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Typing Instructor For Kids

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Items 1 - 30 of 261
  • Item #: 049847
    Retail: $19.99
    Rainbow Price: $12.25

  • Item #: 071546
    Retail: $34.99
    Rainbow Price: $26.95

  • Item #: 031007
    Retail: $19.99
    Rainbow Price: $12.25

    With a similar mix of lessons, tests, practice material, and games as Typing Instructor, this version is more accessible to younger kids and offers a fun, motivating and effective way to learn typing skills. There are 160 touch-typing lessons which cover all the basic keys (letters, numbers, symbols) on either a standard or a split keyboard (except for the 10-key number pad). There are ten different typing plans, each geared to a different age group. Regardless of the plan they are following, each student learns the keyboard by taking a tour of "Typer Island" and visiting five different lands as they journey to the Castle. As students journey through Old West, On the Water, In the Air, Over the Edge, and Under the Sea, they'll learn new keys and complete exciting challenges (usually timed) like typing to shoot words out of the sky, racing a Viking ship by typing words as quickly as possible, and typing words printed on sharks before they eat you! The activities build upon each other so students can't move on until their skills are ready. The changes in scenery add a lot of variety to the lessons, but you can still rely on helpful features including visual instruction with the 3-D guide hands and keyboard. Accuracy and speed (WPM) are also tracked throughout, with students getting instant feedback on their performance, and earning rewards as well.

    Of course, the arcade-like games will be the most fun to the beginning typist! The further students advance in the program, the more games will be available to them. Once they make it through all five lands, students capture the Castle, which opens the Lost City, a new addition to the program that provides two new games. While capturing the Castle and exploring the Lost City are the ultimate goals of the game, students earn treasures and points all through the program, which keeps them motivated and entertained. Students can also visit Explorer Isle at any point to play their favorite games (except for Lost City games), using only the keys that they have covered already. They can also visit Story Lagoon and practice typing one of 40 familiar stories, including fairy tales and classic literature. With this program's careful progression, interesting storyline, high-quality animation, 30+ games, multiple skill levels, and English/Spanish instruction, it's no wonder it is the winner of so many prestigious educational awards. This one comes highly recommended, folks

    Please note that software comes in a paper sleeve, not a box. There are two versions available; one is designed for Windows or Mac and one that is only compatible with Windows. Both are compatible with Windows 7/Vista/XP/2000 while Win/Mac version is also compatible with Mac OSX 10.4 or higher (including Snow Leopard). Rachel

  • Item #: 058931
    Retail: $9.99
    Rainbow Price: $7.95

    Mavis combines award-winning typing instruction, animated teen instructors, and a fun learning environment to help your kids master their keyboarding skills. Features 3 skill levels, 250 lessons, 200 practice session topics, and 10 games; and it provides detailed tracking of your student's progress. Tech support is available 24 hrs if you have any trouble. Here are the system requirements: Windows: Windows 7, Vista, XP S3 (admin privileges required.) Mac: 10.5 or higher. You will need speakers, a keyboard and a mouse. ~Sara

  • Item #: 037519
    Retail: $29.99
    Rainbow Price: $22.95

    Children today tend to be more technologically savvy than their parents and even older siblings. Yet the importance of learning the foundational skills remains. This engaging typing program has been uniquely created for young typists. Through the charm of various Disney characters, children are taught to use their "magical typing skills" to reach the palace. Whether freeing the Princess from the hedge that has engulfed her to the typing games found at the Palace Faire, children will be motivated to learn the typing skills necessary as the delightful, enchanting stories unfold. Children will practice their typing skills through various Disney stories including Pinocchio, Tangled, The Little Mermaid, The Lion King, Snow White and the Severn Dwarfs, Cinderella, The Jungle Book, Princess and the Frog, Beauty and the Beast, and Aladdin.

