Home - Rainbow Resource Center, Homeschooling Curriculum and Homeschooling Supplies. Where homeschoolers come for home school curriculum

Welcome to RainbowResource.com — Learning Tools for Homes and Schools Serving Home Educators Since 1989

Go For The Code

Author
Language
Search Results for "go for the code"
Items 1 - 30 of 47
  • Item #: 001720
    ISBN: 9780838817841
    Retail: $8.30
    Rainbow Price: $5.95

    Teaches consonant sounds c,g,l,q,v,w,y, and z.

  • Item #: 062514
    ISBN: 9780838878217
    Retail: $8.80
    Rainbow Price: $6.25
  • Item #: 001717
    ISBN: 9780838817803
    Retail: $8.30
    Rainbow Price: $5.95

    Teaches consonant sounds b, f, k, m, r, and t.

  • Item #: 001718
    ISBN: 9780838817827
    Retail: $8.30
    Rainbow Price: $5.95

    Teaches consonant sounds d, h, j, n, p, and s.

  • Item #: 003400
    Retail: $68.90
    Rainbow Price: $49.95

    Explode the Code in 3D! This royal blue felt wall chart contains 26 pockets. Each pocket contains a colorful, removable stuffed toy that children can play with. The toy is the key word used in the Explode the Code books to learn their respective letters (an apple in the "a" pocket, a bell in the "b" pocket, etc.). Letters are shown in lowercase on the chart. In case the toys don't get back in their pockets, replacement parts are available from the publisher. 16" w x 32" h.

    The accompanying booklet is an aid for parents to help get the most out of the Explode the Code wall chart. It explains how to introduce the letters and gives a variety of games to play that will teach and reinforce the names and sounds of letters. The 34 games explained in the book are presented in order of difficulty, beginning with games involving one step and moving on to games with two or more steps. Each of the games can be played with any number of children and in flexible circumstances. Some of the games require extra materials such as note cards, markers, and scissors, but they are all fairly easy to set up and play. Variations of several of the games are given with questions to ask while children are playing the games.

  • Item #: 030675
    ISBN: 9780838808528
    Retail: $11.30
    Rainbow Price: $7.50

    Get Ready, Get Set, and Go (for the Code) have provided homeschooled students a low-stress, engaging introduction to phonics for years. Now the publisher has added this Teacher's Guide which expands on the skills presented and provides teachers with various options for instruction and reinforcement. There are a wide variety of activities offered with easy adaptability for the one-on-one learning situation of homeschools. The format is simple and consistent: quick review, phonemic awareness, phonics, vocabulary, completing student pages, fluency, comprehension, writing, and reinforcement activities. Please note that some of the instruction formerly found in the student books, which made them stand-alone, is now included in the teacher's guide, so will you probably now need the teacher's guide. ~ Janice

  • Item #: 006908
    ISBN: 9780838817872
    Retail: $17.80
    Rainbow Price: $12.95

    A set of three kinds of cards (60 in all) for games (suggestions included) or supplementary visual and auditory work.

  • Item #: 062491
    ISBN: 9780838878224
    Retail: $11.30
    Rainbow Price: $7.95

    Get Ready, Get Set, and Go (for the Code) have provided homeschooled students a low-stress, engaging introduction to phonics for years. Now the publisher has added this Teacher’s Guide which expands on the skills presented and provides teachers with various options for instruction and reinforcement. There are a wide variety of activities offered with easy adaptability for the one-on-one learning situation of homeschools. The format is simple and consistent: quick review, phonemic awareness, phonics, vocabulary, completing student pages, fluency, comprehension, writing, and reinforcement activities. Please note that some of the instruction formerly found in the student books, which made them stand-alone, is now included in the teacher’s guide, so you will probably now need the teacher’s guide. ~ Janice

  • Item #: 048830
    ISBN: 9780545060486
    Retail: $12.99
    Rainbow Price: $9.50
    Amy and Dan believed they were the good guys. Now they've discovered new information about their parents that shatters everything. Now Amy and Dan are going their separate ways.
  • Item #: 012418
    ISBN: 9780838864609
    Retail: $0.00
    Rainbow Price: $0.00

    A great way to familiarize yourself with the program before you buy, this 15-page booklet answers the question, "What is Explode the Code?" provides an overview of the programs' components, highlights key features and benefits to students, and provides a scope and sequence for the Get Ready, Get Set, and Go for the Code books as well as for books 1-8 including the half books. Sample pages from selected books in the program are shown throughout, with explanatory notes.

