Home - Rainbow Resource Center, Homeschooling Curriculum and Homeschooling Supplies. Where homeschoolers come for home school curriculum

Welcome to RainbowResource.com — Learning Tools for Homes and Schools Serving Home Educators Since 1989

Number Games

Category
Publisher
Language
Search Results for "number games"
Items 1 - 30 of 589
  • Item #: 000246
    ISBN: 9784774307602
    Retail: $7.95
    Rainbow Price: $5.95

    More connect-the-dot and color-by-number activities that practice number recognition and recitation skills from 1 to 150. You may want to skip Number Games 1-70 and go straight to this book if your child can easily read numbers greater than 50.

  • Item #: 018850
    Retail: $24.00
    Rainbow Price: $18.50

    If you mix Sequence with a little addition and subtraction action, what do you get? Sequence Numbers! The game plays like Sequence, but the board is covered with the numbers 1-30 instead of card faces. The card deck is made up of cards with addition and subtraction problems whose sums match the numbers on the board. Each player is dealt a hand of cards and receives a pile of chips in one color. Players then take turns playing cards and placing chips on a space on the board that features the answer (sum) of the addition or subtraction problem on the card played. Even children just learning their addition and subtraction facts can play, aided by the color-coded cards and board which narrow down the possible answers. Plus and Minus cards add another fun twist; Plus cards are wild and Minus cards allow players to remove a chip from the board. If you like Sequence but wish it was more educational, or if you are looking for a math game everyone will enjoy, try Sequence Numbers. For 2-6 players. – Jess

  • Item #: 000268
    ISBN: 9784774307596
    Retail: $7.95
    Rainbow Price: $5.95
    These connect-the-dot and color-by-number activities practice number recognition and recitation skills from 1 to 70.
  • Item #: 072101
    ISBN: 9781892083210
    Retail: $15.99
    Rainbow Price: $12.95

  • Item #: 067313
    ISBN: 9781483831398
    Retail: $10.99
    Rainbow Price: $8.25

  • Item #: 015348
    ISBN: 9780887432729
    Retail: $2.99
    Rainbow Price: $2.50

    Helps players gain familiarity with the look and spelling of numbers 1-12. Old Maid is a game based on luck as players hope to blindly draw a match from their opponents for the cards in their own hands. The colorful cards depict animals in silly, rhyming situations (e.g. "Seven pigs wearing wigs"). Deck includes: 49 game cards, 6 numbers flash cards, and 1 instructional card. Card measure 5 ¼" x 3". For two or more players. Rachel

  • Item #: 043668
    Retail: $14.99
    Rainbow Price: $11.50

    This one could really stretch and exercise your spatial and matching skills! When you draw a card it will show two sets of shapes – one in orange and one in blue. Your task is to arrange each set of colored shapes in such a way that they fit together to make the same overall shape. As you advance through the cards from beginner to expert, a greater number of game pieces are thrown into the mix. Things could get pretty tricky!

  • Item #: 032154
    Retail: $19.00
    Rainbow Price: $13.95

    A really active way to learn to manipulate numbers! Game consists of an open box, with flip-up number "keys." A felt area in the base provides room for the two dice to roll "in captivity." To begin, the 1st player rolls the dice. The player may then flip up any combination of numbers which match their roll. Example: If player rolled a 12 they could flip up just 12 or 11 and 1 or 10 and 2, or any 1 or 2 number combination which totals their roll. The 1st player continues rolling the dice until rolling a number which cannot be played. Example: Player rolls 12 again but has used all possible combinations while making other rolls. Player 1 now counts up all numbers which have not been flipped over. This is the 1st players score. If a second round is played, the 2nd player begins first. The player with the lowest score wins. Although simplest to describe with two players, any number may play. ~ Alysia

  • Item #: 067924
    ISBN: 9781908985552
    Retail: $7.99
    Rainbow Price: $6.25

    56 number-word cards. Numbers 0-50 are written on one side and spelled out on the other. Additional cards include the math signs (+, -, x, ÷, and =). All cards have a horizontal orientation. Suggestions for a variety of games and activities are included.

  • Item #: 069413
    Retail: $0.00
    Rainbow Price: $16.99

     Möbi Kids is designed with your younger children in mind. Contains 86 colorful tiles and focuses on addition and subtraction only.

