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Games Grade 2

Search Results for "games grade 2"
Items 1 - 30 of 4796
  • Item #: 052646
    Retail: $13.99
    Rainbow Price: $10.95
  • Item #: 011861
    ISBN: 9781609969592
    Retail: $39.99
    Rainbow Price: $27.95

    Addition, subtraction, geometry, fractions, time, money, probability, and place value. Contains 16 ready-to-play file folder games! Correlates to current state standards.

  • Item #: 051574
    Retail: $13.99
    Rainbow Price: $10.95
  • Item #: 053476
    Retail: $14.99
    Rainbow Price: $10.35
  • Item #: 035567
    ISBN: 9781604180688
    Retail: $39.99
    Rainbow Price: $27.95

  • Item #: 011851
    ISBN: 9781609969639
    Retail: $39.99
    Rainbow Price: $27.95

    Nouns, verbs, ending & final blends, synonyms, antonyms, digraphs & punctuation.

  • Item #: 065368
    Retail: $22.00
    Rainbow Price: $15.95

      Test your knowledge of U.S. geography with this fast paced, trivia game. The goal is simple - collect one state flag in each of the six colored regions by correctly answering geography questions. Be alert though! Your opponent(s) may play a challenge token to answer a question and steal one of your flags! The first player to collect the 6 different tokens and return to their starting state will be declared the winner. The multiple-choice questions are available in 2 levels - 3rd & 4th grade and 5th grade and up - players select a playing level before game start based on knowledge and confidence level.  2-4 players. ~Deanne

  • Item #: 066810
    Retail: $21.95
    Rainbow Price: $18.95

     This base ten set includes one blue decimeter cube (10x10x10), 10 orange flats (10x10), 20 yellow rods (10 units long), and 200 red single unit (cm) cubes. Although this is a good manipulative for second grade math, it could be used at any grade level that uses a base ten set. ~ Donna

  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 016535
    Retail: $0.00
    Rainbow Price: $35.00

    For those game nights when you can't decide between a word game and a strategy game: choose both with this winner of the Mensa Select board game award. Build your alphabet empire by using any of the cards in your hand or in the community pool to spell out a word (the longer the better) worth coins and stock. As the game progresses, buy patents to unlock special privileges and earn royalties during other players' turns. Create the most valuable alphabet empire to win the game! 2-5 players, playing time 30-45 minutes.

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 002520
    Retail: $19.99
    Rainbow Price: $12.36
    Subtitled "A Choice Game of Chance," this fun dice game is exactly that! It is composed of a dice tray, 20 dice (9 blue, 9 orange, and 2 red), 74 Combo cards and 34 action cards. The goal of the game is to complete as many combo cards as you can by drawing dice out of the tray. To start, players are each dealt 4 Combo cards worth varying amounts of points. For example you may need to collect 3 dice of either color that add up to less than 10, or you may need specific numbers on specific colors of dice (a blue 1, orange 2 and six of either color – reds are wild). The easier combos are worth fewer points; harder combos net you more points. The first player starts the round by throwing all of the dice into the tray, drawing one out and passing the tray to the next player. The tray makes its way around with each player drawing a die they need or passing – but once you pass you can't play for the rest of the round. Action cards can change the dice in the tray. The round ends when the dice are all drawn or everyone has passed. Points are scored for any completed combos; points are subtracted for dice drawn and not used, and then cards are replenished and the next player starts a new round. A nice mix of strategy and luck in this unique game. 2-5 players. ~ Megan
  • Item #: 002297
    Retail: $16.00
    Rainbow Price: $12.50

    Subtitled, The Game of Shine and Seek, this game reminds me of flashlight tag and other games played as a child. Contains 36 woods tiles, 20 firefly tokens, 6 pawns with stands, 6 player tiles, 6 flashlight cards, 1 game board and 1 wooden die. Cardboard pieces are approximately 1/16” thick: sturdy. Hide your pawn in the woods with the wood tiles (some of these are trees and some are actually pests). Then catch fireflies to power up your flashlight in order to find other players. If you find a player, he/she is frozen for that round. Anyone found is “frozen” but anyone else will sneak home. If your flashlight discovers pests, your turn stops immediately. It takes several rounds to “sneak home” and takes approximately 20 minutes to complete the game. To win, be the first player to reach home. Full instructions are written in English and Spanish and the game itself contains no text, making it a great bilingual or ESL game. For 2-5 players, ages 6-AD. Unfolded game board measures 22” x 7 5/8”. ~ Ruth

