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Get Set For The Code

Search Results for "get set for the code"
Items 1 - 30 of 527
  • Item #: 062513
    ISBN: 9780838878200
    Retail: $9.10
    Rainbow Price: $6.25
  • Item #: 003400
    Retail: $70.95
    Rainbow Price: $51.95

    Explode the Code in 3D! This royal blue felt wall chart contains 26 pockets. Each pocket contains a colorful, removable stuffed toy that children can play with. The toy is the key word used in the Explode the Code books to learn their respective letters (an apple in the "a" pocket, a bell in the "b" pocket, etc.). Letters are shown in lowercase on the chart. In case the toys don't get back in their pockets, replacement parts are available from the publisher. 16" w x 32" h.

    The accompanying booklet is an aid for parents to help get the most out of the Explode the Code wall chart. It explains how to introduce the letters and gives a variety of games to play that will teach and reinforce the names and sounds of letters. The 34 games explained in the book are presented in order of difficulty, beginning with games involving one step and moving on to games with two or more steps. Each of the games can be played with any number of children and in flexible circumstances. Some of the games require extra materials such as note cards, markers, and scissors, but they are all fairly easy to set up and play. Variations of several of the games are given with questions to ask while children are playing the games.

  • Item #: 030675
    ISBN: 9780838808528
    Retail: $11.30
    Rainbow Price: $7.50

    Get Ready, Get Set, and Go (for the Code) have provided homeschooled students a low-stress, engaging introduction to phonics for years. Now the publisher has added this Teacher's Guide which expands on the skills presented and provides teachers with various options for instruction and reinforcement. There are a wide variety of activities offered with easy adaptability for the one-on-one learning situation of homeschools. The format is simple and consistent: quick review, phonemic awareness, phonics, vocabulary, completing student pages, fluency, comprehension, writing, and reinforcement activities. Please note that some of the instruction formerly found in the student books, which made them stand-alone, is now included in the teacher's guide, so will you probably now need the teacher's guide. ~ Janice

  • Item #: 001720
    ISBN: 9780838817841
    Retail: $9.10
    Rainbow Price: $5.95

    Teaches consonant sounds c,g,l,q,v,w,y, and z.

  • Item #: 001718
    ISBN: 9780838817827
    Retail: $8.30
    Rainbow Price: $5.95

    Teaches consonant sounds d, h, j, n, p, and s.

  • Item #: 001717
    ISBN: 9780838817803
    Retail: $8.30
    Rainbow Price: $5.95

    Teaches consonant sounds b, f, k, m, r, and t.

  • Item #: 062491
    ISBN: 9780838878224
    Retail: $11.65
    Rainbow Price: $7.95

    Get Ready, Get Set, and Go (for the Code) have provided homeschooled students a low-stress, engaging introduction to phonics for years. Now the publisher has added this Teacher’s Guide which expands on the skills presented and provides teachers with various options for instruction and reinforcement. There are a wide variety of activities offered with easy adaptability for the one-on-one learning situation of homeschools. The format is simple and consistent: quick review, phonemic awareness, phonics, vocabulary, completing student pages, fluency, comprehension, writing, and reinforcement activities. Please note that some of the instruction formerly found in the student books, which made them stand-alone, is now included in the teacher’s guide, so you will probably now need the teacher’s guide. ~ Janice

  • Item #: 000335
    ISBN: 9781929683581
    Retail: $110.00
    Rainbow Price: $82.95