    The CD-ROM provides ten typing courses to reach all skill levels, visual hand guides, progress reports and hundreds of lessons and challenges. Your children may beg you to play Mickey's typing adventure (shhh, the educational value secret is safe with me!). Powered by the time proven Typing Instructor. Personal License: Install on up to 2 computers and not to exceed 5 family members. Internet access required to activate. Computer requirements: Pentium 4, Windows PC-Windows 8, Windows 7, Vista or XP. 400mb Hard drive space, CD-Rom drive, 16 bit sound card, and speaker/mouse. Mac requirements: Mac OS 10.6 or higher; Power PC G4/G5 or Intel Core Duo Processor, 500 mb Hard drive space and speakers/mouse. Both require 1280x768 16 bit or higher display. ~Deanne

  • Item #: 024275
    ISBN: 9780970877055
    Retail: $13.95
    Rainbow Price: $6.95

    A common marketing expression years ago was "Ask the man that owns one," the idea being that someone who has lived with something over time knows it pretty well. Who better then to share their experiences with you than Rick and Marilyn Boyer, parents of 12 children who began their home education experience in 1980. They have experienced the rewards and challenges, highs and lows, kudos and questions that arose from raising and educating a large family.

    This book offers encouragement. The first section deals with making the decision to home educate and opens with the chapter "Of Course You Can." Rick (the primary author) addresses teacher credentials, time constraints, financial limitations, and social pressures. Chapter 2 reviews the biblical principals involved concerning child training, with the third chapter focusing on clarifying your goals, motivation, and training methods for successfully educating your children.

    Part 2 gets into the nuts of bolts of home education, starting with the curriculum and materials to be used. Next comes the structure of the training – when and where do we work with the student, what type of learner is each student, which subjects should I focus on and at what age, what testing is appropriate. And, how do I make learning fun and interesting, so that the student really wants to grow in wisdom and knowledge?

    The last 6 chapters address peripheral but important issues – spiritual training, appropriate discipline, where does Dad fit in if Mom is the primary instructor, socialization, preparing for a career and the advisability of college.

    Many books of this ilk are chock full of the author's personal experiences and cute stories about their kids. To their credit, the Boyers clearly present their beliefs and preferences without getting into a lot of family history. You will find many quotes from and references to the Bible, practical advice and a good summary of their home education experience, and the idea that ordinary parents can produce extraordinary children. 271 pg, pb. - Bob

  • Item #: 014454
    Retail: $0.00
    Rainbow Price: $186.00

    You can always trust Calvert School to give you a comprehensive course packaged with all the bells and whistles. In this case, it's a lap harp, triangle, and flutophone. Intending the student's musical education to go beyond "textbook" learning and to experience the joy of music-making, everything is provided: instructional DVDs, an easy-to-use teacher's manual, and instruments. Short (about 10 minutes), instructional video segments – 32 in all – cover the basics of music: each family of instruments and the orchestra, introduction to the various components of music – rhythm, melody, tempo, and dynamics – and an introduction to several important composers as well as introductory instructions for playing the included instruments. All instruction is interlaced with enjoyable music – sometimes classical, sometimes folk tunes, sometimes instrumental, sometimes vocal. Students are encouraged and empowered to sing and play along. The well-designed teacher's manual makes it easy – even for the non-musical parent – to incorporate a fun, musical element into school days. Each lesson (one per week) lists objectives, provides words for sing-along songs, introduces the video segment, and follows this up with teaching instruction (well delineated but not scripted). Instrument instruction and practice is labeled "Performance Activities" and accompanies each lesson, as does an Activity Sheet. [Although the copyright does not allow for the reproduction of these sheets, it would be easy to complete them orally or to cover with a clear sheet protector and complete with dry erase marker in order to keep the manual as a non-consumable.] Sheet music is provided for the lap harp. The teacher's manual includes instructions for the flutophone. Musical scores for the various songs are also included.

    This course is so complete and thorough (not to mention a fun and enjoyable introduction to music) that I hate to include any caveats, but I feel compelled to present a complete and accurate picture of the course. The Melody Lane setting - reminiscent of Mr. Rogers' Neighborhood – has a slightly dated appearance. Likewise, there are little reminders that video production has greatly improved in recent years. For instance, the vocal music instructor has a lovely voice and engaging manner and obviously knows her material thoroughly. However, I personally found it distracting to realize that she was not actually playing the piano accompaniment (only "playing" the air above the keys). Young children are much more forgiving on these types of idiosyncrasies and would probably just be focused on making music! [Wooden Lap Harp dimensions: 12" bottom; 7" top. Flutophone is 11," plastic, with seven holes. Metal Triangle is 6".] ~ Janice

  • Item #: 000283
    Retail: $29.99
    Rainbow Price: $20.95

    Create your own long lasting, professional looking book! The IlluStory A+ kit contains non-toxic, washable markers, writing pages, instructions, hints, a story planner, and a postage paid envelope. Write your story, then illustrate it. When you're finished, mail it in (at no additional charge) for completion and production. They'll typeset and bind your book, returning a 7" x 9" hardcover book that even has a place for a dedication. The kit produces an 18 page book, and the author's bio can be placed on the back cover.

