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Number Dice

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Items 1 - 30 of 85
  • Item #: 015882
    Retail: $19.99
    Rainbow Price: $15.50

    Be the first to navigate your little critter safely through the swamp by adding or subtracting the numbers on the dice. This game includes one game board, four little critter game pieces, two number dice, and one operation die. A fun way to build addition and subtraction skills! ~ Anh

  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 036023
    Retail: $3.50
    Rainbow Price: $2.95

    What a fun way to learn basic addition and subtraction! The idea is to roll the +/- die, roll 2 number dice, and then figure out the equation. It is really quite simple. This set of 6 Hexahedron (6 sided) dice has 2 dice numbered from 1-6, 2 numbered from 7-12, 1 marked + and –, and 1 marked with all = signs. The dice are white with sharp, black markings, and instructions are included on the pack. ~ Phyllis

  • Item #: MIFCUP
    Retail: $235.44
    Rainbow Price: $157.95

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  • Item #: 020312
    Retail: $24.99
    Rainbow Price: $18.95

    Here come the herds! The Triceratops are getting ahead! By finding the ones, tens, hundreds, and thousands, adding and arranging the numbered dice, you can move your herd of colorful dinos toward the rainbow finish line. Watch out! A stegosaurus has stepped on your space! Who gets to move ahead? Roll the bigger number, and you do. With 3 math games for younger kids, Dino Math Tracks is designed to reinforce counting, place value, addition and subtraction skills, and word problems in a fun way. For 2-4 players.

  • Item #: MIFGRK
    Retail: $80.71
    Rainbow Price: $58.50

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  • Item #: MIFGR5
    Retail: $80.28
    Rainbow Price: $54.95

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  • Item #: 053850
    Retail: $81.00
    Rainbow Price: $66.95

    Explore math concepts in a fun, unique way with the Tree Blocks Math Kit! This set contains 66 rustic blocks cut from tree limbs in sizes from 1 cm to 12 cm, a stand with cm ruler (hewn from wood) 2 number dice, and about 90 activity cards. A few other cards included in the set offer tips for use, a materials list, and NCTM standards supported by the activities in this set. There are three levels of activity cards level 1 is appropriate for PK/K, level 2 for 1st/2nd, and level 3 for 3rd/4th. Some activities require items found around your home, such as a plastic bucket, plastic cups, paper plates, colored sticky dots (like you would use for marking items in a garage sale), chart paper, bucket balance, etc. Adaptation of the activities can make them usable for multiple age groups with practice in the areas of measurement, data analysis & probability, geometry, algebra, and number & operations. Some activities include finding similar weights of the blocks, playing a matching game, measuring blocks, and find a missing number. Some activities may seem simplistic, but all work to instill math or pre-math concepts. Cut from tree limbs, these blocks aren't uniform in width, but the thickness or height is the unit of measure.

    So, enough about math - remember they're blocks too! Not only can you do the activities included and make up your own, but you can also build with them! Building helps develop fine motor skills, spatial awareness, and critical thinking. There are many reasons to buy blocks, and this unique set provides multiple opportunities for education and fun! ~ Donna

  • Item #: 049276
    Retail: $12.95
    Rainbow Price: $10.50

  • Item #: 048415
    Retail: $7.75
    Rainbow Price: $6.25

    LCR is a game of direction: left, center, right. It's a great group game, playable by 3 players and up (no limit, really!) 24 tokens are supplied, but coins or other objects can be used if more are needed. Each player receives 3 tokens. The first player then rolls the 3 dice – each of which is labeled with L, R, C, and three black dots. Rolling an L means the player passes a token to the left, an R means passing to the right, a C means placing a token in the central pot and black dots are neutral. Players roll the number of dice corresponding to the number of tokens they have. Players who are out of tokens are never out of the game – they could be passed a token at any time! Someone usually ends up with all of the tokens in the end, and is the winner. The central pot goes to the winner. A great game to fill waiting periods at restaurants or airports! Packaged in a round, 4-inch tube.

  • Item #: 047537
    Retail: $4.50
    Rainbow Price: $4.25
  • Item #: 047531
    Retail: $4.50
    Rainbow Price: $4.25
  • Item #: 047530
    Retail: $4.50
    Rainbow Price: $3.83
  • Item #: 047527
    Retail: $4.50
    Rainbow Price: $4.25
  • Item #: 036027
    Retail: $1.80
    Rainbow Price: $1.60

    This set includes two 12-sided number dice marked 1-12 and one die marked for multiplication on all sides.

