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Horizons Math 4

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Items 1 - 30 of 1005
  • Item #: 016745
    ISBN: 9781580959957
    Retail: $9.95
    Rainbow Price: $8.96
  • Item #: 000714
    ISBN: 9780867178432
    Retail: $89.95
    Rainbow Price: $80.96
  • Item #: 000720
    ISBN: 9781580959872
    Retail: $24.95
    Rainbow Price: $22.46
  • Item #: 000718
    ISBN: 9781580959865
    Retail: $24.95
    Rainbow Price: $22.46

  • Item #: 000717
    ISBN: 9781580959940
    Retail: $49.95
    Rainbow Price: $44.96
  • Item #: 046046
    Retail: $0.00
    Rainbow Price: $23.60

    This colorful series from Singapore Math introduces early concepts in life science, physical science, chemistry, and earth science to the very young. Each book focuses on one of these sciences, and contains 29 lessons and an answer key. Lessons are a page in length, with each topical lesson containing a short informational segment, follow-up questions or a hands-on activity. The material is presented in its simplest form, and most often the questions repeated at the end simply ask the student what was discussed at the top of the page, although in some cases, it might be helpful to have read a little more material on the subject as well. The range of subjects is pretty impressive, including animal habitats, parts of the ear and eye, seeds and how they sprout, electromagnets, conductors, circuits, mixing colors, evaporation, how sound is made, sinking or floating, seasons, solar system, Milky Way, constellations, meteors, food chains, and more. As an example of a lesson, one lesson in Book 3 features a short paragraph on the properties of some common materials, followed by a blank chart. The students must decide whether some other common materials such as wood, glass, plastic, rubber and others are hard, if they can be bent, if they last a long time, and if they are attracted to a magnet. After that activity, several common materials are listed, and the student must match these to the item or construction it can be used to make. All activities are generously illustrated with friendly, cartoon-like animals and objects, and altogether the books have a "fun," relaxed look about them, even though the concepts are fairly well-presented and a little more serious that I've seen in other early elementary science programs. Inexpensive and easy-to-use, this set could easily make up a complete science curriculum for the early grades, although you may want to supplement with a little more reading, especially with interesting related library books to broaden their horizons a little more. Each book used to be available separately, but it is now sold only as a set of four books. – Jess

  • Item #: HZN4MK
    Retail: $92.60
    Rainbow Price: $67.95

  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 024430
    ISBN: 9781591413493
    Retail: $133.45
    Rainbow Price: $87.00

    This Homeschool Kit contains a non-consumable student edition textbook, consumable tests and worksheets for one student and a solutions manual. All three components are softbound. The Student Edition Text uses a two-color page layout. Tests and Worksheets include a significant amount of fact drill practice, course tests as well as various forms for recording student progress. The Solutions Manual contains solutions to all problems in the text and tests.

    Teaching covers decimals, fractions, number lines, measurement, area, perimeter, volume, place value, solid figures, percent, ratio, unit conversion, probability, angles, coordinates.

  • Item #: 063116
    Retail: $12.00
    Rainbow Price: $9.50

    Become familiar with the Greek gods and practice mental math while playing this strategic card game. Each player is dealt four cards that will have either a number or a Greek god on them. Players take turns playing a card on "Mount Olympus" and add it to the previous total number. If a number is played by another player that matches a number in your hand, you can do a "same number sneak" playing that card and skip other players that would have been next. Greek god cards have powers such as playing Aphrodite and rounding the total to the nearest multiple of 0 or Ares sending the Mount Olympus total to 50. Throughout the game, take control of Zeus by getting to a total of a multiple of 10 (10, 20, 30…), playing a Greek God that says to steal Zeus, or doing a same number sneak. Get to 100 points while holding on to Zeus and win that round, earning a letter of Zeus. Win 4 rounds to spell out Z-E-U-S to win the game.

  • Item #: 071155
    ISBN: 9781608260751
    Retail: $0.00
    Rainbow Price: $42.00

    Student Packages include student worktext and test booklet.

    Consumable student worktext contains a mix of practice problems and word problems. Space is provided to work out the problems, but some students may prefer having access to "scratch paper" to work problems, especially at the higher levels. The front of the student worktext includes space to record grades for worksheet pages and tests.

    Consumable test booklet is provided to evaluate student progress. Parents are encouraged to reteach previous lessons if the student does not do well. Mastery is the goal, and lessons build upon one another so that future success is dependent on students really knowing the previous concept.

     

  • Item #: 024422
    ISBN: 9781591413479
    Retail: $119.90
    Rainbow Price: $77.95

    This Homeschool Kit contains a non-consumable student edition textbook, consumable tests and worksheets for one student and a solutions manual. All three components are softbound. The Student Edition Text uses a two-color page layout. Tests and Worksheets include a significant amount of fact drill practice, course tests as well as various forms for recording student progress. The Solutions Manual contains solutions to all problems in the text and tests.

    Teaching covers review of 4 basic math functions, estimating, 2- and 3-digit computation, decimals, fractions, rudimentary geometry and word problems.