    Authors have the choice of either creating their book by hand using the materials in the kit, or producing their book online using the company's website. Working online allows kids to upload photos or scanned images and use digital drawing tools and effects (like speech bubbles, pre-designed backgrounds and more). Designing online also allows them to place more text on each page (there are per-page word limits for hard copy bookmaking). Planning sheets, informational sheets on types of writing and quite a few "story web" graphic organizers flesh out the contents of IlluStory A+ and may be helpful to tie the project in with your current writing curriculum. Next step, the Library of Congress! - Megan

  • Item #: 023860
    Retail: $5.99
    Rainbow Price: $4.50

    The classic toy in its original form! It's surprising how much fun and entertainment this coil of thin metal can provide. Unlike many newer types of slinkies that are made from plastic, this is made from the traditional, silver metal. Walk the slinky down stairs or slopes or just move it rhythmically back and forth in your hands! A favorite toy for kids of all ages!

  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 003518
    Retail: $20.95
    Rainbow Price: $16.50

    A terrific kit for the student just getting into robotics, this simple kit allows kids to build four different models (with four different types of movement) and easily transition between them. The central red module forms the basis for "Grandpa-Bot," a tractor-trailer, a cricket and a two-legged "Beast." Gears and accessories fill in the details. The core module runs on two "AA" batteries (not included).

  • Item #: 002240
    ISBN: 9781602005228
    Retail: $39.99
    Rainbow Price: $27.95

    That proverbial talk about the “birds and the bees.” You know you need to do it. Teaching your children about God’s plan for sex and all the male/female interaction that leads up to it is part of what it means to bring up a child in the nurture and admonition of the Lord. And you want to do it – sort of. It’s just that it’s so very uncomfortable – and you don’t know what to say – and there might be questions asked that make you ashamed or guilty. . .  Dennis and Barbara Rainey (parents of six) of Family Life Ministries know you need “a plan” and they’ve provided a lovely one – a getaway weekend kit complete with instructions for you, guidelines for what to do, excellent speakers to get the difficult words out in the open by offering interesting audio sessions, an engaging format, a solid study of Biblical values, and enjoyable scripture songs.

      The goal of this program is to encourage and empower parents to discuss the difficult topics of intimacy, sexual behavior, and personal feelings that are facing their children as they enter the preteen years. To give parents the tools they need to both challenge their sons and daughters as they enter the pathway to Christian adulthood as well as provide the foundation for future discussions and sharing. To build a mentoring relationship with your children that continues past the weekend and into all the years leading up to adulthood.

      Preteen? Isn’t that jumping the gun a bit for the birds and the bees? Not in today’s culture. It’s literally everywhere around us – and now in ways unimagined by all previous generations. This program is designed to set the stage for a close parent/child relationship as the child moves into this period. Topics are handled biblically, carefully, and tastefully. Some topics are left optional for the parent.

      A weekend getaway. That’s the general setting. One child – with the parent all to himself (boys with fathers; girls with mothers) – doing an activity of his choice that he loves to do and spending time listening to “talks” and working through study material together. It’s a wonderful affirmation that the love of the parent can transcend the upcoming changes that the child will be experiencing.

      There are five audio sessions and one optional session: 1) the adolescent experience, 2) how to handle peer pressure, 3) changes that are ahead (God’s design for sex), 4) purity (protecting sexual innocence), and 5) dating (properly engaging with the opposite sex). The optional session covers really delicate issues (masturbation, pornography, and same-sex attraction) and can be inserted after the fourth session and before the fifth if the parent chooses,

      The Getaway Kit provides the necessary framework: a tour guide for the parent, travel journal for the preteen including 25 follow-up devotions, CDs containing 5 sessions, scripture memory songs and downloadable MP3s of all sessions.

