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Ticket To Ride Games

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Items 1 - 30 of 131
  • Item #: 018774
    Retail: $34.99
    Rainbow Price: $27.99
    Double-sided board. One side boasts a standard "Asia" board, meant for team play and 4-6 players. The other is a 2-5 player "Legendary Asia" map, which includes Singapore, Turkey, and Southern Russia.
  • Item #: 018885
    Retail: $24.99
    Rainbow Price: $19.99
    Includes the majority of Africa from Nigeria to Madagascar. Features terrain-card bonuses. 2-5 players.
  • Item #: 018873
    Retail: $49.99
    Rainbow Price: $39.99
    Expand your train line all the way from Denmark to the northern frontier of Europe, building throughout Norway, Sweden, Finland, and a small portion of Russia and Estonia. The cold isn't the only danger in Scandinavia, though—narrow, remote routes occupy much of Western Norway and Northern Finland, with few connections directly across the map. Imitating the rough, mountainous geography are numerous tunnel and ferry routes stretching across much of the map. Perhaps some of those high-value tickets stretching across the mainland can help Sweden the deal… 2-3 players.
  • Item #: 069168
    Retail: $49.99
    Rainbow Price: $39.99

    A crowded Southwest and sparse Northeast with long routes characterize this stand-alone addition to the Ticket to Ride series. Additionally, Passengers are located in cities across the board, and completing routes allows players to collect Passengers. Players with the most and second-most passengers of a particular color score extra points! Does not require the original Ticket to Ride to play. 2-5 players. 30-60 minute playtime.

  • Item #: 003287
    Retail: $44.99
    Rainbow Price: $35.99

    Double-sided board, with France on one side and the western half of the United States on the other. In the France half of this expansion, 2-5 players collect train cards and claim routes to complete tickets in hand.

    Designed for 2-6 players, the Old West expansion presents a new challenge as you can no longer build track anywhere on the board; instead you must pick a starting city and expand from there.

  • Item #: 018849
    Retail: $24.99
    Rainbow Price: $19.99
    Includes all of the Netherlands. Special features include bridges and toll routes. 2-5 players.
  • Item #: 018808
    Retail: $29.99
    Rainbow Price: $23.99
    Double-sided board, including the entirety of India and Switzerland. 2-4 players.
  • Item #: 018794
    Retail: $19.99
    Rainbow Price: $15.99
    An extension to Ticket to Ride Europe, this expansion includes 55 new tickets for 3 new variants: Europe Expanded, Big Cities, and Mega Europe, which utilizes all 55 new tickets in addition to the original 46 for a total of 101 routes! Warehouses and Depots are also added, which provide new opportunities and incentive for connecting to cities.
  • Item #: TTREXP
    Retail: $69.98
    Rainbow Price: $59.95

  • Item #: 040710
    Retail: $79.99
    Rainbow Price: $71.99

    Ticket to Ride has gone international! This mega version of Ticket to Ride adds a new dimension to the game: boats. Players now must calculate their routes with the added necessity of collecting "Sail" cards (the boat equivalent of Train cards). While this may seem like a minor change at first, boats allow players to cross continents and connect tickets in unexpected ways! Harbors and Tour Tickets (tickets which require several cities to be connected in a row) add another way to gain points, making the game quite a bit more strategic. Play either side of the double-sided board: the whole world or the Great Lakes area. ~ Stephen

  • Item #: 018878
    Retail: $24.99
    Rainbow Price: $19.99
    This card-only version of Ticket to Ride is played in a similar fashion to the standard game. Players attempt to complete routes by collecting the number and color of train cards called for by tickets. Railyards and "On-The-Track" route fulfillment areas replace the board. Once cards are placed into a player's Railyard, they can move them "On The Track" in an attempt to fulfill their tickets. The main twist of the card game comes from a sort of "train monopoly," where players are only allowed to play more of the same color of train into their Railyard that an opponent has already played. For this reason, timing and planning is important- if another player plays more trains of the same color into their Railyard, other players are forced to discard their trains of that color!
  • Item #: 017083
    Retail: $34.99
    Rainbow Price: $27.99

  • Item #: 020663
    Retail: $49.99
    Rainbow Price: $44.99
  • Item #: 000373
    Retail: $39.99
    Rainbow Price: $31.99

    The double-sided board means two expansions in one! The United Kingdom map includes the entirety of England, Ireland, and Scotland, and introduces 116 new train cards, 57 destination tickets, and 47 Technology Cards which allow players to improve their trains. The Pennsylvania map stretches from Ontario in the northwest to Atlantic City in the southeast, and includes 50 new tickets and introduces 60 Stock Cards which allow players to invest in major Pennsylvania railroad companies upon completion of routes.