    "It's just common sense!" Actually, it's the Blue Book Common Sense Reading Program and yes, everything about this program is common sense. A very complete program organized around quality children's literature (like all LLATL programs) and covering phonics, reading, spelling, grammar, vocabulary, handwriting, and higher-order reasoning. Phonics instruction is systematic, introducing a few sounds at a time and providing opportunities to read a "real" (small story book) book which uses those sounds. The literature component - carefully selected children's favorites - reminds students that the reason for all the hard work in phonics is the joy of reading wonderful books. And woven through both of these elements is comprehensive instruction in all aspects of language arts. Relying heavily on Ruth Beechick's principles for teaching reading (including her letter dice activities), the program includes a wide variety of activities appealing to all learning styles. The teacher's manual is a homeschooler's dream with all the work having been done for you, taking you step-by-step through the 36-week program. New skills are listed for each lesson with a materials list included at the beginning. Almost no teacher preparation is needed - you teach as you read. All answers are provided within the lesson. Higher-order thinking activities are italicized. Examples and diagrams are user-friendly including the easy-to-follow references to the Student Activity Book. Each of the four parts (readiness, short vowels, consonant blends and short vowels, and long vowels) concludes with an evaluation for determining your child's readiness for the next level. The Student Activity Book contains the materials (except for household and school supplies) needed for cut and paste, word wheels, flip books, picture sequencing, story-telling puppets, PLUS handwriting pages that teach all upper and lower case letters, numbers, and punctuation. The comfortable, natural handwriting method that isn't exactly traditional, modern, or italic was developed by the authors. This handwriting instruction is coordinated with the phonics and includes pages for children to carefully complete and display or give as gifts.

    The Student Activity Book is consumable, even having an easy-release binding that allows for clean page removal. Even the back cover is put to good use providing the miniature book covers to be added to the personal reading chart that marks the child's progress. 28 separate readers cover short vowels, blends (bridge readers), and long vowels. They are small-sized for little hands and include black-and-white illustrations. Stories are engaging which is a good thing since a week's worth of learning activities are built around them. The student uses puppets to retell the stories, completes sequencing activities with a series of reader-related events, and answers comprehension questions. One interesting aspect of the teacher-student interaction concerning these readers is that the week's lesson starts off with the teacher reading the small book to the child. After several lessons thoroughly covering the new phonics steps and practice reading parts of the story, the student concludes the week with the successful reading of the small book. This is an effective variation of the typical approach because the goal of reading the book is always before the student. The materials packet is a useful collection of color-coded letter and word cards to use for learning and review along with cards used for reinforcement games and, of course, the letter dice (to be assembled from cardstock patterns). While this part of the program is not exactly consumable - you could use the various components again - the components do get a workout. If you are expecting to use the program with another child, you'll want to save these items and covering them with clear contact paper to preserve them would also be a good idea. The program includes the Teacher's Manual, the Student Activity Book, the 28 Readers, and the Materials Packet.

    We sell additional Student Activity Books, Reader Sets, and Material Packets so you can use the program with a second student. Well-known children's literature (Read-Aloud Library) is suggested each week, so at the same time your child is learning phonics, he is also learning other important reading skills such as literal recall, comprehension, predicting outcome, and drawing conclusions. These books are an integral part of the program and the Student Activity Book relies on them. Although usually available at the local library, for your convenience we also sell them. They are listed in order of use. Although this program focuses on first grade skills, it would be possible to use this program with a "ready" kindergartner. It would also work well with a slightly older child who is still a just-getting-started reader. ~ Janice

  • Item #: 072963
    Retail: $14.99
    Rainbow Price: $11.50

    You stumble upon on ancient castle, blocking your progress. But what a coincidence! 3 other knights had the same idea, and they need to get through too… In Keys to the Castle, players compete to be the first knight to escape the castle by traversing its many locked rooms. Each player begins his or her turn by drawing cards. These cards are generally color-coded keys, but can also be a variety of helpful items. Players then play one of their cards, opening an adjacent door of their choice and moving – or locking a door behind them to slow down other players! Other helpful devices allow players to hacksaw through barred doors, set up padlocks to further sabotage their opponents, and even find secret passages to speed their progress. The first player to the opposite side of the castle wins! For 2-4 players. 10-20-minute playtime.

  • Item #: 012418
    ISBN: 9780838864609
    Retail: $0.00
    Rainbow Price: $0.00

    A great way to familiarize yourself with the program before you buy, this 15-page booklet answers the question, "What is Explode the Code?" provides an overview of the programs' components, highlights key features and benefits to students, and provides a scope and sequence for the Get Ready, Get Set, and Go for the Code books as well as for books 1-8 including the half books. Sample pages from selected books in the program are shown throughout, with explanatory notes.

