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Roll Of Thunder Hear My Cry

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Items 1 - 30 of 357
  • Item #: 066467
    Retail: $0.00
    Rainbow Price: $107.00

    150 class periods; 108 video lessons; 211 workbook pages. 8 Fiction lessons; 6 Nonfiction lessons; Novel Study (20-25 days): Roll of Thunder, Hear My Cry; and 6 Poetry lessons.

  • Item #: 049152
    Retail: $0.00
    Rainbow Price: $16.99
  • Item #: 003280
    ISBN: 9780140384512
    Retail: $8.99
    Rainbow Price: $6.75

    Written from the viewpoint of a nine-year old black child in Mississippi in the depression-era of the 1930's, this book touches on the issues of prejudice, discrimination, and honor in the face of indignity. The young daughter of a sharecropper is determined to maintain her dignity as she faces the pressures and prejudices of the Depression Era in the South.

  • Item #: ROTLUP
    Retail: $25.98
    Rainbow Price: $20.95

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  • Item #: 066466
    Retail: $0.00
    Rainbow Price: $50.00

    150 class periods; 108 video lessons; 211 workbook pages. 8 Fiction lessons; 6 Nonfiction lessons; Novel Study (20-25 days): Roll of Thunder, Hear My Cry; and 6 Poetry lessons.

  • Item #: 061609
    ISBN: 9780881221268
    Retail: $16.95
    Rainbow Price: $13.95

  • Item #: 057287
    ISBN: 9781425889876
    Retail: $9.99
    Rainbow Price: $7.95
  • Item #: 040821
    ISBN: 9781586095772
    Retail: $18.99
    Rainbow Price: $14.95
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  • Item #: 023489
    Retail: $5.00
    Rainbow Price: $3.29
  • Item #: 017944
    ISBN: 9781561370856
    Retail: $11.99
    Rainbow Price: $9.95
  • Item #: 017943
    ISBN: 9781561375257
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 015770
    Retail: $4.00
    Rainbow Price: $3.75
  • Item #: 009306
    ISBN: 9781586093488
    Retail: $21.99
    Rainbow Price: $16.95
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  • Item #: 007445
    ISBN: 9780931993947
    Retail: $11.99
    Rainbow Price: $9.25
  • Item #: 005267
    ISBN: 9780988898905
    Retail: $39.00
    Rainbow Price: $35.95

    This book should be on every homeschooler's desk (and I don't mean the bookshelf!). Rarely will you hear me be quite so emphatic, but this book is a treasure! Designed to be a companion to Teaching the Classics, a Socratic approach to teaching literature, and undoubtedly an amazing resource for those using that approach, it is also an incredible reference for anyone who wants flexibility in terms of teaching literature coupled with "just enough" structure.

    The authors identified 200 books for grades K-12 and then (in a wonderful spreadsheet format) annotated them with tons of information plot, conflict, theme, aids & devices, and alternate titles (other books that could be used). In short, it lists everything you need at your fingertips to supervise a comprehensive literary analysis of the book. As if that weren't enough, they further reworked that annotated information into six different curriculum models daily, weekly, monthly, six-week, quarterly, and seasonal. These different models mean that you can teach literature in whatever way you want. Want to focus on literature everyday? Want to conduct a short-term co-op course? Want to hit literature "hard" for a little while and then be done? This resource will help you plan and implement any of these scenarios.

    The usefulness doesn't end there, however. There are separate chapters on writing from literature, learning objectives by grade level, grading and assigning credits, and major historical periods in western literature. The writing from literature section gives a brief overview of writing assignments (what sort and how long) for the elementary, junior high, and senior high levels. On the other hand, the analytical essay is dissected very thoroughly and a helpful "tootsie-roll" diagram helps the student to see how the parts of the essay work together. Just as helpful is the model essay that illustrates the effective use of this diagram. The graded learning objectives for literature are quite specific and can be used as a scope and sequence or for developing lesson plans. I used high school literature texts as references when I wanted information about the history of literature, but to have that same information at my fingertips would have been a beautiful thing. 234 pgs. pb ~ Janice

  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 048213
    Retail: $26.99
    Rainbow Price: $20.95

     Though this game’s origin is unknown, variations of it are played worldwide. The wooden board with felt-covered surface contains 4 sides of number tiles, making it a perfect for 1-4 players. At starting, all 1 through 10 tiles are flipped up. The goal is to flip all the number tiles down. To do this, a player must roll two dice. Then total the die to flip down a single matching number tile, or divide the die and flip down two separate number tiles. Keep playing until no more tiles can be flipped. Add the total of the remaining tiles; that is your score. The lowest score wins. Comes with 4 pairs of dice. 8.5” x 8.5” X 1.75”. 

