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Up From Slavery

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Items 1 - 30 of 1077
  • Item #: 000520
    ISBN: 9780486287386
    Retail: $5.00
    Rainbow Price: $4.25

    This historical book by Booker T. Washington is an autobiography that shares his life story and how he became one of the most influential leaders of his day. Beginning with his childhood as a slave in Virginia, the book details how he struggled for an education, how Reconstruction affected his life, his involvement with the Tuskegee Institute, his efforts to promote education among African Americans, his motivational speechmaking around the country, and more. This unabridged book is an inspiring story of personal achievement during tough times and a must-read for those studying the civil rights movement during the time of the Civil War and Reconstruction. 166 pgs, pb. ~ Rachel

    Historical Fiction

  • Item #: 034713
    ISBN: 9781402741180
    Retail: $5.95
    Rainbow Price: $4.50
  • Item #: 009637
    Retail: $129.00
    Rainbow Price: $70.95

    Literature studied includes: The Scarlet Letter, A Narrative... of Mary Rowlandson (Smarr), A Faithful Narrative of the Surprising Work of God (Smarr), "Sinners in the Hands of an Angry God" (Smarr), Autobiography of Benjamin Franklin, The Gold-Bug and Other Tales, The Raven and Other Poems, Evangeline and Other Poems, Billy Budd, Walden, A Southside View of Slavery, The Red Badge of Courage, Up from Slavery, Humorous Stories and Sketches (Twain), Short Stories (Wharton), Autobiography of an Ex-Colored Man, The Road Not Taken and Other Poems, I'll Take My Stand (Agrarians), The Mouse that Roared

  • Item #: 005652
    ISBN: 9780971412996
    Retail: $17.95
    Rainbow Price: $11.35
    Subtitled “From Elizabeth the First to the Forty-Niners,” this volume of Story of the World takes another good-sized bite out of world history. The forty-two chapters are told in a similar style to the first two volumes, with each chapter divided up into shorter readings of a couple pages each, just enough to grab most children’s attention and keep it until they begin to tire of history, and their minds begin to wander. And Susan Wise Bauer’s exciting and engaging way of putting the “story” back into history, chances are they may even be begging for more! Like the other volumes, she also does a terrific job of taking the typical “European” slant out of her telling of world history, while incorporating events and people from all over the world in her chronological presentation, giving children a much more “complete” picture than they would likely otherwise get. As with the other volumes, this book is not meant to cover everything in the time period, but to hit the high points and serve as a springboard to explore people, events, and eras more thoroughly as desired. Topics covered in Volume 3 include Japanese warlords, colonies in the “New World”, spread of slavery, the “Sun King” of France, English in India, imperialist China, revolutionary war, Captain Cook’s explorations, age of industrialism in Europe, Napoleon, French Revolution, Lewis & Clark, Mexican independence, Africa and colonialism, the Opium Wars, the Gold Rush, and much, much more.

    The text is available in a paperback or spiral-bound version. The activity book is a bound paperback.- Jess

  • Item #: 016082
    ISBN: 9780825441738
    Retail: $16.99
    Rainbow Price: $11.95

    From Arnold Ytreeide, author of Jotham's Journey, comes Bartholomew's Passage, another family advent story. The story follows Bartholomew, a young boy whose village is ransacked by Roman soldiers, as he travels through Israel searching for his family—through slavery, suffering, and adventurous escape. He finds his family one fateful night and introduces them to the Son of God born in the manger in Bethlehem. The book is divided into sections to be read one each day of the four weeks of the Advent season, with extra material and scripture for discussion at the end of each section. The story, meant to be read over the entire Advent season, is long with small two-color illustrations at the beginning of each section. It is not a picture book, but when used as a companion to Advent traditions, read aloud to the family by the light of the Advent candles, Bartholomew's Passage will be a meaningful reminder of God's great love and great gift to us in Jesus. A brief history of Advent customs and a chart of Advent dates until 2080 make this book easy to implement even for those unfamiliar with Advent traditions. Bartholomew's Passage includes violence and tragedy that may need to be summarized or skipped over for the youngest children, but it is the author's intent (as he states in his note to parents) that "the point is not to cover up the dark side of life but rather to show how the love of God and His Son Jesus Christ is the light of our lives." ~ Rachel D.