  • Item #: 018666
    Retail: $9.99
    Rainbow Price: $7.16

    Crops are flying, the bank is collecting, and farmers that have lost it all are being eliminated in this dice game! Will you be the last farmer with crops? In this simple dice game, each player starts with their own home crop (apples, corn, wheat, onions, carrots, or broccoli) and receives the 4 matching color-coded tokens. Every turn, players roll the number of dice corresponding to the number of tokens in front of them; the dice rolls determine the play. Players may have to pass tokens to the left, to the right, to the bank, move a certain colored token from one pile to another, or do nothing. The lead quickly shifts depending on the rolls of the dice! As players run out of tokens and all 4 of their tokens are either in the bank or in front of a single other player, they are out of the game. Play continues until only one player (or the bank!) has tokens remaining. Play offense or defense; it’ll probably take a little strategy and a lot of luck to win! 3-6 players. ~ Megan

  • Item #: 016595
    Retail: $3.99
    Rainbow Price: $3.50

    These twelve wooden dice feature four primary colors (red, blue, green, and yellow) and are numbered one through six. There are three dice in each color, and the numerical number is given instead of the traditional dots. Adding color to your probability activities will give your children an added rolling challenge! – elise

  • Item #: 013733
    Retail: $24.99
    Rainbow Price: $14.22

      Young players develop counting and motor skills as they move their snail game pieces around the board in this exciting game in which both the playing order and the number of dice rolled changes each round. The first snail to cross the finish line with one of each type of treasure wins the game. 18 track pieces lay out differently each time, creating a unique track every game – no “home track advantage” for these snail racers!

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 034429
    Retail: $5.99
    Rainbow Price: $5.25

    This simple dice game is a fun way to improve mental math skills. The game includes three standard 6-sided dice, two fancy 12-sided dice, a travel bag, and an instruction booklet. Rules of the game are simple. First, you roll the two 12-sided dice and multiply the two numbers to get a "Target Number." Then you roll the three 6-sided dice and try to combine those numbers in any way (addition, subtraction, multiplication, division, powers, roots, etc) to match or get as close as possible to the "Target Number." Play solo or with as many people as desired.

  • Item #: 000335
    ISBN: 9781929683581
    Retail: $110.00
    Rainbow Price: $82.95

    "It's just common sense!" Actually, it's the Blue Book Common Sense Reading Program and yes, everything about this program is common sense. A very complete program organized around quality children's literature (like all LLATL programs) and covering phonics, reading, spelling, grammar, vocabulary, handwriting, and higher-order reasoning. Phonics instruction is systematic, introducing a few sounds at a time and providing opportunities to read a "real" (small story book) book which uses those sounds. The literature component - carefully selected children's favorites - reminds students that the reason for all the hard work in phonics is the joy of reading wonderful books. And woven through both of these elements is comprehensive instruction in all aspects of language arts. Relying heavily on Ruth Beechick's principles for teaching reading (including her letter dice activities), the program includes a wide variety of activities appealing to all learning styles. The teacher's manual is a homeschooler's dream with all the work having been done for you, taking you step-by-step through the 36-week program. New skills are listed for each lesson with a materials list included at the beginning. Almost no teacher preparation is needed - you teach as you read. All answers are provided within the lesson. Higher-order thinking activities are italicized. Examples and diagrams are user-friendly including the easy-to-follow references to the Student Activity Book. Each of the four parts (readiness, short vowels, consonant blends and short vowels, and long vowels) concludes with an evaluation for determining your child's readiness for the next level. The Student Activity Book contains the materials (except for household and school supplies) needed for cut and paste, word wheels, flip books, picture sequencing, story-telling puppets, PLUS handwriting pages that teach all upper and lower case letters, numbers, and punctuation. The comfortable, natural handwriting method that isn't exactly traditional, modern, or italic was developed by the authors. This handwriting instruction is coordinated with the phonics and includes pages for children to carefully complete and display or give as gifts.

