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Language Arts Fun

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Items 1 - 30 of 2788
  • Item #: 018778
    ISBN: 9780843126983
    Retail: $6.99
    Rainbow Price: $5.25
    This deluxe 50th anniversary edition included 125 of the funniest Mad Libs ever written and you’ll have a blast filling them out. Special features include several Mad Libs filled out by celebrities and a history of the game told by its creator. 288 pages.
  • Item #: 065367
    Retail: $15.00
    Rainbow Price: $11.75

    Take the simplicity of the Bob Books and turn it into a reading game genius! Bob Books have helped children learn to read for decades, and now little ones can learn to recognize letters and sounds with the Bob Books Happy Hats Game. For up to four players, each person chooses one of the friendly Bob Books characters as their moving piece. Flick the spinner to see how many places to move on the game board the spaces are alphabetical around the edge of an oblong playing board (10x 20). On each space there is a blackline drawing of something that begins with that letter along with the printed word. Children choose from their hand of word-ending cards (40 in the game) to either form a word beginning with that letter or match the letter (if its a vowel). If they can form a word or match the vowel, they get to take a hat token. The person with the most hats at the end of the game wins. Learning to read just became a whole lot more fun!

  • Item #: 060557
    Retail: $19.99
    Rainbow Price: $16.95

    Practice reading sight words with this variation of Bingo. The dealer slides the Zingo! Zinger to reveal two sight word tiles. If one of the tiles matches a word on a player's card the player calls out the word and places the tile over the word on the card. Play continues until all 9 spaces are filled or a specified pattern is created. Game cards are double sided for two levels of game play. Game includes 72 sight word tiles (24 sight words each used 3 times), 6 double-sided cards, and the Zingo! Zinger. A great way to build reading skills through fun repetition.

  • Item #: 035901
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 053963
    ISBN: 9781427654441
    Retail: $34.95
    Rainbow Price: $29.95

    Teaching your child to read can sometimes be a challenge—so let the Reading Game lend a hand! If your child likes to be read to, is familiar with letters, and shows interest in storytime by pretending to read or wants words pointed out while reading – then you are ready for this game. This award winning game is by Kenneth Hodkinson, the author of the Wordly Wise program. This game introduces children to 180 sight words and helps them memorize and remember those words through playing a simple memory game. The sight words found in this game are taken from the Dolch Word List for PK through 1st and from "100 most commonly used English words from the Reading Teacher's Book of Lists by Fry". This game can even be used in classroom or tutoring situations since it is written to meet Common Core Reading Standards for Literature and Informational Text for Kindergarten and 1st grades.

    So, how easy is it? There are six readers that use 30 words each. There are 60 word cards (two of each word) that correspond to each book. Place ten cards (two each of five words that are listed in the Rules and Teacher's Guide) face down on the table. Two players take turns flipping the cards over until one gets a match. When a match is made, the player says the word several times in a clear voice. Do this until all five words have their match, then shuffle and play again. Play with the first set of five words until the child can read all five of them without difficulty. Repeat this same process with the next list of five words. Children are asked to read test sentences after every other word group in order to keep all the words fresh. After going through all 30 words, the child is then ready to read the story book. Follow this same procedure for the words for each of the six storybooks. Words from previous books are used along with new words in subsequent stories.

    The six storybooks found in the game are very simple to read. They are all printed in lower case letters except for the "I" and there is no punctuation. Children will know that it is the end of a sentence simply because the line ends, and breaks between sentences indicate pauses. The Reading Game includes all six storybooks and six decks of corresponding word cards (60 each) along with a Rules and Teacher's Guide. Downloadable worksheets are available at the publisher's website (thereadinggame.com) – pre/post sight word assessments, test sentence worksheets, class recording sheets for the assessments and test sentences.

