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Games Grade 1

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Search Results for "games grade 1"
Items 1 - 30 of 4286
  • Item #: 011860
    ISBN: 9781609969585
    Retail: $39.99
    Rainbow Price: $27.95

    Includes games about shapes, addition, subtraction, fact families, graphing, and skip counting. Contains 16 ready-to-play file folder games with answer keys and a 24-page resource guide. Correlates to current state standards.

  • Item #: 044272
    Retail: $14.99
    Rainbow Price: $11.95

  • Item #: 035060
    ISBN: 9781609969622
    Retail: $39.99
    Rainbow Price: $27.95

    Now comes in a box: Short/long vowel sounds, blends & digraphs, compound words, contractions, synonyms, antonyms

  • Item #: 071901
    Retail: $14.99
    Rainbow Price: $11.95
  • Item #: 027399
    ISBN: 9781894262651
    Retail: $17.95
    Rainbow Price: $14.50
    .
  • Item #: 030359
    ISBN: 9781553861072
    Retail: $17.95
    Rainbow Price: $12.56
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  • Item #: 069510
    Retail: $20.00
    Rainbow Price: $15.50

     This trivia game will test your knowledge in 5 different S-M-A-R-T categories (science, math, arts, reading, and the world questions). The game is played by taking turns spinning the S-M-A-R-T spinner, and then answering questions for whichever category the spinner lands on. The player to answer 3 questions from each S-M-A-R-T category first is the winner! Each question card includes different grade level questions (1-6), so multiple grade levels can play together! Game includes 224 question cards, game spinner, 50 scoring chips, 20 tokens, and 4 score boards

  • Item #: 021137
    Retail: $10.00
    Rainbow Price: $7.95

  • Item #: 035683
    ISBN: 9781604180671
    Retail: $39.99
    Rainbow Price: $27.95

  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 016535
    Retail: $0.00
    Rainbow Price: $35.00

    For those game nights when you can't decide between a word game and a strategy game: choose both with this winner of the Mensa Select board game award. Build your alphabet empire by using any of the cards in your hand or in the community pool to spell out a word (the longer the better) worth coins and stock. As the game progresses, buy patents to unlock special privileges and earn royalties during other players' turns. Create the most valuable alphabet empire to win the game! 2-5 players, playing time 30-45 minutes.

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 002520
    Retail: $19.99
    Rainbow Price: $12.36
    Subtitled "A Choice Game of Chance," this fun dice game is exactly that! It is composed of a dice tray, 20 dice (9 blue, 9 orange, and 2 red), 74 Combo cards and 34 action cards. The goal of the game is to complete as many combo cards as you can by drawing dice out of the tray. To start, players are each dealt 4 Combo cards worth varying amounts of points. For example you may need to collect 3 dice of either color that add up to less than 10, or you may need specific numbers on specific colors of dice (a blue 1, orange 2 and six of either color – reds are wild). The easier combos are worth fewer points; harder combos net you more points. The first player starts the round by throwing all of the dice into the tray, drawing one out and passing the tray to the next player. The tray makes its way around with each player drawing a die they need or passing – but once you pass you can't play for the rest of the round. Action cards can change the dice in the tray. The round ends when the dice are all drawn or everyone has passed. Points are scored for any completed combos; points are subtracted for dice drawn and not used, and then cards are replenished and the next player starts a new round. A nice mix of strategy and luck in this unique game. 2-5 players. ~ Megan
  • Item #: 002297
    Retail: $16.00
    Rainbow Price: $12.50

    Subtitled, The Game of Shine and Seek, this game reminds me of flashlight tag and other games played as a child. Contains 36 woods tiles, 20 firefly tokens, 6 pawns with stands, 6 player tiles, 6 flashlight cards, 1 game board and 1 wooden die. Cardboard pieces are approximately 1/16” thick: sturdy. Hide your pawn in the woods with the wood tiles (some of these are trees and some are actually pests). Then catch fireflies to power up your flashlight in order to find other players. If you find a player, he/she is frozen for that round. Anyone found is “frozen” but anyone else will sneak home. If your flashlight discovers pests, your turn stops immediately. It takes several rounds to “sneak home” and takes approximately 20 minutes to complete the game. To win, be the first player to reach home. Full instructions are written in English and Spanish and the game itself contains no text, making it a great bilingual or ESL game. For 2-5 players, ages 6-AD. Unfolded game board measures 22” x 7 5/8”. ~ Ruth

