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Games Grade 2

Search Results for "games grade 2"
Items 1 - 30 of 4858
  • Item #: 052646
    Retail: $13.99
    Rainbow Price: $10.95
  • Item #: 011861
    ISBN: 9781609969592
    Retail: $39.99
    Rainbow Price: $27.95

    Addition, subtraction, geometry, fractions, time, money, probability, and place value. Contains 16 ready-to-play file folder games! Correlates to current state standards.

  • Item #: 051574
    Retail: $13.99
    Rainbow Price: $10.95
  • Item #: 053476
    Retail: $14.99
    Rainbow Price: $9.32
  • Item #: 035567
    ISBN: 9781604180688
    Retail: $39.99
    Rainbow Price: $27.95

  • Item #: 011851
    ISBN: 9781609969639
    Retail: $39.99
    Rainbow Price: $27.95

    Nouns, verbs, ending & final blends, synonyms, antonyms, digraphs & punctuation.

  • Item #: 066810
    Retail: $21.95
    Rainbow Price: $18.95

     This base ten set includes one blue decimeter cube (10x10x10), 10 orange flats (10x10), 20 yellow rods (10 units long), and 200 red single unit (cm) cubes. Although this is a good manipulative for second grade math, it could be used at any grade level that uses a base ten set. ~ Donna

  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 065368
    Retail: $22.00
    Rainbow Price: $15.95

      Test your knowledge of U.S. geography with this fast paced, trivia game. The goal is simple - collect one state flag in each of the six colored regions by correctly answering geography questions. Be alert though! Your opponent(s) may play a challenge token to answer a question and steal one of your flags! The first player to collect the 6 different tokens and return to their starting state will be declared the winner. The multiple-choice questions are available in 2 levels - 3rd & 4th grade and 5th grade and up - players select a playing level before game start based on knowledge and confidence level.  2-4 players. ~Deanne

  • Item #: 016535
    Retail: $0.00
    Rainbow Price: $35.00

    For those game nights when you can't decide between a word game and a strategy game: choose both with this winner of the Mensa Select board game award. Build your alphabet empire by using any of the cards in your hand or in the community pool to spell out a word (the longer the better) worth coins and stock. As the game progresses, buy patents to unlock special privileges and earn royalties during other players' turns. Create the most valuable alphabet empire to win the game! 2-5 players, playing time 30-45 minutes.

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 008420
    ISBN: 9780886797065
    Retail: $24.99
    Rainbow Price: $19.50

    My children go with us to exhibits and really practice making change. But they never seem to tire of it! One of their favorite activities in the early grades was to run a shop and count out change. So, it's no surprise that Presto-Change- O would be a real attraction at our house. The game is fast-paced and children learn not only to make change, but when to save and spend it as they travel around a colorful game board making everyday financial decisions. The winner is the first to save $10.00. Players are rewarded both for saving money and for using it to start a business. Very realistic plastic coins and paper bills are included. For 2-4 players.

  • Item #: 025933
    Retail: $27.00
    Rainbow Price: $19.95
    Have you mastered the Forbidden Island, are you looking for a new challenge, or do you just love the game and are looking for another along the same vein? Well, the adventure continues with Forbidden Desert! In this heart-racing, pulse pounding version, players were caught unaware on their quest to excavate a buried city and find the ancient flying machine. After crashing their plane in a sudden sand storm, players must band together and battle excruciating thirst, the hot desert sun, and the sand storm that threatens to bury them alive. Meanwhile, they are excavating the city in search for the parts of the legendary flying machine that they hope will allow them to escape. As in Forbidden Island, the "board" consists of double-sided tiles. One side shows desert, the other shows the buried city. Players each have different roles and capabilities as they move around the board. They are removing sand, excavating the city and locating the pieces to the flying machine, meanwhile trying to find water and avoid the shifting sand storm. A little more intense with faster moving game play than its predecessor, Forbidden Desert is a challenge the whole family will enjoy – together! 2-5 players. ~ Megan
  • Item #: 035926
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 013748
    Retail: $19.99
    Rainbow Price: $16.16