      The Tour Guide is for the parent – basically a leader’s guide for this very focused Bible study. This little manual includes sections on planning the getaway, an itinerary for the weekend, a suggested schedule, preparation checklists (and needed supplies), guidelines for writing a note to your son/daughter, and very specific suggestions for praying for your son/daughter. Also included is a page-for-page reproduction of the Travel Journal (accent color rather than full color) so you can work through it with your son/daughter.

      The Travel Journal is for your son/daughter and is designed as a companion for the experiences of the weekend. With a travel theme and an engaging appearance, it provides a place to write notes (from the talks), thoughts, and answers to questions as well as the guidelines for godly Christian living provided by this study material. There are 25 follow-up devotions that continue with a similar theme and help strengthen the biblical core of the young adult’s understanding of the various issues. This is a nicely done keepsake book with a hardcover, full-color graphics, and an elastic strap for place-keeping.

      The CD Set provides the core material for the heart of the weekend and the program. Eight CDs provide the weekend talk sessions. These sessions feature scripture memory songs, dramatic vignettes, humorous features, real-life stories from teens and adults, and lots of teaching from parents and experts that have “been there, done that.” Songs are CCM-type of music with understandable lyrics, singable melodies, and full instrumentation backup.

      Having “that” talk with your children may never be entirely comfortable, but this kit gives you a plan; the certainty of godly, biblical content; and the promise of enjoyable memories. 

  • Item #: 068024
    Retail: $49.95
    Rainbow Price: $39.95

     

      Skyscrapers stand tall without falling over. Bridges span great distances without collapsing. Introduce your inquisitive children to the forces of physics and structural elements that create magnificent structures. Beginning with small models, children will learn about basic structural elements including columns, beams, trusses, plates, arches, shells and catenary. Explore forces such as tension, compression, shear and torsion before moving into more complex models of trusses, roofs and small buildings. They will also experiment with different types of bridge constructions: truss, arch, suspension and cable-stayed bridges. Material strength and stiffness are investigated as they learn how structural engineers maximize safety and minimize cost at the risk of structural failure. Full color lab manual includes step by step illustrated directions to complete 20 experiments in 3 levels (easy, medium and hard), vocabulary definitions, “Did You Know” and “What’s Happening?” explanations, and more. Kit includes 323 pieces. Bring STEM alive to your children with this quality Thames & Kosmos experiment kit! ~ Deanne

  • Item #: 010470
    ISBN: 9781932012613
    Retail: $42.00
    Rainbow Price: $27.95

    Birds, bugs, and bats – if it flies, it's explored in this fascinating introduction to zoology! The first portion of the book focuses on birds and their unique characteristics. Kids will learn bird anatomy, how they are able to fly, why they build nests, how they raise their young, and more. They'll also learn to identify the birds they see every day and do activities that explore the habits and preferences of different species of birds. Students will learn about bats, some of the most useful and wonderful flying creatures in the world. As they study the physical characteristics and lifestyle of the bat, they'll gain a new appreciation for these creatures. Finally, kids will get up close and personal to the insect world. They'll learn how to identify and classify the many different types of bugs they see, and they'll even get to design their own experiments with different insect species. Kids will get the opportunity to keep their own field journals as they are encouraged to be their own scientist as they observe and understand the world around them.

  • Item #: 018344
    Retail: $9.90
    Rainbow Price: $8.95

    Truly a classic, marbles have been around for thousands of years and are common in American households. While we always had marbles, I never knew how to play any games or even how to shoot them correctly. This simple set contains 48 marbles, 4 larger 'shooter' marbles, a pouch to carry them in, and an instruction booklet with a variety of games. Rules are included for chase type games, enclosure games, and hole games. A very inexpensive pastime for your children – or you. ~ Mark

  • Item #: 010992
    ISBN: 9781933339009
    Retail: $17.95
    Rainbow Price: $11.35
    In the quest to cover a little of everything from a particular time period AND present it at a level that a younger child can understand, most elementary history texts are, well, probably just a bit lacking in the exciting and shall we say “interesting” department. At least, I found it as such when I was much younger, although it led me to do a lot of self-reading to complete the picture in the areas that interested me. Susan Wise Bauer attempts to remedy this difficulty in presenting a chronological history to the younger set using a classical approach to history. The Story of the World is structured around a text and a curriculum guide/activity book that serve as a springboard for your futher history explorations. The readings in the text provide a background of the time period covered, augmented by the use of the guide, which contains review questions, suggestions for supplemental readings, appropriate literature selections, and also map activities, coloring pages, as well as an abundance of projects that span history, art, and science that are sure to excite the student.

