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Queens Card Game

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Search Results for "queens card game"
Items 1 - 30 of 1421
  • Item #: 027662
    Retail: $12.00
    Rainbow Price: $9.50
    Queens, kings, knights and dragons! This card game requires some strategy and some luck as you try to awaken sleeping queens, stop your opponent's knights with a dragon, put another's queen back to sleep with a potion, or defend yourself with a magic wand. The directions are clear and the game is quick to learn, just how I like them! Your goal is to collect queens and the winner is the one with the most points when all of the queens are awakened. – Ages 8+, 2-5 players, ~ Sara
  • Item #: 021237
    Retail: $14.00
    Rainbow Price: $10.95

    This special anniversary edition of the game includes new kings and queens as well as fun sticker sheets in a colorful, collectible tin. Contains 85 cards.

  • Item #: 046277
    Retail: $10.95
    Rainbow Price: $9.50

    In this outtake on the classic game of Scattergories, players must think even faster than in the original version! The game consists of two decks of cards – one containing categories, and one containing letters. One of each is flipped, and the first player to slap the "I Know" card and shout out their answer gets to take one of the cards. For example, the category card says animal, and the letter is T. If you happen to shout out "tuatara" before someone else thinks of "tiger," then you win a card. A replacement card is then flipped, and play continues until one of the decks is gone. Whoever has the most cards at the end wins the game. The combinations are endless – just shuffle the decks and start again! Game play takes 15-25 minutes for two or more players.

  • Item #: 061850
    Retail: $11.99
    Rainbow Price: $9.95
    Within this deck of 56 cards lies the potential to build your own RNA strand. Use the RNA cards within your hand to perform one of the four primary actions – add, repair, mutate an opponent's strand, or mutate the DNA template on the table. Game play is short (ten to twenty minutes), and the person with the most points wins the game. It is fairly simple, utilizing the terminology and concepts of genetics. What a great game to reinforce the lessons from your biology curriculum and help students make sense of the concepts in a hands-on fashion.
  • Item #: 037518
    Retail: $6.99
    Rainbow Price: $5.95
    Can you be the first to finish your pyramid? Start off with seven cards in the top row, then flip a new card. You'll have to figure out where it can be played between any two of the cards in the row above it, by using addition, subtraction, multiplication, or division. Let's say you've got a row with 3, 6, 2, 2, 4, 7, 1. You pick an 8. You could put it between 7 & 1 (7+1), 2 & 4 (2x4), or 6 & 2 (6+2). Keep playing down the rows until you cap it off with the final card at the bottom. Interestingly, not only are the cards numbered with standard Arabic numerals, but they also have the numbers spelled out in English, Spanish, Chinese, Arabic, and in Roman numerals. (So this game makes great supplemental foreign language practice, too.). 56 cards are included, plus an instruction card. –Chad
  • Item #: 061275
    Retail: $59.99
    Rainbow Price: $47.99

    Board game of the year in 2012, this one does not disappoint! It boasts a good blend of luck and strategy, plenty of variation built in to randomize every game, and easy to learn gameplay that will appeal to the serious and light gamers alike. The goal of the game is to earn the most gold at the end of the game; however, the path to doing so is different every time. To set up the game, players choose four of the eight possible quadrants, each of which can go in any spot, and three of the ten possible Kingdom Builder cards, which determine how players earn gold. Each quadrant of the board is divided into hexagons of seven different terrain types, so the board looks like a birds-eye view of land - varoius patches of flowes, forests, mountains, etc. Each grouping of terrain is a different size and shape. Each quadrant also holds a couple of hexes with a unique landmark. Basic gameplay is simple - each turn, draw a terrain card and place three settlements on that type of terrain. The golden rule of the game: each settlement has to be adjacent to another one of your settlements if possible, so choose your starting point wisely! What adds strategy to the game is that settling next to a landmark earns you a special action for each turn for the rest of the game, such as moving a settlement two spaces, or building a fourth settlement on the end of a three-settlement line. Also keep in mind the Kingdom Builder cards as you plan your placements; depending on which three you have on the table you may earn points for the largest settlement, the most settlements in one line, or settlements surrounding a landmark hex. Maximize your special actions to complete settlements according to the Kingdom Builder cards to earn the most gold! 2-4 players, 45 minutes. - Steph

