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Learn Math Fast

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Items 1 - 24 of 24
  • Item #: LMFV7S
    Retail: $83.00
    Rainbow Price: $55.00

  • Item #: LMFV4S
    Retail: $73.00
    Rainbow Price: $49.00

  • Item #: LMFV1S
    Retail: $55.00
    Rainbow Price: $45.00

  • Item #: 068316
    ISBN: 9780984381470
    Retail: $0.00
    Rainbow Price: $59.00

     Applications of Algebra: how to build algebraic equations to solve story problems; solutions problems; mixture problems; probability; and systems of equations. 232 pgs.

  • Item #: 068315
    ISBN: 9781530513277
    Retail: $0.00
    Rainbow Price: $49.00

     Algebraic terms; exponents and terms; laws of Algebra; distributive law of multiplication; factoring and prime factorization; polynomials; quadratic equations. 255 pgs.  

  • Item #: 068314
    ISBN: 9781519597441
    Retail: $0.00
    Rainbow Price: $45.00

     Introduction to Pre-Algebra; solving for X and in terms of Y; order of operations; ratios; slopes; graphs; slopes; exponents and variables. 193 pgs.

  • Item #: 068313
    ISBN: 9780984381449
    Retail: $0.00
    Rainbow Price: $45.00

     Adding, subtracting, multiplying and dividing fractions and mixed numbers; decimals and percentages; cross canceling; mixed numbers and improper fractions; using math symbols; adding, subtracting, multiplying and dividing negative and positive numbers. 164 pgs.

  • Item #: 068311
    Retail: $0.00
    Rainbow Price: $24.00

     Covers all postulates and theorems taught in Volume 7.

  • Item #: 068310
    Retail: $0.00
    Rainbow Price: $24.00

     The Geometry Kit (contained in a zippered vinyl pouch with 3-hole punch) is a simple, helpful set that includes 15 1-inch foam squares; a 1-inch plastic ball; protractor and two kinesthetic cards which help teach Pi; a square foot paper; a formula card; a square, rectangle, and one each of an equilateral, right triangle, and isosceles triangle cards with helpful reminders printed on one side. 

  • Item #: 068309
    Retail: $0.00
    Rainbow Price: $10.00

     8.5” x11” summarizes all major math concepts.

  • Item #: 059812
    ISBN: 9780985472528
    Retail: $24.95
    Rainbow Price: $19.50

    I love the line on the front cover: “Math is often taught as all scales and no music. This book contains the music!” Our math study is indeed lacking if we don’t see how it can be used to do wonderful things. The book’s first premise is that we learn through being challenged. Students, secondly, should be presented with these challenges in ways that intriguingly connect math and the real world. Each chapter introduces concepts and discusses the real world situation using a charming animal companion and an Einstein-like character drawn in black and white cartoons. The formula and key processes they discuss are highlighted on a drawn chalkboard. The 21 chapters each pull from a wide variety of topics: astronomy, problem solving, algebra, probability, ratios, perimeter and circumference, area, volume, analogies, speed, bases and more. First in each chapter come problem sets. You can easily select the difficulty of problems to specifically challenge your student. All material covers four different levels of difficulty: easy, somewhat challenging, challenging and very challenging. Each problem set has “warm up” exercises with one problem for each of the four different levels. After a few pages of problem sets come extended sets of questions at each level--a good handful (5 or so) of questions per level. Answers are provided in full and comprise 125 pages of the book. Pages are reproducible for classroom use. 398 pp, sc. ~ Ruth

  • Item #: 038010
    Retail: $556.00
    Rainbow Price: $479.00

    This year-long geography study begins the MFW "Investigate" curriculum series, which is followed up in subsequent years by a chronological history study. Designed for students of different levels to use together, this is an option if you are looking for a curriculum to use with both a second grader and an older student. (Please note that 7th and 8th graders may also use this program with the purchase of additional resources, but this package as assembled is intended for students between grades 3-6.) With a focus on world geography and missions, students will learn Bible, geography, reading, science, art and music. You will need to add math, language arts and foreign language (if desired). MFW has specific recommendations for resources for these at each grade level; see more details online. In Bible, students do an in-depth study of Matthew, read about missionaries and pray for different ethnic groups. Geography is explored through all the senses and a wide variety of activities including using maps and globes, making geographic vocabulary cards, playing geography games, cooking ethnic recipes, making flags, listening to cultural music and viewing art from around the world. In reading, students will enjoy a selection of living books recommended from an extensive list.

    Deluxe Package includes Teacher Manual; Parent-Teacher Supplement; Synergy Guide; student sheets; flags of the world sticker book; passport booklet; Exploring World Geography; A Trip Around the World/Another Trip...; Classroom Atlas; Children's Atlas of God's World; Maps & Globes; Geography From A to Z; World Wall Map; Usborne Living World Encyclopedia; Properties of Ecosystems (God's Design for Science); Hero Tales; God Speaks Numanggang; Fast Facts; Window on the World; Global Art; Wee Sing Around the World; Currency Kit; a set of six Christian Heroes Then & Now; Great Animal Search; Fun with Easy Origami; Kingdom Tales and inflatable globe.