    Are you always the master of Drawing on Top of Your Head? This game may be a little easier – because at least you know what you’re trying to draw! The question is whether anybody else will be able to make sense of your blind drawing! In this fun, simple-to-pick-up-and-play game, players take turns drawing a card with 5 items listed on it, rolling the die to determine which object they will draw, and then strapping a dry-erase board to their forehead (effectively making it impossible to see what they are drawing!). The player has 20-seconds to sketch the object, and whoever guesses it correctly receives 2 points (as well as the artist). If time runs out, don’t panic, simply take a peek at your drawing and either continue with it or start anew. If anyone guesses this time, that player and the artist receive 1 point each. You’re guaranteed lots of laughs with this one! 3+ players. ~ Megan

  • Item #: 027662
    Retail: $12.00
    Rainbow Price: $9.50
    Queens, kings, knights and dragons! This card game requires some strategy and some luck as you try to awaken sleeping queens, stop your opponent's knights with a dragon, put another's queen back to sleep with a potion, or defend yourself with a magic wand. The directions are clear and the game is quick to learn, just how I like them! Your goal is to collect queens and the winner is the one with the most points when all of the queens are awakened. – Ages 8+, 2-5 players, ~ Sara
  • Item #: 000596
    Retail: $10.00
    Rainbow Price: $7.95

    What fits in a car or trunk, doesn't need a plug or battery, is usually unwanted, is used mostly by seniors, and usually has curves? A walker, perhaps? This creative game will really get you thinking! Each player starts out with fifteen description cards and draw a hand of five. On a turn, he can lay down as many of them as possible to describe the same object, then names the object. The next player plays crossword style with the first row of cards, using one of the previous player's cards to describe his object. As the crossword grows, more options emerge for places to play. Other players are free to challenge you if you try to take your descriptions too far! After each turn, refresh your hand of five; the first player to play all his cards, wins! Game contains 256 cards with lots of fun descriptions like "best held while wearing gloves" or "didn't exist 50 years ago" – so it will be a completely different game every time you play! 2+ players.

  • Item #: 005704
    ISBN: 9781593631291
    Retail: $24.95
    Rainbow Price: $17.50

    Over 200 roots are presented in a series of 54 lessons. Each two-page lesson presents between two and five related roots (on average), along with their meanings and common words that use them. Then, ten vocabulary words are listed with part of speech, definition, and a sentence showing the word in context. The second page of the lesson is a student worksheet with a variety of exercises that give students practice defining and using the vocabulary words. Lesson by lesson notes are included for the teacher in the front of the book. These include suggestions for incorporating games and other extension activities (including reproducible student pages).

  • Item #: 002520
    Retail: $19.99
    Rainbow Price: $12.36
    Subtitled "A Choice Game of Chance," this fun dice game is exactly that! It is composed of a dice tray, 20 dice (9 blue, 9 orange, and 2 red), 74 Combo cards and 34 action cards. The goal of the game is to complete as many combo cards as you can by drawing dice out of the tray. To start, players are each dealt 4 Combo cards worth varying amounts of points. For example you may need to collect 3 dice of either color that add up to less than 10, or you may need specific numbers on specific colors of dice (a blue 1, orange 2 and six of either color – reds are wild). The easier combos are worth fewer points; harder combos net you more points. The first player starts the round by throwing all of the dice into the tray, drawing one out and passing the tray to the next player. The tray makes its way around with each player drawing a die they need or passing – but once you pass you can't play for the rest of the round. Action cards can change the dice in the tray. The round ends when the dice are all drawn or everyone has passed. Points are scored for any completed combos; points are subtracted for dice drawn and not used, and then cards are replenished and the next player starts a new round. A nice mix of strategy and luck in this unique game. 2-5 players. ~ Megan
  • Item #: 019500
    Retail: $30.00
    Rainbow Price: $26.50

    Another outdoor family favorite, recently updated to be more family friendly! With slightly smaller dimensions, this version can be played indoors or outdoors and is completely portable!

