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First Start French

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Items 1 - 30 of 377
  • Item #: FSF1ST
    Retail: $43.95
    Rainbow Price: $36.50

  • Item #: FSF2ST
    Retail: $43.95
    Rainbow Price: $36.50

  • Item #: 045062
    ISBN: 9781930953680
    Retail: $17.50
    Rainbow Price: $14.95
  • Item #: 045061
    ISBN: 9781930953635
    Retail: $17.50
    Rainbow Price: $14.95
  • Item #: 045059
    ISBN: 9781930953406
    Retail: $8.95
    Rainbow Price: $7.85
  • Item #: 042703
    ISBN: 9781930953666
    Retail: $17.50
    Rainbow Price: $14.95
  • Item #: 042702
    ISBN: 9781930953659
    Retail: $17.50
    Rainbow Price: $14.95
  • Item #: 042700
    ISBN: 9781930953673
    Retail: $8.95
    Rainbow Price: $7.85
  • Item #: 043295
    ISBN: 9781599150109
    Retail: $0.00
    Rainbow Price: $19.95

    A reprint of the original 1917 edition by H.E. Marshall, this hefty book offers 99 exciting stories from American history, starting with the expeditions of the Vikings and Columbus, and ending with the presidency of Woodrow Wilson. The stories are grouped into seven parts; "Stories of Explorers and Pioneers," "Stories of Virginia," "Stories of New England," "Stories of the Middle and Southern Colonies," "Stories of the French in America," "Stories of the Struggle for Liberty" and "Stories of the United States Under the Constitution." The book is unique in that the first 400 pages or so focus on exploration and the Colonial period, while only the last 200 pages cover the history of the U.S. as its own country. Although there is a lot of content here, the chapters are only several pages in length which make for great supplementary reading or read-alouds. Occasional black-and-white full-page illustrations are included in some chapters. 616 pgs, pb. – Jess

  • Item #: 063646
    ISBN: 9781626110052
    Retail: $21.95
    Rainbow Price: $20.95

    With the goal of being self-explanatory, self-paced and self-contained, this course was written for the homeschooled student in mind. Free pronunciation recordings are available online in an mp3 format and an answer key is in the back of the book itself. Tests can be done by backing up to the previous lesson and having your student translate the exercises there. A parent can use the answer key to grade these, or have the student correct their own work. Students are encouraged to do 30 minutes a day rather than a longer session once or twice a week, but many of the lessons might take only15-20 minutes. This is a stripped down way to introduce your students to French. Each lesson is only a page long for the first 21 lessons and not much longer after that (1-3 pgs). You will cover basics of how to learn French such as pronunciation, gender, formal vs. informal language, some pronouns, beginner vocabulary, expressions which have a cultural element and other useful basics. While there is not enough content here for a full high school credit, after completing this book, your student would be ready for a first year high school level program having never had any other language instruction. This would also be a good option for an older elementary student or a middleschooler interested in French. Both Getting Started with French and Getting Started with Spanish are good ways for a student (and their parents) to see if they are really interested in the further study of a language. Helpful glossary in the back, 281 pp, sc, 8” x 11” ~ Sara

  • Item #: 010992
    ISBN: 9781933339009
    Retail: $17.95
    Rainbow Price: $11.35
    In the quest to cover a little of everything from a particular time period AND present it at a level that a younger child can understand, most elementary history texts are, well, probably just a bit lacking in the exciting and shall we say “interesting” department. At least, I found it as such when I was much younger, although it led me to do a lot of self-reading to complete the picture in the areas that interested me. Susan Wise Bauer attempts to remedy this difficulty in presenting a chronological history to the younger set using a classical approach to history. The Story of the World is structured around a text and a curriculum guide/activity book that serve as a springboard for your futher history explorations. The readings in the text provide a background of the time period covered, augmented by the use of the guide, which contains review questions, suggestions for supplemental readings, appropriate literature selections, and also map activities, coloring pages, as well as an abundance of projects that span history, art, and science that are sure to excite the student.

