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Pictures In Cursive

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Search Results for "pictures in cursive"
Items 1 - 30 of 1312
  • Item #: 047734
    Retail: $0.00
    Rainbow Price: $12.95
  • Item #: 017304
    ISBN: 9780977859702
    Retail: $12.95
    Rainbow Price: $8.95
    This fun and educational supplement will be a great diversion from boring textbooks and endless amounts of reading! Students will love putting some of their other talents into their history lessons. This book is divided into several sections including Creation, Noah, Tower of Babel, Egypt, China, Joseph and Moses, David, Jonah, and the Trojan Horse. As you can see, it covers many aspects of early history with a good mix of Biblical accounts and other historical events. Each section begins with a drawing of the time period or place, followed by drawing instructions for all different aspects of the picture, and concluding with a page of information about the time period so students can practice their penmanship. For example: Egypt starts with a colored page featuring a pyramid, mummy, and sphinx. The following pages have separate step-by-step drawing instructions (1-3 pages per drawing) for each of those items. The information about Egypt closes the section, written in cursive so students have a model to copy their handwriting after. Sprinkled with interesting facts and Bible verses, this book is sure to bring the ancient times to life. 64 pages. ~ Megan
  • Item #: 063887
    ISBN: 9781441318152
    Retail: $5.99
    Rainbow Price: $4.95

  • Item #: 057616
    ISBN: 9781599227344
    Retail: $3.99
    Rainbow Price: $3.50

    A little something different for daily handwriting practice, which your kiddos will certainly appreciate. We often hear how students find handwriting to be a chore; mix it up by giving them a dry erase marker and this laminated 10-page book. Erase it all and do it over again tomorrow! Each letter is shown with arrows, then dotted lines, followed by a space to practice with dotted midlines. A picture next to the letter helps your visual learners connect the letters/words to an image: apple, bear, cat, etc. Students also practice the lower case letter and the word. Practice writing the months, sports, and even some original sentences in the following activities. This would be good for practice on the go. ~ Sara

  • Item #: 036126
    Retail: $14.99
    Rainbow Price: $8.00

    Just another very busy day on the farm - pictured with Playmobil’s well-loved detail. A Playmobil® farmhand figure is included as a bonus. Assembled puzzle is 14.2” x 9.5.”

  • Item #: WP4EMW
    Retail: $517.42
    Rainbow Price: $389.95

  • Item #: WP3EMW
    Retail: $630.37
    Rainbow Price: $509.95

  • Item #: 211722
    ISBN: 9781591662853
    Retail: $0.00
    Rainbow Price: $25.56

    Pre-Cursive handwriting is much like modern manuscript. Each 18" x 12 1/4" card has two letters (upper and lower case letters) and two pictures of something that begins with that letter.

  • Item #: 072017
    ISBN: 9781974028245
    Retail: $27.00
    Rainbow Price: $21.95

  • Item #: 072016
    ISBN: 9781974028375
    Retail: $27.00
    Rainbow Price: $21.95

  • Item #: 072014
    ISBN: 9781974028627
    Retail: $27.00
    Rainbow Price: $21.95

  • Item #: 063888
    ISBN: 9781441318169
    Retail: $5.99
    Rainbow Price: $4.95

  • Item #: 050624
    ISBN: 9781934825174
    Retail: $0.00
    Rainbow Price: $28.50

    Designed to reinforce good letter formation habits and enable upper and lower case letter recognition, these handy letter cards measure approx. 4"x6" and are made from durable cardstock. Each cardboard box contains 53 cards. The cards are divided into picture and letter cards. 27 picture cards provide an alphabetical animal puzzle on one side and a capital letter on the opposite. The capital letter is coarse to the touch (perfect for the tactile learner!) and contains a directional arrow for tracing the letter. The twenty six letter cards contain capital letters on one side and the matching lower case letters on the opposite. A smiley face in the top left corner helps children to know that card is right side up. An activity book containing instructions for six included activities. Deanne

  • Item #: 034749
    ISBN: 9781594416156
    Retail: $7.99
    Rainbow Price: $6.25

      Decorate you school space with these cute little alphabet characters. Included is 26 alphabet pieces, 1 small set of 52 word cards (words are on a single card and you cut them apart), and a resource pamphlet. Letter formation is a traditional ball and stick formation, in both upper and lower case. Beside each letter pair are two illustrations featuring animated characters whose names begin with that letter. Ape and apple with Aa, baby and bee with Bb, cat and celery with Cc, etc. Each alphabet piece measures approximately from 4 to 5 inches in height and width. This is a great way to decorate and teach at the same time! ~ Donna

     

  • Item #: 026328
    Retail: $0.00
    Rainbow Price: $0.00

    Additional materials needed at K level are Ready to Read and Alphabet Picture Cards. Grade 1 Level requires Stepping Up in Reading Book 1, PAF Handwriting Program for Print, PAF Handwriting Program for Numerals, Alphabet and Key Word Picture Cards, Merill Readers A-D, Skills Books A-D and Explode the Code 1-2. Grade 2 Level requires Stepping Up in Reading Book 2, PAF Handwriting Program for Cursive (optional), Merrill Readers E-F, Skills Books E-F and Explode the Code 2-3. Grade 3 requires Stepping Up in Reading Book 3, PAF Handwriting Program for Cursive, Key Word Picture Cards, PAF Cursive Wall Strip or Cursive Alphabet Picture Cards, Merrill Readers G-H, Skills Books G-H, Explode the Code 4½, 6, 7, 8, and Megawords 2.