  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 025933
    Retail: $27.00
    Rainbow Price: $19.95
    Have you mastered the Forbidden Island, are you looking for a new challenge, or do you just love the game and are looking for another along the same vein? Well, the adventure continues with Forbidden Desert! In this heart-racing, pulse pounding version, players were caught unaware on their quest to excavate a buried city and find the ancient flying machine. After crashing their plane in a sudden sand storm, players must band together and battle excruciating thirst, the hot desert sun, and the sand storm that threatens to bury them alive. Meanwhile, they are excavating the city in search for the parts of the legendary flying machine that they hope will allow them to escape. As in Forbidden Island, the "board" consists of double-sided tiles. One side shows desert, the other shows the buried city. Players each have different roles and capabilities as they move around the board. They are removing sand, excavating the city and locating the pieces to the flying machine, meanwhile trying to find water and avoid the shifting sand storm. A little more intense with faster moving game play than its predecessor, Forbidden Desert is a challenge the whole family will enjoy – together! 2-5 players. ~ Megan
  • Item #: 064968
    Retail: $0.00
    Rainbow Price: $29.95

    A fun new take on the classic connecting game, players must strategize to either connect six suction cups in a row, diagonal, or in a circle while blocking the other player(s) from connecting their pieces on this translucent, honeycomb-shaped board. Board sticks up vertically from the base and can rotate, so each player can get the perfect look as they take a suction cup out of their slot in the base and stick it on. Gently wash the suction cups with soap and water to renew their stick! 2-4 players.

  • Item #: 069511
    Retail: $20.00
    Rainbow Price: $15.50

     Zip around the country, collecting your states, and be the first to return home to win! To start, each player receives 6 state cards, in 6 different geographic locations. Take turns rolling the die and moving your airplane token across the board to land on the states you received. When you get there, you must correctly answer a geography question to “win” that state. Once you have collected all of your states, race back home. The game contains 220 double-sided question cards, with 220 questions at the 3-4th grade level and 220 questions at the 5th+ grade level. Players will learn all about state geography, facts, capitals and more while having fun! 2-4 players

  • Item #: 035926
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 027662
    Retail: $12.00
    Rainbow Price: $9.50
    Queens, kings, knights and dragons! This card game requires some strategy and some luck as you try to awaken sleeping queens, stop your opponent's knights with a dragon, put another's queen back to sleep with a potion, or defend yourself with a magic wand. The directions are clear and the game is quick to learn, just how I like them! Your goal is to collect queens and the winner is the one with the most points when all of the queens are awakened. – Ages 8+, 2-5 players, ~ Sara
  • Item #: 038870
    Retail: $9.99
    Rainbow Price: $8.95
    Try a twist on the Tangoes Game with this travel edition, Tangoes Paradox. A magnetic set of Tangrams is included along with 24 puzzles (6 each of 4 different levels – starter, junior, expert, and master). In each puzzle, the player is given two similar looking images and has to figure out the configuration using all of the Tangram tiles for each. The challenge cards are spiral bound within a hardcover that also includes a magnetic board for a playing surface and storage of your Tangrams. Snaps shut for convenient travel.
  • Item #: 000596
    Retail: $10.00
    Rainbow Price: $7.95

    What fits in a car or trunk, doesn't need a plug or battery, is usually unwanted, is used mostly by seniors, and usually has curves? A walker, perhaps? This creative game will really get you thinking! Each player starts out with fifteen description cards and draw a hand of five. On a turn, he can lay down as many of them as possible to describe the same object, then names the object. The next player plays crossword style with the first row of cards, using one of the previous player's cards to describe his object. As the crossword grows, more options emerge for places to play. Other players are free to challenge you if you try to take your descriptions too far! After each turn, refresh your hand of five; the first player to play all his cards, wins! Game contains 256 cards with lots of fun descriptions like "best held while wearing gloves" or "didn't exist 50 years ago" – so it will be a completely different game every time you play! 2+ players.