    The text itself serves as the starting point and backbone of each unit. Each chapter covers a particular time period, and is placed in chronological order. For example, in Volume One: Ancient Times, Chapter One begins with “The Earliest People” followed by chapters detailing periods of Egyptian, Sumarian, Jewish, Babylonian, Assyrian, Indian, Chinese, African, Egyptian, Phoenician, Greek, Persian, Native American, Roman, Christian, Celt, and Barbarian history. The book goes in strictly chronological order, so one time period of a civilization will be covered, and then a different civilization may be covered, returning to another era of the first civilization later, to encompass a significant historical event of that civilization. Each chapter is further split into smaller, more bite-sized amounts that lend themselves well to a younger attention span. The chapters are presented at a level they will understand, but at the same time, find fairly absorbing. History is presented in more of a story-type format that they will appreciate, and the author emphasizes that the book is not intended to give a complete overview of the time period, but rather to give the student a chronological order of major events and an appreciation and understanding of different cultures while presenting it in a way that will foster an enthusiasm and enjoyment of the subject matter. For example, while not every ruler of a civilization may be named, along with major accomplishments, an overview of the period highlighting important events and rulers, along with details of how the people in the civilizations lived comprise the short chapters. Mythical stories as well as historical fiction-type passages about young children from different cultures are woven into the narrative to stimulate further interest. These almost story-type chapters are meant to be read aloud to younger children, or those with reading difficulty, while good readers and older children can read or take turns reading the chapters aloud.

    When a chapter has been completely read, you and the students then turn to the curriculum manual/actvitiy guide. At the beginning of each chapter in the guide, corresponding page references are given from four recommended supplements Kingfisher History Encyclopedia, The Kingfisher Illustrated History of the World, The Usborne Book of World History, and the Usborne Internet-Linked Encyclopedia of World History. These selections further flesh out the history lessons, particularly for those periods or civilizations where less supplemental reading is available. When all the chapter reading has been accomplished, the next order of business are the reading comprehension-type review questions for each chapter section. Following the questions, the student is asked to summarize the chapter in a few sentences. The author again stresses that important facts be included in this narrative, but not necessarily every single one. A few sample narrations are also supplied for each section. The student’s narrative is then written, illustrated with his/her favorite part of the lesson. The narratives can be collected and put into a loose-leaf binder, to create the student’s own world history. After these activities have been completed, a list of readings chosen to supplement and complement the history lesson are supplied, as well as a following list of corresponding literature suggestions to further flesh out the lesson, with books telling stories from that era. Author, publisher, copyright date, and a sentence summary of each book are given for ease in locating the book.

    Now for some real hands-on work! The activities commence with “Map Work,” where a map of the appropriate area is supplied, and the student identifies and marks pertinent areas, routes, and features. The geography section is normally followed by a coloring page, highlighting some aspect of the history lesson, or some other word activity. Finally, the chapter closes with a selection of projects to do to really “get into” the featured civilization or time period. These may be arts, crafts, writing, or science projects, or just fun supplemental activities. Most require only common household supplies and art supplies such as paints & paintbrushes, boxes, newspaper and waxed paper, self-drying clay, etc. Several projects are provided for each chapter, covering a wide range of activities. These could include anything from building your own hut to making your own cunieform tablets, mummifying a chicken, brick-making, baking an African or Greek feast, purple dye, an erupting volcano, an olympic wreath, a Native American sand painting, a Roman chariot, making paper, and LOTS more. When you’ve covered the chapter content as much as is desired, move on.

    While the breadth of activities and readings may seem overwhelming or time-consuming, keep in mind that not every suggested book needs to be read, and not every single project needs to be completed. (But Mom, can’t we embalm the chicken today?) Spend as much time in an era as suits the students, pacing yourself to cover everything that is of interest. The structure of the curriculum makes it especially easy and enjoyable to use with several children in this age range, although I’m sure the older kids would love to get into it too!