    The text itself serves as the starting point and backbone of each unit. Each chapter covers a particular time period, and is placed in chronological order. For example, in Volume One: Ancient Times, Chapter One begins with “The Earliest People” followed by chapters detailing periods of Egyptian, Sumarian, Jewish, Babylonian, Assyrian, Indian, Chinese, African, Egyptian, Phoenician, Greek, Persian, Native American, Roman, Christian, Celt, and Barbarian history. The book goes in strictly chronological order, so one time period of a civilization will be covered, and then a different civilization may be covered, returning to another era of the first civilization later, to encompass a significant historical event of that civilization. Each chapter is further split into smaller, more bite-sized amounts that lend themselves well to a younger attention span. The chapters are presented at a level they will understand, but at the same time, find fairly absorbing. History is presented in more of a story-type format that they will appreciate, and the author emphasizes that the book is not intended to give a complete overview of the time period, but rather to give the student a chronological order of major events and an appreciation and understanding of different cultures while presenting it in a way that will foster an enthusiasm and enjoyment of the subject matter. For example, while not every ruler of a civilization may be named, along with major accomplishments, an overview of the period highlighting important events and rulers, along with details of how the people in the civilizations lived comprise the short chapters. Mythical stories as well as historical fiction-type passages about young children from different cultures are woven into the narrative to stimulate further interest. These almost story-type chapters are meant to be read aloud to younger children, or those with reading difficulty, while good readers and older children can read or take turns reading the chapters aloud.

    When a chapter has been completely read, you and the students then turn to the curriculum manual/actvitiy guide. At the beginning of each chapter in the guide, corresponding page references are given from four recommended supplements Kingfisher History Encyclopedia, The Kingfisher Illustrated History of the World, The Usborne Book of World History, and the Usborne Internet-Linked Encyclopedia of World History. These selections further flesh out the history lessons, particularly for those periods or civilizations where less supplemental reading is available. When all the chapter reading has been accomplished, the next order of business are the reading comprehension-type review questions for each chapter section. Following the questions, the student is asked to summarize the chapter in a few sentences. The author again stresses that important facts be included in this narrative, but not necessarily every single one. A few sample narrations are also supplied for each section. The student’s narrative is then written, illustrated with his/her favorite part of the lesson. The narratives can be collected and put into a loose-leaf binder, to create the student’s own world history. After these activities have been completed, a list of readings chosen to supplement and complement the history lesson are supplied, as well as a following list of corresponding literature suggestions to further flesh out the lesson, with books telling stories from that era. Author, publisher, copyright date, and a sentence summary of each book are given for ease in locating the book.

    Now for some real hands-on work! The activities commence with “Map Work,” where a map of the appropriate area is supplied, and the student identifies and marks pertinent areas, routes, and features. The geography section is normally followed by a coloring page, highlighting some aspect of the history lesson, or some other word activity. Finally, the chapter closes with a selection of projects to do to really “get into” the featured civilization or time period. These may be arts, crafts, writing, or science projects, or just fun supplemental activities. Most require only common household supplies and art supplies such as paints & paintbrushes, boxes, newspaper and waxed paper, self-drying clay, etc. Several projects are provided for each chapter, covering a wide range of activities. These could include anything from building your own hut to making your own cunieform tablets, mummifying a chicken, brick-making, baking an African or Greek feast, purple dye, an erupting volcano, an olympic wreath, a Native American sand painting, a Roman chariot, making paper, and LOTS more. When you’ve covered the chapter content as much as is desired, move on.

    While the breadth of activities and readings may seem overwhelming or time-consuming, keep in mind that not every suggested book needs to be read, and not every single project needs to be completed. (But Mom, can’t we embalm the chicken today?) Spend as much time in an era as suits the students, pacing yourself to cover everything that is of interest. The structure of the curriculum makes it especially easy and enjoyable to use with several children in this age range, although I’m sure the older kids would love to get into it too!