  • Item #: 020669
    Retail: $19.99
    Rainbow Price: $15.99
  • Item #: 020689
    Retail: $49.99
    Rainbow Price: $44.99
  • Item #: 003286
    Retail: $34.99
    Rainbow Price: $27.99

  • Item #: 070329
    Retail: $49.99
    Rainbow Price: $38.95

     

      You are a member of a noble family leveraging for power in European courts, ousting kings and dukes alike in favor of those partial to your cause. In this Ticket-to-Ride-like game, players take turns drawing and playing sets of colored cards (representing England, France, Germany, and Spain) to place nobles in cities throughout Europe. Intrigue Cards allow players to depose opponent’s nobles and place their own! This adds a wonderful layer of strategy and tension to the game. Acquire the most victory points by placing nobles in key cities and earning bonuses. Being the first player to acquire a noble in a city, having a noble in every city of a country, and having one of each type of noble (Marshal through King) earns bonuses. Three “Time Periods” also divide the game and allow for scoring: whoever is the most and second-most influential in a country gains major bonuses. When three periods are completed, final scoring takes place and the player with the most victory points wins. 2-5 players; 60 minutes.

  • Item #: 022690
    Retail: $99.99
    Rainbow Price: $75.00

    Classy looking red, black and gray barn is made of natural wood and features a tack room and 7-stalls to comfortably house your Stablemates horses. Roof lifts back for accessible play; windows, doors, and stall doors open and close. Set includes barn, grey Peruvian Paso Fino, red roan pony, fencing, feed bag, water trough, hay bale, and stickers. Stable measures 28”L x 16.34”W x 8.625”H when assembled.

  • Item #: 050218
    Retail: $41.00
    Rainbow Price: $27.95

    Sherlock Holmes would have loved it! Mr. X tries to elude capture on the streets of London as detectives (other players) pursue him via taxi, bus, and subway. The net tightens as Mr. X must reveal his position periodically throughout the chase. Ahh, but he has a few tricks up his sleeve and deftly slips through the "holes" by playing his special cards or catching a boat ride on the river Thames. Detectives must work together to thwart his escape and determine how best to trap the elusive Mr. X. Will they make brilliant deductions, or will the clever Mr. X outwit Scotland Yard's best? From 2 to 6 players, the game is more exciting with more detectives in pursuit. The game also offers an easier variation for beginners, so kids as young as eight can join in on the fun.

  • Item #: 048421
    Retail: $0.00
    Rainbow Price: $24.95

    Crack those knuckles and dust off the mind - it time to test your visual speed and memory! Each player (up to 4) gets a tray with 16 cubes. The cubes all have the same arrangement of patterns on each ride: dots, solids and triangles. In round 1, the top pattern card is turned over and players race to match the pattern. First player to correctly do so wins the card. Round 2 is slightly different: flip the card over and then roll all of your cubes like dice, using only the side that's rolled up. You can re-roll as much as needed, but only the fastest player will win! In round three, players get 10 seconds to memorize the card, and then must use any side of their cubes to recreate the pattern from memory. The player with the most cards after 3 sets of 3 rounds wins the game. Speedy and challenging, it is easy to learn, but challenging to play. 120 pattern cards are included.