    The Student Activity Book is consumable, even having an easy-release binding that allows for clean page removal. Even the back cover is put to good use providing the miniature book covers to be added to the personal reading chart that marks the child's progress. 28 separate readers cover short vowels, blends (bridge readers), and long vowels. They are small-sized for little hands and include black-and-white illustrations. Stories are engaging which is a good thing since a week's worth of learning activities are built around them. The student uses puppets to retell the stories, completes sequencing activities with a series of reader-related events, and answers comprehension questions. One interesting aspect of the teacher-student interaction concerning these readers is that the week's lesson starts off with the teacher reading the small book to the child. After several lessons thoroughly covering the new phonics steps and practice reading parts of the story, the student concludes the week with the successful reading of the small book. This is an effective variation of the typical approach because the goal of reading the book is always before the student. The materials packet is a useful collection of color-coded letter and word cards to use for learning and review along with cards used for reinforcement games and, of course, the letter dice (to be assembled from cardstock patterns). While this part of the program is not exactly consumable - you could use the various components again - the components do get a workout. If you are expecting to use the program with another child, you'll want to save these items and covering them with clear contact paper to preserve them would also be a good idea. The program includes the Teacher's Manual, the Student Activity Book, the 28 Readers, and the Materials Packet.

    We sell additional Student Activity Books, Reader Sets, and Material Packets so you can use the program with a second student. Well-known children's literature (Read-Aloud Library) is suggested each week, so at the same time your child is learning phonics, he is also learning other important reading skills such as literal recall, comprehension, predicting outcome, and drawing conclusions. These books are an integral part of the program and the Student Activity Book relies on them. Although usually available at the local library, for your convenience we also sell them. They are listed in order of use. Although this program focuses on first grade skills, it would be possible to use this program with a "ready" kindergartner. It would also work well with a slightly older child who is still a just-getting-started reader. ~ Janice

  • Item #: 065567
    Retail: $0.00
    Rainbow Price: $29.95

     

    Fitivities is an exciting new game that is played by children and adults of all ages. The rules are simple. Spread out the large 33”x47” durable, vinyl game mat. Roll the dice and move your shoe-shaped playing piece to learn which exercise you will complete.  Flick the spinner to find the number of repetitions and you are well on your way to healthy game playing! Exercises range from performing a plank to jumping rope, along with a variety of other physical movements. Also included are instructions to modify the exercises for those unable to perform the specified activity. Designed for competitive play for 2-24 players (or up to 4 teams), benefits also abound from solitary or non-competitive play. Average gameplay time is 10-30 minutes. This game is perfect for PE class or just a way to break away from the books when restlessness is afoot. Before you know it, you and your children will be laughing out loud while working up a sweat! The boxed set includes 4 shoes and 4 dice in primary colors, 4 multi-color spinners, the 33” x47” vinyl mat, and instructions. 1 CHOKING HAZARD (1). Not <3yrs. ~ Deanne

  • Item #: 048324
    Retail: $7.99
    Rainbow Price: $6.95

    For younger players, check out math Dice Jr. which only has one 12-sided die (which is rolled to get the "Target Number") and five 6-sided scoring dice which you add or subtract to reach the "Target Number."

  • Item #: 045763
    Retail: $399.95
    Rainbow Price: $334.99

    Kit I is intended for ages 4-8, and is a complete math program for 5 years of instruction. Remember, the child sets the pace, so it can take more or less than 5 years to complete the contents of this kit. The kit includes Lesson Books 1-3, Answer Guides 1-3, Parent Guide, Volume I CD, 4" yellow foam ball, nylon bag with string tie, geared clock, assorted plastic U.S. coins, 8 crayon set, 2 standard dice, 1- and 2-cup measurers, safety mirror for symmetry work, 22"x34" cloth work mat, 3-ring binder, 0-9 set of wooden dominoes, #2 pencil, 12" clear plastic ruler, pan balance for weight comparison, set of 16 thousand cubes, set of plastic operation signs, complete number card set w/ wooden tray, base ten set, materials bank wooden tray, 8 each of 7 shape tiles, number tile set, and free downloads of consumables for 5 years. Downloads are the consumable pages for each lesson, 'Completed Worksheet' pages, and 'Review Test' scoresheets.