  • Item #: 009998
    ISBN: 9781572811416
    Retail: $0.00
    Rainbow Price: $6.50

    Here's a game we've enjoyed for years. The thick deck contains several cards each of the numbers 1-12, a handful of skips, and a bunch of wilds. Each round, every player gets ten cards. There are ten different phases to go through, starting with two sets of three. For example, before you can lay down cards, you have to collect three 6's and three 12's. Then you have safely completed that phase, and you can try and add the remaining cards in your hand to other people's sets. Once someone has run out of cards, that round is over. Whoever layed down goes onto the next phase, and anyone who didn't stays on that phase. Everyone except the person who ran out counts the points left in their hands, and the cards are mixed and dealt out again. The phases start to get trickier, one calling for a run of 9, and another for a set of 5 and a set of 3. The winner is the person who makes it through all the phases first with the least amount of points. For 2 - 10 players. As you get more players, it get's more challenging to complete the phases and go on, which leaves some people way behind in phases - and points. An old stand by for those nothing-to-do evenings. - Mel

  • Item #: 014825
    ISBN: 9780806986357
    Retail: $7.95
    Rainbow Price: $5.95

    I didn't even know most of these 101 card games existed, but it looks like they are all great fun! Learn secret tips of each game while also learning sportsmanship, teamwork, and even math! This book has it all - Casino, War, Card Dominoes, Stops, Rummy, Solitaire for when there is no one else around to play with, and that's just the beginning. The book opens with games that very young children can enjoy with their parents and progresses to introduce more complicated games for older players. The directions for each card game are explained clearly by Alfred Sheinwold, "one of the world's top authorities on card playing," so that both children and their parents can understand the games and rules of play. Sheinwold also gives useful tips, which you can pass on (or just keep to yourself). Black-and-white illustrations are included to show game play. Keep this one handy for family game night! 128 pgs. ~ Jon

  • Item #: 022502
    Retail: $11.99
    Rainbow Price: $9.95

    Keep the discard pile from exceeding 99 on your turn; that's the goal. Every player discards a card, and with a few exceptions, they all add to the total count. But there are a few special cards – some subtract from the total, some reverse the count so that new cards subtract from the total, and some can be used as two different numbers, depending on what you want to do. A fun party game that requires quick addition and subtraction skills. Two or more players. Single deck and packaged in a cardboard box. ~ Mark

  • Item #: 062872
    Retail: $9.99
    Rainbow Price: $7.95
    Ever wished for a life that's different than the one you have? This game may make you appreciate the things you take for granted now – and give you a lot of laughs along the way! You and other players will compete to make the best or worst life for another player (this is a rotating role!) with the cards you are dealt. Lifestyles are composed of 5 areas: location, accommodation, transportation, occupation, and companion. How would you like to live in the Arctic, in a Tool Shed, with some chickens for company, riding a tricycle, and working as a Street Performer? Additional cards allow for a bit of strategy and instigate trading cards or drawing new cards, but winning this game will rely mostly on luck…and on how well you know the other players! 3-8 players, game time is approximately 30 minutes. ~ Megan
  • Item #: 035485
    Retail: $3.50
    Rainbow Price: $2.95

    Enjoy a classic game of Go Fish with this colorful card set! Directions are included on the back of the box, and cards feature fun, colorful designs. Perfect for a stocking stuffer! ~ Laura

  • Item #: 026899
    Retail: $10.00
    Rainbow Price: $5.80

    Quick! Look for a card that shows a cupcake and a horse, but not a shark. With this great visual game the whole family can play, you'll be frantically searching for a card that meets the right criteria to win! The game contains 49 double sided cards; one side contains 10 colorful objects in various sizes, the other contains search criteria. The criteria side is divided into two halves: a green portion that shows what objects you are searching for, and a red portion that shows an object that is not allowed on the correct card. All cards start spread out, object side up, and then one card is flipped to start the search. The first player to find a card that meets the requirements collects a card. For young and old alike, there is no reading required, so even your very littles have a chance to win! 1-6 players; game time runs approximately 10 minutes.

  • Item #: 042235
    Retail: $16.00
    Rainbow Price: $15.50
    Similar to the card game Set, the deck is composed of cards with word parts on them (suffixes, prefixes and roots) with their meaning in smaller font underneath. Dealer arranges cards in a 4 x 4 grid; players all race to create words by putting the word parts together and collecting the corresponding cards. New cards from the deck continually replace empty slots; player who collects the most cards, wins!
  • Item #: 041814
    Retail: $14.99
    Rainbow Price: $13.49

    We all know that time spent on the road can be unpredictable, and in this game anything could happen! Flat tires, running out of gas, breakdowns - not to mention little things like stoplights and speed limits! This classic family card game requires players to log in 1,000 miles in a race across France. Players try to collect mileage cards and things like spare tires, gas, and more so they are ready to overcome any hazard that comes their way, while at the same time trying to sabotage other players' progress. Game includes 106 cards, and is designed for 2-6 players.

  • Item #: 033808
    Retail: $7.59
    Rainbow Price: $5.75

    Simple and quick to play, this game fast became a favorite at our house! Combining elements of Uno and "slapping" card games, there's something for everyone to enjoy - especially young players. To begin, everyone is dealt ten cards which they can pick up, look at, and organize however they like. Cards are either plain but colored (purple, blue, green, or red); colored and display either "Super Swap," "Switch Color," or "Slap!" directions; or are "wild" and contain "Swap" directions. All remaining cards are placed face-down in a draw pile, and one card is placed face up to make a discard pile. The first player must lay down a card of the same color as the card in the discard pile, either a plain color card, a special colored direction card, or a wild "Swap." If a player plays a "Swap," they must trade their hand with another player, but if a "Super Swap" is played, then all players switch hands with each other. If a "Slap" card is played, all players must slap the discard pile, and the last player to slap has to take a card from the player who played the "Slap" card. Swap! is unique from other card games in that whole hands of cards are constantly being traded, which means that each player's strategy must keep changing with the cards as well!

  • Item #: 065179
    Retail: $6.99
    Rainbow Price: $5.95

    If you’re looking for a smaller version that’s easier to take on the go (on the way to get the Christmas tree or to spend Christmas at Grandma’s house?), consider the card game version that includes 71 cards, each with 4 questions (1 in each of the categories listed above).

  • Item #: 053338
    Retail: $19.95
    Rainbow Price: $17.90

    This simple, 2-player card game invites adventurous players to set out on up to five different expeditions – but choose wisely or it will cost you in the end! The game has only two components: the board and a deck of cards. The board shows five different maps, each one a different color. The deck holds cards of the same five colors, numbered from 2-10, as well as investment cards. Each player is dealt 8 cards, and the rest of the deck is set aside as the draw pile. On each turn, players play one card, either on the board on the matching color (which acts as a discard pile, so either player can then pick it up) or in front of the board showing they are starting that expedition. Then they draw one card, either a new one from the pile or one they want from the board. Each expedition "costs" 20 points to go on, so players must be able to play cards adding up to at least 20 or they will lose points at the end. Investment cards for each color multiply the gain – or loss! – of an expedition. Once the draw pile runs out, the game is over and players add up their scores. For each expedition they've attempted, players add up their cards and deduct 20 points for the cost, totaling any excess points (or negative points) together for their total score.