    You will still want to do phonics and there is a short section of teacher's guide devoted to implementing phonics in with the material found in the game. Children will encounter sight words in everything they read, and this game will enable them to tackle some of that reading with more confidence. – Donna

  • Item #: 019854
    ISBN: 9780843132717
    Retail: $4.99
    Rainbow Price: $3.95
  • Item #: 058859
    ISBN: 9781426316845
    Retail: $4.99
    Rainbow Price: $3.95
  • Item #: 049268
    ISBN: 9780984554102
    Retail: $17.99
    Rainbow Price: $13.25
  • Item #: 003109
    ISBN: 9781250003355
    Retail: $7.99
    Rainbow Price: $5.95

    It’s a field day frolic: a sporty exploration into words and punctuation! Get set and let’s go! This is one of many settings shown in this book. Charming, colorful illustrations and catchy read-aloud rhymes explain when to use a period or a comma (and lots of other punctuation too). The various scenarios give the reader a mental picture to recall when later they have to use proper punctuation. For example, when emptying his pockets to wash his jeans, a boy finds: some cookie crumbs, a plastic spoon, a box of old raisins, 2 gumballs and a red balloon! A colon indicates a list is to follow. By remembering the junk in the pockets, a student can picture when a colon is needed. For a child struggling with mechanics, here is a low key way to help. I love that when one way of teaching doesn’t do the trick, there is always another something to try! Poetic punctuation – why not? 32 pp, 8.5” x 11” pb ~ Sara

  • Item #: 040525
    ISBN: 9781933407036
    Retail: $12.95
    Rainbow Price: $8.95
  • Item #: 029919
    ISBN: 9781601446404
    Retail: $0.00
    Rainbow Price: $19.99
  • Item #: 044070
    ISBN: 9780756637477
    Retail: $12.99
    Rainbow Price: $9.50

    This older cousin of the Funny Phonics game achieves the same standard of replay-ability and motivating fun in practice, only with the goal of learning parts of speech. Up to four sentence constructors can play. Durable game board, double-sided player boards and cards offset the somewhat flimsy 12-sided cardstock die (that you may need to reinforce with tape!). Strategy, chance, and changing outcomes keep game play exciting. There are two levels of play. The shorter version, for younger readers, requires them to make only two, six-word sentences using four parts of speech: nouns, adjectives, articles, and verbs. If you are playing with even younger children, you can play with just nouns, adjectives, and verbs (by folding the player boards differently). The longer version requires two complete sentences, each using 2 adjectives, 2 nouns, a verb, article, and preposition. The 136 word and picture cards are color-coded by function and stacked in piles by color on the game board. Players move around the board depending on rolls of the die and/or instructions on the game board, collecting part of speech cards. If they're lucky, they'll roll or land on a space that lets them choose "Any Card", giving them an edge in completing sentences (more quickly and sillier). Word cards must be read (most are simple words and sight words) to be won. Sentences are constructed from collected cards by placing them on the correctly labeled (noun, verb, etc.) squares on player boards. The winner is the first person to make two silly sentences and read them aloud. Depending upon the reading level of your children, you may control the type (word or picture) of card used or its difficulty – or even use two separate decks for differing reading abilities among players (You can always expand play, too, by making some of your own cards to use with the game). It's a great little game for practicing sentence construction and parts of speech in an entertaining context.

  • Item #: 017260
    Retail: $20.00
    Rainbow Price: $15.95

    Mad Libs have been helping kids sharpen their grammar skills for many years, and now you can have that same learning fun with Mad Libs: The Game. The game includes 42 sentence cards and 200 word cards. For 3 to 8 players, the game plays out simply deal 7 word cards to each player, flip over one sentence card, and then each player chooses enough cards from their hand to fill the blanks in the sentence. Each player reads their sentence aloud, and then everyone votes on their favorite version of the sentence. Have some hilarious, sentence-building fun with Mad Libs: The Game!

  • Item #: 055065
    ISBN: 9780789454720
    Retail: $9.99
    Rainbow Price: $7.50

    Looking for a fun and educational way to reinforce sentence structure and elementary grammar? Silly Sentences may be exactly what you are looking for! Designed for younger children to practice grammar skills, this colorful game provides reinforcement of learned grammar. It could also be effectively used as a simple manipulative for teaching parts of speech. Each sturdy puzzle piece is colored coded by parts of speech with bright, quality photos on the noun pieces. Pieces are shaped in such a way that children are able to only create a grammatically correct sentence which serves to further enhance learning. Instructions provide two game activities for younger and older children-allowing this game to be used for several years. This puzzle would be a delightful way to liven up language arts learning for younger children. 1-4 players. 124 puzzle pieces. ~ Deanne