  • Item #: 069511
    Retail: $20.00
    Rainbow Price: $15.50

     Zip around the country, collecting your states, and be the first to return home to win! To start, each player receives 6 state cards, in 6 different geographic locations. Take turns rolling the die and moving your airplane token across the board to land on the states you received. When you get there, you must correctly answer a geography question to “win” that state. Once you have collected all of your states, race back home. The game contains 220 double-sided question cards, with 220 questions at the 3-4th grade level and 220 questions at the 5th+ grade level. Players will learn all about state geography, facts, capitals and more while having fun! 2-4 players

  • Item #: 064756
    Retail: $6.25
    Rainbow Price: $5.75

      Studying history is part of the core curriculum all kids learn. Your family history is another way to make your children connect with the past – their past. This is easier than ever to do with online resources, but talking with older generations is much more fun and interesting for all parties. Once you have the names of great-great-great-great-great Grandpa Joe and Grandma June, preserve your research on a beautiful document. This large family tree comes rolled up and measures 16” x 20” with a large antique-looking tree in the middle and lots of room to write family members’ names. Beginning with a married couple, there is space for 5 children, 5 siblings of the Mom and Dad, and 7 generations back of grandparents. The paper itself is crinkly it’s made to look and feel like real parchment. You can write on it with any type of pen/ink. It certainly has the look of the Declaration of Independence; your finished product will certainly be frame-worthy as well! What a great project to do together! Use your best handwriting and practice your spelling ahead of time, you won’t want to use white out on this elegant document. ~Sara

  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 034429
    Retail: $5.99
    Rainbow Price: $5.25

    This simple dice game is a fun way to improve mental math skills. The game includes three standard 6-sided dice, two fancy 12-sided dice, a travel bag, and an instruction booklet. Rules of the game are simple. First, you roll the two 12-sided dice and multiply the two numbers to get a "Target Number." Then you roll the three 6-sided dice and try to combine those numbers in any way (addition, subtraction, multiplication, division, powers, roots, etc) to match or get as close as possible to the "Target Number." Play solo or with as many people as desired.

  • Item #: 059250
    ISBN: 9781892427526
    Retail: $69.95
    Rainbow Price: $51.95

    Have you ever stopped to realize that a comprehensive understanding of the earth, its structure, and its inhabitants are a necessary foundation for interacting meaningfully with our increasingly global-minded world? Taking an overview approach, the North Star Geography course covers geography skills (reading maps, using geographic tools, cartography, surveying, and navigation), physical geography (geology, meteorology, oceanography, ecology, hydrology, and astronomy), and human geography (sociology, culture, religion, transportation, agriculture, government, and economics). Bright Ideas Press and world geography – what a great idea! Student Reader plus Companion Guide CD-ROM (activities: maps, hands-on, research options, quizzes/tests) – what a great idea! Quality content, Biblical worldview, and user-friendliness all rolled up into one package – what a great idea!

    Obviously, the Student Reader is the heart of the course. Each of the sixteen lessons provides 15-20 pages of reading text, full-color illustrations, photos, sidebar articles, and maps. Lessons are divided into teaching segments which are both highly readable and interesting. The organization lends itself to flexibility, and the course could be done over one year (two weeks per lesson), two years (four weeks per lesson), or even one semester (one week per lesson – a bare bones approach). Vocabulary words are in bold with definitions provided in the glossary at the end of the text. The Reader concludes with a reference list that provides options for further study.

    The accompanying Companion Guide CD-ROM (pdf files) provides both basic and "extra" activities in addition to all content from the Reader. It's these pdf files that will allow you to tailor the course for high school, for junior high, or for a combination of ages. Families may make photocopies or print pages as needed, but classrooms and co-ops should contact the publisher for a multiple-use license. Depending on the course time-frame you choose, you will probably have to do some selection of activities, as there is a wealth provided.

    • • Hands-On Activities – there is lots of variety here – some short and simple, some more involved. Materials lists are provided when necessary (and tend to be easy-to-get items).
    • • Build Your Own Atlas – there's a segment for each lesson that includes labeling outline maps, completing fact files, and creating a set of political, physical, and thematic maps. Outline maps are provided but a good atlas as a reference is helpful (i.e. Wondermaps or Atlas of World Geography).
    • • Note-Taking Pages – each lesson has a set of 10 questions taken from the text that serve as lesson review and a study guide for the quizzes.
    • • Memorization Lists – a list of 198 countries, 70 regions and physical features to learn – roughly 16 items per lesson.
    • • Research Questions – a set of questions for each continent which encourage the student to conduct his own research (answers included).
    • • Quizzes and Tests – quizzes for each lesson (based on note-taking questions and map work). A final exam includes questions taken from all 16 of the lessons (answer keys and grading rubrics included).
    • • Graphic Organizers - can be used for all types of studies – world/continent, country, culture, regional geography, and government fact files.