  • Item #: 048821
    ISBN: 9780439023450
    Retail: $7.99
    Rainbow Price: $5.95

    Eleven-year-old Elijah lives in Buxton, Canada, a settlement of runaway slaves near the American border. Elijah is the first child in the settlement to be born free, so he grows up without the firsthand experiences of slavery that his parents and the other settlers had to endure. Most of the other people just see Elijah as a "fra-gile" boy who's scared of snakes and talks too much. Everything changes when a former slave steals money from Elijah's friend, who has been saving up to buy his family out of captivity down South. Elijah bravely sets out to catch the thief, encountering obstacles, danger, and challenges along the way. The back of the book includes biographical information about the author, as well as information about the real Buxton settlement that inspired the story. A Newbery Medal Winner. By Christopher Paul Curtis. 341 pgs, pb. ~ Lisa

  • Item #: 028889
    ISBN: 9781615306800
    Retail: $36.65
    Rainbow Price: $25.95

  • Item #: 005893
    ISBN: 9780486410265
    Retail: $5.99
    Rainbow Price: $4.95

    Young, poverty-stricken David has just lost his father and must go to his uncle for assistance. David learns that he is actually quite wealthy, as his uncle has been witholding his fortune. Just as his life seems to be taking a turn for the better, David finds himself kidnapped and on board a ship, headed for a life of slavery. With the help of a daring rebel, David escapes, only to get mixed up in a desperate adventure where he is suspected of murder and hunted across the Scottish moors. This classic adventure is set in Scotland after the Jacobite rebellion, and will have readers on the edge of their seats from cover to cover. Unabridged. Available from several different versions. ~ Rachel S.

  • Item #: 001467
    ISBN: 9780698116603
    Retail: $6.99
    Rainbow Price: $5.25

    This biography explores the life of Harriet Beecher Stowe, author of Uncle Tom's Cabin. Harriet grew up in a household where girls were taught not to speak in public, yet her brothers were encouraged to become preachers and speak their minds. Her parents couldn't stop Harriet from speaking out against the institution of slavery through written words though, and Harriet published the above-noted novel, which powerfully drew attention to the evils of slavery. Jean Fritz artfully explores this influential woman's childhood, family, and life amidst the era and social movements of the time through 144 pages of light, engaging text and black and white photographs.

  • Item #: 000883
    ISBN: 9780764142581
    Retail: $18.99
    Rainbow Price: $15.25

    Starting with the immigration of even the earliest Native Americans, American History the Easy Way will lead you on a chronological study of this great country. Presented in a way that is intended to be grasped easily, the text is clear and thought provoking, and it is frequently divided by headings to make particular periods or events easy to find. To help with recall and retention, each section within a chapter ends with "links from the past to the present," "dates," "key points to remember," "key people to remember," and questions in the form of identification, true/false, and multiple-choice. The chapters end in the same way but also include several open-ended analysis questions for essay practice. The chapters break up US history in the following way: Nation of Immigrants, European Settlements in North America, American Revolution, Constitution and the Establishment of the New Nation, Sectionalism and Nationalism: 1801-1850, Growing Nation – Social Change: 1800-1860, Slavery and the Civil War, Changing Lifestyles: 1865-1914, From Panic to Empire, Turmoil of War and Depression, WWII and the Early Years of the Cold War, Civil Rights, Vietnam, the Cold War, and Watergate: 1960-1976, The Presidencies of Carter, Reagan, and Bush: 1977-1993, Social Changes: 1945-2002, and Recent History: the Clinton Years and After. Illustrated with maps, graphs, and pictures, this book is guaranteed to help with your history grades. ~ Zach

