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Number Games

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Search Results for "number games"
Items 1 - 30 of 573
  • Item #: 000246
    ISBN: 9784774307602
    Retail: $7.95
    Rainbow Price: $5.95

    More connect-the-dot and color-by-number activities that practice number recognition and recitation skills from 1 to 150. You may want to skip Number Games 1-70 and go straight to this book if your child can easily read numbers greater than 50.

  • Item #: 000268
    ISBN: 9784774307596
    Retail: $7.95
    Rainbow Price: $5.95
    These connect-the-dot and color-by-number activities practice number recognition and recitation skills from 1 to 70.
  • Item #: 018850
    Retail: $24.00
    Rainbow Price: $18.50

    If you mix Sequence with a little addition and subtraction action, what do you get? Sequence Numbers! The game plays like Sequence, but the board is covered with the numbers 1-30 instead of card faces. The card deck is made up of cards with addition and subtraction problems whose sums match the numbers on the board. Each player is dealt a hand of cards and receives a pile of chips in one color. Players then take turns playing cards and placing chips on a space on the board that features the answer (sum) of the addition or subtraction problem on the card played. Even children just learning their addition and subtraction facts can play, aided by the color-coded cards and board which narrow down the possible answers. Plus and Minus cards add another fun twist; Plus cards are wild and Minus cards allow players to remove a chip from the board. If you like Sequence but wish it was more educational, or if you are looking for a math game everyone will enjoy, try Sequence Numbers. For 2-6 players. – Jess

  • Item #: 067313
    ISBN: 9781483831398
    Retail: $10.99
    Rainbow Price: $8.25

  • Item #: 072101
    ISBN: 9781892083210
    Retail: $15.99
    Rainbow Price: $12.50
  • Item #: 015348
    ISBN: 9780887432729
    Retail: $2.99
    Rainbow Price: $2.25

    Helps players gain familiarity with the look and spelling of numbers 1-12. Old Maid is a game based on luck as players hope to blindly draw a match from their opponents for the cards in their own hands. The colorful cards depict animals in silly, rhyming situations (e.g. "Seven pigs wearing wigs"). Deck includes: 49 game cards, 6 numbers flash cards, and 1 instructional card. Card measure 5 ¼" x 3". For two or more players. Rachel

  • Item #: 043668
    Retail: $14.99
    Rainbow Price: $11.50

    This one could really stretch and exercise your spatial and matching skills! When you draw a card it will show two sets of shapes – one in orange and one in blue. Your task is to arrange each set of colored shapes in such a way that they fit together to make the same overall shape. As you advance through the cards from beginner to expert, a greater number of game pieces are thrown into the mix. Things could get pretty tricky!

  • Item #: 062316
    Retail: $0.00
    Rainbow Price: $21.95
    Hex Hive – named because everything is shaped like a hexagon or the cells of a bee hive, including the playing board, challenge cards, and playing tiles. Practice adding to 7 while honing your visual-spatial reasoning. There are 40 challenge cards – 10 each of beginner, intermediate, advanced, and expert. Place the challenge cards under the clear playing board and then place the tiles appropriately to cover the design on the card. The bottom of each challenge card offers a clue about the correct tiles to use, which helps a lot. I played all of the levels – they start out easy but get really challenging. This game isn't just for your kids!
  • Item #: 032154
    Retail: $19.00
    Rainbow Price: $13.95

    A really active way to learn to manipulate numbers! Game consists of an open box, with flip-up number "keys." A felt area in the base provides room for the two dice to roll "in captivity." To begin, the 1st player rolls the dice. The player may then flip up any combination of numbers which match their roll. Example: If player rolled a 12 they could flip up just 12 or 11 and 1 or 10 and 2, or any 1 or 2 number combination which totals their roll. The 1st player continues rolling the dice until rolling a number which cannot be played. Example: Player rolls 12 again but has used all possible combinations while making other rolls. Player 1 now counts up all numbers which have not been flipped over. This is the 1st players score. If a second round is played, the 2nd player begins first. The player with the lowest score wins. Although simplest to describe with two players, any number may play. ~ Alysia

  • Item #: 067924
    ISBN: 9781908985552
    Retail: $7.99
    Rainbow Price: $6.25
  • Item #: 069413
    Retail: $0.00
    Rainbow Price: $16.99

     Möbi Kids is designed with your younger children in mind. Contains 86 colorful tiles and focuses on addition and subtraction only.