    Molkky consists of 12 pins (or skittles') numbered 1-12, a throwing pin, and a detailed set of rules. Skittles measure approximately 5" tall with a diameter slightly less than 2". The throwing pin measures approximately 7 1/2" with an approximate 1 1/2" diameter.

    Play is simple: Set up all12 pins about 10-12 feet away from players in a special formation in a roughly hexagonal pattern next to each other. Players take turns tossing the throwing pin underhand. The goal is to either knock down several pinsscoring a number of points equal to how many pins were knocked overor knocking down a single pin, which scores the number of points shown on the pin. Pins which have been knocked over are then set up exactly where they landed; this means that over time, the playing field becomes quite spread out as players seek out high-point pins to knock down. The goal is to achieve 50 points exactly, but players have to be careful; anyone who goes over this limit is immediately knocked back down to 25! Adding to the challenge is that anyone who fails to knock over a pin three times in a row is entirely eliminated from the game, though this is quite rare. If you're looking for a simple, unique, skill-based lawn game, this is definitely for you! For 2 or more players. 15+ minutes. Note: a single score sheet is included, although pencil and paper or a dry-erase board and a marker would work well.

  • Item #: 002297
    Retail: $16.00
    Rainbow Price: $12.50

    Subtitled, The Game of Shine and Seek, this game reminds me of flashlight tag and other games played as a child. Contains 36 woods tiles, 20 firefly tokens, 6 pawns with stands, 6 player tiles, 6 flashlight cards, 1 game board and 1 wooden die. Cardboard pieces are approximately 1/16” thick: sturdy. Hide your pawn in the woods with the wood tiles (some of these are trees and some are actually pests). Then catch fireflies to power up your flashlight in order to find other players. If you find a player, he/she is frozen for that round. Anyone found is “frozen” but anyone else will sneak home. If your flashlight discovers pests, your turn stops immediately. It takes several rounds to “sneak home” and takes approximately 20 minutes to complete the game. To win, be the first player to reach home. Full instructions are written in English and Spanish and the game itself contains no text, making it a great bilingual or ESL game. For 2-5 players, ages 6-AD. Unfolded game board measures 22” x 7 5/8”. ~ Ruth

  • Item #: 044477
    Retail: $14.99
    Rainbow Price: $6.85

    In an unassuming plastic tube comes a game containing ten short, cylindrical wooden "floggs," stamped on each end with one of five different images. No two floggs have the same combination of images. Place all the floggs in a circle (or a square, or oval...) in the middle of the table so all players can see them. The game is a simple memory game - you have to turn over two floggs to try and make a match (which will in turn hide the two images that were showing). The object of the game is to make five matches - a pair of apples, a pair of balls, a pair of boats, a pair of crabs, and a pair of leaves. The challenge is to try and remember the images that are hidden when one is revealed - but it is not as easy as it may sound! For 2 or more players. - Zach

  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 064968
    Retail: $0.00
    Rainbow Price: $29.95

    A fun new take on the classic connecting game, players must strategize to either connect six suction cups in a row, diagonal, or in a circle while blocking the other player(s) from connecting their pieces on this translucent, honeycomb-shaped board. Board sticks up vertically from the base and can rotate, so each player can get the perfect look as they take a suction cup out of their slot in the base and stick it on. Gently wash the suction cups with soap and water to renew their stick! 2-4 players.