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 023931
    Retail: $0.75
    Rainbow Price: $0.68

    This is one die that will have you rollin' in the twelves. Die is large, hollow and clear with a smaller red die inside. The enclosed die has enough room to roll and switch numbers with each flick of the wrist. Both die show numbers 1-6. So next time family game night rolls around don't forget to pull out the die that is really two in one. ~ Tasha

  • Item #: 022375
    ISBN: 9781933339917
    Retail: $19.95
    Rainbow Price: $12.95

    Math understanding doesn’t magically occur when a child begins their academic years – kindergarten and up. Their brains are developing from the time they are born, and you, the parent, can do things to help with that development and lay the foundation as they approach kindergarten. Games – my favorite way to teach young children! This 100-page, softcover book is full of games to help your young child develop an understanding of number concepts – counting, comparing and ordering, recognizing written numerals, and beginning addition and subtraction. You may already be doing some of the activities found in this book, but this book lays out the content in a categorized fashion. There are seven chapters – counting to five, counting to ten, numbers from zero to five, numbers from six to ten, written numerals from 0 to 10, comparing quantities and numbers, and addition and subtraction stories. This isn’t a workbook, but a great resource for parents.

    Typically, you will be able to use these activities with a child who is about 4, but you know your child best and can begin when you believe they are ready. The author suggests that you do the activities in this book in the order they are presented, take as much time as needed with each, and a questionnaire at the end of each chapter will help you determine whether your child is ready to move on. Children may progress at different rates, so be patient as you work with your child. Most importantly, have fun while incorporating these activities into your child’s day. You don’t want them to hate math before they even get going strong. The activities use items from around your home or are easily accessible. You may want to put together a math basket with the following items: 20 small counters, resource pages from the back of the book, one nickel and ten pennies, blank paper and a writing tool. Additional items that may be used occasionally are: ten small toys, four stuffed animals, small blanket, two small paper bags, two regular dice, tape, two different small objects for game tokens, two different-coloring writing utensils, toy cups, plates, spoons, and play food items, dot stickers, small food items, large index cards, and small stickers.

    Use these simple activities to solidify your child’s math foundation and only spend a few minutes a day doing so. Get them ready for kindergarten math and have fun in the process. ~ Donna

  • Item #: 026924
    Retail: $12.00
    Rainbow Price: $8.96

    In a crazy combination of Scrabble and Boggle, players try to beat the clock and spell as many words as they can. Twenty-two letter dice are included in the game and each player's turn begins by shaking the dice in a cup and spilling them on the playing surface. They then have one minute to assemble the dice into as many words as possible. Can't use all the letters? Just roll the remaining dice up to two more times, flipping the timer again for each re-spill. The longer the world, the more its worth! Bonuses are added if you can use all twenty-two lettters, and you can even put your words into a crossword format and shared letters get scored twice! Put your thinking cap on and challenge your entire family to a game! Any number of players possible.

  • Item #: 026764
    Retail: $15.00
    Rainbow Price: $11.95

    Fun, fast, and easy that's what I look for in a game! Roll For It! is a dice and card game rolled into one roll the dice, match the card, and score some points. The first person to score 40 points wins the game pretty fast and easy!

    Each set includes a rule sheet, 30 cards, and 24 dice (six each of four colors). Cards have dice images on them in different combinations along with point values blue cards are 2 points and have two dice images to match, yellow cards are 5 points with 3 dice images, green cards are 10 points with four dice, and purple cards are 15 points with 6 dice to match. Color-coding and point values are the same in both decks, but the number combinations are different from deck to deck. To begin play, each player chooses their dice color, shuffles the cards, and places three cards face-up in the middle of the table. Each player rolls two of their dice, the player with the higher number goes first. On your turn, roll all your dice, and place those that match any of the dice images next to the card it matches. You only get one roll on your turn, so if you have dice that don't match, take them back and the next person rolls. When you can match all numbers on a card, it's yours collect enough cards to equal 40 points and you win! Game play takes about 20 minutes for a whole game, but go for a goal of fewer points for a quicker game. Put both decks together (red and purple) for more number combinations and more players. You can use either edition as your starter: the red edition has translucent dice in purple, yellow, red, and turquoise; the purple edition has pearl dice in blue, green, red, and white. Get Rolling! CHOKING HAZARD (1). Not

  • Item #: 023929
    Retail: $0.00
    Rainbow Price: $0.85

    Large, hollow, clear cube containing three miniature dice for game play. Dice are unattached and each display numbers 1-6. 5mm dice colors are red, white and blue. ~ Tasha