  • Item #: 041056
    Retail: $0.00
    Rainbow Price: $59.00

     We often get requests for online products, and these two programs were specifically requested. Reading Eggs and Mathseeds combine printed materials with fun, interactive online lessons for complete curriculum in the areas of reading and math. Online lessons are available through a 12-month subscription (for one child); this gives you access to the different levels of the program. Use the printed readers and workbooks with the Reading Eggs online lessons for a complete reading program, and the workbooks with online Mathseeds lessons for a complete math program. Workbooks can be used alone if you just want practice (no lessons) with answer keys included at the back of each. Note that the workbooks are the same pages as those that can be printed with the online subscription.

    More About Reading Eggs

    Reading Eggs is a reading program for grades K-6 that incorporates games and videos to make learning fun. There are four levels of the program – Reading Eggs Junior (First Steps) for 2 to 4 year olds, Reading Eggs (Ready for School) for 4 and 5 year olds, Reading Eggs (Practice Makes Perfect) for 6 and 7 year olds, and Reading Eggspress (Reading for Meaning) for 7 to 13 year olds.

    When you purchase your online subscription for the lessons, you will be sent an e-mail the next business day with your activation information. Set up your account by adding the student information (subscription is for one child), and you’re on your way. The online subscription offers reward games, progress tracking, printable worksheets (same as the workbook pages), and online books, and it also offers access to apps that can be loaded onto your tablet for play anywhere. This program is an award-winning, research-based phonics and reading program that will be sure to engage and teach your readers.

    More About Mathseeds

    Mathseeds is an interactive online math program for the younger learners in your family. There are 200 lessons geared toward ages 3-9, and new content is added often. Every lesson introduces and models a concept and is then followed by activities, an e-book reinforcing the concept, and then a reward of a hatching e-pet. Children work through virtual maps of different ecosystems, and the e-pets are animals that might be found in that area. A multiple-choice quiz is given after every 5th lesson, which comes with its own rewards. There are 50 lessons per grade level K-3, but these could be used whenever your student is ready. The first 20 lessons at the K level are for students with no math skills, so they could be used younger. Lessons 21 – 50 begin to develop foundational math skills. The rest of the lessons build upon previously learned skills in the program, so you’ll want to do them in order. Printable activities provide written practice for the lessons taught online.

      The online subscription is a 12-month access code for use with one student. With access, you will receive lessons, printables (same as the workbook pages), tracking of student progress, and a downloadable app for your tablet. Children will love the interactivity of the online lessons and the surprises that hatch along the learning path. Print workbooks for Mathseeds are available on our site as a separate purchase if it's easier than printing the activities online.

  • Item #: 033680
    Retail: $18.99
    Rainbow Price: $14.75

    Learn about 50 countries while playing the classic game of Bingo. The goal of GeoBingo is to get 5 countries in a row on one of the 8 GeoBingo boards. This set contains 50 country cards, 8 Bingo boards, and 50 white Bingo chips. Each colorful country card lists the name of the country at the top and features a map of the country, with the capital city and surrounding geographical features (bodies of water, bordering countries) clearly labeled. Each card also lists the country's population and total area in square kilometers, and the cards are labeled and color coded according to continent. The Bingo boards have 25 squares (5 x 5), with each square color coded by continent with a silhouette and name of a different country. To play, students place chips on their Bingo boards when their country is called. The first player to get 5 in a row card is the winner! ~ Lisa

  • Item #: 021517
    ISBN: 9780977264605
    Retail: $69.98
    Rainbow Price: $54.99

    Things without structure have a way of failing at the most inopportune times. Things without structure can tend to languish behind in the forgotten world of "I'll get to it when I have time." One of the most helpful and uplifting things for a Christian is to have a steady structure for spending time in God's Word – which is Life itself. Balancing the Sword is a meticulous study of the Bible, designed to give its users a comprehensive working knowledge of what the Bible actually says. Each volume of this two-volume set covers every chapter of all 66 books in the Bible, though each set of questions is different. With over 7,000 questions in all, the average verse to question ratio is 2.7. There are also 54,000 cross references, over 1,000 quotes from famous people who acknowledge the Bible's greatness, and over 1,000 illustrations, literal depictions, charts, and maps. The answers to all the questions are actually included, and space is provided on every page to make notes of things that occur to the reader along the way. The set now comes with the online Balancing the Sword Reading Planner software that will help you customize a reading schedule all your own. The software's flexibility is impressive and is compatible with a range of internet browsers, including Explorer, Firefox, Safari, Chrome and Opera. The code for accessing the software is included with the book set (this replaces the CD version of the software that used to be bundled with the set). The introduction in the books includes ideas and tips for getting the most from this comprehensive and dedicated Bible study program. Each volume is 589 pgs, hc. - Zach

