Home - Rainbow Resource Center, Homeschooling Curriculum and Homeschooling Supplies. Where homeschoolers come for home school curriculum

Welcome to RainbowResource.com — Learning Tools for Homes and Schools Serving Home Educators Since 1989

Reading Games

Search Results for "reading games"
Items 1 - 30 of 523
  • Item #: 053963
    ISBN: 9781427654441
    Retail: $34.95
    Rainbow Price: $29.95

    Teaching your child to read can sometimes be a challenge—so let the Reading Game lend a hand! If your child likes to be read to, is familiar with letters, and shows interest in storytime by pretending to read or wants words pointed out while reading – then you are ready for this game. This award winning game is by Kenneth Hodkinson, the author of the Wordly Wise program. This game introduces children to 180 sight words and helps them memorize and remember those words through playing a simple memory game. The sight words found in this game are taken from the Dolch Word List for PK through 1st and from "100 most commonly used English words from the Reading Teacher's Book of Lists by Fry". This game can even be used in classroom or tutoring situations since it is written to meet Common Core Reading Standards for Literature and Informational Text for Kindergarten and 1st grades.

    So, how easy is it? There are six readers that use 30 words each. There are 60 word cards (two of each word) that correspond to each book. Place ten cards (two each of five words that are listed in the Rules and Teacher's Guide) face down on the table. Two players take turns flipping the cards over until one gets a match. When a match is made, the player says the word several times in a clear voice. Do this until all five words have their match, then shuffle and play again. Play with the first set of five words until the child can read all five of them without difficulty. Repeat this same process with the next list of five words. Children are asked to read test sentences after every other word group in order to keep all the words fresh. After going through all 30 words, the child is then ready to read the story book. Follow this same procedure for the words for each of the six storybooks. Words from previous books are used along with new words in subsequent stories.

    The six storybooks found in the game are very simple to read. They are all printed in lower case letters except for the "I" and there is no punctuation. Children will know that it is the end of a sentence simply because the line ends, and breaks between sentences indicate pauses. The Reading Game includes all six storybooks and six decks of corresponding word cards (60 each) along with a Rules and Teacher's Guide. Downloadable worksheets are available at the publisher's website (thereadinggame.com) – pre/post sight word assessments, test sentence worksheets, class recording sheets for the assessments and test sentences.

    You will still want to do phonics and there is a short section of teacher's guide devoted to implementing phonics in with the material found in the game. Children will encounter sight words in everything they read, and this game will enable them to tackle some of that reading with more confidence. – Donna

  • Item #: 024365
    ISBN: 9780394721491
    Retail: $17.95
    Rainbow Price: $12.50

    So your children may not think that reading is the most fun, but I'll bet they do love games. This book contains over seventy games of all varieties that will get children excited about learning to read. Each game works on some aspect of reading in particular; for example, a word hunt game for hyperactive children who need to learn words but also need to move; for learning sounds, children have the alphabet written out on paper and must use each letter to begin a word; and many more. The book is divided into four parts: games for learning words (vocabulary), games for learning sounds, games for understanding (reading comprehension), and reading every day (games designed specifically to strengthen children's interest in reading). Mazes, puzzles, games for busy children, rhyming games, bingo games, and much more are included. I really like this quote from the introduction: "When children play, their resistance to learning goes down and their willingness to apply themselves goes up. They never absorb ideas more easily than when they're having a good time." ~ Zach

  • Item #: 044643
    Retail: $36.99
    Rainbow Price: $16.95
  • Item #: 027304
    ISBN: 9781609991029
    Retail: $0.00
    Rainbow Price: $5.00
  • Item #: 019911
    Retail: $15.95
    Rainbow Price: $12.75

    In the same format as Rummy Roots, the goal of More Roots is to extend your mastery of Greek and Latin roots. Use of Rummy Roots is not a prerequisite to using More Roots. As compared to the "flagship" game, More Roots has more Latin than Greek roots, concentrates more on prefixes, and focuses on common "everyday" words as opposed to the original's emphasis on scientific words.

  • Item #: 036881
    Retail: $5.76
    Rainbow Price: $4.95
  • Item #: 036872
    Retail: $5.76
    Rainbow Price: $4.95
  • Item #: 008609
    ISBN: 9781937529840
    Retail: $8.99
    Rainbow Price: $5.65

  • Item #: 035926
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 052180
    Retail: $19.99
    Rainbow Price: $16.50

    Covers sight words, tricky words, compound words, reading for meaning, sentence matching and sentence substitution (high frequency words, sentence substitution, sentence matching, compound word puzzles, and tricky words game).