  • Item #: 062316
    Retail: $21.95
    Rainbow Price: $16.00
    Hex Hive – named because everything is shaped like a hexagon or the cells of a bee hive, including the playing board, challenge cards, and playing tiles. Practice adding to 7 while honing your visual-spatial reasoning. There are 40 challenge cards – 10 each of beginner, intermediate, advanced, and expert. Place the challenge cards under the clear playing board and then place the tiles appropriately to cover the design on the card. The bottom of each challenge card offers a clue about the correct tiles to use, which helps a lot. I played all of the levels – they start out easy but get really challenging. This game isn't just for your kids!
  • Item #: 057018
    Retail: $9.99
    Rainbow Price: $8.75

    Number Please! is all about speedy math manipulations. The base game centers around a twelve-sided die and five six-sided dice. Each player rolls the dice and then uses the five six-sided dice in a math formula using addition, subtraction, multiplication and division to equal the number shown on the twelve-sided die. Once time is up, the player must stop and show that his formulas are correct. There are also six additional modes of play. Each revolves around a somewhat similar idea as the basic game but with various twists, such as '38 Special'. In this game, players vie over getting particular number combinations on a score board with limited space. All in all, this is a fairly good package for practicing and preserving quick math skills through various enjoyable games.

  • Item #: 040890
    Retail: $19.99
    Rainbow Price: $16.50

  • Item #: 052743
    Retail: $0.00
    Rainbow Price: $19.99

    Practice the ancient art of Mathjitsu, Kar-add-e, Tai-sub-tract. And please, make sure to do it with friends. In this ninja-styled game, your mission is to navigate your ninja through the treacherous game board by using the four basic math operations. A Ninja Recruit will have an easier time with the riddles, but may not move as fast across the board. A Ninja Mathster - I mean Master - will have the addition of multiplication and division dice to roll with, giving a mobility edge, but the challenges are harder. Once you make it to one of the four "Number Ninja challenge cards", you must answer a math riddle in order to unlock a piece of the Golden Dragon. In one card, Yamamoto's aunt may have kites to sell, or Fujimoto is taking pictures of animals in his back yard, requiring you to use a mix of math operations to solve the problem. Who cares if Oshima is counting tiger stripes? You do. It could mean the difference between victory and defeat! ~ Stephen

  • Item #: 039509
    Retail: $19.99
    Rainbow Price: $16.95

    Be the first to fill your bingo card to win this fast-paced game! Great for developing those early math skills, each bingo card contains groups of objects in each of nine squares. The Zingo!® Zinger dispenses random double-sided number tiles. So if you have nine apples on a square and the Zinger spits out the number "9," grab it and cover that square. Each bingo card is double-sided; you can also play at a slightly higher level with simple addition challenges on each square. 2-6 players. CHOKING HAZARD (1). Not <3yrs.

  • Item #: 030375
    ISBN: 9781587920363
    Retail: $3.99
    Rainbow Price: $3.50

    What a better way to teach numbers to a young child than through a well-loved game like Go Fish? The colorful cards are large and easy-to-hold at 3 1/8" x 5 ¼" in size, and made of sturdy cardstock, designed to stand up through all your young learners. - Jess

  • Item #: 018409
    Retail: $13.00
    Rainbow Price: $10.50

    If you say "no thanks" and pass it's going to cost you, but will it cost you more to take the card in this simple game of chance and strategy? The game is composed of 33 cards numbered 3-35 (point value of each card is equal to the number on the card) and pass tokens; the player with the fewest points at the end, wins. To begin a round, the cards are shuffled and nine are blindly removed. The rest of the deck is placed face-down in the center of the play area. One by one, cards are turned up and players can either pick up the card or pass by placing a token on top of it. To pass, you must pay a token, but no other cards are overturned until each previous card is taken. If you run out of tokens, you could end up with a lot of high-scoring cards that nobody wants! Cards you take end up in front of you; if you make sequential runs, only the lowest card is scored. You can play defensively or offensively, and it's a different game every time you play. 3-7 players, game time is approximately 20 minutes. ~ Megan