  • Item #: 037024
    Retail: $32.22
    Rainbow Price: $22.95

    Little ones can have their own art light show to music. The sealed gel surface gives a feel of fingerpaint without the mess while the bright color of light shines thru their drawing. The light and song art board plays a variety of 12 colors and 6 tunes and has a big button at the bottom for little ones to select what they want. Unit has three play settings: draw with lights and sound, draw with just lights, or draw with no lights or sound for quieter play. Because you're misplacing the gel to "draw" your picture, the gel will start to seep back as you draw, and when you're ready to start your next drawing you simply smooth it out to prepare the surface once again. Built in hand grips make it easy to grasp and carry. Batteries required (3 x AA) and not included.

  • Item #: 062175
    Retail: $43.95
    Rainbow Price: $31.95

    Are you into robotics, but don't just want another nameless, bumbling, human-shaped thing? Perhaps you crave something that mimics nature's many wonders… like a Frilled Lizard robot. Well, amazingly, you've found that exact thing! Once assembled, this interactive robot can be set on two modes: "defense mode" and "pet mode". When set to "defense mode" this little guy will detect threats and respond accordingly by backing away, opening its mouth, puffing its frill, and running! On "pet mode" this reptile companion is a bit friendlier, albeit still cautious. It will still display its frill when feeling threatened, but when it feels safe it will follow you around adoringly. Although the recommended age range is 10 and up, it is worth noting that assembly is somewhat complex and requires time, patience, and vigilance. Instructions are diagrammed pictures, so little reading is required. However, there are some recommended tools not included. These are a diagonal cutter, a Phillips head screwdriver, a knife, and a hammer. In addition, the robot requires four AAA batteries (not included). The perfect gift for a robotics/model lover, a reptile lover, or someone looking to entertain their cats! Winner of Creative Child and Dr. Toy Awards in 2015.

  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 050256
    Retail: $12.45
    Rainbow Price: $9.95

    Growing up playing Rack-O, I was super excited to see this classic family game added to this year's catalog! Each player is dealt 10 cards to place in a rack with slots numbering 5-50 (counting by fives). The first card that is dealt is placed in the 50 slot, the second 45 and so on down the line until you reach the number 5 slot. The remainder of the deck is then placed face down in the middle to be used as the draw deck. Each card pictures a number ranging from 1-60, making the object of the game to be the first to organize your cards from the lowest number to the highest. Numbers need not be in consecutive order (although additional points can be rewarded for runs), but each card must be lower than the one that follows. An example of a "Rack-O" might look something like this: 3, 12, 13, 32, 36, 41, 48, 49, 52, 60. To achieve this players take turns drawing cards from the deck to replace unneeded cards currently in their rack. Contents include 4 plastic racks and 60 cards. 2-4 players. - Tasha

  • Item #: 037636
    Retail: $29.99
    Rainbow Price: $25.99

    This tabletop loom is the perfect introduction to a class hobby. The dowels are repositionable for weaving projects of many sizes, and removable guides help keep edges straight so weaving can be fun for all skill levels. Includes: adjustable wooden loom (16.5" x 22.75" x 9.5"), oversized wooden noodle, 91 yards of rainbow yarn, 3 picture tapestries, and an illustrated design booklet featuring 4 projects (note that there is only enough yarn for 3 of the projects, but you can supply your own yarn and reuse the loom endlessly). Some adult assembly required.

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 017596
    Retail: $12.99
    Rainbow Price: $11.25

  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 017585
    Retail: $12.99
    Rainbow Price: $11.25

  • Item #: 065411
    ISBN: 9780761187233
    Retail: $14.95
    Rainbow Price: $9.95

      This unique sticker book isn’t for little ones. Create 12 sticker art pieces by placing the appropriate stickers into the numbered spaces of your picture. Numbered spaces in the pictures have corresponding solid colored stickers – some of them are very small. It is recommended that you use a toothpick or tweezers to position the stickers. The finished product has a fractal look that is similar to an art technique called Low Poly. Sticker books aren’t just for the kids anymore!

  • Item #: 074077
    Retail: $30.00
    Rainbow Price: $25.50

    Picture this: you are being chased by a pack of rare carnivorous rabbits in a nature preserve in central Missouri. Hunting season is over, and the rabbits are a protected species. The nearest ranger station is a mile away. You only have 5 things with you: a ten-gallon drum of maple syrup, a magical flying dishtowel, a particle accelerator, a circus of trained mice, and one concerned parent. Which 3 will you use to engineer your escape?