  • Item #: 036026
    Retail: $4.70
    Rainbow Price: $4.25

    In this fast-paced dice game, players race to establish herds of dinosaurs before the T-rexes come! The game consists of five dice, each featuring five numbered herbivores (valued at 1, 2, 4, 5, and 6) and one T-rex (numbered at 3, but with no real value) on their faces. On each player's turn, they get up to three rolls to establish herds. Herds can be any group of two or more of the same dinosaur. On each roll, players can set aside matching dinosaurs to start herds, but watch out! For every T-rex rolled, an herbivore must be taken out of play for the rest of that player's turn. That can take quite a toll on your population! When the player has rolled three times and has a herd, they score bonus points according to the number of dinosaurs in the herd and their face value. Easy to learn and inexpensive, it's a great way for kids to hone their math skills! An unlimited number of people can play - depending on how long you want the game to take!

  • Item #: 027515
    Retail: $30.00
    Rainbow Price: $24.95
    The volcano is erupting! It's up to you and the other raptors to make it to the top while each keeping an egg safe. Will you make it? First set up the 10" tall 3D volcano game board that easily assembles with sturdy cardboard pieces, using the box as the base. Attach plastic nests to the marked spots, place an egg in each, and you're ready to play. Roll the dice, I mean, rolling boulder down the volcano and advance the amount of spaces it indicates. Watch out! Raptors and nests might get knocked down by the boulder! As you make your way up the volcano, if you land on a space with a nest, put the egg on your raptor's back. Now you have to be extra careful to not get hit by a boulder. First one to the top with his egg wins! Game includes game board, 1 boulder die, 4 raptor pawns, 5 nests, 10 marble-sized eggs, and easy-to-follow assembly and game instructions. While the manufacturer recommends this game for ages 4+, I feel that younger children could easily play this game with supervision, learning to count as they advance spaces. - Laura
  • Item #: 021189
    Retail: $11.00
    Rainbow Price: $6.95

    Visual strategy and planning come together with good ole fashioned luck of the dice in this fast paced race to fill the most state shapes with a number from the die. Sounds rather simple, doesnt it? Beware - the other players are simultaneously seeking to fill their maps. The great play challenge presented to all players is that bordering states can have only 1 number difference between them, plus you have to strategize when to change the regions of play, which states to guard, or if youre going to dupe a roll! A sturdy cardboard storage box, colorful dice in a cloth pouch, 100 game sheets, and rules for single or multi-player rounds are included. 1CHOKING HAZARD (1). Not <3yrs. ~ Deanne

  • Item #: 028261
    Retail: $19.99
    Rainbow Price: $15.50

    We selected this title during game night, thinking it would be a simple game of elementary trivia. It kind of was, but we also came to realize that after so many years, facts you learned in elementary school can slip away under pressure! Even simple things like which ocean is where, what exactly an isosceles triangle is, or who was president in 1800. Play is simple; players must answer two questions from each of the grades 1-5. Each 1st grade question is worth $500, 2nd is worth $1000, and so on up to $5000 for 5th grade. You don't have to answer the questions in order, but if you ever get an answer wrong, you lose any money you have earned. After all standard questions, players can take a chance on a bonus question to multiply their earnings (or lose it all!) After the bonus question, the player with the most money is the winner. Each player has three cheats to help them out. Since every player has to try to answer the questions for this purpose, everyone stays involved and play is pretty fast-paced. With fun yet sometimes challenging questions in every subject area (600 questions on 300 cards), and game play between 30-45 minutes, this is one of those educational games your family will want to play just for fun. For 2-4 players. ~Rachel

  • Item #: 023198
    Retail: $21.99
    Rainbow Price: $19.75

    Keep all the penguins afloat in this fun strategy game. Each ice piece is shaped like a pentomino and has a cute penguin attached, but just like real bits of ice in the ocean, these pieces change shape! Choose a challenge from the guide and pick the pieces with matching shapes, but keep in mind that you might have to slide parts of pieces left or right to get them to fit. This feature puts a really fun spin on the classic puzzle. Set includes 5 pieces, blue game board, booklet with 60 different challenges, and an elastic strap to keep everything together when not in use. Laura

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 019500
    Retail: $30.00
    Rainbow Price: $26.50

    Another outdoor family favorite, recently updated to be more family friendly! With slightly smaller dimensions, this version can be played indoors or outdoors and is completely portable!

    Molkky consists of 12 pins (or skittles') numbered 1-12, a throwing pin, and a detailed set of rules. Skittles measure approximately 5" tall with a diameter slightly less than 2". The throwing pin measures approximately 7 1/2" with an approximate 1 1/2" diameter.