  • Item #: 015607
    Retail: $19.99
    Rainbow Price: $16.95

    Programming isn’t just for the computer in this game! The idea is to “program” your way through each puzzle, using a specific combination of movements. Included in the game is an avatar, a portal, various move tokens (actions your avatar can take such as jumping, sliding, or running), power crystals, and enemy tokens, along with a map book and guide book. The map book contains puzzles of increasing difficulty with color-coded paths, which indicate which movement you need to go down the path, numbered spaces for power crystals, your avatar, and the portal. The guide book is your “program”: you place movement tokens on the various slots available in that puzzle, and then “run the program” by moving your avatar based on what tokens you placed in the guide book. The goal is to program your avatar to collect all gems, fight enemies, and navigate your way to the portal. Once you have a successful program, you can move on to the next level! But be warned: though the early levels are simple, there’s only one solution to each puzzle. Later puzzles feature loops, one-way paths, and non-linear programming logic in the guidebook. While the main goal is to demonstrate how computer programs “think”, the game is also great for developing planning, sequential logic, and problem-solving skills. Code Master is a single-player game, but can easily be passed around level-by-level for some family fun!

  • Item #: 025302
    ISBN: 9780768225297
    Retail: $25.99
    Rainbow Price: $18.95

    Like our other large Judy Clock, this is geared and rugged enough to go through several kids. I like this one as the red hour hand matches the red hour numbers and the blue minute hand matches the blue minute tic marks. All this makes teaching time to the hour, half-hour, quarter-hour and minute much easier! The numbers are easy to read in five-minute intervals and is very kid friendly to use. It also comes with an activity guide and metal stand. ~ Phyllis

  • Item #: 030265
    Retail: $2.99
    Rainbow Price: $2.50
    With the help of fun word searches, crossword puzzles, and riddles, you'll find that it's never too early to begin developing a child's deductive reasoning and critical thinking skills! The perforated grayscale pages and sturdy cardboard back of this book make it easy to take some – or all – of these 48 puzzles on the go. Please note that there is no answer key. – Rachel
  • Item #: 066487
    Retail: $11.99
    Rainbow Price: $9.50

     

    Tactile learners will love using this set of color-coded plastic tiles! Nouns are blue (54), verbs are red (35), adjectives are green (32) and miscellaneous parts of speech, along with some punctuation tiles, are yellow (39.) Tiles come in 2 sizes, 1” squares and 1x1.5” and have a little ridge around the edge of the tile. Words are clearly printed in lower case black type. Some nouns include: water, wheels, girl, balloon, four, zoo, etc. Verbs include: lives, going, help, drinks, watch, wear, jumps, etc. Some adjectives are dark, small, many, shiny, other, slow, new, etc. And some miscellany words include who, in, the, of, this, a, what, the, around, me, when, your, etc. Make up your own silly sentences! Teach some beginner grammar! Create writing prompts by drawing 5 tiles and making up a story! Practice grouping words by color, then write some words on paper and add them to your groups! 160 tiles come in a clear plastic jug with screw-top lid and carrying handle. ~ Sara

  • Item #: 019218
    Retail: $29.95
    Rainbow Price: $23.25

      Our kinesthetic learners are those students who solve problems or create by moving their bodies. This is also the learning style most overlooked in the classroom but can be accommodated at home. All kids can benefit from an activity break during their lessons. Walkabouts combine an activity break with a lesson! Getting kids up and moving increases brain plasticity, and it’s fun!

      Each Walkabout lasts 7-10 minutes and starts with a peppy song. Students watch them on a computer or tablet. You have a happy little animated host (Jax or Gia) guiding you through the lesson, as you walk, hop, march, jump, squat, gallop, and more! There is a lot of following directions, which is always helpful to learn. As questions come up on the screen, children answer by moving their bodies. For example, in a lesson about irregular plural nouns, the screen shows the word “fish” at the top of the screen with “fishes” to the lower left and “fish” to the lower right. Students show the right answer by doing a log roll jump (a double hop with a sideways jump) in the direction of the correct answer. Then they move the single noun to the middle of the screen with an answer above and below. Students do a jumping jack for the top answer, and a squat for the bottom answer. It is really cute!

