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Items 1 - 30 of 1016
  • Item #: 000628
    ISBN: 9781565771239
    Retail: $105.25
    Rainbow Price: $68.00

    This Homeschool Kit contains a non-consumable hardcover student text, an answer key to problem sets and tests, and a test booklet. Solution manuals are NOT included.

  • Item #: 010750
    ISBN: 9781892427069
    Retail: $49.95
    Rainbow Price: $36.95
    Linda Hobar, the author of this world history series, states in the beginning of this book, "I believe history is the story of God revealing Himself to mankind and that He did it most perfectly through the person of Jesus Christ…the "mystery" is the gospel of Jesus Christ." What a refreshing and different view from most world history curriculums! Those looking for a world history program that aligns the stories of mankind with the living story of God will truly appreciate this Bible-centered approach to the history of the world. Picking up where Volume 1 leaves off, this volume begins with the Pentecost and the first followers of Jesus (including Paul) around 29 A.D and chronologically continues through the early church and moves into the Middle Ages, covering the years through about 1456 A.D. The format of this book is very similar to that of the first volume; however, there are some small differences. Firstly, there are fewer lessons (84 as opposed to 108), but these lessons are slightly longer, offering more information on a given topic. Lessons generally take the form of real-life biographies, sharing the stories of men and women who changed the world while simultaneously showing the relationship between God and the world during that period. Another new feature is the bolding of key words to aid students in finding the information again later for activity or vocabulary purposes. As in the first book, this volume includes pretests to be given at the beginning of each week, end of the week reviews, memory card suggestions, bi-weekly quizzes, quarterly worksheets, and two semester tests. Memory cards are fact cards that students create for each lesson, capturing the main points and dates on an easy to review flashcard. The end of the week reviews continue to hold timeline and mapping exercises, providing students with helpful visuals of when important figures lived and where places studied are located. This volume also contains even more activities following each lesson than the first volume. This is simply to provide you with more choices, not to overwhelm you with feeling like you should do them all! These activities are generally categorized into younger, middle, and older student activities in order to accommodate the curriculum to a wider spread of grade levels, with the youngest comprised of many hands-on activities to help them experience history, middle activities a combination of hands-on exercises with research, and the older ideas centering on research, encouraging students to learn more and dig deeper into the people and lessons from history. The activities and memory cards, as well as the weekly and quarterly reviews and tests, are meant to ensure long-term retention of the key events and people throughout history, as opposed to the short term memory capacity we often hold history (and other subjects!) lessons in. The back of this hefty 700-page book contains the outline maps for the lessons, additional fun supplemental activities, suggestions of books and resources for further study of many of the topics, a chart of materials needed for the activities found in each lesson, and a full answer key. The fascinating journey across the continents continues as students discover who lived when and the way God worked His plan throughout this period of history. ~ Steph
  • Item #: 001524
    ISBN: 9781565774995
    Retail: $104.15
    Rainbow Price: $68.00

    This Homeschool Kit contains a non-consumable hardcover student text, an answer key to problem sets and tests, and a test booklet. Solution manuals are NOT included.

  • Item #: FRACMP
    Retail: $31.96
    Rainbow Price: $30.99

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  • Item #: 006656
    ISBN: 9781559530026
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: 072964
    Retail: $16.99
    Rainbow Price: $13.25

    How well do you know the elements? If you’re not a pro, don’t worry – these cards will get you there! The basis of this freeform game is a set of 118 element cards. Each has a crowded but clean set of “quick reference” information: name, description, melting / boiling point, atomic number / symbol, etc. But the key to each card is a cartoon illustration of the element’s purpose or identity: cadmium, for example, is used in batteries and is depicted as a battery-powered robot. Each player starts with 5 cards and gameplay progresses through a series of “mini-game” challenges like War, Go Fish, or other classic card games, but with elements – comparing highest atomic value, for example. The first player to 10 collect cards wins. Other card & trivia games can be played with the Periodyx deck as well, but the most interesting aspect is certainly the cards themselves. Once you’re finished with the games, the can be easily integrated into chemistry studies as entertaining flash cards and other reference material! For 2-10 players.