  • Item #: 028261
    Retail: $19.99
    Rainbow Price: $15.50

    We selected this title during game night, thinking it would be a simple game of elementary trivia. It kind of was, but we also came to realize that after so many years, facts you learned in elementary school can slip away under pressure! Even simple things like which ocean is where, what exactly an isosceles triangle is, or who was president in 1800. Play is simple; players must answer two questions from each of the grades 1-5. Each 1st grade question is worth $500, 2nd is worth $1000, and so on up to $5000 for 5th grade. You don't have to answer the questions in order, but if you ever get an answer wrong, you lose any money you have earned. After all standard questions, players can take a chance on a bonus question to multiply their earnings (or lose it all!) After the bonus question, the player with the most money is the winner. Each player has three cheats to help them out. Since every player has to try to answer the questions for this purpose, everyone stays involved and play is pretty fast-paced. With fun yet sometimes challenging questions in every subject area (600 questions on 300 cards), and game play between 30-45 minutes, this is one of those educational games your family will want to play just for fun. For 2-4 players. ~Rachel

  • Item #: 029443
    Retail: $17.95
    Rainbow Price: $13.50

    I don't remember playing this classic game as a child, but I would have liked it. Deductive reasoning disguised as fun! There are 24 mystery faces (each with a name and a bit of personality). The two players each choose a face. The goal is to guess your opponent's face before he guesses yours. But you don't randomly start shouting names! Each player has a plastic game unit that includes all 24 faces (think collection of little card holders that fold up and down). Then the questioning begins. By asking yes/no questions of your opponent you gradually eliminate possibilities. (Does the person have blue eyes; dark hair, bald, glasses, etc?) As quickly as possible, make a guess. The game has a retro feel since all the original artwork has been preserved. For 2 Players.

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess

  • Item #: 019500
    Retail: $30.00
    Rainbow Price: $26.50

    Another outdoor family favorite, recently updated to be more family friendly! With slightly smaller dimensions, this version can be played indoors or outdoors and is completely portable!

    Molkky consists of 12 pins (or skittles') numbered 1-12, a throwing pin, and a detailed set of rules. Skittles measure approximately 5" tall with a diameter slightly less than 2". The throwing pin measures approximately 7 1/2" with an approximate 1 1/2" diameter.

    Play is simple: Set up all12 pins about 10-12 feet away from players in a special formation in a roughly hexagonal pattern next to each other. Players take turns tossing the throwing pin underhand. The goal is to either knock down several pinsscoring a number of points equal to how many pins were knocked overor knocking down a single pin, which scores the number of points shown on the pin. Pins which have been knocked over are then set up exactly where they landed; this means that over time, the playing field becomes quite spread out as players seek out high-point pins to knock down. The goal is to achieve 50 points exactly, but players have to be careful; anyone who goes over this limit is immediately knocked back down to 25! Adding to the challenge is that anyone who fails to knock over a pin three times in a row is entirely eliminated from the game, though this is quite rare. If you're looking for a simple, unique, skill-based lawn game, this is definitely for you! For 2 or more players. 15+ minutes. Note: a single score sheet is included, although pencil and paper or a dry-erase board and a marker would work well.

  • Item #: 020396
    Retail: $36.99
    Rainbow Price: $28.50

    Based on the popular board game Puerto Rico, this card-based version allows for a more fast-paced, smaller-group play. 2 to 4 players vie to earn the most victory points by building cards, producing goods and collecting more cards along the way to construct your city. Cards are multi-faceted, acting as currency when in hand, a trade good when produced, and as a functioning building when played. Each card has an associated building cost to construct. Cards are divided into two types: colored production buildings, which produce valuable trade goods, and beige city buildings, which give you certain bonuses (i.e., drawing more cards, producing extra goods, and additional victory points). Once built, each card earns that bonus each round during the game and the victory points at the end. Everyone takes turns in various roles (like Builder, Producer, or Trader), allowing each player to take the associated action when selected, while giving the selecting player a bonus. Players quickly build up both their cities and their revenue stream by producing and trading goods, allowing everyone to start building better and more expensive buildings. The game ends immediately when someone has constructed twelve buildings, sometimes disrupting longer-term strategies! The player with the most victory points wins. 45-60 minutes.