  • Item #: 028902
    Retail: $9.99
    Rainbow Price: $8.95

    Can you arrange the puzzle pieces on the game board so that the mice look through the holes in the cheese? It's harder than it looks! This magnetic travel game includes a fold-out game board with circles numbered 1 through 24. Your challenge is to place the 6 mouse head magnets on some of those numbered spots, then fit the 8 magnetic cheese pieces so that all of the mice are peeking through holes in the cheese. All of the cheese pieces are identically-shaped rectangles, but the holes are in different places on every piece. You will need to rotate and arrange the cheese pieces in a variety of unique configurations to solve the puzzles. Includes magnetic game board, attached booklet with 48 challenges, 6 magnetic mice, and 8 magnetic cheese puzzle pieces. 1 player.

  • Item #: 048415
    Retail: $7.75
    Rainbow Price: $6.25

    LCR is a game of direction: left, center, right. It's a great group game, playable by 3 players and up (no limit, really!) 24 tokens are supplied, but coins or other objects can be used if more are needed. Each player receives 3 tokens. The first player then rolls the 3 dice – each of which is labeled with L, R, C, and three black dots. Rolling an L means the player passes a token to the left, an R means passing to the right, a C means placing a token in the central pot and black dots are neutral. Players roll the number of dice corresponding to the number of tokens they have. Players who are out of tokens are never out of the game – they could be passed a token at any time! Someone usually ends up with all of the tokens in the end, and is the winner. The central pot goes to the winner. A great game to fill waiting periods at restaurants or airports! Packaged in a round, 4-inch tube.

  • Item #: 002520
    Retail: $19.99
    Rainbow Price: $12.36
    Subtitled "A Choice Game of Chance," this fun dice game is exactly that! It is composed of a dice tray, 20 dice (9 blue, 9 orange, and 2 red), 74 Combo cards and 34 action cards. The goal of the game is to complete as many combo cards as you can by drawing dice out of the tray. To start, players are each dealt 4 Combo cards worth varying amounts of points. For example you may need to collect 3 dice of either color that add up to less than 10, or you may need specific numbers on specific colors of dice (a blue 1, orange 2 and six of either color – reds are wild). The easier combos are worth fewer points; harder combos net you more points. The first player starts the round by throwing all of the dice into the tray, drawing one out and passing the tray to the next player. The tray makes its way around with each player drawing a die they need or passing – but once you pass you can't play for the rest of the round. Action cards can change the dice in the tray. The round ends when the dice are all drawn or everyone has passed. Points are scored for any completed combos; points are subtracted for dice drawn and not used, and then cards are replenished and the next player starts a new round. A nice mix of strategy and luck in this unique game. 2-5 players. ~ Megan
  • Item #: 062008
    Retail: $14.99
    Rainbow Price: $11.95

    What could make the original game of Farkel even better? How about not having to wait for your turn? Speed Farkel accommodates up to 6 players, all playing at the same time! How is that for racket? The only other difference between this game and original Farkel is that Speed Farkel begins with a roll of a 12-sided "ignition" die, with varying point values, rather than a predetermined number you have to roll to enter the game. After that, players are racing to reach 10,000 points, just like in regular Farkel. The game comes handily packaged in a gear-shaped plastic container with 6 colors of dice, score-sheets, and instructions. ~ Megan

  • Item #: 006052
    Retail: $28.00
    Rainbow Price: $15.29

    Do you think in pictures? Then you'll be great at this awesome game where the key is linking the pictures you see to common words and phrases. The game is primarily made up of 19 picture dice, each with a different image on every side. To start the round, all of the cubes are rolled and dumped out on the playing surface. Immediately, everyone grabs a pencil and paper pad and starts using the nineteen face-up images on the cubes to make compound words and common phrases before the timer runs out! Often the images can be used to stand for a number of words. For instance, there is a picture of a clock face on one of the dice. This could mean "clock," "watch," "time," or maybe even "hour" if your opponents agree! The image of a night sky could be "night," "stars," "evening," etc. Put the two pictures together, and you could make the phrase "night time." The challenge is in seeing the possibilities and matching them up within the time limit! When the timer runs out, everyone reads their list. Each player wins points for words and phrases on their list that nobody else has. This is also the perfect time to debate whether or not certain words or phrases really count (I remember someone at our Christmas party trying to squeak by with "fast cat" - hmmm)! The quick version of the game involves players simply taking the dice when they see a pair, limiting the possibilities with each grab. A good imagination, a great vocabulary, and some quick thinking are crucial. This is a great game for the family or for parties, as just about anyone can play. You'll always want to roll the cubes again for just one more round!