  • Item #: 066464
    Retail: $19.99
    Rainbow Price: $16.99


    Get yourself a magnetic whiteboard (or a cookie sheet, or a refrigerator) and have fun while learning sentence structure! I know—grammar—but this is great for the visual or hands-on learner. They will love the colors and movement. These are high frequency words magnets are all 1” high and color-coded. You get 51 red nouns, 78 blue verbs, 51 green adjectives, and 112 yellow adverbs/articles /conjunctions/ prepositions/pronouns and punctuation marks. All come on magnetic vinyl sheeting. A printed list of all words is included. If there are particular words you’d like to add to this set, (names, places, pets, etc.), get the Printable Magnet Sheets (#066463) and make your own to add to this set. ~ Sara

  • Item #: 065409
    ISBN: 9780761184577
    Retail: $19.95
    Rainbow Price: $13.95

      Story blocks are all the rage and a fun way to get kids creating clever tales. Roll the blocks and come up with ideas for settings, characters, and actions that can become a writing prompt, a game of charades, or a funny bedtime story.  These 20 blocks (1.25”) are color-coded with an image on each side; a red background is for people or animals, blue for things, orange for places, yellow for descriptions or emotions, green for actions, and purple for relationships. But this not just a set of blocks! A very amusing little book is included (5.25x5.25”, 143pp) and it gives you some ideas on how to use the blocks. The book goes over how to do an introduction, create a conflict, show motivation, write dialogue, and develop characters, organize a plot, and overall theme. It is not a course, but a fun way to get those creative juices flowing!

  • Item #: 060202
    Retail: $15.99
    Rainbow Price: $14.50
    I've always loved building sets, and these are no exception. Each of these kits (three assorted styles) contains 156-163 pieces, each of which includes a battery-powered motor (2 AA batteries required, not included), so parts of the finished build will move. The Robo Sting has wings that flap, the Robo Smash has arms that move up and down, and the Robo Strike has a scorpion-like tail that moves back and forward. What's extra cool about this set is that the pieces from all three kits combine to make the Robo Combo. Instructions for this build are available on the K'Nex website, and the link and download code is available on the back of the instruction book included with each kit. Time to get building! – Laura
  • Item #: 058040
    Retail: $6.48
    Rainbow Price: $3.95

    I am such a fan of index cards as a study tool. Use them for new vocabulary words (in English or a foreign language,) memorize formulas for math or science, color code within these areas (blue for nouns, pink for verbs, etc) or by subject area. Kids can draw a picture to help them learn new words and facts. This set of 180 3x5" cards has 3 colors: pale blue, yellow and pink. They are lined on one side and blank on the other. The little box they come in looks like a tiny file box you would set on your desk. Good for keeping the cards close at hand and contained but accessible. Get one for each student and one for yourself too! ~ Sara

  • Item #: 057608
    ISBN: 9781609128128
    Retail: $7.99
    Rainbow Price: $6.45

    Three games in one set! Cards are 8.75x4" with 8 squares on each side, so it is not your traditional bingo game. There are 6 formations you can play to get a bingo, so you can get a lot of mileage out of one game! Each game has 8 player cards and a caller's mat. Games are color-coded so it is easy to keep them separated. For the Rhyming game, if the caller says rope, the players look for the word soap on their card and place an X over the picture. The images are full-color photos. Directions are clear and include "challenge" games for more fun. Sight Words shows the word printed in the squares and students have to identify the word called. Initial Consonants bingo has the caller saying a letter (or making the sound) and the players look for a photo starting with that sound. Each card can be marked with a dry-erase marker and cleaned with a tissue. Add this to any phonics or reading program as a fun supplement. ~ Sara

  • Item #: 057520
    ISBN: 9781411471054
    Retail: $9.95
    Rainbow Price: $7.75