  • Item #: PDM1MK
    Retail: $122.92
    Rainbow Price: $95.00

  • Item #: 066970
    Retail: $24.99
    Rainbow Price: $17.96

     

    Simple is often the best and this game’s simplicity as well as its intricacy provide a lot of options. There are four different game boards allowing for four difficulty levels; blank-a-roo (ages 4+), shapes (ages 5+), classic (ages 7+), and advanced (9+). Additionally, there are instructions for four variations of play for each board. Play is based on dice rolls and either placing on or taking off pieces from the board. Play is for two to four players and concludes after each has had six turns (usually 6-10 minutes total).

      Fun, fast, family-friendly, and easy-to-learn. Contents include: two double-sided, laminated playing boards, 5 dice, 24 playing pieces (six each of four colors), score pad, and instructions for play. ~ Janice

  • Item #: 057124
    Retail: $14.99
    Rainbow Price: $11.95

    Be the first at to fill in all of your ladybug's spots! The only way to do so is to get to ten as quickly as possible by matching the spot with the proper dot (6 would need a 4 in order to work, for example). It's a fast, frantic counting game! 10 on the Spot! includes 72 dots and 6 double sided cards. The first side is for beginners and features pictures of a ten frame under each number. The advanced side shows only the number. Great practice for making ten - again and again! ~ Nick

  • Item #: 049243
    Retail: $26.99
    Rainbow Price: $12.73

    Are you Pattern Smart? Designed as a fast paced game for building pattern recognition, children could also use this independently to enhance visual discrimination skills and logical thinking. The game rules are simple: players race to recreate the pattern shown. The first one to complete their pattern is awarded 10 points, while the other players lose points depending on how much of their patterns are left unfinished.

    The included flip chart booklet stands on a tabletop, allowing players an enhanced view of the pattern throughout the game. The patterns increase in difficulty with each successive picture, with a total of three levels of difficulty available. The game set also contains 3 laminated play boards, 213 brightly colored, flexible geometric pieces, and a parent/teacher booklet. The geometric pieces are made from a rubber-like material that clings well to the laminated play boards, as well as refrigerators, windows, and dry erase boards. These would make a fun travel activity for long road trips! A valuable way to help children develop math aptitude and critical thinking skills. (Want to learn more? Check out the short video clip on our website.) 1-3 players. ~ Deanne



  • Item #: 044960
    Retail: $14.99
    Rainbow Price: $11.75

    This primary math resource provides young students with twenty tangram puzzles to build a basic understanding of geometric and spatial reasoning, as well as elementary reasoning and problem solving. In addition to the twenty puzzle cards, students get one set of seven plastic tangram pieces. Includes complete solutions for each of the puzzles. Students manipulate the seven tangram pieces to create the correct pattern pictured on the cards. Each tangram puzzle requires the use of all seven pieces: one medium-size, two small, two large triangles, one square, and one parallelogram. ~ Mike

    CHOKING HAZARD (1). Not <3 yrs.

  • Item #: 044926
    Retail: $21.99
    Rainbow Price: $11.12

  • Item #: 044920
    Retail: $21.99
    Rainbow Price: $16.95

  • Item #: 044915
    Retail: $21.99
    Rainbow Price: $16.95

  • Item #: 044914
    Retail: $21.99
    Rainbow Price: $16.95

  • Item #: 036026
    Retail: $5.00
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 035039
    Retail: $44.95
    Rainbow Price: $44.50

    These well thought-out math games really encourage players to use what they've learned! These games are played on a reversible double-sided board with Muggins on one side and Knockout on the other. Muggins is fast-paced and brain-stretching; it uses all basic arithmetic operations and requires the use of strategic thinking and mental math skills. The game is for 1-4 players and requires players to occupy as many number spaces as possible while blocking their opponents' attempts to do the same. After rolling 3 dice (6-sided or 12-sided, depending on the level of play), players try to claim an unoccupied numbered space. To do this, they must form an equation (using any combination of basic arithmetic operations) with those three numbers with an answer equal to the number shown on an unclaimed space. A few extra rules like "bumping" and "bluffing" provide additional complexity to the game and allow for more challenging play. Knockout is a "King of the Mountain" with numbers type game for 1-4 players. Roll dice and add or subtract to build lock-out points for yourself or knock out your opponents in this fun game of strategy and luck. There are many different levels of play.

  • Item #: 021779
    Retail: $5.99
    Rainbow Price: $4.95

     This simple game is easy to learn and requires basic math skills, some strategy, and maybe just a little luck. Each player is dealt four cards, and a "Tip Top" card is uncovered. Each turn, every player must lay down a new card on the pile begun on the "Tip Top" card, add the number on his or her card to the current total, and announce it to the other players. Depending on the cards, players may also be able to subtract from the total, multiply the total, change the direction of play, or even choose a new "Tip Top" card to play on that round. If players cannot play a card without exceeding the "Tip Top" total number, they must give up one of their four chips and is out of that round. The next round, they are dealt one card less and must play their card after the other players have gone. Play continues until only one player is left - the winner! This game reminds me of Uno combined with math-type card games, but looks fast-paced and fun. - Jess