  • Item #: 035901
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 036090
    Retail: $12.99
    Rainbow Price: $9.95

    You can always count on games to make things fun – and when you can also reinforce reading skills, grammar skills, and sentence construction skills at the same time, you have a win-win situation. Settle back, play a game, and watch your child's language arts skills blossom. This game consists of two decks of cards which include: red cards (sentence starters), other-colored cards (sentence parts and finishers), "the" cards, animal cards, and animal reward cards. Sentences begin with red star cards. Then players follow the color-coded arrows on other cards (matching the card previously played). Sentences that have at least 5 words win an animal card. Reward cards for the animals (i.e. bowl of food, ball) are earned when a child can also read their sentence correctly. The first player to build a zoo of ten animals wins the game. Several game variations are suggested as well. If grammar or reading or beginning writing has become boringly tiresome for your young student, then it might be time to switch things up a bit. ~ Janice

  • Item #: 046933
    Retail: $16.00
    Rainbow Price: $12.95

    The latest in the Sequence line, this one is specially designed to help young players learn and practice their letters. Players receive chips and draw letter cards at the beginning of the game. The cards feature an uppercase letter in the center, the lowercase version letter in the upper left-hand corner, and a colored square in the upper right-hand corner. Like other Sequence games, players use their cards to match spaces on the board and strategically place their chips on the board to get five in a row. The challenge here is matching a letter card to one of the 48 illustrated squares on the board. The colored squares next to the illustrations will help narrow down matches, but players will still have several possibilities to choose from! - Jess

  • Item #: 063976
    Retail: $12.99
    Rainbow Price: $10.50

  • Item #: 063977
    Retail: $12.99
    Rainbow Price: $10.50

  • Item #: 063021
    Retail: $21.99
    Rainbow Price: $16.95

    Frida is a toucan who loves her fruit! Your goal is to get 4 letters in a row on your bingo-like board. You do this by spinning a triple spinner with letters on it (and special monkey and bowl of fruit spaces). If your spin lands on a letter that is on your board, use the toucan squeezer (like a big plastic pincher) to grab the matching fruit bowl out of the box. The fruit bowls are so cute! They are rubbery blue bowl shapes that hold a cardboard letter. The effect is that they wiggle and wobble in the box, and even bounce a little! The rules are simple and fast to learn. Great for fine motor skills, letter recognition, multi-sensory play and good old fun! 2-4 players ~ Sara

  • Item #: 065367
    Retail: $15.00
    Rainbow Price: $11.75

    Take the simplicity of the Bob Books and turn it into a reading game genius! Bob Books have helped children learn to read for decades, and now little ones can learn to recognize letters and sounds with the Bob Books Happy Hats Game. For up to four players, each person chooses one of the friendly Bob Books characters as their moving piece. Flick the spinner to see how many places to move on the game board the spaces are alphabetical around the edge of an oblong playing board (10x 20). On each space there is a blackline drawing of something that begins with that letter along with the printed word. Children choose from their hand of word-ending cards (40 in the game) to either form a word beginning with that letter or match the letter (if its a vowel). If they can form a word or match the vowel, they get to take a hat token. The person with the most hats at the end of the game wins. Learning to read just became a whole lot more fun!

  • Item #: 064389
    Retail: $19.99
    Rainbow Price: $15.75

      Watch out for the shark! For basic play, all of the lower-case letter discs are placed face up on the board. The deck of cards (featuring upper-case letters as well as starfish, crabs, and sharks) is shuffled and placed face down. Players take turns flipping over a card. If it is a letter card, all of the players race to grab the matching lower-case disc.  Collect the most letters and you’ll win the game, but watch out for the various critter cards which add twists like stealing discs from other players and feeding discs to the letter-swallowing plastic shark that sits by the edge of the island. Two levels of play, for 2-4 players, ages 4-6. Directions are in English, French, German and Spanish.

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 035898
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 060636
    ISBN: 9781933745800
    Retail: $29.99
    Rainbow Price: $22.95

      “Take us to Your Reader!” Your goal is to reach Cosmos. Start reading on Earth; answering questions correctly will move you towards outer space. The first player to reach Cosmos wins. But there are twists, turns, and dangers ahead! A player may switch places with you; you may lose a turn; you may be sent back to another planet. You can save yourself, however, with the much sought after X-Pack—but you’re allowed only one at a time!

      This creative and enjoyable game reinforces reading comprehension techniques such as main idea, inference, details, cause/effect, visualizing and sequencing. Also highlighted are more complex skills including figurative language, context clues, comparison/contrast, genre, rhyming and vocabulary/grammar. These absolutely crucial reading skills are practiced while playing in an engaging and fun space-themed game format—with a bit of humor along the way.

      Four square game boards are double sided. Place them together, but players stay on their individual boards. Everyone starts on the side that shows earth. Use the spinner to start, and then select Earth card questions (either level A or the more challenging, B). Cards sometimes ask you to read the card’s passage and answer questions or may reinforce reading terms. Once you’ve made it to the rocket ship and correctly answered the next question, flip your game board over and move to the Space questions (there’s also a level A and B). Travel to 7 planets and then reach Cosmos.