    Homeschool geography courses have tended to be research frameworks that can be used by multi-age students and over several years. While having lots of advantages for families they require planning, preparation, and, often, outside resources. North Star takes a different approach providing a very solid base of textual information but giving lots of options for additional activities and research. It provides all necessary forms and pages, requiring only a good world atlas to accompany the course. ~ Janice

  • Item #: 019735
    Retail: $29.99
    Rainbow Price: $25.50

    The town of Machi Koro is a dismal sight: a single wheat field, a bakery, and some coins. But, under its newly elected mayor (you!), the town is ready to grow! The game starts with a series of 15 cards laid out in the center of the table. Each card represents an establishment, ranging from wheat fields to stadiums, and has an associated dice value (such as 9-10) and an effect, such as "get one coin from the bank on anyone's turn." Some cards let you take money from the bank, and some force other players to pay you! Players take turns rolling the dice, checking if they get any money from their cards, and building more cards to make more money. As the game progresses, players can build fancier, more expensive buildings which provide more income, effects, and cover a wider range of die rolls. The ultimate goal is to construct all four unique starting cards, which are expensive but provide a significant bonus to your other establishments. The first player to build all four wins! For those looking for an easier, more casual strategy game with plenty of fun and replayability, this fits the bill. ~30 minutes. For 2-4 players.

  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 036023
    Retail: $3.50
    Rainbow Price: $2.95

    What a fun way to learn basic addition and subtraction! The idea is to roll the +/- die, roll 2 number dice, and then figure out the equation. It is really quite simple. This set of 6 Hexahedron (6 sided) dice has 2 dice numbered from 1-6, 2 numbered from 7-12, 1 marked + and –, and 1 marked with all = signs. The dice are white with sharp, black markings, and instructions are included on the pack. ~ Phyllis

  • Item #: 008480
    Retail: $17.95
    Rainbow Price: $15.25

    Many animals roam the forest looking for food. With this forest food-chain game, learn which animals eat other animals or just what plants they eat. Meanwhile, try to build up your stack of cards. How? By picking up your card, looking at the animal on your card, and trying to "consume" your opponent's card. But watch out! Even if the grizzly doesn't get you—death and decay might! Fun and learning rolled into one with several versions of play. For 2-6 players. Includes full-color illustrations and scorecard.

  • Item #: 034028
    ISBN: 9780531071663
    Retail: $6.99
    Rainbow Price: $4.95

    "Monkey, monkey, don't come swinging. Can't you see that baby's sleeping? Monkey, monkey, don't you cry. My baby's sleeping right nearby." One by one, this gentle lullaby asks the animals to be quiet and not disturb the sleeping baby. Each animal makes its own gentle sound before being silenced. For example, the lizard goes "tuk-ghaa", the mouse says "jeed-jeed", and the water buffalo says "maaau, maaau". Colorful collage-style illustrations depict the unique Thailand setting. By Minfong Ho. A Caldecott Honor Book. 32 pgs, pb. ~ Lisa

  • Item #: 020312
    Retail: $24.99
    Rainbow Price: $18.95

    Here come the herds! The Triceratops are getting ahead! By finding the ones, tens, hundreds, and thousands, adding and arranging the numbered dice, you can move your herd of colorful dinos toward the rainbow finish line. Watch out! A stegosaurus has stepped on your space! Who gets to move ahead? Roll the bigger number, and you do. With 3 math games for younger kids, Dino Math Tracks is designed to reinforce counting, place value, addition and subtraction skills, and word problems in a fun way. For 2-4 players.

  • Item #: 015396
    ISBN: 9781402773228
    Retail: $0.00
    Rainbow Price: $12.95

    What would you think if a man came riding into your wagon-train on a mountain lion, carrying a rattlesnake rolled into a lasso? That'd be Pecos Bill for you! In this collection of tall tales retold from America's history, you'll read about Annabel, the lumberjack's bear who loved honey; Tommy, the fish out of water; Paul Bunyan and his ox (and other odd animals); the rabbit and the tar man (reminiscent of Brer Rabbit and the Tar Baby); Davy Crockett treeing a wolf; and more! Illustrations make this a delightful picture book that your little ones will enjoy over and over again. 73 pgs., hc. –Chad