  • Item #: 072963
    Retail: $14.99
    Rainbow Price: $11.50

    You stumble upon on ancient castle, blocking your progress. But what a coincidence! 3 other knights had the same idea, and they need to get through too… In Keys to the Castle, players compete to be the first knight to escape the castle by traversing its many locked rooms. Each player begins his or her turn by drawing cards. These cards are generally color-coded keys, but can also be a variety of helpful items. Players then play one of their cards, opening an adjacent door of their choice and moving – or locking a door behind them to slow down other players! Other helpful devices allow players to hacksaw through barred doors, set up padlocks to further sabotage their opponents, and even find secret passages to speed their progress. The first player to the opposite side of the castle wins! For 2-4 players. 10-20-minute playtime.

  • Item #: 006658
    ISBN: 9781559530040
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: 006655
    ISBN: 9781559530019
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: 047805
    ISBN: 9780669016079
    Retail: $63.87
    Rainbow Price: $47.90

    The Assessments book contains a pre-test and a test for each chapter, “Benchmark” cumulative assessments to be taken midway through each text, and Mid- and End-of-Year cumulative tests. An answer key to all tests and a student record sheet is found in the back.

  • Item #: 047799
    ISBN: 9780669016031
    Retail: $63.87
    Rainbow Price: $47.90

    The Assessments book contains a pre-test and a test for each chapter, “Benchmark” cumulative assessments to be taken midway through each text, and Mid- and End-of-Year cumulative tests. An answer key to all tests and a student record sheet is found in the back.

  • Item #: 018254
    ISBN: 9781600329708
    Retail: $149.35
    Rainbow Price: $97.00

    This Homeschool Kit contains a non-consumable hardcover student text, an answer key to problem sets and tests, and a test booklet. A Solutions Manual is included, which leads you, step-by-step through the solution.

    Teaching covers area, percent, ratio, order of operations, beginning algebra concepts. 3rd edition.

  • Item #: 006662
    ISBN: 9780913684726
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: 006657
    ISBN: 9781559530033
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: 004601
    ISBN: 9781559530132
    Retail: $0.00
    Rainbow Price: $8.76

  • Item #: 002263
    Retail: $50.49
    Rainbow Price: $39.95

    Includes 50 specimens (approximately 1") in a compartmentalized box. Includes specimens from the following groups: igneous, sedimentary and metamorphic rocks; ores, gemstones, and minerals in the scale of hardness. Numbered specimens are keyed to study sheet and a Rocks and Minerals Study Guide is also included.

  • Item #: 072136
    Retail: $0.00
    Rainbow Price: $69.95

    If you’ve never heard of him, Alan Turing was the “father of modern computing” and played a pivotal role in developing machine computing as we know it. I think he would be proud to have his namesake attached to such a brilliant teaching tool! Part programming and part logic puzzle, the Turing Tumble begins as an unassuming peg-board with slots for falling marbles; think “Plinko machine.” The goal is to turn the board into a simple computer using six marble-carrying analog equivalents of digital machinery: Ramps (direct balls down the board – circuits), Crossovers (change the direction of balls – also circuits), Bits (can be turned “left” or “right” – represent 0 or 1), Interceptors (prevent a marble from releasing more marbles – a “STOP” command), and Gears / Gear Bits (store information by being pointed “right” or “left” – a sort of register). When one marble reaches the bottom, it triggers either a Blue (left) or Red (right) marble to fall. The key to programming the Turing Tumble is controlling where these marbles end up!

    To accomplish this, a 60-puzzle activity book accompanies the board. Each puzzle is styled & illustrated as part of a simple computer program that needs solved: an Objective (“Let exactly 9 blue balls reach the end. Intercept the 10th.”), Required Output (a pattern of Blue and/or Red marbles), a Starting Setup (a clear picture of the parts which start on the board), and Available Parts (the parts you should use to accomplish the objective). The process begins with trial & error as kids figure out how each piece functions; but once they understand the correlation between “plastic pieces” and “programmable puzzle,” it becomes all about logic!

