improving their understanding and strategy skills. This fun consumable publication contains over fifty guided activities, brain-teasing puzzles, useful facts, as well as clever tips that help readers learn how to play chess or improve their approach to the game. This colorful, spiral bound book can be completed without utilizing a chessboard; however, the publishers do recommend one be made available to those who are completing the activities. This quality book is profitable to anyone interested in learning to play chess or sharpening their skills. 63 pgs, hc. ~ Mike 

  • Item #: 052094
    ISBN: 9780794533113
    Retail: $14.99
    Rainbow Price: $14.24

    Similar in some ways to See Inside Your Body, also by Usborne, this book is packed with more flaps to lift and geared for a slightly younger reading level. In thirteen study pages the book covers digestion, the circulatory system, bones and muscles, the brain, the senses, growing and healing. Most topics are presented on facing pages, with a combination of large and small cartoonish illustrations (all captioned), and flaps integrated on most of them. On the spread about the brain, much of the spread is devoted to a large illustrated flap with the brain, covered with small cartoons of what the different parts of the brain are responsible for. When you lift the main flap, you see an example of what happens when your body sends your brain a message, complete with numbered steps and a line to trace with your finger. The edges of the pages are filled with small illustrated flaps that introduce other facts about the brain: how it is made up of two halves, how the skull protects the brain, how much the brain weighs, etc. To add to the fun, many of these flaps are "nested" with additional flaps hiding underneath with even more information, and occasionally other pull-tabs and pop-ups incorporated as well. Little hands and eyes will find lots to explore here. – Jess

  • Item #: 038614
    Retail: $14.29
    Rainbow Price: $9.50
  • Item #: 035382
    ISBN: 9781560108443
    Retail: $6.95
    Rainbow Price: $3.25
  • Item #: 019866
    ISBN: 9781940110585
    Retail: $42.00
    Rainbow Price: $27.95

    This book is now in 2nd ed. and chapters include What is Astronomy, The Sun, Mercury, Venus, Earth, The Moon, Mars, Space Rocks, Jupiter, Saturn, Uranus, Neptune, Kuiper Belt and the Dwarf Planets, and Stars, Galaxies, and Space Travel. The last few chapters are where you see a change in the chapter sequence from the first edition – chapters 11 and through 14. There are still interesting activities and projects including a model solar system made of balloons, pinhole eclipse viewing box, making a compass, understanding the moon phases, and creating an astrometer. Children are sure to remember the information they are learning between hearing the text, performing the hands-on activities, and completing the journal pages.

    The text is formatted differently from first edition – it begins with an explanation of the text, activities, course website, notebooking journals, and science kit in clear bold print. Each lesson is full of new photography and illustrations and interspersed with scripture. Blue “Think about this” and “Wisdom from Above” boxes give special attention to the Creator, and orange questions are scattered throughout the lessons for students to think about and explain. Activities for each lesson include instructions and illustrations for completion. Every chapter is rounded out with “What do you Remember?” where students recall information from the lesson. The appendices include a lesson-by-lesson supply list for hands-on activities and an answer key for “What do you Remember?” questions.

    Notebooking journals are now in full color and color-coordinated. A suggested schedule is in the front of each notebooking journal, but you decide how many times a week to do your curriculum. The schedule lists daily assignments (71 total), and the lists have items listed in 3 different colors – green for textbook reading assignments, blue for notebook assignments, and brown for science kit activities. Pages in the notebooking journal are formatted for students to answer questions and complete activities. A review of the inner planets now follows lesson 8, review of the outer planets follows lesson 12, and a final review follows lesson 14. “Take it Further” pages are now drawing, making lists of books you’ve read, movies you’ve watched, additional experiments you may have completed, and making scrapbooking pages. Copywork is still included and coloring pages in the junior notebooking journals. There are answer keys in the back for vocabulary crossword puzzles and final review questions.

    Because of the content changes, first edition products won’t work with the 2nd edition. Experiments are different (four of them are unchanged), so lab supplies do vary as well.

