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Number Games

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Search Results for "number games"
Items 1 - 30 of 603
  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 000268
    ISBN: 9784774307596
    Retail: $7.95
    Rainbow Price: $5.95
    These connect-the-dot and color-by-number activities practice number recognition and recitation skills from 1 to 70.
  • Item #: 066821
    Retail: $0.00
    Rainbow Price: $1.75

  • Item #: 000246
    ISBN: 9784774307602
    Retail: $7.95
    Rainbow Price: $5.95

    More connect-the-dot and color-by-number activities that practice number recognition and recitation skills from 1 to 150. You may want to skip Number Games 1-70 and go straight to this book if your child can easily read numbers greater than 50.

  • Item #: 033361
    ISBN: 9784056300239
    Retail: $6.99
    Rainbow Price: $5.75

     Activities include mazes, cutting & pasting, matching, and number games. 110+ stickers.

  • Item #: 033337
    ISBN: 9784056210323
    Retail: $6.99
    Rainbow Price: $5.75

     Activities include number games, writing, coloring, and matching. 140+ stickers.

  • Item #: 072101
    ISBN: 9781892083210
    Retail: $21.99
    Rainbow Price: $16.50

  • Item #: 067924
    ISBN: 9781908985552
    Retail: $7.99
    Rainbow Price: $6.25

    56 number-word cards. Numbers 0-50 are written on one side and spelled out on the other. Additional cards include the math signs (+, -, x, , and =). All cards have a horizontal orientation. Suggestions for a variety of games and activities are included.

  • Item #: 067616
    ISBN: 9784056300192
    Retail: $6.99
    Rainbow Price: $5.75

     Activities include picture puzzles, number games, mazes, and crafts. 130+ stickers.

  • Item #: 067615
    ISBN: 9784056300178
    Retail: $6.99
    Rainbow Price: $5.75

     Activities include picture puzzles, drawing projects, and number games. 100+ stickers.

  • Item #: 067313
    ISBN: 9781483831398
    Retail: $10.99
    Rainbow Price: $8.25

  • Item #: 060469
    ISBN: 9781411434646
    Retail: $3.95
    Rainbow Price: $3.25
  • Item #: 057018
    Retail: $9.99
    Rainbow Price: $8.75

    Number Please! is all about speedy math manipulations. The base game centers around a twelve-sided die and five six-sided dice. Each player rolls the dice and then uses the five six-sided dice in a math formula using addition, subtraction, multiplication and division to equal the number shown on the twelve-sided die. Once time is up, the player must stop and show that his formulas are correct. There are also six additional modes of play. Each revolves around a somewhat similar idea as the basic game but with various twists, such as '38 Special'. In this game, players vie over getting particular number combinations on a score board with limited space. All in all, this is a fairly good package for practicing and preserving quick math skills through various enjoyable games.

  • Item #: 040890
    Retail: $19.99
    Rainbow Price: $16.50

  • Item #: 028821
    Retail: $4.99
    Rainbow Price: $4.50
    Play a tiny little game of SET with this tiny little set of round cards. The deck of twenty-seven, 1¾" cards (in diameter) can be used to play a quick 10 minute version of the game while sitting at the restaurant or in the doctor's office. The cute little tin can be hauled in your purse, backpack, or diaper bag for a quick round wherever you are.
  • Item #: 007963
    ISBN: 9781570548307
    Retail: $16.95
    Rainbow Price: $12.75

    A few years ago, I didn't even know there were books that taught how to make paper airplanes. Then I came across one somewhere and was amazed that the world of paper airplane flying was so large that books and kits were being produced to support people in their hobby - and to encourage new fliers. Then this book ends up on my desk, and it is by far the coolest paper airplane book I've seen yet. Designs and detailed instructions for ten (10) paper airplanes are the core of the book, with some basic start-up information for the newcomers, details on folding good folds and tweaking the right spots, learning to fly, different types of paper airplanes, the theory of flight, and troubleshooting ensuring every paper airplane enthusiast gets the right start they need. There is a table on the inside front cover comparing the type, time aloft, distance, flight speed, launch speed, folds, fly zone, and difficulty for each plane in this book. The step-by-step instructions are in full color, are very clear, and include instructions for a number of games that can be played with the airplanes. As a special bonus, the book comes with 40 sheets of flight-ready paper - in 20 different, full color designs. Kids will love this set. ~ Zach

  • Item #: 043941
    ISBN: 9781601693587
    Retail: $15.99
    Rainbow Price: $12.25
  • Item #: 034429
    Retail: $5.99
    Rainbow Price: $5.25

    This simple dice game is a fun way to improve mental math skills. The game includes three standard 6-sided dice, two fancy 12-sided dice, a travel bag, and an instruction booklet. Rules of the game are simple. First, you roll the two 12-sided dice and multiply the two numbers to get a "Target Number." Then you roll the three 6-sided dice and try to combine those numbers in any way (addition, subtraction, multiplication, division, powers, roots, etc) to match or get as close as possible to the "Target Number." Play solo or with as many people as desired.