    This truly is a game of extreme storytelling! Each round the Judge draws 1 Situation card while players think about how to use exactly 3 of their Resource cards to solve the scenario. When everyone is ready, players begin telling their story in the most creative way possible, revealing the resources they use as they enter the story. When everyone is finished, the Judge declares 1 story the best, and the storyteller takes the card! The first player to win 3 rounds wins. If you’ve ever played Snake Oil or Pitch It, consider this their wackier counterpart! For 4-7 players.

  • Item #: 066498
    Retail: $0.00
    Rainbow Price: $29.95

      Feed the birds and have some bird watching fun! This bird feeder measures about 7” tall and 5” wide with clear front and side view, so you know when you need to refill. The removable motion activated, 1.5 MP camera takes pictures of your visiting creatures. Pictures are stored on a mini SD card (not included) and the camera operates on a rechargeable battery (cable included). Mount your bird feeder in a sunny location for the best pictures. Then download to your computer (Mac/PC compatible). We found that a squirrel was visiting our feeder more than the birds!

  • Item #: 022360
    Retail: $19.99
    Rainbow Price: $16.95

    While this game is super easy to pick up and play, the challenges might leave you in knots! The 40 challenges really test your spatial reasoning and manual dexterity. In head-to-head 2 player mode a double sided card is inserted into the slot on the top of the scorekeeper. Players must then race to be the first to complete the pictured knot. The winning player gets to pull the "Tug-o'-War" rope through the scorekeeper one notch in their direction to signify a win. The first player to pull the rope all the way through to their side is the winner of the game. Challenge cards progress from beginner to expert. Game includes 4 ropes, 4 rings, a 30-second timer, 40 cards, scorekeeper, and instructions. Single and 4-player instructions are included.

  • Item #: 072136
    Retail: $0.00
    Rainbow Price: $69.95

    If you’ve never heard of him, Alan Turing was the “father of modern computing” and played a pivotal role in developing machine computing as we know it. I think he would be proud to have his namesake attached to such a brilliant teaching tool! Part programming and part logic puzzle, the Turing Tumble begins as an unassuming peg-board with slots for falling marbles; think “Plinko machine.” The goal is to turn the board into a simple computer using six marble-carrying analog equivalents of digital machinery: Ramps (direct balls down the board – circuits), Crossovers (change the direction of balls – also circuits), Bits (can be turned “left” or “right” – represent 0 or 1), Interceptors (prevent a marble from releasing more marbles – a “STOP” command), and Gears / Gear Bits (store information by being pointed “right” or “left” – a sort of register). When one marble reaches the bottom, it triggers either a Blue (left) or Red (right) marble to fall. The key to programming the Turing Tumble is controlling where these marbles end up!

    To accomplish this, a 60-puzzle activity book accompanies the board. Each puzzle is styled & illustrated as part of a simple computer program that needs solved: an Objective (“Let exactly 9 blue balls reach the end. Intercept the 10th.”), Required Output (a pattern of Blue and/or Red marbles), a Starting Setup (a clear picture of the parts which start on the board), and Available Parts (the parts you should use to accomplish the objective). The process begins with trial & error as kids figure out how each piece functions; but once they understand the correlation between “plastic pieces” and “programmable puzzle,” it becomes all about logic!

    Interwoven into the puzzle book is the story of a young space engineer who must escape an abandoned planet. Each puzzle brings her closer to rescue, seamlessly integrating the story and activity to help keep kids engaged. Perfect for learning logic, basic computing, and good, clean, screen-free fun! Includes 30 Ramps, 6 Crossovers, 10 Bits, 3 Interceptors, 4 Gears, 8 Gear Bits, 20 Red marbles, 20 Blue marbles, and 30 counterweights.

  • Item #: 029530
    Retail: $14.99
    Rainbow Price: $11.99

    Games are the perfect format to learn geography, and this one is especially simple and effective. Similar to the Timeline games from the same company, each player holds four cards and tries to place them correctly in relation to the cards already on the table. In this edition, each card features a country. The front of the card shows the country name and a fitting illustration, the back of the card contains the same picture along with four pieces of relevant information: the country's population, pollution output, gross domestic product, and land area. Players decide which characteristic to play by, flip one card up in the middle, and then take turns trying to place their country cards correctly around the ones on the table. Once a player has selected a spot for their card, they turn it over to view the information and see if they were right. Correctly placed cards stay flipped up on the table, wrongly placed cards are discarded and players draw a new card from the deck. As you can see, the more cards that are on the table, the harder it becomes to place a new card. The first player to place all of their cards wins. A great game for learning about countries and compiling tidbits of knowledge! 2-8 players, 15 minutes playing time, and the 110 cards are packaged in a nice little tin. If you enjoy this one, try Cardline: Animals too! – Steph