      Won’t the cards’ reading selections just get routine or memorized? Substitute your own questions for the included cards. Imagine using your students’ textbook reading comprehension questions to reach the Cosmos! Caution: product may cause extreme fun while learning!

      Includes four double-sided game boards, a sturdy spinner card, 4 game pawns, 140 question cards, rules and answer key. Correlates to CCS standards. For 2-4 players. ~ Ruth

  • Item #: 053430
    Retail: $26.99
    Rainbow Price: $20.66

    I may have had a little too much fun playing with these puzzle blocks! I thought it was going to be way too simple with only ten blocks, but there is more to it than first meets the eye. The blocks are chunky, smooth, solid wood about an inch think. Each is a different shape with a different colored window or girder design. A book of challenges, ranging in difficulty from starter (me!) to wizard, serves as the directions for the game. Each challenge is a picture, so there is no reading involved. You are told what to start with, what blocks you will add, and what the end shape will be.

    I can see a child sitting and working his way through the book independently, checking off each accomplishment in their heads. The little Betty and Bill wooden characters make it cute and fun, but they are rather small. You could take them out of the game for very small children. This game is simple but applies many principles of spatial relationships important in early learning and creative problem solving. The real challenge was getting them to fit back in the box! ~ Sara

  • Item #: 006052
    Retail: $28.00
    Rainbow Price: $15.29

    Do you think in pictures? Then you'll be great at this awesome game where the key is linking the pictures you see to common words and phrases. The game is primarily made up of 19 picture dice, each with a different image on every side. To start the round, all of the cubes are rolled and dumped out on the playing surface. Immediately, everyone grabs a pencil and paper pad and starts using the nineteen face-up images on the cubes to make compound words and common phrases before the timer runs out! Often the images can be used to stand for a number of words. For instance, there is a picture of a clock face on one of the dice. This could mean "clock," "watch," "time," or maybe even "hour" if your opponents agree! The image of a night sky could be "night," "stars," "evening," etc. Put the two pictures together, and you could make the phrase "night time." The challenge is in seeing the possibilities and matching them up within the time limit! When the timer runs out, everyone reads their list. Each player wins points for words and phrases on their list that nobody else has. This is also the perfect time to debate whether or not certain words or phrases really count (I remember someone at our Christmas party trying to squeak by with "fast cat" - hmmm)! The quick version of the game involves players simply taking the dice when they see a pair, limiting the possibilities with each grab. A good imagination, a great vocabulary, and some quick thinking are crucial. This is a great game for the family or for parties, as just about anyone can play. You'll always want to roll the cubes again for just one more round!

  • Item #: 066274
    Retail: $15.00
    Rainbow Price: $11.95

       How would you portray the Capitol Building or Kermit the Frog with a bunch of cards filled with random shapes, lines and objects? Would they even be recognizable by somebody else?  This game challenges players to create objects with any combination of the 61 transparent cards. Because of the transparency, you are able to put items together or stack them to create endless combinations. You are also allowed to move the cards and hide parts of the cards if you need to.  65 Enigma cards offer up the challenges, with 8 challenges in various categories on each card. The player that is creating gets a random number, reads off the category description (i.e. movie, character, object, scary things, object, famous building, etc.), and then proceeds to choose and compile cards for everyone to see. The first person to correctly guess the answer, as well as the creator, each score a point. 3-8 players, game time is approximately 20 mins. ~ Megan

  • Item #: 019405
    Retail: $0.00
    Rainbow Price: $19.99

    While we like the original Wits & Wagers, we thought it was unfortunate that the game relied heavily on betting with poker chips, which we knew would be a negative for some families. Surprisingly, the manufacturer listened to similar feedback and has made over their excellent "trivia guessing game" into a family-style party game – with a lower price too! In this version, 3-5 players (or teams) receive a large and a small "Meeple" (wooden person-shaped marker), a matching dry erase card and a dry erase marker. One player reads a question, which is a trivia question with a numerical answer, like "How many men have walked on the moon?" Players write down their best guess on their dry erase card, and when everyone has written an answer, the cards are arranged from lowest to highest value. Now everyone gets to look over all the guesses, and place their Meeples on the guesses they think are best (closest to the answer without going over). Players can score points for either writing the winning guess, or for placing a Meeple on the winning guess. You don't have to know the answer to win – you just need to figure out who might! Includes 300 new questions (not found in original game), but can also be used with questions from the original. – Jess

  • Item #: 023142
    Retail: $0.00
    Rainbow Price: $19.95

      From the makers of Tenzi, this game is all about speed! Turn over a clue card from the deck and be the first to slap down a card from your hand that fits the clue (e.g. “wheelbarrow” would fit the clue “You put things in it.”). The cards feature everyday items and display large images, as well, so even younger kids can join in on the fun with a little reading help from older players. Be the first to match all five of your cards and earn a slap…on the back!