    Volume One was revised in 2006 and now features more illustrations, maps, several timelines and additional parent/teacher notes. The text is paperback, and the Curriculum Guide/Activity Book is a bound paperback. - Jess

  • Item #: 052331
    Retail: $0.00
    Rainbow Price: $19.99

    POW! ZOOM! WHACK! Make your own superhero adventures or super stories come alive with this exciting comic book kit. Kids have great imaginations, so why not have them channel that energy into creating their own graphic novels? This kit has all the supplies to make that happen including: 2 illustration books featuring a blank cover with 32 pages of pre-printed black comic cells inside, 10 vibrant washable markers, 2 stencils for type and word bubbles, 5 rubber stamps (3 action words, 2 patterns), 3 blank foam ink pads that you customize and 3 bottles of stamp ink (red, orange, blue). ~ Emily

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 024197
    Retail: $54.99
    Rainbow Price: $36.95

    More teaching features make this a more educational tool than a toy. Coin reader identifies real or plastic (included) coins and even quizzes your children! There are four built-in games (teaching coin identification, addition, subtraction and place value) that increase in difficulty as players improve their math skills. Checkout scanner is built in, as is a real working scale. Three-line large display includes type of transaction (just like a real register!) and prompts "cashier" to run credit card through. Register comes equipped with sounds, lights and voice messages - AND a volume control. An automatic shutoff will turn off unit when not in use to save on batteries. These (three "C") are not included, but play money, coupon and Bank One credit card are.

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 002784
    ISBN: 9781888827392
    Retail: $64.95
    Rainbow Price: $42.75

    Homeschool teachers will go to great lengths to help their students overcome difficulties. Take Beverly Adams-Gordon, for example. An engineer and Montessori teacher, she left her teaching job to homeschool in an effort to solve her youngest daughter's severe spelling problems. Finding no suitable material, she thoroughly researched the subject and developed her own spelling curriculum.

    So what is different?

    • * It's all in one book. One purchase for all years for all kids.
    • * A chapter on research details the most effective methods of spelling instruction.
    • * Complete instructions for introducing, implementing and evaluating the program. Directions are given for adapting to different learning styles and ages.
    • * The program takes only 15 minutes/day.
    • * Extensive Word Lists are based on research done after 1979 of most frequently used and misspelled words. Word lists used in most other programs are based on lists created in 1915 or 1947. Two lists are provided, with 5,000 and 12,000 words, respectively.
    • * General and specific placement tests start each student right where he needs to be.
    • * Program is based on phonics and spelling rules, not phonics alone.
    • * Review is built into the program which uses a "spiral" approach (repeated and spaced review) similar to the approach Saxon takes in it's problem sets.
    • * Directions for over 100 games and activities are included which concentrate on specific skills and make spelling more interesting. Most are individual or partner games, but some can be played by up to 6 players.

    Now available in its 4th edition. Spelling Power retains all of its award-winning effective procedures, but it is more user-friendly with larger type and more graphics. Easier to read and less intimidating, there is also improved organization of resources. The 4th edition Spelling Power package includes access to the Teacher's Online Resources on the publisher's website and an updated Quick Start DVD seminar. The Quick Start DVD provides a personal step-by-step introduction to using the Spelling Power program featuring author Beverly Adams-Gordon who explains each step as "real" homeschool moms and students demonstrate. The Teacher's Online Resources includes printable forms, searchable word lists, charts, printable Activity Task Cards, bonus activities, and the Digital Spelling Tutor which allows you to create spelling lists for multiple children, offers learning, drill and testing activities, tracks several children's progress, allows you to create and print progress reports, and can be used with any spelling word list.

    Spelling Power provides the most thorough coverage of spelling that we have seen. This one is a "classic."

  • Item #: 018743
    Retail: $9.99
    Rainbow Price: $7.95

    Young children will appreciate this hands-on approach to developing analytic thinking skills via an exploration of shapes, colors, and patterns. The activities require three types of manipulatives: attribute blocks, pattern blocks, and interlocking (or multilink) cubes. Like the Building Thinking Skills program, activities cover four key areas: Similarities and Differences, Sequences, Classifications, and Analogies. Simple activity instructions appear at the top of each page as a basic guideline for the teacher. The activity book itself is approximately 250 pages. Manipulatives are not included. Required manipulatives for this program are as follows: A) Pattern Blocks – set of 100 in six colors and shapes (triangle, trapezoid, rhombus (2 types), hexagon, square); B) Interlocking Cubes – set of 100 (plastic cubes that link on all sides, 10 cubes of 10 different colors); C) Attribute Blocks – set of 60 (pieces come in 5 shapes (triangle, square, rectangle, circle, hexagon), 3 colors (red, blue, yellow), 2 sizes (large, small), 2 thicknesses). ~ Anh