  • Item #: 003474
    Retail: $12.99
    Rainbow Price: $9.95

    A pet pig, a hovercraft ride, Grandpa's crutch collection, an invisibility potion: what would be the best gift, and what would be the worst? It depends whose birthday it is! Similar to the very popular Apples to Apples game, players are dealt 5 cards, and one person is the judge for each round. Keeping in mind the judge for that round, everyone else chooses a picture card from their hand, and then the receiver picks the best gift and the worst gift. The players who gave those gifts each score a point, and the first person to get five points wins. What will you get on your birthday? (Please note that there are a few cards that some parents may want to remove, such as Trip to Hogwarts, Caveman Skull, Stay at a Haunted Hotel, and the Shorts card.) Includes 150 full-color cards in a box. -Laura

  • Item #: 028103
    Retail: $16.00
    Rainbow Price: $12.25

    A logic puzzle for your cat lovers! This compact game includes 48 puzzle cards with various grid patterns. Your job is to use the 12 unique, colorful plastic cat pieces and make them fit around each other onto the grid. It sounds easy right? There are several degrees of difficulty from 1 layer to 3 layers of cats. This is perfect for a child to do quietly while waiting their turn, but you will want to have a go as well! 5x3.25x1.5”

  • Item #: 033372
    Retail: $24.99
    Rainbow Price: $21.95
    Take your Stablemates® training to the next level with the Riding Academy! This cute little building is green with a brown roof and features working doors and two roof sections that open to allow access for play. Set includes English saddle and bridle, Western saddle and bridle, horse, two cavalettis, easel, three easel cards and a sheet of fun facts. When assembled, the Riding Academy measures 9.75"L x 7.5"W x 8.25H.
  • Item #: 033546
    Retail: $39.99
    Rainbow Price: $32.50

      Explore space with Ms. Frizzle and the gang with your own Magic School Bus Space Lab. Create a planet poster, make a night vision flashlight, make a constellation box and planet mobile, and use the Star Pilot™ (batteries included) to navigate the night sky. Have hours of fun throughout the year as you explore the planets and stars. Add a Magic School Bus DVD (#024221) and books (#060069, #022996) to create your own unit study. All of your supplies are neatly packed in a Magic School Bus-shaped box and includes: Star Pilot™, 20 experiment cards, string, straws, planet poster, constellation fact sheet, constellation box, sticker sheet, constellation booklet, constellation cards, data notebook, pipe cleaners, cut outs of planets, red cellophane, elastic band, and constellation chart. Enjoy the adventure!▲CHOKING HAZARD (1). Not <3yrs

  • Item #: 020417
    Retail: $39.99
    Rainbow Price: $37.50
    Detailed, functional, and fun, this portable horse stable with carrying handle has an extending barn floor that can be closed and latched to keep all the pieces securely inside. Complete with working gates and doors, the barn includes 2 stalls with nameplates, 3 figures, 2 horses with sad-dles & bridles, grooming tools, feed, carrots, a wheelbarrow, puppies, buckets, baskets, and more.
  • Item #: 014034
    Retail: $0.00
    Rainbow Price: $39.99

     Bring your fast zipline ride to a smooth stop with this 5.25’ long powder coated steel spring complete with rubberized stoppers at each end to protect the line. Easy installation, just feed the zipline cable through the stopper and you’re ready. ~ Emily

  • Item #: 068025
    ISBN: 9780990777007
    Retail: $159.95
    Rainbow Price: $139.95

       This is a guide to developmentally appropriate activities in many learning areas – home life/social emotional, math/manipulatives, art/music, science/sensory, language/literacy, outdoor/gross motor, and field trip suggestions. Very little prep is needed to do the activities, just gather the supplies and books listed for a complete introduction with young children or accompaniment to your math and phonics/reading for kindergarten, 1st or 2nd grade. Each month (September through May) incorporates a theme and a character trait into the activities, and is 3-hole punched so you can place the pages in a binder for easy access and storage. Printables are included and step-by-step instructions will make it easy for any parent to work through the activities. You should plan on 2 to 4 activities per day, but plan for what fits into your schedule – “flexibility” is the name of this game. 296 pgs, pb.

     

      Within the packet of pages, you will receive a monthly overview printed on card stock that can be hung up so mom can see what they will be covering during the month – a good visual and planning tool. Sections on the monthly overview list the activities to be done in each area of learning. An Introduction to the program explains the philosophy and a list of what will be covered by theme and character trait. The rest of the pages have beautiful photographs, and step-by-step instructions for implementation.