  • Item #: 006213
    Retail: $44.95
    Rainbow Price: $41.95

    So, you're writing stories in English class, and your reluctant writer is whiny and reticent. "Why do we have to write stories? I can't think of anything!" If you can't get them out of their writing slump by suggesting "Well, let's brainstorm," or "Look around you for ideas," just say (with a twinkle in your eye) - "Forget it, let's just play a game instead." Of course, five or ten minutes later they'll realize they're not getting off the story-writing hook, but they'll probably be enjoying themselves so much they'll forget to pout. The game format is similar to most board games your family plays, with a large board featuring a wandering path from beginning to end. Besides a die, scoring pad and markers, the game features eight decks of story element cards and a story outline pad. Basically, as players move along the board, they will collect specific story element cards, and weave them into a story. Card decks are clearly labeled and include topic sentence, plot, character, setting, description, dialogue, lesson, and resolution cards. At the beginning of the game, each player receives a topic sentence. This is the only topic sentence card they will receive, and should be used towards the beginning of the story. As they roll the die, they will land on spaces labeled with the names of corresponding story element cards, and will draw the top card from the stack. By the end of the game, they should have at least one of each element card, and at least five description cards. Then, the writing begins! Choosing from their collected cards, the writer decides which cards he wants to incorporate into his or her story, and writes them onto the outline sheet. The outline begins with the topic sentence, and features blanks to fill in for each part of the story. Under "Setting", they must determine the "where", "when" and descriptors. Under character, they must identify the good guys and the bad guys, and describe both. For the plot, they must identify the problem, and decide on the order of events. Under "Resolution" and "Lesson", they will decide how the "Resolution" and "Lesson" cards they chose relate to their story, and how it all wraps up. Now, players each have a good framework for a story; the trick is now fleshing it out into an actual short story, which may be easier at this point, since a lot of the "unknowns" have been identified. A scoring sheet will help Mom decide if the story included all the necessary components, and will inspire kids not to skimp on the "less exciting" stuff. Since inventing characters, conflicts and settings sometimes takes a lot of steam out of even the more enthused young writers, I would imagine that taking that pressure off of them in this way would free up their imaginations to write a much more well-rounded, exciting story. I'll bet that even Mom and Dad will want to play this one! - Jess

  • Item #: 020821
    ISBN: 9780794533717
    Retail: $13.99
    Rainbow Price: $13.29
    Forget those other paper airplane books with only a couple dozen planes to fold — how about 200? This book contains 200 patterned tear-out sheets, with cool designs like space ships, jets, and camouflage. There are seven models to make: the Dart, Coaster, Bug, Mantis, Jet, Shuttle, and Glider. Follow the tips to fold the perfect paper plane, launch it, and have a successful landing. Guidelines are provided on the patterned paper, but the folding instructions for the seven plane types are located on fold-out flaps on the book cover (so you can keep on folding, even when you run out of the patterned paper). With so many patterns to choose from, you can create an entire fleet of high-flying planes! –Chad
  • Item #: 013236
    ISBN: 9781932012736
    Retail: $42.00
    Rainbow Price: $27.95

    Once students have learned all about the creatures of the air and the basics of zoology, they can take a trip into the depths and discover all the strange and unique creatures of the sea, lakes, and rivers. They'll learn about the special features of swimming creatures, the different watery environments they live in, what their lifestyles are like, and the special circumstances they deal with. Then they take a closer look at specific groups of swimming creatures, including whales, seals, sea cows, sea turtles, sea snakes, sea frogs and toads, primeval reptiles (like plesiosaurs), fish, sharks, rays, crustaceans, cephalopods, echinoderms, cnidarians, sponges, leeches, and more. As they study these creatures, they'll create replicas of them to add to an ongoing "Ocean Box," and conduct neat experiments like discovering the insulating power of fat, investigating how electrical current travels through salt water vs. fresh water, and determining how much of a role temperature plays in tadpole development. They'll also add to their notebooks by drawing the animals in them, comparing and contrasting animals, and much more. Whether the ocean is a familiar place to your children or not, they'll be equally fascinated by learning about the unique creatures beneath the water.