    Why would you want to study blank cards? Ha ha! Making your own study cards is a great idea for memorizing facts, math formulas, vocabulary words, scientific terms, grammar rules, and whatever else you need to get down pat. Smaller then the normal index card size (at 2x3"), but about as thick, this set of 600 cards comes in a sturdy blue storage box (5.5x3.5x2".) While I really like the sets of subject area study cards from this same company, here you can make the exact cards you need for any subject. You can make dividers within the box for each topic if you want, or make a whole box of vocabulary words and alphabetize them! Your children could create an original game with these for the family to play (charades or Pictionary.) The box makes them easy to store, but you could also make portable sets by punching a hole in the corner of a card and putting them on a book ring. If you are writing vocabulary words, try color coding them. Use red for nouns, green for verbs, blue for adjectives, etc. then make up sentences from the cards. These have loads of potential and save you the time of having to cut up index cards! ~ Sara

  • Item #: 052639
    ISBN: 9780794528072
    Retail: $9.99
    Rainbow Price: $9.49

    Clever, colorful wipe-off cards will make tricky words less of a chore to learn. Each card has 3 words at the bottom and 3 spaces to write at the top. A guide tells kids how to use the cards. Look at the word first, read it carefully. Say the word and try to remember how to spell it. Cover the word and write it in the box at the top of the card. Check your answer by revealing the word. More tips include learning words in groups with similar letter combinations. Think of an expression using the word to help you remember it. Picture the word in your head or break the word into smaller bits. Cards are color coded by spelling rules so you could cover one color per week. Examples of the words on the cards are: happiness, receive, Wednesday, knuckle, sphere, and lightning. You get 50 cards (300 words) and a wipe-off marker. ~ Sara

    Improve students' spelling and writing as they read jokes, cartoons and riddles. It's a fun and interactive way to practice lessons independently using a Hot Dots pen (#26290, not included in either set). Kids get instant feedback. As they press the pen to the right answer, they are rewarded with a green light. An incorrect answer makes the pen glow red. It also gives out encouraging phrases and fun sound effects. Each set has 100 grade level words. Grade 1-3 Set works on short/long vowels, r-controlled vowels, blends/digraphs, sight words, plurals, contractions, homophones, and more. Here is an example. (Riddle): "What animal is ___ all the time? Answer: A blue whale!" The dot choices are: a. sade, b. sadd, c. sad, d. sed. Grade 4-6 Set provides practice with special vowel combinations, contractions, plurals, suffixes, homophones, silent letters, and more. An example: "What does a caveman give his wife on her ___? Ughs and kisses!" Choose from: a. burthday, b. berthday, c. birfday, d. birthday. ~Sara

  • Item #: 052549
    ISBN: 9781609964238
    Retail: $12.99
    Rainbow Price: $9.50

    More than just posters, these are interactive learning resources to use with your health/anatomy studies. The set includes four body system posters (13 ¾"x 24"), 80 labels (2 ½"x 1"), and a resource guide. Each poster shows a diagram with blank labeling spaces. The student then places the correctly titled label in the appropriate blank space – there are 20 labels per poster. The four posters show the skeletal system, respiratory and circulatory systems, digestive system, and the human body. This last one shows major organs of the body. Labels are color-coded to each poster, so there will be no confusion about which the labels should match, and there are even a few blank ones so you can add your own or replace any that might get lost. There is no way to attach the labels to the posters, so you will want to attach hook and loop dots, reusable mounts, or double-sided tape to the labels/poster for easier practice. The resource guide shows correct labeling of each poster along with suggestions for use and an explanation of each system. Students can practice over and over or just hang them up with the answers as a visual reminder during your study. ~ Donna

  • Item #: 049466
    Retail: $24.00
    Rainbow Price: $19.95

    The Blunders are a family with bad manners. They want to go a party at the Mannerly's house but before they get an invitation, they need to learn some better manners. The four Blunders kids have distinct personalities and behaviors: gossiping, belching at the table, poor sportsmanship, bragging, tattling, whining, bossiness, and forgetting to use please and thank you. The game proceeds with color-coded question cards as you work your Blunder characters around the game board. While some of the table etiquette is pretty formal, most questions ask things that kids can easily relate to.