  • Item #: 042871
    Retail: $14.95
    Rainbow Price: $12.50
    Even if your childhood was decades ago, you'll remember this favorite "first" game. It's "sweet" – in the old-fashioned meaning of the word rather than the newer colloquial meaning. The colorful playing board includes peppermint stick forest, crooked old peanut brittle house, molasses swamp, gumdrop mountains, lollipop woods, candy hearts, and my personal favorite, ice cream floats. The plastic gingerbread men playing pieces follow the path by drawing a color card and going to the next available color patch. When a picture card is drawn, the player moves to the space matching the picture (all those sweets). The winner is the first one to reach home sweet home (you guessed it - a candy house). It's the perfect first game because no reading is required, and something you may have not known, this favorite was developed in the late 40s by a retired schoolteacher as a fantasy game to help cheer young children recovering from polio. This version is a reproduction of the original game. For 2-4 Players.
  • Item #: 050174
    Retail: $0.00
    Rainbow Price: $19.99

    This casual, easy-to-learn game is sure to inspire lots of laughs as your family members try to outdo each other with crazy answers! It requires a minimal amount of equipment, so it's also the perfect game for holiday get-togethers and game nights. The game contains six dry-erase boards, six dry erase markers, a dry erase scoreboard, 12 tokens, 60 question cards (with 360 questions), a "Select-O-Matic 6000" and instructions. Each round one player acts as judge and reads a question like "What would make car rides more fun?" Each of the other players writes an answer they think the judge will like (such as "karaoke") on their dry erase board. Then the judge reads all of the answers and secretly chooses his/her favorite, using the Select-O-Matic. At this point, the other players use their tokens to guess which answer the judge picked. When the judge reveals his/her answer, players who guessed that answer win points, as well as the player who wrote the answer. Play continues with a new judge and the game is over when the scoreboard is full. Although the winner is technically the player with the most points at the end of the game, I doubt any "loser" will feel like one! For 3-6 players.

  • Item #: 050090
    Retail: $24.99
    Rainbow Price: $17.96

    In this game, players are each responsible for their own board but are competing against the other players for the best score. Each board displays a flower-type shape composed of 19 hexagons. Each player chooses a board and then takes the 27 hexagonal tiles of the same color. These tiles feature three colored stripes each; each stripe has a different point value and runs a different direction. In total, there are 9 different colors of stripes, ranging in value from 1-9. To play, one person is the caller. This person shuffles all of their tiles face down, while the other players sort their tiles face up. The caller chooses a tile and reads the numbers off of it; the other players find their matching tile, and everyone places it anywhere on their board. The caller then chooses a second tile, and so on and so forth, until 19 tiles have been chosen and the boards are filled. Players may place each tile wherever they want, but they must place them as the caller picks them and they may not be moved once they are placed. The goal is to match the colored stripes in as many directions as possible. Any stripe that runs the length of the board in any direction (vertical or across either diagonal) and is all of the same color scores points, but if there is a segment of a stripe that is of a differing color no points are scored for that stripe. Because the tiles are chosen randomly and there are more tiles than spaces, the game will be different every time it is played, and there are also variations included for even more versatility. For 1-6 players. - Melissa

  • Item #: 050064
    Retail: $30.00
    Rainbow Price: $17.20

    If your vocabulary isn't up to par with your opponents', hopefully you're at least a better bluffer! In this game, five word cards are displayed for all of the players to see. Each player uses the provided pads of paper to write a story (one or more sentences) of their own creation using all five of the words. If you use the words correctly, you earn the points shown on the card (either 5 or 10 per card). If you don't know what some of the words mean, try your best to read your story confidently so the other players don't challenge you! If you are challenged on a word, the player who is challenging you must offer a correct example of the word's definition first, and then you can flip over the word card to read the definition. If you did use the word incorrectly and the challenger used it correctly, they earn the points for that word instead of you, but if they define it incorrectly you get those points even if your usage was also incorrect. These aren't easy vocabulary words either – maybe you know what 'timorous' and 'espouse' mean, but can you work them into a story with 'lachrymosely,' 'peruse,' and 'bemoan'? For 2+ players. - Melissa

  • Item #: 042235
    Retail: $16.00
    Rainbow Price: $15.50
    Similar to the card game Set, the deck is composed of cards with word parts on them (suffixes, prefixes and roots) with their meaning in smaller font underneath. Dealer arranges cards in a 4 x 4 grid; players all race to create words by putting the word parts together and collecting the corresponding cards. New cards from the deck continually replace empty slots; player who collects the most cards, wins!