  • Item #: 056275
    Retail: $29.99
    Rainbow Price: $20.95

    Graphic novels, comics, illustrated stories, cartoons call it whatever you like, after all, it's your book! Create your own comic book from a kit, send it off (postage paid) and receive a real published version in the mail that is all YOU! Detailed instructions are clear and easy to follow. There are even story ideas and writing prompts just in case you need them. If you have a student who loves to read comic books, challenge them to come up with their own. It's easier than you might think with this cool kit from Lulu Jr. You could make this a summer project. Make a book about your family or a memorable vacation, or let kids veer off wherever their imagination may take them! You could make one as part of a history study! The kit comes with directions, idea guide, a postage envelope to mail it in, 20 pages for your book and cover, a set of8 broad-line markers, a black felt-tip pen for the dialogue, 1 pencil with sharpener and a white art eraser. You even have the option to have the printer typeset the title & author's name on the cover or to use your own lettering. All inside printing will be in the student's hand. The publisher will take about 2 weeks to make your book. ~ Sara

  • Item #: 073547
    Retail: $43.95
    Rainbow Price: $31.95

    As robots go, KIKO has personality. Maybe it’s the blinking eyes and sound effects. Whether following the movement of your hand or working its way through an obstacle course that you set up, KIKO seems to interact with you. KIKO is a 107-piece robot that includes infrared sensors and artificial intelligence. Mobility (360-degree) comes from the movement of his 6 legs. He can operate in two modes; Follow Me (I would love to try this one behind our cat) and Explore. Another great robotics kit from our friends at OWI.

  • Item #: 024296
    Retail: $29.99
    Rainbow Price: $23.95
    Guide the laser through the maze of mirrors with this beam-bending logic game. First, set up the laser and arrange the tokens per the instructions on one of the challenge cards. Your challenge is to arrange the rest of the tokens to reflect the laser through to the goal. A variety of tokens are available, such as beam splitters, mirrors, double-mirrors, and more to get the laser from the start to the checkpoint. The set comes with 11 tokens and 60 challenges across four difficulties. For one player.
  • Item #: 073095
    Retail: $29.99
    Rainbow Price: $23.95

    Thinkfun and Crazy Aaron's team up to bring you this one-of-a-kind logic puzzle! Each challenge card instructs you to place two dots of up to six different colors of putty on the grid. Now you must connect the dots by bending and stretching the putty, but you can't intersect with other colors. Bridges and blockers help you go over and around other colors without touching them. Sixty cards take you from beginner- to expert-level challenges and put your spatial reasoning skills to the test! Set includes a puzzle grid with a base for storage, 6 colors of Crazy Aaron's Thinking Putty, 4 bridge pieces, 4 bridge blockers, 60 cards with solutions, and instructions. Truly a mind-stretching exercise! ~ Megan

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess

  • Item #: 031045
    Retail: $29.99
    Rainbow Price: $23.95

    This unique logic game will throw you for a loop, literally! Choose one of 40 challenges (starting with easy and gradually getting harder) and set up the challenge according to the card. Using the pieces shown on the bottom of the card, you must connect the start to the finish by creating a usable track for the roller coaster car. Not only must you get from start to finish, but you must account for track height in 3D space as well. Includes coaster car, 39 tracks, 36 post pieces, base, and 40 challenge cards. Laura

  • Item #: 008863
    Retail: $11.98
    Rainbow Price: $7.75

    If you like double solitaire, you'll love this! Lay out your 3 base piles, and 10 cards in your "wood" pile. Stack the same color card from 1-10. Everyone plays at once in this fast-paced card game. Also, you can never be stuck! So hurry up, use the "wood" and be the first to yell, "Dutch Blitz!" It's easy to learn, fun to play, and contagious. It seems like our children take a deck wherever they go. 2-4 players.

  • Item #: 072906
    Retail: $39.99
    Rainbow Price: $29.50

    The explorers from the Forbidden Island and Forbidden Desert are in for a truly electrifying experience! Played in the same style as the aforementioned games, Forbidden Sky takes players to a mysterious floating platform as an electrical storm rages around them. Each turn, players move and reveal a “platform tile” to an adjacent space. These tiles have a variety of symbols on them: circuits, capacitors, lightning rods. Additionally, gears, teleporters, wind shelters, and Faraday Cages provide other benefits to players located on that tile. After each player takes his or her turn, they reveal Storm Cards. These cards inflict a variety of dangerous effects on players, such as pushing them across the map (and damaging their rope in the process), causing lightning to strike (injuring players), changing wind direction, and intensifying the ever-deadly storm.