  • Item #: 023998
    ISBN: 9789810185091
    Retail: $0.00
    Rainbow Price: $14.70

  • Item #: 023997
    ISBN: 9789810185084
    Retail: $0.00
    Rainbow Price: $14.70

  • Item #: 000689
    ISBN: 9781580959469
    Retail: $24.95
    Rainbow Price: $22.46

  • Item #: 015882
    Retail: $19.99
    Rainbow Price: $15.50

    Be the first to navigate your little critter safely through the swamp by adding or subtracting the numbers on the dice. This game includes one game board, four little critter game pieces, two number dice, and one operation die. A fun way to build addition and subtraction skills! ~ Anh

  • Item #: 068439
    Retail: $8.29
    Rainbow Price: $5.50

    Write or draw free expressions or math equations in this unique spiral notebook. Setting it apart from the abundance of other graph paper notebooks is the free Whitelines app that allows you to scan and save your important writings. Once the paper is scanned and saved, the lines and grids disappear leaving you a clean and professional look. Use the app to share your notes and ideas with friends via e-mail, Dropbox™ and Evernote through the shortcut on the app. Spiral notebook measures 11”x 8 1/2” and is perforated. App available for Android or Apple devices. Minimum requirements iPhone 4 or Android 4x. Made in the U.S.A. 70 pgs. ~ Deanne

  • Item #: 029719
    ISBN: 9780979107245
    Retail: $0.00
    Rainbow Price: $16.00

    Download Sample Pages

  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 029446
    Retail: $15.95
    Rainbow Price: $12.50
    It all looks just like I remember it! Four trees full of small, stemmed cherries, bucket spots for picked cherries, and a spinner marked with 1, 2, 3, or 4 cherries plus a cherry-snatching bird and dog, and an upset bucket. A child doesn't even need to be able to count to ten to play this adorable "first" game. Play is simple and quick (about 15-30 minutes); just spin and follow the pictures, adding cherries from the tree to the bucket or putting them from the bucket back onto the tree. First one to get all his tree's cherries into his bucket wins. Three generations and counting in our family – I wonder how many future generations will play? For 2-4 Players.
  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 030224
    ISBN: 9781932906073
    Retail: $0.00
    Rainbow Price: $12.80
  • Item #: 024425
    ISBN: 9781591413219
    Retail: $29.80
    Rainbow Price: $19.95

  • Item #: 024197
    Retail: $54.99
    Rainbow Price: $36.95

    More teaching features make this a more educational tool than a toy. Coin reader identifies real or plastic (included) coins and even quizzes your children! There are four built-in games (teaching coin identification, addition, subtraction and place value) that increase in difficulty as players improve their math skills. Checkout scanner is built in, as is a real working scale. Three-line large display includes type of transaction (just like a real register!) and prompts "cashier" to run credit card through. Register comes equipped with sounds, lights and voice messages - AND a volume control. An automatic shutoff will turn off unit when not in use to save on batteries. These (three "C") are not included, but play money, coupon and Bank One credit card are.

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 071158
    ISBN: 9781608260768
    Retail: $0.00
    Rainbow Price: $42.00

    Student Packages include student worktext and test booklet.

    Consumable student worktext contains a mix of practice problems and word problems. Space is provided to work out the problems, but some students may prefer having access to "scratch paper" to work problems, especially at the higher levels. The front of the student worktext includes space to record grades for worksheet pages and tests.

    Consumable test booklet is provided to evaluate student progress. Parents are encouraged to reteach previous lessons if the student does not do well. Mastery is the goal, and lessons build upon one another so that future success is dependent on students really knowing the previous concept.

     

  • Item #: 071154
    Retail: $0.00
    Rainbow Price: $88.00

    Designed for families who own required manipulatives at this level. Level Up Sets include the Instruction Manual, DVD, consumable student books and 12-month access to the Digital package.

     

  • Item #: 024433
    ISBN: 9781591413233
    Retail: $37.05
    Rainbow Price: $24.95

  • Item #: 045567
    Retail: $34.99
    Rainbow Price: $29.95

    Geometry meets Chess meets Math; that's the best way to describe this intense strategy game. Each player begins with 10 geometric shapes, such as Cubes, Cones, Pyramids, etc. These pieces all have three traits associated with them: Volume, Area, and Flat Surfaces. These are ranked in order from "most" to "least"; higher-ranked pieces capture lower-ranked pieces. So, while Squares may have the largest volume for their size, Cones have the largest area, and the Dodecahedron has the most flat surfaces. But the trait used to determine "piece strength" changes over the course of the game; for example, if the strength changes from Area to Flat surfaces, a Cone will drop from Rank 1 (most powerful) to Rank 8 (least powerful) in the blink of an eye! Players also receive two "special" shapes: the Sphere and the Helix. The Helix trumps all other pieces, while the Sphere is trumped by all other pieces. Piece by piece, players move one or two spaces across the board capturing and avoiding other players' pieces until their (defenseless!) sphere reaches the center of the board. The first person to do so wins the game. While the primary focus of this game is strategy, players will pick up a quick-reference knowledge of shapes & geometry along the way. For 2-4 players; 45 minutes.

  • Item #: 021614
    ISBN: 9781580959476
    Retail: $24.95
    Rainbow Price: $22.46

  • Item #: 021613
    ISBN: 9781580959308
    Retail: $24.95
    Rainbow Price: $22.46