  • Item #: 049158
    Retail: $8.00
    Rainbow Price: $6.50

    I'm not sure what's more likeable here – the simple concept or the cute packaging! The small, portable game consists of nine picture dice packaged in a sturdy flip-out box about the size of a card deck. The dice are printed with simple black-and-white pictures on each face for a total of 54 different images. A few examples include: a clock, a bee, a shooting star, a key, a flashlight, an apple, fire, a magnifying glass, a question mark, a book, a light bulb, and a tree. Originally designed for storytelling, there are three game ideas included inside the cover, each of which entails rolling the dice and using some or all of the dice to create a story. You can modify the number of dice, play solo or as a group for more variety. Of course, you could also use a roll of the dice to pick a theme for extemporaneous speaking, to inspire young children to write a story (using just one or two cubes), or as writing prompts. I'm sure you can come up with some of your own educational and party ideas as well! - Jess

  • Item #: 006213
    Retail: $44.95
    Rainbow Price: $41.95

    So, you're writing stories in English class, and your reluctant writer is whiny and reticent. "Why do we have to write stories? I can't think of anything!" If you can't get them out of their writing slump by suggesting "Well, let's brainstorm," or "Look around you for ideas," just say (with a twinkle in your eye) - "Forget it, let's just play a game instead." Of course, five or ten minutes later they'll realize they're not getting off the story-writing hook, but they'll probably be enjoying themselves so much they'll forget to pout. The game format is similar to most board games your family plays, with a large board featuring a wandering path from beginning to end. Besides a die, scoring pad and markers, the game features eight decks of story element cards and a story outline pad. Basically, as players move along the board, they will collect specific story element cards, and weave them into a story. Card decks are clearly labeled and include topic sentence, plot, character, setting, description, dialogue, lesson, and resolution cards. At the beginning of the game, each player receives a topic sentence. This is the only topic sentence card they will receive, and should be used towards the beginning of the story. As they roll the die, they will land on spaces labeled with the names of corresponding story element cards, and will draw the top card from the stack. By the end of the game, they should have at least one of each element card, and at least five description cards. Then, the writing begins! Choosing from their collected cards, the writer decides which cards he wants to incorporate into his or her story, and writes them onto the outline sheet. The outline begins with the topic sentence, and features blanks to fill in for each part of the story. Under "Setting", they must determine the "where", "when" and descriptors. Under character, they must identify the good guys and the bad guys, and describe both. For the plot, they must identify the problem, and decide on the order of events. Under "Resolution" and "Lesson", they will decide how the "Resolution" and "Lesson" cards they chose relate to their story, and how it all wraps up. Now, players each have a good framework for a story; the trick is now fleshing it out into an actual short story, which may be easier at this point, since a lot of the "unknowns" have been identified. A scoring sheet will help Mom decide if the story included all the necessary components, and will inspire kids not to skimp on the "less exciting" stuff. Since inventing characters, conflicts and settings sometimes takes a lot of steam out of even the more enthused young writers, I would imagine that taking that pressure off of them in this way would free up their imaginations to write a much more well-rounded, exciting story. I'll bet that even Mom and Dad will want to play this one! - Jess

  • Item #: 025934
    Retail: $8.00
    Rainbow Price: $6.50

    The newest set contains 9 new cubes designed "to inspire epic adventure!" With images including a treasure chest, puzzle piece, cactus, secret formulas and more, these cubes would be fun to swap in with the original game or great on their own.

  • Item #: 019305
    ISBN: 9781935305002
    Retail: $12.95
    Rainbow Price: $10.25

    Like other Magnetic Poetry Kits, this one contains 240 little word magnets (each measures about 1.25" x .3") that can be moved around to create imaginative poetry. This set contains idyllic, nature-themed words so poets can fashion poems about the glorious outdoors and the beautiful natural world.

  • Item #: 057930
    ISBN: 9781893791176
    Retail: $1.50
    Rainbow Price: $1.40

    A simple, 14-page paperback book where students can practice writing about themselves. Included topics are: name, age, eye color, teeth lost, hand outline, birthday, phone #, address, family members, friends, pets, favorite toys & foods and what they want to be when they grow up. There are a few pages to draw pictures too. How cute would this be to do at the end of each year as a keepsake? Great for a home or school classroom, co-op, or Sunday school environment. Non-reproducible, blue & white cover, blue ink on white pages inside. ~Sara

  • Item #: 000283
    Retail: $29.99
    Rainbow Price: $20.95

    Create your own long lasting, professional looking book! The IlluStory A+ kit contains non-toxic, washable markers, writing pages, instructions, hints, a story planner, and a postage paid envelope. Write your story, then illustrate it. When you're finished, mail it in (at no additional charge) for completion and production. They'll typeset and bind your book, returning a 7" x 9" hardcover book that even has a place for a dedication. The kit produces an 18 page book, and the author's bio can be placed on the back cover.