    The goal is to find the Launch Pad and escape by connecting the Rocket to lightning rods and capacitors. Lightning rods and capacitors are built by connecting like-symbols on tiles; they can then be attached to the launch pad via “wires” forming a complete circuit from one half of the launch pad – through the lightning rods and capacitors – to the other half of the Launch Pad. When this circuit is complete, the Rocket lights up. But remember: all players must be on the launch pad when the Rocket lifts off, or at least one explorer will be eating lightning for breakfast! Additionally, if a player dies, breaks their rope, or the storm becomes too intense, all players lose. If you like the cooperative challenge of the other games in the Forbidden series, don’t miss out on this exciting entry! For 2-5 players. ~ 60-minute playtime.

  • Item #: 001150
    ISBN: 9781591747697
    Retail: $21.95
    Rainbow Price: $15.95

    The Klutz team decided it was time to see what they could do to enhance the basic LEGO® brick construction sets. After getting the go-ahead from LEGO®, they came up with a collection of LEGO® contraptions that "clanked, clunked, rolled, spun, flopped over or launched things". Newly revised, this edition now features 16 "high-performance" projects, each of which can be made with only the LEGO® parts included. While the old version featured 10 projects and required additional LEGOs® for some projects, this revision contains six more projects and is packaged with more than 100 LEGO® elements! So even if you don't own any additional LEGOs®, you can build a LEGO® Launcher, a Supercharged Speedster, or a Squeezeclaw Grabber. The step-by-step assembly instructions are are largely non-verbal and include detailed illustrations of the contraption in progress.

  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 002388
    Retail: $24.99
    Rainbow Price: $17.95

    This fun-filled educational game teaches horse lovers of all ages how to recognize horses by breed, color, and marking. Three different adventures take players through a learning journey of 32 different breeds. The first is called Mustang Adventure, and players are Mustang ranch escapees trying to survive in the wild. Players compete to gather a large herd of mares and foals and keep them safe from danger. In the second adventure, Rancher's Roundup, players are on the other side of the fence as ranchers trying to recapture their horses by brand and be the first to herd them to Green Valley. The third adventure, Rancher's Revenge, is a strategy game as you round up horses by groupings including breed, color, and markings. Game contains rules for all 3 of these variations, 3 solitaire games, 55 horse cards in full color displaying the horse on the front (all have cool names like Bustin' Dust or Thunderbolt) and information about them on the back, 4 playing pieces, adventure cards, game board, die, and a booklet containing rules of play, horse information and a reading list. Whether players are ranchers or wild mustangs, they are sure to have lots of fun and learn a lot on the way! ~ Megan

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 065498
    Retail: $24.99
    Rainbow Price: $19.50

    Be a chemist and stir up some fun using materials from your kitchen (or local store) and the special tools in this kit. 11 reusable (plastic) chemistry tools include a beaker, 4 test tubes, test tube rack, graduated cylinder, lab glasses, dropper, funnel, beaker, and stirring rod. The accompanying 22-page activity journal is filled with experiments for you to learn about matter, chemical reactions, and acids and bases while doing fun activities like changing water color, liquids that float, inflating a balloon without using your breath, putting out a flame without blowing, and more. The journal walks you through each step of the activities and allows space to record observations. Nancy Bs Science Club kits support STEM and prepare children for a future in science. ▲CHOKING HAZARD (1). Not <3yrs