    Interwoven into the puzzle book is the story of a young space engineer who must escape an abandoned planet. Each puzzle brings her closer to rescue, seamlessly integrating the story and activity to help keep kids engaged. Perfect for learning logic, basic computing, and good, clean, screen-free fun! Includes 30 Ramps, 6 Crossovers, 10 Bits, 3 Interceptors, 4 Gears, 8 Gear Bits, 20 Red marbles, 20 Blue marbles, and 30 counterweights.

  • Item #: 070866
    ISBN: 9781945841064
    Retail: $15.95
    Rainbow Price: $10.50

    Student Workbook Answer Key contains reproduced exercises with answers as well as detailed notes that explain or clarify the answers. Students are encouraged to check their own work much of the time and to discuss any discrepancies they find between the answers and their own work

  • Item #: 030274
    Retail: $29.99
    Rainbow Price: $23.95

    This nostalgic small piano measures 8.5" x 5" x 6" and plays 3 delightful tunes ("This Old Man", "The Muffin Man" and "Pop! Goes the Weasel"). Turn the wheel to select the tune you want and press the keys to hear the melodious sounds, no talent required!

  • Item #: 012837
    ISBN: 9781559530156
    Retail: $0.00
    Rainbow Price: $8.76

  • Item #: 006663
    ISBN: 9780913684733
    Retail: $0.00
    Rainbow Price: $5.80
  • Item #: 006055
    ISBN: 9780913684924
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: 002677
    ISBN: 9780913684719
    Retail: $0.00
    Rainbow Price: $5.80

  • Item #: PERWKB
    Retail: $17.40
    Rainbow Price: $16.95

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  • Item #: PERCMP
    Retail: $26.16
    Rainbow Price: $25.25

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  • Item #: MSRCMP
    Retail: $31.96
    Rainbow Price: $30.99

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  • Item #: ALGWKB
    Retail: $58.00
    Rainbow Price: $56.00

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  • Item #: 047808
    ISBN: 9780669016093
    Retail: $63.87
    Rainbow Price: $47.90

    The Assessments book contains a pre-test and a test for each chapter, “Benchmark” cumulative assessments to be taken midway through each text, and Mid- and End-of-Year cumulative tests. An answer key to all tests and a student record sheet is found in the back.

  • Item #: 041403
    Retail: $25.99
    Rainbow Price: $22.05
    Science becomes magical with this kit! With authentic, newly minted British coins, a unique "magic penny magnetic" and the activity book containing 44 investigations, your children will be spellbound as they learn "magic" tricks to entertain their friends and siblings. The key to the magic lies in the included unique magnets. Measuring 2"x.75"x.75", each ceramic magnet is encased in non-magnetic stainless steel giving them a super strong magnetic pull. The quality materials and detailed explanations and instructions make this a magnificent kit for your budding scientist or magician. ~ Deanne
  • Item #: 023679
    Retail: $35.00
    Rainbow Price: $29.95

    Goblins, orcs, and trolls are attacking the castle, and its up to you and your fellow generals to defend it! In the center of the board is a castle with six towers, bordered by six walls. Each wall faces a different 60-degree arc of the board, numbered 1-6 and colored either red, green, or blue. Surrounding the castle are four rings that determine distance from the castle, from closest to furthest: Swordsmen range, Knights range, Archer range, and Forest (which holds monsters and other baddies) range. Each player is dealt 4-6 cards (depending on the number of players). Each turn, players can discard, trade, and play cards. These cards allow players to draw additional cards, rebuild walls, or attack the monsters advancing on the castle. For example, if a goblin was in the green Archer range, a player could use a green archer card to attack it. At the end of each players turn, two things happen: all monsters advance towards the castle, destroying walls or towers if they are close enough, and two extra monster tiles are drawn and placed on the board. And when a special tile is drawn, like the Goblin King, a boulder, or the dreaded draw 4 more monster tiles, its time to panic! The goal is to make it through the entire deck of monsters without losing all of the castle towers.

    Once you feel confident enough to fend off the hordes of enemies, you can try upping the difficulty with variantsincluding one that lets a single player become the dungeon overlord and control the monsters. A good amount of strategy and a whole lot of cooperation is key to ensuring your castles survival! The game is quite difficult at times (hence the name!), but can be enjoyed by anyone 8 and up. A perfect family/friends game for 1-6 players. ~ 60 minutes.