  • Item #: 040890
    Retail: $19.99
    Rainbow Price: $16.50

  • Item #: 057018
    Retail: $9.99
    Rainbow Price: $8.50

    Number Please! is all about speedy math manipulations. The base game centers around a twelve-sided die and five six-sided dice. Each player rolls the dice and then uses the five six-sided dice in a math formula using addition, subtraction, multiplication and division to equal the number shown on the twelve-sided die. Once time is up, the player must stop and show that his formulas are correct. There are also six additional modes of play. Each revolves around a somewhat similar idea as the basic game but with various twists, such as '38 Special'. In this game, players vie over getting particular number combinations on a score board with limited space. All in all, this is a fairly good package for practicing and preserving quick math skills through various enjoyable games.

  • Item #: 052743
    Retail: $0.00
    Rainbow Price: $19.99

    Practice the ancient art of Mathjitsu, Kar-add-e, Tai-sub-tract. And please, make sure to do it with friends. In this ninja-styled game, your mission is to navigate your ninja through the treacherous game board by using the four basic math operations. A Ninja Recruit will have an easier time with the riddles, but may not move as fast across the board. A Ninja Mathster - I mean Master - will have the addition of multiplication and division dice to roll with, giving a mobility edge, but the challenges are harder. Once you make it to one of the four "Number Ninja challenge cards", you must answer a math riddle in order to unlock a piece of the Golden Dragon. In one card, Yamamoto's aunt may have kites to sell, or Fujimoto is taking pictures of animals in his back yard, requiring you to use a mix of math operations to solve the problem. Who cares if Oshima is counting tiger stripes? You do. It could mean the difference between victory and defeat! ~ Stephen

  • Item #: 039509
    Retail: $19.99
    Rainbow Price: $16.95

    Be the first to fill your bingo card to win this fast-paced game! Great for developing those early math skills, each bingo card contains groups of objects in each of nine squares. The Zingo!® Zinger dispenses random double-sided number tiles. So if you have nine apples on a square and the Zinger spits out the number "9," grab it and cover that square. Each bingo card is double-sided; you can also play at a slightly higher level with simple addition challenges on each square. 2-6 players. CHOKING HAZARD (1). Not <3yrs.

  • Item #: 030375
    ISBN: 9781587920363
    Retail: $3.99
    Rainbow Price: $3.50

    What a better way to teach numbers to a young child than through a well-loved game like Go Fish? The colorful cards are large and easy-to-hold at 3 1/8" x 5 ¼" in size, and made of sturdy cardstock, designed to stand up through all your young learners. - Jess

  • Item #: 062008
    Retail: $14.99
    Rainbow Price: $8.96

    What could make the original game of Farkel even better? How about not having to wait for your turn? Speed Farkel accommodates up to 6 players, all playing at the same time! How is that for racket? The only other difference between this game and original Farkel is that Speed Farkel begins with a roll of a 12-sided "ignition" die, with varying point values, rather than a predetermined number you have to roll to enter the game. After that, players are racing to reach 10,000 points, just like in regular Farkel. The game comes handily packaged in a gear-shaped plastic container with 6 colors of dice, score-sheets, and instructions. ~ Megan

  • Item #: 006052
    Retail: $28.00
    Rainbow Price: $15.29

    Do you think in pictures? Then you'll be great at this awesome game where the key is linking the pictures you see to common words and phrases. The game is primarily made up of 19 picture dice, each with a different image on every side. To start the round, all of the cubes are rolled and dumped out on the playing surface. Immediately, everyone grabs a pencil and paper pad and starts using the nineteen face-up images on the cubes to make compound words and common phrases before the timer runs out! Often the images can be used to stand for a number of words. For instance, there is a picture of a clock face on one of the dice. This could mean "clock," "watch," "time," or maybe even "hour" if your opponents agree! The image of a night sky could be "night," "stars," "evening," etc. Put the two pictures together, and you could make the phrase "night time." The challenge is in seeing the possibilities and matching them up within the time limit! When the timer runs out, everyone reads their list. Each player wins points for words and phrases on their list that nobody else has. This is also the perfect time to debate whether or not certain words or phrases really count (I remember someone at our Christmas party trying to squeak by with "fast cat" - hmmm)! The quick version of the game involves players simply taking the dice when they see a pair, limiting the possibilities with each grab. A good imagination, a great vocabulary, and some quick thinking are crucial. This is a great game for the family or for parties, as just about anyone can play. You'll always want to roll the cubes again for just one more round!