  • Item #: 002613
    ISBN: 9780486241388
    Retail: $4.99
    Rainbow Price: $4.25

    Coloring books help you to concentrate on a subject. This Dover book contains scientifically accurate renderings of the body organs and major systems for you to color while you study. It has a surprising amount of detail for an inexpensive book. Divided into 11 different sections, it covers all major body systems. Diagrams of systems are divided into numbered sections like color-by-number pictures. A chart lists the name of each body part and what color to use. A good, low-cost starter on anatomy.

  • Item #: 036030
    Retail: $5.00
    Rainbow Price: $4.50

    Three 6-sided dice marked 1-6, three 6-sided dice marked 7-12, one 6-sided die with addition and subtraction symbols, and one 6-sided die with multiplication and division symbols.

  • Item #: 031140
    ISBN: 9781892069726
    Retail: $0.00
    Rainbow Price: $12.95

    Formatted similarly to Addition Adventures, these puzzles include math problems and a grid with items featured on it. To solve the puzzle, you complete math problems like 7 - 3 = ___ (E) and use the missing number and the direction given to plot a course to find the answer.

  • Item #: 031137
    ISBN: 9781892069733
    Retail: $0.00
    Rainbow Price: $12.95

    Each page holds a riddle like: "Your pet lizard has escaped and you've got to find him right away because your parents' guests are due to arrive in thirty minutes! Use the clues to draw a path to your lizard's hiding place." The grid holds pictures of possible hiding places and to figure out which item he's hiding behind, you need to solve the addition problems. Each problem has the form 4 + __ = 8 (W). Using the missing number and directional cues (N, E, W, S) found in parentheses as above, you start at the black star in the grid and travel the appropriate number of spaces in the direction given for each problem.

  • Item #: 021587
    ISBN: 9780971202207
    Retail: $54.95
    Rainbow Price: $49.95

    Some of the highlights of this original Busy Bible are lifting the numbered flaps of the earth to see each day's creations, Joseph's coat of many colors, helping Ruth gather grain, unzipping the great fish to find Jonah, setting up a nativity scene, and playing the Good Samaritan. When children are finished playing, they can Velcro the book shut and place it back in its clear carrying case, which features a snap close and a handle for easy transport.

  • Item #: 002798
    ISBN: 9781941082522
    Retail: $7.95
    Rainbow Price: $5.95

  • Item #: 000335
    ISBN: 9781929683581
    Retail: $110.00
    Rainbow Price: $82.95

    "It's just common sense!" Actually, it's the Blue Book Common Sense Reading Program and yes, everything about this program is common sense. A very complete program organized around quality children's literature (like all LLATL programs) and covering phonics, reading, spelling, grammar, vocabulary, handwriting, and higher-order reasoning. Phonics instruction is systematic, introducing a few sounds at a time and providing opportunities to read a "real" (small story book) book which uses those sounds. The literature component - carefully selected children's favorites - reminds students that the reason for all the hard work in phonics is the joy of reading wonderful books. And woven through both of these elements is comprehensive instruction in all aspects of language arts. Relying heavily on Ruth Beechick's principles for teaching reading (including her letter dice activities), the program includes a wide variety of activities appealing to all learning styles. The teacher's manual is a homeschooler's dream with all the work having been done for you, taking you step-by-step through the 36-week program. New skills are listed for each lesson with a materials list included at the beginning. Almost no teacher preparation is needed - you teach as you read. All answers are provided within the lesson. Higher-order thinking activities are italicized. Examples and diagrams are user-friendly including the easy-to-follow references to the Student Activity Book. Each of the four parts (readiness, short vowels, consonant blends and short vowels, and long vowels) concludes with an evaluation for determining your child's readiness for the next level. The Student Activity Book contains the materials (except for household and school supplies) needed for cut and paste, word wheels, flip books, picture sequencing, story-telling puppets, PLUS handwriting pages that teach all upper and lower case letters, numbers, and punctuation. The comfortable, natural handwriting method that isn't exactly traditional, modern, or italic was developed by the authors. This handwriting instruction is coordinated with the phonics and includes pages for children to carefully complete and display or give as gifts.