    Authors have the choice of either creating their book by hand using the materials in the kit, or producing their book online using the company's website. Working online allows kids to upload photos or scanned images and use digital drawing tools and effects (like speech bubbles, pre-designed backgrounds and more). Designing online also allows them to place more text on each page (there are per-page word limits for hard copy bookmaking). Planning sheets, informational sheets on types of writing and quite a few "story web" graphic organizers flesh out the contents of IlluStory A+ and may be helpful to tie the project in with your current writing curriculum. Next step, the Library of Congress! - Megan

  • Item #: 044908
    Retail: $3.99
    Rainbow Price: $3.75

  • Item #: 040868
    Retail: $0.00
    Rainbow Price: $2.95

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  • Item #: 047920
    ISBN: 9780980345537
    Retail: $14.99
    Rainbow Price: $10.95

    Includes topics more relevant to young life experiences. Helps children speak confidently and well, learning to express their thoughts and listen to the ideas of other, and develop compassion and interest in others.

  • Item #: 040357
    ISBN: 9781620576601
    Retail: $4.99
    Rainbow Price: $3.95

    Practicing reading comprehension and writing sentences, identifying parts of speech and punctuation, playing language arts games, reading fascinating science passages and completing fun experiments, unscrambling and spelling words to unlock science facts, and creating fun stages with puppets and writing creative stories.

  • Item #: 031829
    ISBN: 9781612762104
    Retail: $14.35
    Rainbow Price: $13.25
    Children learn differently, that is just a fact. Parents and teachers often have to teach a concept to an audience with a variety of learning styles. So how can one instructor meet the needs of so many learners (even 2 or 3) without having to come up with several different lesson plans? Ta da! Here is a reproducible workbook with over 375 differentiated activities for language arts! Each page has a concept at the top followed by a grid of 9 exercises. Your student(s) will choose as many of the squares to complete as you assign (do 5 of the 9 for example.) Students will gravitate to the problems which appeal to their learning style. Each grid is accompanied by a practice page. This can be completed after you have discussed the lesson or use it as an assessment to check understanding. 42 grids in all cover reading comprehension, literary response, word analysis, fluency, vocabulary, writing conventions/applications, reference skills, spelling and more. Use these fun pages as a warm up activity, homework, center time or free time. Answers are in the back. 92pp, pb ~ Sara
  • Item #: 040358
    ISBN: 9781620576588
    Retail: $4.99
    Rainbow Price: $3.95

    Practicing simple reading comprehension, tracing words, identifying basic speech and punctuation elements, playing entertaining language arts games, following directions to complete fun science experiments, classifying and naming scientific objects, creating fun costumes and writing words in sand gardens.

  • Item #: 011539
    ISBN: 9780740337499
    Retail: $99.95
    Rainbow Price: $89.96
    Units; Jesus, Our Example; Working with Information; The Story of OUr Language; Effective Communication; Reading & Writing Stories; Poetry; Reading Comprehension; Working with Words; Reading & Study Skills; and Review.
  • Item #: 011541
    ISBN: 9780740337598
    Retail: $99.95
    Rainbow Price: $89.96
    Units: Nouns, Pronouns, & Using Words Correctly; Language Usage; Biographies & Grammar; Structure of Language; The English Language; Mechanics & Structure of English; The Hiding Place: A Study Guide; Nonfiction & Communication; Writing & Pronunciation; and Review.
  • Item #: 011542
    ISBN: 9780740337642
    Retail: $99.95
    Rainbow Price: $89.96
    Units: Communication; Development & Usage of English; Punctuation & Literature; Words & How to Use Them; Correct Language Usage; Language & Literature; Critical Reading & Paragraph Skills; Writing, Listening, & Reading; The English Language; and Review.
  • Item #: 040359
    ISBN: 9781620576564
    Retail: $4.99
    Rainbow Price: $3.95

    Practicing simple reading comprehension and sequencing, identifying letters and their sounds, playing language arts games, following directions to complete fun science experiments, classifying and sorting animal habitats and leaves, as well as creating fun alphabet pictures and box props for dramatic play.