  • Item #: 066274
    Retail: $15.00
    Rainbow Price: $11.95

       How would you portray the Capitol Building or Kermit the Frog with a bunch of cards filled with random shapes, lines and objects? Would they even be recognizable by somebody else?  This game challenges players to create objects with any combination of the 61 transparent cards. Because of the transparency, you are able to put items together or stack them to create endless combinations. You are also allowed to move the cards and hide parts of the cards if you need to.  65 Enigma cards offer up the challenges, with 8 challenges in various categories on each card. The player that is creating gets a random number, reads off the category description (i.e. movie, character, object, scary things, object, famous building, etc.), and then proceeds to choose and compile cards for everyone to see. The first person to correctly guess the answer, as well as the creator, each score a point. 3-8 players, game time is approximately 20 mins. ~ Megan

  • Item #: 013269
    ISBN: 9780976884842
    Retail: $15.95
    Rainbow Price: $12.50
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  • Item #: 021189
    Retail: $11.00
    Rainbow Price: $8.75

    Visual strategy and planning come together with good ole fashioned luck of the dice in this fast paced race to fill the most state shapes with a number from the die. Sounds rather simple, doesnt it? Beware - the other players are simultaneously seeking to fill their maps. The great play challenge presented to all players is that bordering states can have only 1 number difference between them, plus you have to strategize when to change the regions of play, which states to guard, or if youre going to dupe a roll! A sturdy cardboard storage box, colorful dice in a cloth pouch, 100 game sheets, and rules for single or multi-player rounds are included. 1CHOKING HAZARD (1). Not <3yrs. ~ Deanne

  • Item #: 002520
    Retail: $19.99
    Rainbow Price: $12.36
    Subtitled "A Choice Game of Chance," this fun dice game is exactly that! It is composed of a dice tray, 20 dice (9 blue, 9 orange, and 2 red), 74 Combo cards and 34 action cards. The goal of the game is to complete as many combo cards as you can by drawing dice out of the tray. To start, players are each dealt 4 Combo cards worth varying amounts of points. For example you may need to collect 3 dice of either color that add up to less than 10, or you may need specific numbers on specific colors of dice (a blue 1, orange 2 and six of either color – reds are wild). The easier combos are worth fewer points; harder combos net you more points. The first player starts the round by throwing all of the dice into the tray, drawing one out and passing the tray to the next player. The tray makes its way around with each player drawing a die they need or passing – but once you pass you can't play for the rest of the round. Action cards can change the dice in the tray. The round ends when the dice are all drawn or everyone has passed. Points are scored for any completed combos; points are subtracted for dice drawn and not used, and then cards are replenished and the next player starts a new round. A nice mix of strategy and luck in this unique game. 2-5 players. ~ Megan
  • Item #: 019500
    Retail: $30.00
    Rainbow Price: $25.95

    Another outdoor family favorite, recently updated to be more family friendly! With slightly smaller dimensions, this version can be played indoors or outdoors and is completely portable!

    Molkky consists of 12 pins (or skittles') numbered 1-12, a throwing pin, and a detailed set of rules. Skittles measure approximately 5" tall with a diameter slightly less than 2". The throwing pin measures approximately 7 1/2" with an approximate 1 1/2" diameter.

    Play is simple: Set up all12 pins about 10-12 feet away from players in a special formation in a roughly hexagonal pattern next to each other. Players take turns tossing the throwing pin underhand. The goal is to either knock down several pinsscoring a number of points equal to how many pins were knocked overor knocking down a single pin, which scores the number of points shown on the pin. Pins which have been knocked over are then set up exactly where they landed; this means that over time, the playing field becomes quite spread out as players seek out high-point pins to knock down. The goal is to achieve 50 points exactly, but players have to be careful; anyone who goes over this limit is immediately knocked back down to 25! Adding to the challenge is that anyone who fails to knock over a pin three times in a row is entirely eliminated from the game, though this is quite rare. If you're looking for a simple, unique, skill-based lawn game, this is definitely for you! For 2 or more players. 15+ minutes. Note: a single score sheet is included, although pencil and paper or a dry-erase board and a marker would work well.