      Let me give you a sampling of one month of the program. The theme for September is “The World I Live In,” and the character trait is “wonder.” Mom’s Toolbox is the first part of every month and this is where some special resources or items will be listed. In September the “Private Eye” loupe and the book Global Art by Mary Ann Kohl are mentioned. Anything found in the “Mom’s Toolbox” section would be good to get your hands on for incorporation later in the lesson. Home Life and Social/Emotional is the first activity section for September and includes the activities of using balloons and a laundry basket to ‘take a hot air balloon ride,’ make a hot air balloon snack, practice your manners by saying please/thank you, clearing dishes after a meal, and planning an emergency exit plan for your home. You can tell already that not all activities will work for all ages, but that’s the beauty – you can adapt as you need to, pick-and-choose as you see fit. The book list for September includes Hot Air, A House is a House for Me, Can You Hear It, Frog and Toad, and He’s Got the Whole World in His Hands. Language and Literacy for September includes tactile letter practice, children developing their own story, and making a book. Math and Manipulatives include activities such as counting and swinging, making a spindle box (counting box), making shapes, a nature math book, and playing a water bottle marble game. Science and Sensory will have your little ones exploring outdoors with simple tools like magnifiers, binoculars, nature guides, etc., making a nature journal and a pendulum, cooking up a batch of herbal tea play dough and creating nature scenes, making an artistic pond, and make a nesting set using cans. Art and Music includes using chicken wire to use as a weaving loom with fabric scraps, making a painting on a long piece of butcher paper, sculpting clay tree faces, using coffee filters to create artistic reproductions, making salt and mirror art, and learning the song, “He’s Got the Whole World in His Hands.” Gross Motor and Outside has activities to develop ball skills and play games like Squish the bug, Hit the Hula Hoop, Wonder-Ball and running an obstacle course. Field Trip suggestions are touring the local news station or grocery store. At the end of each month is a supply list so you can see everything at a glance for easier preparation; most items will be things from around your home. A page for monthly memories and two planning pages are included at the end of the month, as well.

      Throughout each month, on every page, are photographs of the activities and children performing the tasks mentioned on the pages. Each month follows a similar format, so it’s pretty easy to get into a routine that fits your lifestyle. The Printables are on card stock and include photos, game instructions and game pieces, and other items that are mentioned during the monthly activities.

      Intended to give some guidance but not dictate the schedule, Year of Playing Skillfully can become a partner for you and your family as you begin the educational journey with your young learners. ~ Donna

  • Item #: 058796
    Retail: $12.95
    Rainbow Price: $11.50

    You won't have to worry about being seen at night with this handy little gadget! Simply clip the colorful caterpillar-shaped light onto your kids' stroller or bicycle and select the light-up option (scrolling, flashing or solid). BPA, lead, phthalates, and formaldehyde free, Buggy Brites are also weatherproof and cool to the touch. More than cute decorations that kids will love, these will also keep them safe as they ride around at night.

  • Item #: 050174
    Retail: $0.00
    Rainbow Price: $19.99

    This casual, easy-to-learn game is sure to inspire lots of laughs as your family members try to outdo each other with crazy answers! It requires a minimal amount of equipment, so it's also the perfect game for holiday get-togethers and game nights. The game contains six dry-erase boards, six dry erase markers, a dry erase scoreboard, 12 tokens, 60 question cards (with 360 questions), a "Select-O-Matic 6000" and instructions. Each round one player acts as judge and reads a question like "What would make car rides more fun?" Each of the other players writes an answer they think the judge will like (such as "karaoke") on their dry erase board. Then the judge reads all of the answers and secretly chooses his/her favorite, using the Select-O-Matic. At this point, the other players use their tokens to guess which answer the judge picked. When the judge reveals his/her answer, players who guessed that answer win points, as well as the player who wrote the answer. Play continues with a new judge and the game is over when the scoreboard is full. Although the winner is technically the player with the most points at the end of the game, I doubt any "loser" will feel like one! For 3-6 players.