    Play is simple: Set up all12 pins about 10-12 feet away from players in a special formation in a roughly hexagonal pattern next to each other. Players take turns tossing the throwing pin underhand. The goal is to either knock down several pinsscoring a number of points equal to how many pins were knocked overor knocking down a single pin, which scores the number of points shown on the pin. Pins which have been knocked over are then set up exactly where they landed; this means that over time, the playing field becomes quite spread out as players seek out high-point pins to knock down. The goal is to achieve 50 points exactly, but players have to be careful; anyone who goes over this limit is immediately knocked back down to 25! Adding to the challenge is that anyone who fails to knock over a pin three times in a row is entirely eliminated from the game, though this is quite rare. If you're looking for a simple, unique, skill-based lawn game, this is definitely for you! For 2 or more players. 15+ minutes. Note: a single score sheet is included, although pencil and paper or a dry-erase board and a marker would work well.

  • Item #: 046351
    ISBN: 9780966287677
    Retail: $12.98
    Rainbow Price: $11.95
  • Item #: 046349
    ISBN: 9780966287639
    Retail: $12.98
    Rainbow Price: $11.95
  • Item #: 046352
    ISBN: 9780966287691
    Retail: $12.98
    Rainbow Price: $11.95
  • Item #: 010103
    ISBN: 9780761166511
    Retail: $11.95
    Rainbow Price: $9.50
  • Item #: 062128
    Retail: $5.49
    Rainbow Price: $4.75
  • Item #: 057647
    ISBN: 9781575616865
    Retail: $22.00
    Rainbow Price: $11.00

    Simply illustrated and simple to play, this game reinforces the basics of addition. Each player rolls a pair of dice and based on the number they roll can "slam the door" on any combination of numbers from 1-9 that add up to the number they have rolled. The player continues until no more numbers can be covered based on the die roll, then play passes on. The numbers that remain uncovered are added to get the score of the player, who then moves the corresponding number along the game board. The winner is the person with the lowest score and reaches the end of the board last. Although only four pawns are included, more players are possible if you add a few game pieces.

  • Item #: 017025
    Retail: $11.00
    Rainbow Price: $8.75

    Unlike other quick-playing dice games, this one keeps players constantly engaged with opportunities to score during every turn. There is also more of a strategy element involved as players must choose between earning points early in the game at the risk of missing out on more later or waiting in the hopes of a bigger pay-off. 2-5 players, playing time 15 minutes.

    1CHOKING HAZARD (1). Not <3yrs.

  • Item #: 029446
    Retail: $15.95
    Rainbow Price: $12.50
    It all looks just like I remember it! Four trees full of small, stemmed cherries, bucket spots for picked cherries, and a spinner marked with 1, 2, 3, or 4 cherries plus a cherry-snatching bird and dog, and an upset bucket. A child doesn't even need to be able to count to ten to play this adorable "first" game. Play is simple and quick (about 15-30 minutes); just spin and follow the pictures, adding cherries from the tree to the bucket or putting them from the bucket back onto the tree. First one to get all his tree's cherries into his bucket wins. Three generations and counting in our family – I wonder how many future generations will play? For 2-4 Players.
  • Item #: 028902
    Retail: $9.99
    Rainbow Price: $8.95

    Can you arrange the puzzle pieces on the game board so that the mice look through the holes in the cheese? It's harder than it looks! This magnetic travel game includes a fold-out game board with circles numbered 1 through 24. Your challenge is to place the 6 mouse head magnets on some of those numbered spots, then fit the 8 magnetic cheese pieces so that all of the mice are peeking through holes in the cheese. All of the cheese pieces are identically-shaped rectangles, but the holes are in different places on every piece. You will need to rotate and arrange the cheese pieces in a variety of unique configurations to solve the puzzles. Includes magnetic game board, attached booklet with 48 challenges, 6 magnetic mice, and 8 magnetic cheese puzzle pieces. 1 player.

  • Item #: 035901
    Retail: $12.99
    Rainbow Price: $10.50
  • Item #: 014949
    Retail: $24.99
    Rainbow Price: $19.50

    Race colorful, cute pigs through a field to be the winner! First set up the 8 different path boards to make a unique path every time. Next, roll the die to see how far your pig moves in a turn. Remember: you cant pass other pigs, but you can leap frog over or start a piggyback if you land on their spot! This game promotes basic numeracy and fine motor skill development for your littlest players, and family fun for all. 1CHOKING HAZARD (1). Not <3yrs. Laura