  • Item #: 004262
    Retail: $24.99
    Rainbow Price: $19.95
    This strategy game utilizes a unique game board design which challenges players to group their playing tiles together. Tiles consist of letters, numbers, and shapes. Letter tiles can only be played in the corresponding row, number tiles can only be played in the corresponding column, and shape tiles can only be played on specific sections of the board. Each turn consists of playing one of your five visible tiles on an empty board space or playing it on a space occupied by another player (thereby capturing his piece), then drawing a replacement tile. The goal is to end up with the fewest contiguous groups of your tiles plus the fewest captured tiles of any one opponent. Players can pursue aggressive or non-confrontational strategies and still be competitive.
  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $3.95

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 020286
    Retail: $29.99
    Rainbow Price: $23.99

    Inspired by patchwork quilting, this simple, quick-to-play strategy game pits two players in a race to complete as much of a quilt as possible. To begin, a series of colorful cardboard quilting fabrics (in a wide variety of sizes and shapes) are laid out on the table around a central board. Each patchwork piece has an associated button and time costbuttons are the currency and victory points of the game, while time forces players to move their tokens forward a certain number of spaces. Certain pieces also give players a valuable button income, triggered by specific spaces of the board. Players take turns (based on board position) moving forward, making money or buying patchwork pieces and assembling them on their 10x10 gridded boards. The trick is to assemble the oddly-shaped fabrics together in a sensible manner, avoiding holes in the quilt which cannot be filled. But theres a catchthe first player to assemble a perfect 7x7 square on their board wins a valuable 7-button reward. Once players reach the end, they add up their buttons and subtract the empty spaces on their boardthe player with the most points wins! Perfect for strategists both young and old. ~30 minutes.

  • Item #: 062875
    Retail: $19.99
    Rainbow Price: $14.99
    Is Charades just a little too outgoing for you? It can be awkward, being the only person put on the spot, acting, and acting, and acting, while no one can guess who you are or what you are doing! In this game, only one player is guessing while the rest of the players are frozen into statues, in different poses. The guesser leaves the room while the other players draw a category card (something like "Things That Start with B") that has a list of 7 specific items that fit the category (bagpipes, baboom!, balance, baboon, bay, blob, blush). Each player draws a number that assigns them a word, then strikes their pose! The guesser returns and gets to use the category card to see the possibilities, and then they guess what each player is. As you can see, the words are much harder than in regular charades, and no one can use any action, but the choices for the guesser is limited to what's on the card. Fun and entertaining, without being put on the spot, just try to keep your pose (and maintain your composure!) until the round is over! 3-14 players, game play is approximately 30-45 minutes. ~ Megan
  • Item #: 063116
    Retail: $12.00
    Rainbow Price: $9.50

    Become familiar with the Greek gods and practice mental math while playing this strategic card game. Each player is dealt four cards that will have either a number or a Greek god on them. Players take turns playing a card on "Mount Olympus" and add it to the previous total number. If a number is played by another player that matches a number in your hand, you can do a "same number sneak" playing that card and skip other players that would have been next. Greek god cards have powers such as playing Aphrodite and rounding the total to the nearest multiple of 0 or Ares sending the Mount Olympus total to 50. Throughout the game, take control of Zeus by getting to a total of a multiple of 10 (10, 20, 30…), playing a Greek God that says to steal Zeus, or doing a same number sneak. Get to 100 points while holding on to Zeus and win that round, earning a letter of Zeus. Win 4 rounds to spell out Z-E-U-S to win the game.

  • Item #: 018409
    Retail: $13.00
    Rainbow Price: $10.40

    If you say "no thanks" and pass it's going to cost you, but will it cost you more to take the card in this simple game of chance and strategy? The game is composed of 33 cards numbered 3-35 (point value of each card is equal to the number on the card) and pass tokens; the player with the fewest points at the end, wins. To begin a round, the cards are shuffled and nine are blindly removed. The rest of the deck is placed face-down in the center of the play area. One by one, cards are turned up and players can either pick up the card or pass by placing a token on top of it. To pass, you must pay a token, but no other cards are overturned until each previous card is taken. If you run out of tokens, you could end up with a lot of high-scoring cards that nobody wants! Cards you take end up in front of you; if you make sequential runs, only the lowest card is scored. You can play defensively or offensively, and it's a different game every time you play. 3-7 players, game time is approximately 20 minutes. ~ Megan

  • Item #: 016151
    Retail: $21.99
    Rainbow Price: $19.84

    Use the magnetic tile pieces to help some animals hide while others remain in the open. Asian animals like tigers, pandas, elephants, and monkeys are shown on both sides of the game board. The “day” side has four separated sections and the “night” side has one big grid for more difficult challenges. Each challenge requires players to allow only a certain number of each animal to be revealed; this is accomplished using the 4 double-sided jungle tiles. These tiles have square openings in various spots, allowing animals to be seen underneath the cutouts. Rotate and place all four tiles until you find the combination that results in “seeking” the correct total of each creature! Includes 80 challenges; game board serves as storage case.