  • Item #: 023850
    ISBN: 9781932812343
    Retail: $14.40
    Rainbow Price: $11.00

    Kids will easily pick up their states, capitals, and U.S. geography as they yell, slap cards down, and use their quick-thinking skills to win state cards and put an impossibly scrambled-up United States back to rights. Each player receives 5 State Cards to create their own "State Line", along with a U.S. map. Then, as a Scramble card is uncovered, players race to fit one of their states to the Scramble card, with clues such as matching the color of the state to the Scramble card, or finding words or names within the state capital. Each of the state cards contains the name of the state, a state outline map, the capital city as well as the state nickname, and, of course, any of this information is fair game to be matched with a Scramble card. When a player is able to match one of their State cards with a Scramble card, they immediately slap it down on the Scramble card and yell out the name of the state. Or, a "Go the Distance" card is played, and the players have to determine which of them has a state that is the closest to that in question, and of course, if they have the lucky card, more slapping and yelling goes on. The game can be played with 2-4 players, and several variations are included to keep it challenging for players of all ages. Loud, noisy, and boisterous as it is, there's plenty of hidden motivations here for them to pick up vital information about each state - and remember it! - Jess

  • Item #: 008420
    ISBN: 9780886797065
    Retail: $24.99
    Rainbow Price: $19.50

    My children go with us to exhibits and really practice making change. But they never seem to tire of it! One of their favorite activities in the early grades was to run a shop and count out change. So, it's no surprise that Presto-Change- O would be a real attraction at our house. The game is fast-paced and children learn not only to make change, but when to save and spend it as they travel around a colorful game board making everyday financial decisions. The winner is the first to save $10.00. Players are rewarded both for saving money and for using it to start a business. Very realistic plastic coins and paper bills are included. For 2-4 players.

  • Item #: 053963
    ISBN: 9781427654441
    Retail: $34.95
    Rainbow Price: $29.95

    Teaching your child to read can sometimes be a challenge—so let the Reading Game lend a hand! If your child likes to be read to, is familiar with letters, and shows interest in storytime by pretending to read or wants words pointed out while reading – then you are ready for this game. This award winning game is by Kenneth Hodkinson, the author of the Wordly Wise program. This game introduces children to 180 sight words and helps them memorize and remember those words through playing a simple memory game. The sight words found in this game are taken from the Dolch Word List for PK through 1st and from "100 most commonly used English words from the Reading Teacher's Book of Lists by Fry". This game can even be used in classroom or tutoring situations since it is written to meet Common Core Reading Standards for Literature and Informational Text for Kindergarten and 1st grades.

    So, how easy is it? There are six readers that use 30 words each. There are 60 word cards (two of each word) that correspond to each book. Place ten cards (two each of five words that are listed in the Rules and Teacher's Guide) face down on the table. Two players take turns flipping the cards over until one gets a match. When a match is made, the player says the word several times in a clear voice. Do this until all five words have their match, then shuffle and play again. Play with the first set of five words until the child can read all five of them without difficulty. Repeat this same process with the next list of five words. Children are asked to read test sentences after every other word group in order to keep all the words fresh. After going through all 30 words, the child is then ready to read the story book. Follow this same procedure for the words for each of the six storybooks. Words from previous books are used along with new words in subsequent stories.

    The six storybooks found in the game are very simple to read. They are all printed in lower case letters except for the "I" and there is no punctuation. Children will know that it is the end of a sentence simply because the line ends, and breaks between sentences indicate pauses. The Reading Game includes all six storybooks and six decks of corresponding word cards (60 each) along with a Rules and Teacher's Guide. Downloadable worksheets are available at the publisher's website (thereadinggame.com) – pre/post sight word assessments, test sentence worksheets, class recording sheets for the assessments and test sentences.

    You will still want to do phonics and there is a short section of teacher's guide devoted to implementing phonics in with the material found in the game. Children will encounter sight words in everything they read, and this game will enable them to tackle some of that reading with more confidence. – Donna

  • Item #: 017025
    Retail: $11.00
    Rainbow Price: $8.75

    Unlike other quick-playing dice games, this one keeps players constantly engaged with opportunities to score during every turn. There is also more of a strategy element involved as players must choose between earning points early in the game at the risk of missing out on more later or waiting in the hopes of a bigger pay-off. 2-5 players, playing time 15 minutes.

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 055010
    Retail: $0.00
    Rainbow Price: $19.95

    In this two-player strategy game, your goal is to navigate your four gems (red or blue) through a mine tunnel to your opponent's home area. To begin, you select 10 tiles- two home tiles, and 8 "movable" tiles arranged in a 3x3 area with the middle empty. This arrangement is what gives the game its name: as you race against your opponent, you will be able to rotate and shift the tiles in this area as you see fit, either to trip up an opponent or cleverly make a shortcut for yourself. It is also a conveniently short game (about 10-20 minutes) for small breaks in a day, and is of a skill level suitable for almost anyone. The game pieces and tiles are durable, making this game built to last. ~ Stephen