  • Item #: 050256
    Retail: $12.45
    Rainbow Price: $9.95

    Growing up playing Rack-O, I was super excited to see this classic family game added to this year's catalog! Each player is dealt 10 cards to place in a rack with slots numbering 5-50 (counting by fives). The first card that is dealt is placed in the 50 slot, the second 45 and so on down the line until you reach the number 5 slot. The remainder of the deck is then placed face down in the middle to be used as the draw deck. Each card pictures a number ranging from 1-60, making the object of the game to be the first to organize your cards from the lowest number to the highest. Numbers need not be in consecutive order (although additional points can be rewarded for runs), but each card must be lower than the one that follows. An example of a "Rack-O" might look something like this: 3, 12, 13, 32, 36, 41, 48, 49, 52, 60. To achieve this players take turns drawing cards from the deck to replace unneeded cards currently in their rack. Contents include 4 plastic racks and 60 cards. 2-4 players. - Tasha

  • Item #: 003129
    ISBN: 9781570576034
    Retail: $29.99
    Rainbow Price: $19.95

    A fun introduction to anatomy for the young. There are five different games and two different levels of play (two different card sets) - or just use the vinyl peel-and-stick plastic body parts and Some Body boards as puzzles to familiarize children with the locations of body parts. Up to four may play. A favorite game of Mark, our science editor!

  • Item #: 037513
    Retail: $0.00
    Rainbow Price: $12.99

    The goal is simple: build up a $1,000,000 stack of matching asset cards worth a certain amount of money, including homes, classic cars, stamp collections, and more. But watch out – the more you accrue, the more likely it is a player will steal your hard-earned valuables! Everyone begins with 4 cards from which to build their enterprise. Each turn, players attempt to make a matching asset stack from their own hand or – here’s where the fun begins – an opponent’s stack! To play from one’s own hand is simple; make a match with or without the aid of the discard pile. To seize an opponent’s assets, you must reveal a matching asset card from your hand. But if your opponent reveals another matching card, they get a turn to laugh! This continues until one player cannot reveal a new card, in which case the other player seizes the entire stack of asset cards. The game ends when at least one player reaches $1,000,000 in assets. For 4-6 players. 30-minute playtime.

    Winner of Creative Child Magazine’s 2012 Game of the Year award.

  • Item #: 009337
    ISBN: 9780064460903
    Retail: $9.99
    Rainbow Price: $7.50

    Over 100 recipes introduce the foods and cooking that Ma served up during Laura's childhood. Try one of these out on "Pa" some night!

  • Item #: 035014
    Retail: $7.98
    Rainbow Price: $5.95

    Looking to add sparkles and glam to art and crafting projects without the big mess of glitter and glue? A glitter marker from Crayola® is the solution. No waiting for the messy glitter glue to dry, and there's no warping of paper since the rich sparkling liquid dries instantly. Make greeting cards, posters, crafts, and artwork dazzle with the set of 6 amazing hues - Silver Sparks, Gold Medal, Violet Glitz, Emerald Zest, Blue Blazes, and Fire Flecks. The non-toxic colors are bold and vibrant, plus the amount of glitter content is phenomenal. Signing greeting cards at the holidays will be effortlessly fun since the glittery liquid flows evenly and consistently from the marker tips.

  • Item #: 024882
    Retail: $24.99
    Rainbow Price: $23.95

    Even the most skilled fighter appreciates the value of a good shield. This 17” diameter shield weighs a bit over 2 lbs and will protect you from enemy attacks that manage to bypass your own blade.

  • Item #: 024899
    Retail: $24.99
    Rainbow Price: $23.95

    Even the most skilled fighter appreciates the value of a good shield. This 17” diameter shield weighs a bit over 2 lbs and will protect you from enemy attacks that manage to bypass your own blade.

  • Item #: 015606
    Retail: $29.99
    Rainbow Price: $23.95

    Combine logic and science for a fun, electrifying lesson in circuitry. Sixteen tokens snap into place in different combinations to complete the circuit and light the beacon. Challenge cards get you started by showing where to place your starter token, and then you figure out where to place the other tokens needed to complete the pattern (circuit). Three AAA batteries (not included) are placed in the battery receptacle, which is also your start token. The start and finish tokens are wired together and are the power supply for your circuit. You are to use only the tokens seen on the challenge card. There are 60 challenge cards divided into four levels beginner, intermediate, advanced and expert. Light up your logical thinking with this twist on the Rush Hour game.▲CHOKING HAZARD (1). Not <3yrs.