  • Item #: 069511
    Retail: $20.00
    Rainbow Price: $15.50

     Zip around the country, collecting your states, and be the first to return home to win! To start, each player receives 6 state cards, in 6 different geographic locations. Take turns rolling the die and moving your airplane token across the board to land on the states you received. When you get there, you must correctly answer a geography question to “win” that state. Once you have collected all of your states, race back home. The game contains 220 double-sided question cards, with 220 questions at the 3-4th grade level and 220 questions at the 5th+ grade level. Players will learn all about state geography, facts, capitals and more while having fun! 2-4 players

  • Item #: 001757
    Retail: $19.99
    Rainbow Price: $11.23
    A very neat twist on your typical grid-and-letter-tiles word games, this game features a gridded gameboard and letter tiles in a variety of shapes and sizes. Some take up only one square, others take a 3 x 3 section, others are tall and narrow, some are wide and short, etc. To begin the game, several letter tiles are placed around the board. Then on each subsequent turn players must match tiles to letters already on the board to form words. The words won't be neatly in rows or columns, but each subsequent letter in the word must be touching the previous letter in some manner (above, below, next to, or diagonally). Once you place a letter, you must write down all the words you formed – other players will be looking for anything you miss so once you are finished they can "steal" words for their lists. You are somewhat limited by the shape of each tile which adds to the challenge, and it can be surprisingly hard to find all the possible words you can create each turn. 2-6 players. ~ Megan
  • Item #: 028902
    Retail: $9.99
    Rainbow Price: $8.95

    Can you arrange the puzzle pieces on the game board so that the mice look through the holes in the cheese? It's harder than it looks! This magnetic travel game includes a fold-out game board with circles numbered 1 through 24. Your challenge is to place the 6 mouse head magnets on some of those numbered spots, then fit the 8 magnetic cheese pieces so that all of the mice are peeking through holes in the cheese. All of the cheese pieces are identically-shaped rectangles, but the holes are in different places on every piece. You will need to rotate and arrange the cheese pieces in a variety of unique configurations to solve the puzzles. Includes magnetic game board, attached booklet with 48 challenges, 6 magnetic mice, and 8 magnetic cheese puzzle pieces. 1 player.

  • Item #: 038870
    Retail: $9.99
    Rainbow Price: $8.95
    Try a twist on the Tangoes Game with this travel edition, Tangoes Paradox. A magnetic set of Tangrams is included along with 24 puzzles (6 each of 4 different levels – starter, junior, expert, and master). In each puzzle, the player is given two similar looking images and has to figure out the configuration using all of the Tangram tiles for each. The challenge cards are spiral bound within a hardcover that also includes a magnetic board for a playing surface and storage of your Tangrams. Snaps shut for convenient travel.
  • Item #: 028261
    Retail: $19.99
    Rainbow Price: $15.50

    We selected this title during game night, thinking it would be a simple game of elementary trivia. It kind of was, but we also came to realize that after so many years, facts you learned in elementary school can slip away under pressure! Even simple things like which ocean is where, what exactly an isosceles triangle is, or who was president in 1800. Play is simple; players must answer two questions from each of the grades 1-5. Each 1st grade question is worth $500, 2nd is worth $1000, and so on up to $5000 for 5th grade. You don't have to answer the questions in order, but if you ever get an answer wrong, you lose any money you have earned. After all standard questions, players can take a chance on a bonus question to multiply their earnings (or lose it all!) After the bonus question, the player with the most money is the winner. Each player has three cheats to help them out. Since every player has to try to answer the questions for this purpose, everyone stays involved and play is pretty fast-paced. With fun yet sometimes challenging questions in every subject area (600 questions on 300 cards), and game play between 30-45 minutes, this is one of those educational games your family will want to play just for fun. For 2-4 players. ~Rachel

  • Item #: 029443
    Retail: $17.95
    Rainbow Price: $13.50

    I don't remember playing this classic game as a child, but I would have liked it. Deductive reasoning disguised as fun! There are 24 mystery faces (each with a name and a bit of personality). The two players each choose a face. The goal is to guess your opponent's face before he guesses yours. But you don't randomly start shouting names! Each player has a plastic game unit that includes all 24 faces (think collection of little card holders that fold up and down). Then the questioning begins. By asking yes/no questions of your opponent you gradually eliminate possibilities. (Does the person have blue eyes; dark hair, bald, glasses, etc?) As quickly as possible, make a guess. The game has a retro feel since all the original artwork has been preserved. For 2 Players.

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess