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Queens Card Game

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Items 1 - 30 of 1473
  • Item #: 027662
    Retail: $12.00
    Rainbow Price: $9.50
    Queens, kings, knights and dragons! This card game requires some strategy and some luck as you try to awaken sleeping queens, stop your opponent's knights with a dragon, put another's queen back to sleep with a potion, or defend yourself with a magic wand. The directions are clear and the game is quick to learn, just how I like them! Your goal is to collect queens and the winner is the one with the most points when all of the queens are awakened. – Ages 8+, 2-5 players, ~ Sara
  • Item #: 021237
    Retail: $14.00
    Rainbow Price: $10.95

    This special anniversary edition of the game includes new kings and queens as well as fun sticker sheets in a colorful, collectible tin. Contains 85 cards.

  • Item #: 062487
    Retail: $39.99
    Rainbow Price: $31.50

    Granada, 1278. You and up to five other architects have been commissioned to create the most splendid palace and fortress complex in all of Spain: the Alhambra. Master builders and workers from all over have come to show off their skill and aid you in this project—for substantial fees, of course. To make matters worse, all workers wish to be paid in their national currency!

    The objective of the game is to construct the most of certain types of buildings in your Alhambra: Pavilions, Gardens, Towers, and so on. Each turn, players perform some combination of buying building tiles, taking money, or redesigning the Alhambra. The trick is that all building tiles come with a variable currency and cost, and you don’t get change (or get to keep buying) if you pay more than the necessary amount. Once you acquire tiles, you can add them to your existing palace. Tile walls represent another hazard to construction: certain building tiles include sections of wall which must be connected to other walls in the Alhambra. Making things more complicated are mid-game scoring rounds; throughout the game, randomly-placed scoring cards will be drawn from the money pile. These initiate a round of scoring, rewarding each player who currently has the most of a certain type of building. Once all building tiles are exhausted, the game ends, and a final scoring round takes place. Make sure to manage your resources carefully, lest a more successful architect snatch victory out from under you! Duration: 45-60 minutes. 2-6 players.

  • Item #: 070329
    Retail: $49.99
    Rainbow Price: $38.95

     

      You are a member of a noble family leveraging for power in European courts, ousting kings and dukes alike in favor of those partial to your cause. In this Ticket-to-Ride-like game, players take turns drawing and playing sets of colored cards (representing England, France, Germany, and Spain) to place nobles in cities throughout Europe. Intrigue Cards allow players to depose opponent’s nobles and place their own! This adds a wonderful layer of strategy and tension to the game. Acquire the most victory points by placing nobles in key cities and earning bonuses. Being the first player to acquire a noble in a city, having a noble in every city of a country, and having one of each type of noble (Marshal through King) earns bonuses. Three “Time Periods” also divide the game and allow for scoring: whoever is the most and second-most influential in a country gains major bonuses. When three periods are completed, final scoring takes place and the player with the most victory points wins. 2-5 players; 60 minutes.

  • Item #: 062490
    Retail: $34.99
    Rainbow Price: $15.95

    With 4 new boards, 4 new landmarks (Quarry, Caravan, Village, and Garden), 3 new objective cards, 2 replacement objective cards, and 15 all-new nomad tiles, get ready to welcome even more Kingdom Builder variations! The main addition in this expansion comes from the nomad tiles. Before the game all nomad tiles are shuffled and placed on nomad spaces. When a player reaches one of these nomad spaces, the tile is acquired and the player can use the special action listed—but only on the next round! These actions include moving settlements, adding extra settlements, removing opponents’ settlements, or gaining points.

    New in-game objective cards (which are scored during the game, and not after) add incentive to place settlements in a certain manner, such as filling terrains and placing next to other players or in straight lines. Finally, four additional landmarks give players the ability to: block spaces with stone walls, move settlements until blocked by an object, build a settlement adjacent to three others, and build an additional settlement on a flower space. Additionally, Nomads includes a new set of red playing pieces, allowing up to five players. Expect more cutthroat strategies, bold moves, and a whole lot more variation from your Kingdom Builder games!

  • Item #: 061275
    Retail: $59.99
    Rainbow Price: $47.99

    Board game of the year in 2012, this one does not disappoint! It boasts a good blend of luck and strategy, plenty of variation built in to randomize every game, and easy to learn gameplay that will appeal to the serious and light gamers alike. The goal of the game is to earn the most gold at the end of the game; however, the path to doing so is different every time. To set up the game, players choose four of the eight possible quadrants, each of which can go in any spot, and three of the ten possible Kingdom Builder cards, which determine how players earn gold. Each quadrant of the board is divided into hexagons of seven different terrain types, so the board looks like a birds-eye view of land - varoius patches of flowes, forests, mountains, etc. Each grouping of terrain is a different size and shape. Each quadrant also holds a couple of hexes with a unique landmark. Basic gameplay is simple - each turn, draw a terrain card and place three settlements on that type of terrain. The golden rule of the game: each settlement has to be adjacent to another one of your settlements if possible, so choose your starting point wisely! What adds strategy to the game is that settling next to a landmark earns you a special action for each turn for the rest of the game, such as moving a settlement two spaces, or building a fourth settlement on the end of a three-settlement line. Also keep in mind the Kingdom Builder cards as you plan your placements; depending on which three you have on the table you may earn points for the largest settlement, the most settlements in one line, or settlements surrounding a landmark hex. Maximize your special actions to complete settlements according to the Kingdom Builder cards to earn the most gold! 2-4 players, 45 minutes. - Steph

  • Item #: 054911
    ISBN: 9780545450478
    Retail: $16.99
    Rainbow Price: $6.95

    Bring the fun of Disney's racing movie to your own floor! This set contains 12 thick, punch-out card-stock cars from the movie – highly detailed in full color – and eight snap-on wheel sets. It also has two 14" x 26.5" fold-out racetracks, a pop-up garage for storing your cars, and 93 reusable stickers for customizing the cars, the tracks or the garage. These cars can really move – so try to keep up!

  • Item #: 030643
    Retail: $2.71
    Rainbow Price: $2.50

    Where was this product when I needed it? Back in my day, I was the queen of clear contact paper. Everything from game cards and pieces to paperback books was a candidate for my homemade lamination process if I thought it would allow me to use a product with multiple children. These sheets make it oh so much easier – and the finished product has a more professional feel. The instructions say it's easy and I would have to agree. Peel off the backing, lay your material down onto the plastic sheet, and, if you want, put on another sheet for complete protection. I had more trouble figuring out what to laminate than in completing the process. Now your youngest ones can look forward to having a game in good condition when it's their turn to play. Two 9"x12" sheets. - Janice

  • Item #: 070580
    Retail: $12.99
    Rainbow Price: $10.95

    Mr. Mittens, Ginger, Pip Squeak, Duchess, Sassy, and Tom Cat may all look adorable and innocent – but at least one of them is not! It’s up to you to find out who swallowed the fish, or ate the bird, or spilled the coffee, or committed one of the other unmentionable cat crimes! Put your deductive reasoning skills to the test. The game includes a game board with spaces for all six cats to sit. Forty challenge cards, rated beginner to expert, give clues to where specific cats were when the crime occurred. It’s up to you to arrange the cats around the board and identify the feline felon. Good luck, detective! ~ Megan

  • Item #: 031837
    Retail: $79.99
    Rainbow Price: $55.95

    A 77-piece activity set, fit to create any number of challenges for Botley to overcome. Includes Botley and the remote programmer, detachable arms for Botley, 40 coding cards, 6 double-sided jigsaw tiles, 27 obstacles, and a manual with coding challenges included.

  • Item #: 008863
    Retail: $11.98
    Rainbow Price: $7.75

    If you like double solitaire, you'll love this! Lay out your 3 base piles, and 10 cards in your "wood" pile. Stack the same color card from 1-10. Everyone plays at once in this fast-paced card game. Also, you can never be stuck! So hurry up, use the "wood" and be the first to yell, "Dutch Blitz!" It's easy to learn, fun to play, and contagious. It seems like our children take a deck wherever they go. 2-4 players.

  • Item #: 001219
    Retail: $12.99
    Rainbow Price: $10.50

    Christmas and Holiday-themed symbols include candy canes, snowmen, ornaments, wreaths and more.

  • Item #: 069106
    Retail: $7.00
    Rainbow Price: $5.95

  • Item #: 022502
    Retail: $11.99
    Rainbow Price: $9.95

    Keep the discard pile from exceeding 99 on your turn; that's the goal. Every player discards a card, and with a few exceptions, they all add to the total count. But there are a few special cards – some subtract from the total, some reverse the count so that new cards subtract from the total, and some can be used as two different numbers, depending on what you want to do. A fun party game that requires quick addition and subtraction skills. Two or more players. Single deck and packaged in a cardboard box. ~ Mark

  • Item #: 069883
    ISBN: 9781452112664
    Retail: $14.99
    Rainbow Price: $11.95

    What's the most ferocious creature you can imagine? Maybe if you could combine a crocodile with a hammerhead shark and a grizzly bear? This game challenges players to combine imaginary animals out of the fronts, middles, and backs of a variety of animals. Players start with 7 cards and they can create creatures to attack other players. If you are challenged, you must answer with an animal from your hand (if you have enough pieces to create an animal). The cards feature fun, simple, cartoonish, line drawings that fit together. Partial descriptions of each animal are on the bottom of each card to make a funny complete description of the fictitious animal. Each card has a strength value on it; if your creature has a higher value than another, you win the battle! If you create enough champion creatures, you win the game! 2-6 players, game 20-60 minutes. ~ Megan

  • Item #: 043988
    ISBN: 9781572815865
    Retail: $0.00
    Rainbow Price: $2.95

    Kids will have a blast sending codes back and forth to each other with this fun set. Included are two Morse Code flashers and two cards that display the phonetic alphabet and Morse Code. The flashers measure 2.5" x 2.5", are made of durable white and black cardstock, and also display the international Morse Code on the back for easy reference when you're signaling. Simply squeeze the flashers to display white signals and communicate in code! This is a very fun way to help kids learn the phonetic alphabet used around the world and keep them quiet at the same time. ~ Rachel

  • Item #: 039467
    Retail: $29.99
    Rainbow Price: $23.95

    Marble run meets logic challenge in this unique puzzle! The game includes 9 colored towers, 1 target piece, gridded game board, 3 marbles, and 60 total challenge cards in 4 different difficulty levels. The challenge cards shows you where to place your initial towers and target piece and then shows you which other towers you will need to complete the challenge. Your job is to figure out where to place the additional towers so that the marble will roll through the maze to the target piece. Great for developing those visual perception and spatial reasoning skills. You're never too old for marble runs!

    CHOKING HAZARD (1). Not <3yrs.
  • Item #: 065436
    Retail: $35.00
    Rainbow Price: $29.95

    Have some chemistry fun with Elementeo! Set in a medieval, mythological time, this strategy game will help you learn about 50 of the 118 elements of the Periodic Table through different levels of play. In the Element Level you will move and attack with your elements. In the Reaction Level you use the properties and reactions of elements to attack your opponent’s elements. Create compounds from elements and use them to win in the Compound Level. Use black holes, supernovas, nuclear reactions, and Newton’s Laws to help you in the Alchemy Level. The Fusion Level lets you create your own special fusion deck to conquer the chemistry world. The game includes 30 Electron chips, dice, playing board, 2 Element Decks (53 cards each), Compound Deck (25 cards), and Alchemy Deck (25 cards). Cards in this game are reflective of the medieval setting, and you will be helped along your way by the Helium Genie, Sulfur Wizard, Magnesium Magician, Phosphorous Phoenix, and an army of other elemental characters. For 2 to 4 players, commit the elements and their properties to memory as you create, combat, and conquer.

  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 039827
    Retail: $0.00
    Rainbow Price: $0.95

    Multiplication facts right at your fingertips in one handy location! One side provides individual times table from one through twelve while the other side shows the "classic" multiplication chart through twelve. This sturdy, laminated chart measures 14 ½" x 10". - Enh

  • Item #: 005108
    Retail: $19.99
    Rainbow Price: $16.95

    Traffic jams have been called a great many things - inconveniences, frustrations, and major aggravations, just to name a few. How about fun? Yes, fun! In this thinking skills puzzle, your goal is to move all the other vehicles from the congested formation to get yours home free. 40 different puzzle cards are included, along with a multitude of little brightly-colored cars and trucks in a sturdy gray street-like base. This game was the winner of awards from several groups in 1997, including Parents Magazine, Parent's Choice, and Mensa. Four skill levels - beginner, intermediate, advanced, and expert - make it more enjoyable for everyone, regardless of age. Now everyone can know the joy of bumper-to-bumper traffic, while trying your sequential thinking skills - not your patience!

  • Item #: 073989
    Retail: $9.99
    Rainbow Price: $7.99

    Spot It! treks to the great outdoors! Same great game play as the original; cards show different camping symbols and words.

  • Item #: 073095
    Retail: $29.99
    Rainbow Price: $23.95

    Thinkfun and Crazy Aaron’s team up to bring you this one-of-a-kind logic puzzle! Each challenge card instructs you to place two dots of up to six different colors of putty on the grid. Now you must connect the dots by bending and stretching the putty, but you can’t intersect with  other colors. Bridges and blockers help you go over and around other colors without touching them. Sixty cards take you from beginner- to expert-level challenges and put your spatial reasoning skills to the test! Set includes a puzzle grid with a base for storage, 6 colors of Crazy Aaron’s Thinking Putty, 4 bridge pieces, 4 bridge blockers, 60 cards with solutions, and instructions. Truly a mind-stretching exercise! ~ Megan

  • Item #: 024173
    ISBN: 9781570577017
    Retail: $29.99
    Rainbow Price: $19.95

    When 14% of American high school seniors can't locate the United States on an unmarked world map, something is wrong. Where in the World is four games in one which makes learning world geography fun. Crazy Countries is a card game played like Crazy Eights to familiarize children with different countries. In Statesman, Diplomat, and Ambassador, you begin to learn location, population, capitals, monetary unit, literacy rate, languages, religions, and major exports and imports. Now even Dad knows where Suriname is located. For 2 to 6 players. Re-released by Aristoplay in 2003.

  • Item #: 054690
    Retail: $9.99
    Rainbow Price: $7.99

    You'll have to sit on the edge of your seat and keep your eyes peeled if you want to win this game that's fun and simple for the whole family! The goal is to find an animal match between cards, and each of the 31 circular cards portrays 6 colorful animals. Every card has one matching animal with any other card. The matching animals will be the same shape and color; only the size may be different. Age differences between players are irrelevant – whoever has the sharpest eyes will win the game! For 2-6 players, five game variations included, game play is approximately 15 minutes.

  • Item #: 052129
    Retail: $16.00
    Rainbow Price: $11.95

    Kids will easily pick up their states, capitals, and U.S. geography as they yell, slap cards down, and use their quick-thinking skills to win state cards and put an impossibly scrambled-up United States back to rights. Each player receives 5 State Cards to create their own "State Line", along with a U.S. map. Then, as a Scramble card is uncovered, players race to fit one of their states to the Scramble card, with clues such as matching the color of the state to the Scramble card, or finding words or names within the state capital. Each of the state cards contains the name of the state, a state outline map, the capital city as well as the state nickname, and, of course, any of this information is fair game to be matched with a Scramble card. When a player is able to match one of their State cards with a Scramble card, they immediately slap it down on the Scramble card and yell out the name of the state. Or, a "Go the Distance" card is played, and the players have to determine which of them has a state that is the closest to that in question, and of course, if they have the lucky card, more slapping and yelling goes on. The game can be played with 2-4 players, and several variations are included to keep it challenging for players of all ages. Loud, noisy, and boisterous as it is, there's plenty of hidden motivations here for them to pick up vital information about each state - and remember it! - Jess

  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 031045
    Retail: $29.99
    Rainbow Price: $23.95

    This unique logic game will throw you for a loop, literally! Choose one of 40 challenges (starting with easy and gradually getting harder) and set up the challenge according to the card. Using the pieces shown on the bottom of the card, you must connect the start to the finish by creating a usable track for the roller coaster car. Not only must you get from start to finish, but you must account for track height in 3D space as well. Includes coaster car, 39 tracks, 36 post pieces, base, and 40 challenge cards. Laura

  • Item #: 024296
    Retail: $29.99
    Rainbow Price: $23.95
    Guide the laser through the maze of mirrors with this beam-bending logic game. First, set up the laser and arrange the tokens per the instructions on one of the challenge cards. Your challenge is to arrange the rest of the tokens to reflect the laser through to the goal. A variety of tokens are available, such as beam splitters, mirrors, double-mirrors, and more to get the laser from the start to the checkpoint. The set comes with 11 tokens and 60 challenges across four difficulties. For one player.
  • Item #: 017637
    Retail: $12.00
    Rainbow Price: $9.50

    You are a racoon digging in the trash for treasure in this fun card game. Each turn you roll a die to earn actions, and after each action earned you must decide to roll for more actions or play it safe and use the ones you’ve already earned. But be careful! If you roll one of the actions a second time, you BUST and forfeit all your actions that turn. Once you decide to stop rolling, you perform the actions you earned, such as drawing from the trash pile, stashing your treasure, or stealing from another player (unless they have a Doggo or Kitteh card to stop you). Cards like Feesh and Nanners can be stashed for points or played to help you roll more actions or draw more trash. The player with the best stash wins! For 2-4 players. ~ Rachel

    CHOKING HAZARD (1). Not <3 yrs.