      Getting started is a breeze. We mail you a paper with your access code and you are in! The teacher dashboard has 5 buttons. Only five! Most of you will use the big green button more than the others. It is where you create the Walkabout. All you do is select a grade level (PK, K, 1 or 2) then choose a math or ELA/Reading standard and that is it! The standards are written out and list a skill, so even if you are not required to meet any of these specifically, you can choose a skill to practice. I found the lessons reinforce, rather than introduce, concepts. You can choose from Headstart, Common Core, Nat’l Assoc for the Education of Young Children (NAEYC) or your specific state’s standards. You can have a single student use this or a group doing it together and even assesses individual student’s comprehension (up to 4 individuals.) A homeschooling parent can assign a Walkabout and give it to a student to practice certain skills. It is so quick and easy to use! I liked the option of printing out a worksheet to go with the lesson. They cleverly call these walksheets. I know a worksheet means sitting down with a pencil, but after taking an activity break, it is way to hold a student accountable for their activity and assess their comprehension. If you have an ADD/ADHD child, activity breaks are especially useful in helping them focus and learn. The ease of use and the quality of activities, along with an affordable price for a 1 year subscription all make Walkabouts a good option for parents and classroom teachers. ~ Sara

     

  • Item #: 053813
    Retail: $4.00
    Rainbow Price: $3.50

    Underline in black… Switch to yellow and highlight… Underline something else in blue… Highlight another thing in red! This is basically six colored pencils in one: black, brown, blue, green, red, and yellow. Simply rotate the cartridge to the color you want, push out the lead, and you're ready to go. Perfect for color-coding the things you underline or highlight in your Bible. –Chad

  • Item #: 026101
    ISBN: 9780486498195
    Retail: $5.95
    Rainbow Price: $4.95

    Go back in time to study this ancient art with the giants that once roamed the earth. This book contains detailed, color-coded instructions that start simple, but get progressively harder. Some pages were a little trickier than I expected. With practice, you'll have your own Jurassic world at your fingertips. 48 pgs, sc. – Laura

  • Item #: 035268
    Retail: $19.99
    Rainbow Price: $8.87
    This RC car focuses on durability over flashiness, without compromising the latter. Four large wheels allow multi-terrain movement, while the front wheel axle spins up to 360 degrees to improve balance and trick capabilities. A pair of small back wheels also prevents the car from being immobilized due to toppling over. Each car is color coded to respond to a different frequency, allowing multiple vehicles to be active at the same time. Go crazy with some friends without having to worry about it breaking!
  • Item #: 038255
    ISBN: 9780544644489
    Retail: $34.99
    Rainbow Price: $23.95

    For you Curious George lovers out there, here is the ultimate book! This giftable hardcover edition contains all seven original stories in one volume with their original illustrations, along with an introduction by the publisher, and a photographic history of the Reys. A code is also included for a free audiobook download, read by John Krasinksi. The stories in this collection include: Curious George, Curious George Takes a Job, Curious George Rides a Bike, Curious George Gets a Medal, Curious George Flies a Kite, Curious George Learns the Alphabet, and Curious George Goes to the Hospital. With over 75 million books sold, Curious George has left a lasting legacy over the past 75 years. He will go down in history as "everyone's favorite monkey." ~ elise

  • Item #: 027524
    Retail: $9.99
    Rainbow Price: $7.95

    On your marks, get set, go! Grip this plastic stopwatch in your palm or slip it's string around your neck and you're ready for a backyard "field day" – or use it to keep track of time spent on the computer. With minutes, seconds, and milliseconds clearly displayed on a digital screen and color-coded buttons (red for stop, green for go, yellow for clear), even the youngest referee will be comfortable with this easy-to-use stopwatch. – Rachel

  • Item #: 038318
    Retail: $39.95
    Rainbow Price: $35.95

    This award-winning kit features a binary-navigating robot which the builder can program themselves using simple binary code. When assembled, this 3-wheeled, translucent yellow robot features two DC motors, a 3-speed gear box, an infrared sensor, and a memory disk. Memory disks consist of two rows of blank boxes, which can be "programmed" by coloring some black and leaving some white. Different patterns can activate either of the two front wheels to make the robot go forward, left, right, or stop. The disk is replaceable, so the student can create new ones for different movement programs. Adjusting the gear box will also change the robot's movement. The robot kit includes all the parts, including a pre-assembled circuit board, hardware, and a mechanical drive system. Requires a screwdriver for assembly and four 'AA' batteries (not included). With this kit, building the robot it only half the fun! - Jess