  • Item #: 042244
    Retail: $15.99
    Rainbow Price: $12.50
    Fast-paced and competitive, Link-O is all about taking names and taking cards. The basics of the game are simple: each player is dealt 13 cards (with 13 possible suits), and the remaining cards form a draw pile (with 6 face-up to give players a choice). The goal is to play as many cards as you can before anyone runs out. Players can put down sets of same-numbered cards, or just one, and earn points at the end of the game for all cards in front of them (minus points for cards left in your hand). But beware! If an opponent plays the same number of cards with a higher value, your cards are snatched! Your opponent then has the choice to take your current set of cards into his or her own hand or force you to discard your cards. Either way, you lose precious points in a fast-playing game. If you, however, have a higher set of cards then your opponent, you just might be able to return the favor…
  • Item #: 042256
    Retail: $16.00
    Rainbow Price: $15.50
    Similar to the card game Phase 10 (with only one phase!), players try to be the first to collect two "sets;" a set of four and a set of three. Each player starts with 7 cards in their hands and takes turns drawing and discarding cards until they have collected the ones they need. Sets can be made of cards containing the same prefixes, suffixes, root word, etc. Each card shows the whole word and then has it broken down into prefixes, suffixes, roots, and connectives, with the meanings under each part.
  • Item #: 066918
    Retail: $0.00
    Rainbow Price: $11.99

       Not many card games practice negative numbers, but this one uses the concept of temperatures to practice the up and down of numbers between 32 and -32. The deck includes integer cards and 5 different types of wild cards. Game play is easy: play cards that follow the direction of the previously played card. If it is a positive number, the next player plays a positive number card that is greater; if the card played is negative, the next player must then play a descending negative number. If you can’t play the appropriate positive or negative number, you might be able to play a wild card. Blue Cold Front cards set the temperature falling; red sets the temp to rise. Forecast wild cards are red and are played along with a number card to reset the temp direction. Frost wild cards are blue and freeze play to the next player. Zero wild cards set the temp to zero degrees and the player then chooses the temp direction. This card game can go up and down like the red on a thermometer. ~ Donna

  • Item #: 008871
    Retail: $0.00
    Rainbow Price: $10.50
    Catch the most points to win this fishy game. The rules are easy to follow for young children. Roll the die and follow the "Fishing Guide", which directs you to either catch a fish, share your fish, or learn that your fish got away. When all the fish have been "caught", tally your points and the player with the most fish points wins! But be careful, if you 'catch' trash then you lose points! Colorfully illustrated cards include information on a variety of fish species as well as silly fish jokes that will tickle the funny bones in children of all ages. 2-6 players. 2013 Creative Child Preferred Child Award. Proudly Made in the U.S. ~ Deanne
  • Item #: 014797
    ISBN: 9780887432873
    Retail: $2.99
    Rainbow Price: $2.50

  • Item #: 063107
    ISBN: 9781589781313
    Retail: $24.95
    Rainbow Price: $19.95
    Weave a fairy tale with family and friends as you play story element cards working your story towards your desired ending. The first player starts by putting down story element cards for character, thing, place, aspect, and event. For example, if the player has a card that says guard, the player could play if the story's hero must sneak past the guard. The storyteller can keep playing cards while telling the story until the storyteller gets stuck, contradicts himself, starts to ramble, or plays an element not important to the story. The next player continues the story. Another player can also play an interrupt card to take over the story if it matches an element introduced by another storyteller. Each turn ends by drawing a new card. The game is over when a player is able to play his ending card. Great for helping to inspire creative thinking and listening skills, as players need to improvise a story in a way that connects to what other storytellers included. Contains 114 beautifully illustrated story cards and 51 ending cards.
  • Item #: 042248
    Retail: $13.00
    Rainbow Price: $12.75
    Each player is dealt 7 cards (which each contain a colored word); the remaining cards comprise the draw pile. The first card from the draw pile is flipped over. Then players take cards playing cards on the discard pile that match either in color or long vowel sounds (you could play "believe" on "meet"). The first player to run out of cards wins. Great for practicing and recognizing long vowel sounds and the letter patterns that go with them.
  • Item #: 008126
    Retail: $12.95
    Rainbow Price: $8.95