    Here is a question in the Home category. True or False: "Bobby Blunder went over to the Mannerly's house and brought his dog Butch. When Mrs. Mannerly opened the door, Bobby let Butch run into their house. This was okay because Bobby knows that Butch is a friendly dog." Turn over the card to learn that the answer is False. There is also an explanation why it is false: Bobby should have either not brought the dog over or tied him up in the Mannerly's yard.

    Manners are one of those things we nag our kids about sometimes. We often prompt little ones to say please or gently remind (force) older kids to send those thank you notes out after a birthday party. Here is a fun way to share information with kids and let them prove what they already know about being kind and polite to others. Includes game board, 3 boxes of question cards, rule booklet, place setting cards, reward tokens, 2 dice and characters as game pieces to move along the board. ~ Sara

  • Item #: 044720
    Retail: $148.38
    Rainbow Price: $115.00

    If you have a student interested in construction, architecture, design, or just model-building, you should be sure to check out this kit. Though it may seem a bit pricey at first, it includes everything you need to build a 3/4" scale wood frame for a 2-bedroom house, in accordance with actual building codes. You get micro-cut balsa wood, cutting tools, measuring tape, layout pencil, nails, custom miter fixture, nine working drawings, an instruction booklet, and a base to work on, which doubles as a foundation for the completed model. Obviously (with a base measuring approximately 1.5' by 2'), this is a miniature version, but short from framing an actual house, this is as close as students can get. All of the walls can be framed right on their patterns on the working drawings. The completed model is a single-story, hip roof house with 2 bedrooms, a bathroom, kitchen, hallway, dining, and living room. An amazing gift or fun way to spice up your studies. ~ Rachel

  • Item #: 040068
    Retail: $15.95
    Rainbow Price: $10.56

    A lot of information is packed into this card game. If your goal is to master the basics about each of the 50 states – identity, symbols, geography, and economy – then this could be your most useful tool. Not visually glitzy – just informative – the game consists of four color-coded decks of 50-some laminated cards. The cards of each set list the two-letter abbreviation for a state on the front along with basic category questions. For instance, the State Economy card deck asks for chief products (manufactured, agricultural, and mineral) and the State Identity deck asks for nickname, motto, and order of statehood. Answers are on the back of each card. Play is fairly simple and consists of picking a card, getting points for being able to provide the various pieces of information, and collecting cards from each of the four categories mentioned above. Game play is spiced up with Wild Cards as well as some game adaptations that are available. By the way, did you know that Nevada has two state trees? (Yes, you get an extra point for knowing them both.) ~ Janice

  • Item #: 038279
    Retail: $9.95
    Rainbow Price: $8.95

    Whaaaat? – you might ask. Except for knowing that this is somehow involved with place value, it’s hard to envision what this might be from its name. However, trust me; it’s a handy little gadget that can be used to illustrate and to help students with beginning calculations in the often confusing world of place value. What you have is a set of five stacking yellow plastic cups. The bottom cup has an up-pointing arrow on the edge. The next cup is the thousands cup and has red digits 0-9 along the edge; each digit followed by three zeroes up the side of the cup. The next three cups are like this one with green (hundreds), light blue (tens) and dark blue (ones). Perhaps a bit hard to imagine, it’s never-the-less a clever way to demonstrate place value. When the cups are stacked and held sideways in your hand, they twist and you can form numbers starting with the arrow on the left. Rotating the cups clockwise shows addition and counter-clockwise shows subtraction. Starting simply by using just the tens and ones cup, you can begin to get a feel for the whole process. A brief how-to instruction sheet gives you the basics and then you’ll be ready to use this simple device for number sense problems, adding/subtracting and skip counting. I have to admit to being a bit confused by the grade level designations. The manufacturer says 5th grade and up. However, the device seems simple enough and the demonstrated concepts are often introduced at a much younger level – say 2nd/3rd grade. ~ Janice

  • Item #: 037927
    Retail: $19.98
    Rainbow Price: $10.29

      Using a math balance, follow the activities on these vinyl worksheets. This set comes with 40 progressive (worksheets 8.25x5.75”), a teaching manual, and several pieces that you will lay on the cards to replicate what you are doing with the actual balance. The worksheets are color-coded by task, all with the purpose of becoming familiar with addition, multiplication, and finding equilibrium on a numerical scale. Once students get familiar with the tasks, they can easily work independently or with a partner. For children 5+. ~ Sara