  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 062875
    Retail: $19.99
    Rainbow Price: $14.99
    Is Charades just a little too outgoing for you? It can be awkward, being the only person put on the spot, acting, and acting, and acting, while no one can guess who you are or what you are doing! In this game, only one player is guessing while the rest of the players are frozen into statues, in different poses. The guesser leaves the room while the other players draw a category card (something like "Things That Start with B") that has a list of 7 specific items that fit the category (bagpipes, baboom!, balance, baboon, bay, blob, blush). Each player draws a number that assigns them a word, then strikes their pose! The guesser returns and gets to use the category card to see the possibilities, and then they guess what each player is. As you can see, the words are much harder than in regular charades, and no one can use any action, but the choices for the guesser is limited to what's on the card. Fun and entertaining, without being put on the spot, just try to keep your pose (and maintain your composure!) until the round is over! 3-14 players, game play is approximately 30-45 minutes. ~ Megan
  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 063116
    Retail: $12.00
    Rainbow Price: $9.50

    Become familiar with the Greek gods and practice mental math while playing this strategic card game. Each player is dealt four cards that will have either a number or a Greek god on them. Players take turns playing a card on "Mount Olympus" and add it to the previous total number. If a number is played by another player that matches a number in your hand, you can do a "same number sneak" playing that card and skip other players that would have been next. Greek god cards have powers such as playing Aphrodite and rounding the total to the nearest multiple of 0 or Ares sending the Mount Olympus total to 50. Throughout the game, take control of Zeus by getting to a total of a multiple of 10 (10, 20, 30…), playing a Greek God that says to steal Zeus, or doing a same number sneak. Get to 100 points while holding on to Zeus and win that round, earning a letter of Zeus. Win 4 rounds to spell out Z-E-U-S to win the game.

  • Item #: 053871
    Retail: $9.95
    Rainbow Price: $4.95

    You might imagine moving hollow rings around pegs would be easy. For the most part, it is- until you start using more than 3 or 4 rings. Tower challenge is just that. You begin with a number of rings (usually 4-6) all in a stack on post A, and you must navigate them one at a time from pole to pole until they are all neatly stacked atop each other on the final post C. The final rule? You can't stack a larger ring on a smaller ring. This might sound easy. However, as the box states, "Easier said than done." The puzzle itself is fairly compact and can be left off and picked up again with ease. This makes it a great coffee-table game for those random times when the puzzle urge strikes. ~ Stephen

  • Item #: 066274
    Retail: $15.00
    Rainbow Price: $11.95

       How would you portray the Capitol Building or Kermit the Frog with a bunch of cards filled with random shapes, lines and objects? Would they even be recognizable by somebody else?  This game challenges players to create objects with any combination of the 61 transparent cards. Because of the transparency, you are able to put items together or stack them to create endless combinations. You are also allowed to move the cards and hide parts of the cards if you need to.  65 Enigma cards offer up the challenges, with 8 challenges in various categories on each card. The player that is creating gets a random number, reads off the category description (i.e. movie, character, object, scary things, object, famous building, etc.), and then proceeds to choose and compile cards for everyone to see. The first person to correctly guess the answer, as well as the creator, each score a point. 3-8 players, game time is approximately 20 mins. ~ Megan

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess

  • Item #: 055012
    Retail: $12.99
    Rainbow Price: $4.95

    This card game with a nautical theme combines elements of other familiar card games into a unique game with various levels of complexity. Even the cards are unique; the four suits are maps and shells (green) and waves and oars (blue). The A through 9 look familiar, but instead of 3 royalty we have the Dolphin, Mermaid, Seeker, and Whale. The object of the game is to take the most tricks by playing the strongest cards. In addition to value, attributes such as trump, color and specialty cards come into play. The number of cards dealt varies depending on the initial cards turned over. Once you master this, bidding determines how scoring is done. Play with 2 or 3 individual players, or 4 players in teams of 2. This game will take a little while to get used to, but won't become boring anytime soon.