    It's easy to find games to practice, say, multiplication. Chemistry? Well, let's just say your choices are pretty limited. However, Atommate fills in the gap! Versatile, portable, and well-organized, this game features 56 cards and instructions for seven games at several different levels. The deck includes cards for 32 elements, with multiple cards for common elements like oxygen and hydrogen. There are also four Oxidize cards and four Reduce cards which are used in the more advanced games. The element cards feature a lot of information, including the element's atomic number, symbol, name, oxidation states, period, group, valence electrons, electronegativity, melting point, sublimation point, boiling point, atomic mass, phase at room temperature, and electron configuration. While it sounds like a lot, the layout is fairly graphical, so the end result is not too overwhelming. While many of the games involve making compounds, one of them plays like "war," using the atomic numbers, and another challenges players to collect four cards of the same group or period. The most advanced game has players making compounds, with the ability to "steal" other players' compounds using the Oxidation and Reduction cards. Many of the games could be enjoyed by younger players as long as they had some understanding of the chemistry terms and concepts. On a final note, no chemistry is explained in the rules, so you will find the more complex games much more enjoyable if you are currently studying, or have studied, some basic chemistry. On the other hand, I'm sure you can find multiple flashcard and quiz uses for the element cards too! – Jess

  • Item #: 054692
    ISBN: 9781936055364
    Retail: $10.00
    Rainbow Price: $5.39

    Harken back to caveman days with this card game of basic math and chance. Players may draw up to 4 cards per turn, and take their preferred color and highest point value, as long as they don't draw one of the dreaded Ugh! cards, which ends the turn. Sets of 3 colors can be locked away so that other players cannot steal a card. Wild cards can be used in your sets or to steal a card from an opponent. Winner is determined by multiplying the point values of each 3-card set and adding up the values of those sets. 2-6 player games take 20 minutes, but add another deck if you want to include more players.

  • Item #: 055863
    Retail: $9.99
    Rainbow Price: $7.99
    Sharpen math skills in a game that moves lightening fast! The game setup is simple: put the draw pile in the middle, let the youngest player go first, and go! Each player flips over a card from the draw pile. All of the cards have a number, color, and math symbol. When two players have a card with a matching color and math symbol, the challenge begins to see who can complete the math problem the quickest. The winner gets the point (and the card)! Six Special Challenge Cards mix things up for some added fun (no pun intended). The game's over when the draw pile is gone, and the champion is the person who won the most challenges. 96 cards included. For 2 or more players. –Chad
  • Item #: 069883
    ISBN: 9781452112664
    Retail: $14.99
    Rainbow Price: $11.95

    What's the most ferocious creature you can imagine? Maybe if you could combine a crocodile with a hammerhead shark and a grizzly bear? This game challenges players to combine imaginary animals out of the fronts, middles, and backs of a variety of animals. Players start with 7 cards and they can create creatures to attack other players. If you are challenged, you must answer with an animal from your hand (if you have enough pieces to create an animal). The cards feature fun, simple, cartoonish, line drawings that fit together. Partial descriptions of each animal are on the bottom of each card to make a funny complete description of the fictitious animal. Each card has a strength value on it; if your creature has a higher value than another, you win the battle! If you create enough champion creatures, you win the game! 2-6 players, game 20-60 minutes. ~ Megan

  • Item #: 035503
    Retail: $3.50
    Rainbow Price: $2.95

      Match up all your pairs, but don’t get stuck with the old maid! Directions are included on the back of the box, and cards feature fun, colorful designs. Perfect for a stocking stuffer! ~ Laura

  • Item #: 070329
    Retail: $49.99
    Rainbow Price: $38.95

     

      You are a member of a noble family leveraging for power in European courts, ousting kings and dukes alike in favor of those partial to your cause. In this Ticket-to-Ride-like game, players take turns drawing and playing sets of colored cards (representing England, France, Germany, and Spain) to place nobles in cities throughout Europe. Intrigue Cards allow players to depose opponent’s nobles and place their own! This adds a wonderful layer of strategy and tension to the game. Acquire the most victory points by placing nobles in key cities and earning bonuses. Being the first player to acquire a noble in a city, having a noble in every city of a country, and having one of each type of noble (Marshal through King) earns bonuses. Three “Time Periods” also divide the game and allow for scoring: whoever is the most and second-most influential in a country gains major bonuses. When three periods are completed, final scoring takes place and the player with the most victory points wins. 2-5 players; 60 minutes.