  • Item #: 002083
    ISBN: 9780794537524
    Retail: $9.99
    Rainbow Price: $8.99

      Another Usborne hit! Introduce your children to classical music and composers in this beautifully illustrated reference book. Learn about the first composers, Renaissance Court and Church, Monteverdi, Music at the French Royal Court, Purcell, Vivaldi, Bach, Handel, Gluck, Haydn, Mozart, Beethoven, Schubert, Mendelssohn, Berlioz, Chopin, Schumann, Liszt, Wagner, Verdi, Brahms, Tchaikovsky, Romantic Music in Russia, Dvorak, Mahler, Debussy, Bartók, and Stravinsky.

      This is a 32-page, hardcover book full of illustrations, photos, and snippets of information – just the right amount for an introduction to music history and appreciation. QR Codes are found on fifteen of the pages that when scanned will take you to a music sample by some of the composers – this is a great addition to the content of this book. If you don’t have a QR reader on your smart phone or tablet, you can still hear all of the samples by going to Usborne.com/quicklinks, and type in the title of this book. No CDs to keep track of, the music is just a scan and click away. All of the information about the QR codes and quicklinks is found in the back. ~ Donna

  • Item #: 065941
    ISBN: 9781478807469
    Retail: $7.99
    Rainbow Price: $6.45
  • Item #: 062022
    ISBN: 9780787713980
    Retail: $12.95
    Rainbow Price: $9.95

    Fifty 4 x 8 flashcards help you dig into any book. Questions differ on each card but are in the categories of character, plot and setting. For instance in character: What gift would you give to the main character in your book? Why? For plot: Describe a way that your book could have ended sadly. If the ending is already sad, think of a new way. For setting: How would the plot and characters from your book be different if it were set 100 years earlier? On the back of each card is an extension activity such as Create a newspaper front page that features articles and pictures about one of your books main events. The beauty of these cards is that you can use them with any book; go through the set and then use them over and over again with books at a different grade level. As a thank you for using this product, the publisher has made bonus activities available for download from their website. Just use the item and pass code included with the flashcards. ~ Janice

  • Item #: 005409
    Retail: $23.99
    Rainbow Price: $19.95

    The life of ants goes on pretty much unnoticed by people (unless they are in your house or picnic basket), so we don't get to see the intricate tunnels and constructions they create. This huge ant farm allows viewers to see their ants build roads, dig tunnels, make bridges, and more. It is a traditional thin rectangular habitat (15" x 10") that comes complete with tunneling sand, water feeder, ant food (1 year supply), booklet, and an online code for live harvester ants (please note shipping and handling for the ants is $3.00). The bottom half is for the tunneling sand, and the top part features a plastic farm scene that the ants can crawl up to. You and your family will be amazed as you watch these tiny ants go to work! ~ Megan

  • Item #: 049466
    Retail: $24.95
    Rainbow Price: $19.95

    The Blunders are a family with bad manners. They want to go a party at the Mannerly's house but before they get an invitation, they need to learn some better manners. The four Blunders kids have distinct personalities and behaviors: gossiping, belching at the table, poor sportsmanship, bragging, tattling, whining, bossiness, and forgetting to use please and thank you. The game proceeds with color-coded question cards as you work your Blunder characters around the game board. While some of the table etiquette is pretty formal, most questions ask things that kids can easily relate to.

    Here is a question in the Home category. True or False: "Bobby Blunder went over to the Mannerly's house and brought his dog Butch. When Mrs. Mannerly opened the door, Bobby let Butch run into their house. This was okay because Bobby knows that Butch is a friendly dog." Turn over the card to learn that the answer is False. There is also an explanation why it is false: Bobby should have either not brought the dog over or tied him up in the Mannerly's yard.