  • Item #: 005555
    ISBN: 9781932012859
    Retail: $42.00
    Rainbow Price: $27.95

    This is it, the eagerly anticipated and finally available third book in the"Exploring Creation with Zoology" series. Now it's time to learn about all the land animals God created on the sixth day. Animals in this category are diverse and include many different types. Like the others in this series, the groups are studied using their scientific names. You'll learn about Carnivores, Caniforms, Feliforms, Marsupials, Primates, Rodentia, Ungulates (hoofed animals), Artiodactyla, reptiles, amphibians, and even dinosaurs. The book is divided into 14 modules, each containing the quality information and illustrations you've come to expect from Apologia. Children will learn about what makes each group very special and different from other groups of animals.At the end of each module, children will engage in a variety of notebookactivities and experiments. A "Track It!" activity helps students identify tracks of the animals just covered in that module. The "Map It!" activity encourages students to mark a map with the location of where you might find the animals from that module. How Exciting! I think parents will really enjoy learning along with their children about the unique land creatures God created.

  • Item #: 064756
    Retail: $6.25
    Rainbow Price: $5.75

      Studying history is part of the core curriculum all kids learn. Your family history is another way to make your children connect with the past – their past. This is easier than ever to do with online resources, but talking with older generations is much more fun and interesting for all parties. Once you have the names of great-great-great-great-great Grandpa Joe and Grandma June, preserve your research on a beautiful document. This large family tree comes rolled up and measures 16” x 20” with a large antique-looking tree in the middle and lots of room to write family members’ names. Beginning with a married couple, there is space for 5 children, 5 siblings of the Mom and Dad, and 7 generations back of grandparents. The paper itself is crinkly it’s made to look and feel like real parchment. You can write on it with any type of pen/ink. It certainly has the look of the Declaration of Independence; your finished product will certainly be frame-worthy as well! What a great project to do together! Use your best handwriting and practice your spelling ahead of time, you won’t want to use white out on this elegant document. ~Sara

  • Item #: 007729
    Retail: $15.95
    Rainbow Price: $12.75

    Increase your children's vocabulary without workbooks or study - learn while playing Rummy Roots! This unique card game will allow students to master 42 different Greek and Latin roots. After learning these familiar roots and practicing alphabetizing via a simple "Go Fish"-type game, players progress to 3 higher levels of play. In Level 1, players combine roots to form English words and practice dictionary skills. In level 2, dictionary skills are improved as players try to stump their opponents. Level 3 is played like Rummy using three root combinations to further expand vocabulary and comprehension. The result of all this fun? Mastering 42 Greek and Latin roots, over 190 vocabulary words learned, and the ability to at least partially decipher over 2,000 words!

  • Item #: 006986
    Retail: $60.00
    Rainbow Price: $49.50

    Start ‘em young with this kid-size, real wood acoustic guitar from Hohner. Nylon strings are easier on young fingers than standard steel strings, and the geared tuning system is the same type used on full-size guitars. 30” length is a good size for young children, and it comes with a song book and color stickers to make learning the basics a little easier.

  • Item #: 002274
    ISBN: 9780671631987
    Retail: $24.00
    Rainbow Price: $13.45

    Four years after using this book to learn to read at age 4, our twins would still take this book off the shelf and re-read the silly stories that made learning to read immediately rewarding. It is a phonics-based, non-consumable book authored by Siegfried Engelmann using the DISTAR method. Faced with two small children eager to read like their older sisters, but who were not ready for the more intensive writing and spelling accompanying most other reading programs, I was at a loss. All they needed at this tender age were enough decoding skills to enable them to read. We had already covered letter sounds (via song), so the twins literally zipped through the early lessons and quickly digested blends, vowel sounds, and digraphs, thoroughly enjoying every lesson. In fact, they begged for "extra" lessons, anxious to get to the next story! Large, bold type assures learning without eye strain. This volume filled a need in our own family and, judging from the numerous requests/recommendations by our customers, has done so for others as well.