    The Student Activity Book is consumable, even having an easy-release binding that allows for clean page removal. Even the back cover is put to good use providing the miniature book covers to be added to the personal reading chart that marks the child's progress. 28 separate readers cover short vowels, blends (bridge readers), and long vowels. They are small-sized for little hands and include black-and-white illustrations. Stories are engaging which is a good thing since a week's worth of learning activities are built around them. The student uses puppets to retell the stories, completes sequencing activities with a series of reader-related events, and answers comprehension questions. One interesting aspect of the teacher-student interaction concerning these readers is that the week's lesson starts off with the teacher reading the small book to the child. After several lessons thoroughly covering the new phonics steps and practice reading parts of the story, the student concludes the week with the successful reading of the small book. This is an effective variation of the typical approach because the goal of reading the book is always before the student. The materials packet is a useful collection of color-coded letter and word cards to use for learning and review along with cards used for reinforcement games and, of course, the letter dice (to be assembled from cardstock patterns). While this part of the program is not exactly consumable - you could use the various components again - the components do get a workout. If you are expecting to use the program with another child, you'll want to save these items and covering them with clear contact paper to preserve them would also be a good idea. The program includes the Teacher's Manual, the Student Activity Book, the 28 Readers, and the Materials Packet.

    We sell additional Student Activity Books, Reader Sets, and Material Packets so you can use the program with a second student. Well-known children's literature (Read-Aloud Library) is suggested each week, so at the same time your child is learning phonics, he is also learning other important reading skills such as literal recall, comprehension, predicting outcome, and drawing conclusions. These books are an integral part of the program and the Student Activity Book relies on them. Although usually available at the local library, for your convenience we also sell them. They are listed in order of use. Although this program focuses on first grade skills, it would be possible to use this program with a "ready" kindergartner. It would also work well with a slightly older child who is still a just-getting-started reader. ~ Janice

  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 063115
    Retail: $12.00
    Rainbow Price: $9.50

    Another Rainbow Game Night winner! 2-6 players are each dealt four cards, which they place face-down in a row without looking at them. At the beginning of the round, players look at only the two outside cards in their row. The remaining deck makes up a draw pile, with the top card flipped over to start a discard pile. The cards are numbered 0-9 with 0-5 depicting cats and 6-9 depicting rats. Several "Power Cards" Peek, Swap and Draw 2 add a few twists to the game play. Players compete to have the lowest score in their hand, and keep drawing cards, replacing any of their cards they wish, and discarding until they think they have the lowest score at the table. Then they knock on the table and shout "rat-a-tat cat!" While great for practicing simple addition skills for younger player, the challenge of not always knowing what you have in your hand or what anyone else has - keeps this fast-playing game exciting for all ages! Jess

  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 038305
    ISBN: 9781929645442
    Retail: $37.99
    Rainbow Price: $29.95
    Sudoku puzzles have exploded in popularity in recent years, and this product allows you to enjoy the logical puzzles with colors instead of numbers. Instead of using numbers from 1-9, Colorku uses nine differently colored wooden marbles on a large wooden board. The high-quality wood board measures 13.5" x 13.5" and is divided into nine rows, nine columns, and nine 3 x 3 squares. It has 81 wood marbles in 9 vibrant colors. The board and marbles are covered with a plastic tray that holds the balls on the board when storing, and flips over to serve as a ball holder while playing. The board comes with 100 different puzzle cards that come in four different difficulty levels and tell players where to place the first few marbles. The solution to each puzzle is achieved when the player ends up having one and only one of every color ball in each of the nine rows, columns, and 3 x 3 squares. Solutions are included. There's even a color conversion card that shows you how to alter any Sudoku puzzle from any book or news-paper and solve it using your Colorku board. Think the 100 puzzle cards that come with the game won't be enough? Luckily, there are a few Expansion Packs, which offer additional puzzle cards at a variety of levels. Each pack offers 100 puzzles with solutions. The Beginner Puzzles are fairly simple, the All Level Puzzles offer puzzles for four different difficulty levels, and the Advanced Puzzles will drive you crazy. The durable wooden game and fun yet challenging puzzles will be enjoyed by new and old Sudoku fans alike. ~Rachel
  • Item #: 036037
    ISBN: 9784774307046
    Retail: $7.95
    Rainbow Price: $5.95

    A similar format as the My Book of Numbers 1-30. However, these exercises progress at a faster pace, and there are more challenging connect-the-dot exercises. Your child will feel accomplished when they can recite and write their numbers all the way to 120!