    Manners are one of those things we nag our kids about sometimes. We often prompt little ones to say please or gently remind (force) older kids to send those thank you notes out after a birthday party. Here is a fun way to share information with kids and let them prove what they already know about being kind and polite to others. Includes game board, 3 boxes of question cards, rule booklet, place setting cards, reward tokens, 2 dice and characters as game pieces to move along the board. ~ Sara

  • Item #: 058523
    ISBN: 9781940129655
    Retail: $29.95
    Rainbow Price: $25.95

    The goal is to make the home inviting where its residents are comfortable and others feel welcome. The Girl's Complete Guide is thorough and has a lovely orientation the comfort of others and the model of the Proverbs 31 woman. The starting point is order and cleanliness; the methodology is clear instruction, reproducible checklists, and practice. Each color-coded section bathrooms, kitchen, living area, pantry, hospitality, bedrooms, closets, and yards/porches is covered in a similar fashion. A checklist (certificate of mastery) states what needs to be learned and accomplished and is followed by a listing of daily, weekly, monthly, and seasonal tasks. These are then discussed with instruction and examples (interspersed with creative projects), and include insights from Aunt Sophie, the girls' homemaking mentor. Illustrations throughout are delightfully old-fashioned and entertaining snippets from vintage homemaking books (circa 1920s) are included (i.e. if the house has an indoor bathroom, then . . . . .). Well-organized and attractive, this is a guide for the serious homemaker-in-training, but not as overwhelming and all-encompassing as some. I'd be inclined to approach it as an on-going Life Skills class with the goal of mastering one or two areas each year while incorporating some of the basic skills into daily routines. If you're like me, you'll probably find that your ideas of housekeeping have been greatly expanded. 170 pgs, sc.~ Janice

  • Item #: 026767
    Retail: $15.00
    Rainbow Price: $11.95

    Fun, fast, and easy that's what I look for in a game! Roll For It! is a dice and card game rolled into one roll the dice, match the card, and score some points. The first person to score 40 points wins the game pretty fast and easy!

    Each set includes a rule sheet, 30 cards, and 24 dice (six each of four colors). Cards have dice images on them in different combinations along with point values blue cards are 2 points and have two dice images to match, yellow cards are 5 points with 3 dice images, green cards are 10 points with four dice, and purple cards are 15 points with 6 dice to match. Color-coding and point values are the same in both decks, but the number combinations are different from deck to deck. To begin play, each player chooses their dice color, shuffles the cards, and places three cards face-up in the middle of the table. Each player rolls two of their dice, the player with the higher number goes first. On your turn, roll all your dice, and place those that match any of the dice images next to the card it matches. You only get one roll on your turn, so if you have dice that don't match, take them back and the next person rolls. When you can match all numbers on a card, it's yours collect enough cards to equal 40 points and you win! Game play takes about 20 minutes for a whole game, but go for a goal of fewer points for a quicker game. Put both decks together (red and purple) for more number combinations and more players. You can use either edition as your starter: the red edition has translucent dice in purple, yellow, red, and turquoise; the purple edition has pearl dice in blue, green, red, and white. Get Rolling! CHOKING HAZARD (1). Not

  • Item #: 063679
    ISBN: 9780849964794
    Retail: $12.99
    Rainbow Price: $7.25

    Teaching our children how to handle money is often “caught and not taught,” yet, how many of us learned our own personal money skills in the school of “hard knocks?”

    As parents, we want to set a good example of money management, but what if our ideas of money management are just not clicking with our child (or spouse!). Have you ever considered that you may have different money personalities? In the grand scheme of things, money is simply a tool, a means to an end, and that end is quality relationships with our spouse, children and the world around us. Delving into the heart of money relationships—the deep seated assumptions and beliefs that each of us bring to the money decisions we make—the authors expand on the five types of money personalities: saver, spender, risk taker, security seeker, and flyer, to help us identify our unique money personalities. Then the book moves on to assess the money personalities of our children through a designated assessment link and code. With this foundational understanding, the authors provide practical advice and encouragement for teaching our children basic money skills. The following sections are divided into 3 age groupings: 5-12 years, 13-17 years and 18 and beyond, with insights and ideas specific to the five money personalities. Also included are parental “button pushers” to be aware of in order to prevent us from over reacting and derailing these important conversations. A great tool to understand how different children approach and deal with money that would be a great go-along for parents whose children are working through the Dave Ramsey Foundations in Personal Finance course or the Money Matters for Kids/Teens series. 257 pgs, sc. ~ Deanne