  • Item #: 036327
    Retail: $0.00
    Rainbow Price: $25.98

    Grasping foundational math concepts begins early. As children begin to recognize differences in colors and shapes, they are also learning skills necessary for math success in the elementary years. Taking these early skills and further developing them is the goal of this colorful and engaging kit. Containing 12 laminated cards with increasing levels of difficulty and 36 molded rubber vehicles, the included instruction manual provides a variety of activities to get your children on the road to learning.

    Vehicle shapes are planes, cars, trains, tractors and trucks in six vibrant colors (red, blue, green, yellow, purple and orange). The illustrated cards are color-coded to concepts taught: sorting by shape, sorting by color, number representation, and double entry tables for learning color/number positioning. Children will also learn math attributes like grids through the use of the various manipulative activities.

    The instruction manual provides directions for at least 12 activities, but this versatile set may quickly become your favorite math tool for teaching your growing math student. Children will be able to use these quality manipulatives for addition/subtraction as well as beginning multiplication skills. They would also provide a nice exploratory/discovery play opportunity for children during free time. The possibilities are plentiful. The set comes in a sturdy cardboard box with a plastic handle for convenient storage and easy transportability. ~Deanne

  • Item #: 032398
    Retail: $13.00
    Rainbow Price: $10.50

    Now you can enjoy Catan with dice! A double-sided, color maps with score tracks features two different ways to play. Each sheet holds a map of Catan at the bottom and a building guide and scoring area at the top. The maps show a pre-set path of roads, settlements and cities, which have to be built in order, though you can choose different routes, and six knights around the outside. On the first scenario (which I favor!), each item to build is marked with a value of victory points that you receive for building it, with the values getting progressively higher as you move further around the map. Each player gets 15 turns to make as much progress as he can by rolling the six dice up to three times per turn in hopes of tossing the right combination of resources to build items. The second scenario has the same map but there are no values on the building items; the point system is the same as the board game, and you can also achieve largest army and longest road as you try to be the first player to reach 10 victory points. Includes 6 dice; pen/pencil for scoring not included. Also includes a QR code for playing directions. - Steph

  • Item #: 027524
    Retail: $9.99
    Rainbow Price: $7.95

    On your marks, get set, go! Grip this plastic stopwatch in your palm or slip it's string around your neck and you're ready for a backyard "field day" – or use it to keep track of time spent on the computer. With minutes, seconds, and milliseconds clearly displayed on a digital screen and color-coded buttons (red for stop, green for go, yellow for clear), even the youngest referee will be comfortable with this easy-to-use stopwatch. – Rachel

  • Item #: 026767
    Retail: $15.00
    Rainbow Price: $11.95

    Fun, fast, and easy that's what I look for in a game! Roll For It! is a dice and card game rolled into one roll the dice, match the card, and score some points. The first person to score 40 points wins the game pretty fast and easy!

    Each set includes a rule sheet, 30 cards, and 24 dice (six each of four colors). Cards have dice images on them in different combinations along with point values blue cards are 2 points and have two dice images to match, yellow cards are 5 points with 3 dice images, green cards are 10 points with four dice, and purple cards are 15 points with 6 dice to match. Color-coding and point values are the same in both decks, but the number combinations are different from deck to deck. To begin play, each player chooses their dice color, shuffles the cards, and places three cards face-up in the middle of the table. Each player rolls two of their dice, the player with the higher number goes first. On your turn, roll all your dice, and place those that match any of the dice images next to the card it matches. You only get one roll on your turn, so if you have dice that don't match, take them back and the next person rolls. When you can match all numbers on a card, it's yours collect enough cards to equal 40 points and you win! Game play takes about 20 minutes for a whole game, but go for a goal of fewer points for a quicker game. Put both decks together (red and purple) for more number combinations and more players. You can use either edition as your starter: the red edition has translucent dice in purple, yellow, red, and turquoise; the purple edition has pearl dice in blue, green, red, and white. Get Rolling! CHOKING HAZARD (1). Not