  • Item #: 066275
    Retail: $15.00
    Rainbow Price: $11.95

    Grab your favorite book and gather around for lots of laughs! This game contains 100 prompt cards (each containing 2 prompts) and a 60-second timer. That’s it! Each player supplies a book, and it can be any type: cookbook, novel, textbook, travel guide, etc. In each round, one player is designated the “Picker” and they begin by picking a prompt card and choosing one of the two prompts. Examples of prompts are “The meaning of life is…” or “Text on a warning label” or “A good warning to children.” Players all race to find a word, phrase, sentence, or several sentences in their book that they think will best satisfy the prompt. Once the first player finds their match, the timer is turned and all other players have just 60 seconds to pick something. Once the time is complete, players take turns reading aloud their selection and the “Picker” chooses their favorite answer. The “Picker” role rotates, and sometimes the books do as well! The first player to earn a predetermined number of cards wins the game. 3-8 players; game time is approximately 20 minutes. ~ Megan

  • Item #: 036268
    Retail: $29.99
    Rainbow Price: $23.99

    When you're young, there are few thrills like getting your own mail. If your kids are the type that will ask you for old junk mail they can "deliver" around the house, they'll be super-excited about this set! The hand-painted wooden mailbox includes three slots for inserting mail and a door for removing it. Six painted wooden pieces of "mail," including postcards and letters come with the mailbox, each with a removable stamp that attaches with hook-and-loop fasteners. Kids can put postage on their mail, drop it in the box, then remove it (with the aid of the wooden key), sort it, and deliver it. Oh, and if the wooden mail pieces aren't "realistic" enough for them, it will accommodate plenty of Mom's "real mail" too. Mailbox measures 7.5" x 14" x 7.5".

  • Item #: 002083
    ISBN: 9780794537524
    Retail: $9.99
    Rainbow Price: $9.49

      Another Usborne hit! Introduce your children to classical music and composers in this beautifully illustrated reference book. Learn about the first composers, Renaissance Court and Church, Monteverdi, Music at the French Royal Court, Purcell, Vivaldi, Bach, Handel, Gluck, Haydn, Mozart, Beethoven, Schubert, Mendelssohn, Berlioz, Chopin, Schumann, Liszt, Wagner, Verdi, Brahms, Tchaikovsky, Romantic Music in Russia, Dvorak, Mahler, Debussy, Bartók, and Stravinsky.

      This is a 32-page, hardcover book full of illustrations, photos, and snippets of information – just the right amount for an introduction to music history and appreciation. QR Codes are found on fifteen of the pages that when scanned will take you to a music sample by some of the composers – this is a great addition to the content of this book. If you don’t have a QR reader on your smart phone or tablet, you can still hear all of the samples by going to Usborne.com/quicklinks, and type in the title of this book. No CDs to keep track of, the music is just a scan and click away. All of the information about the QR codes and quicklinks is found in the back. ~ Donna

  • Item #: 047977
    Retail: $9.99
    Rainbow Price: $7.99
    This fun card game is simple to learn and easy to play – and as an added bonus, kids will become more familiar and comfortable with money. Game play is similar to Uno, with players trying to discard cards in their hands by matching either the color or money amount on the previously played card. Each player is dealt 7 cards and the rest of the deck becomes the draw pile, with one card overturned to start the discard pile. The deck is composed of 110 cards, with cards featuring all coin types (from pennies to half dollars), $1.00 cards, wild cards, loose change cards (with varying amounts of odd change), tax collection cards, and bank withdrawal cards. Play goes clockwise, each player trying to be the first to empty their hand. You can match the money amount, either by playing the same coin or by announcing "Exact Change" and playing several cards that add up to the previously played card, or you can match the color. If you cannot discard, you must draw cards until you can play. Wild cards can be anything, but you must announce the color and amount when you play them. Tax collection cards force all other players to draw one card from the draw deck, and bank withdrawal cards forces an opponent of your choice to randomly draw a card from your hand. When one player runs out of cards, the round is over and they pick another player's hand, total the cards remaining and this becomes the balance in the bank account of the player who went out. The first player to "save" $2.00 is the winner. 2-6 players. ~ Megan