    Volume One was revised in 2006 and now features more illustrations, maps, several timelines and additional parent/teacher notes. The text is paperback, and the Curriculum Guide/Activity Book is a bound paperback. - Jess

  • Item #: 017241
    Retail: $24.99
    Rainbow Price: $19.99

    This "indoor/outdoor hide and seek" game puts a fun twist on the traditional (and maybe not-so-fun) Snipe Hunt. The game consists of two actual Snipes, one green and one red, which reside in a green plastic nest. These cute little pointy-snouted, four-legged creatures are, according to the box, a morph between a Snipe bird and a Pine Martin. Game play is simple and can be enjoyed by two teams or two people. Players initially decide on a general area to hide their Snipes, and a location for the nest as well. Each team will then hide their Snipe and meet back at the nest. Then it's an all-out mad race to find the other team's Snipe! While the idea of locating a 4" animal in say, a yard, sounds challenging, the Snipes help you out. After two and a half minutes away from the nest, the Snipes start to chirp… and after five minutes, the eyes light up (a huge help for late games!). The first team to find the opposing team's Snipe and return it to the nest (where it will stop chirping) wins the game. Simple, active, and easy for all ages to play, this is a great game for outdoor parties, or use it indoors when cabin fever strikes! Requires 4 AA batteries, included.

  • Item #: 024296
    Retail: $29.99
    Rainbow Price: $23.95
    Guide the laser through the maze of mirrors with this beam-bending logic game. First, set up the laser and arrange the tokens per the instructions on one of the challenge cards. Your challenge is to arrange the rest of the tokens to reflect the laser through to the goal. A variety of tokens are available, such as beam splitters, mirrors, double-mirrors, and more to get the laser from the start to the checkpoint. The set comes with 11 tokens and 60 challenges across four difficulties. For one player.
  • Item #: 037024
    Retail: $32.22
    Rainbow Price: $22.95

    Little ones can have their own art light show to music. The sealed gel surface gives a feel of fingerpaint without the mess while the bright color of light shines thru their drawing. The light and song art board plays a variety of 12 colors and 6 tunes and has a big button at the bottom for little ones to select what they want. Unit has three play settings: draw with lights and sound, draw with just lights, or draw with no lights or sound for quieter play. Because you're misplacing the gel to "draw" your picture, the gel will start to seep back as you draw, and when you're ready to start your next drawing you simply smooth it out to prepare the surface once again. Built in hand grips make it easy to grasp and carry. Batteries required (3 x AA) and not included.

  • Item #: 034386
    ISBN: 9784774307084
    Retail: $7.95
    Rainbow Price: $5.95

    Beginning scissor users start by cutting along straight lines, zig-zag lines and curves until they're cutting out simple figures and shapes. Directions are simple and often illustrated for non-readers.

  • Item #: 005652
    ISBN: 9780971412996
    Retail: $17.95
    Rainbow Price: $11.35
    Subtitled “From Elizabeth the First to the Forty-Niners,” this volume of Story of the World takes another good-sized bite out of world history. The forty-two chapters are told in a similar style to the first two volumes, with each chapter divided up into shorter readings of a couple pages each, just enough to grab most children’s attention and keep it until they begin to tire of history, and their minds begin to wander. And Susan Wise Bauer’s exciting and engaging way of putting the “story” back into history, chances are they may even be begging for more! Like the other volumes, she also does a terrific job of taking the typical “European” slant out of her telling of world history, while incorporating events and people from all over the world in her chronological presentation, giving children a much more “complete” picture than they would likely otherwise get. As with the other volumes, this book is not meant to cover everything in the time period, but to hit the high points and serve as a springboard to explore people, events, and eras more thoroughly as desired. Topics covered in Volume 3 include Japanese warlords, colonies in the “New World”, spread of slavery, the “Sun King” of France, English in India, imperialist China, revolutionary war, Captain Cook’s explorations, age of industrialism in Europe, Napoleon, French Revolution, Lewis & Clark, Mexican independence, Africa and colonialism, the Opium Wars, the Gold Rush, and much, much more.

    The text is available in a paperback or spiral-bound version. The activity book is a bound paperback.- Jess

  • Item #: 037020
    Retail: $13.31
    Rainbow Price: $9.95

    Start kids young in the fun ways of self-expression and art without making messes or drawing on the wall! Plus they can start developing hand-eye coordination and early writing skills while they draw. This versatile art board by Crayola® lets them draw and doodle on the white wipe-off surface on one side and practice the feel of fingerpaints on the other side, which contains a sealed gel surface. Hours of creative colorful play without any clean up. The double-sided art board comes with three ultra-clean washable crayons (red, blue, green) that are triangular shaped and easy to grip for little hands. And they wipe off the white surface with a cloth making for an endless supply of drawing "paper" whether at home or on the road. Materials are non-toxic.

  • Item #: 069511
    Retail: $20.00
    Rainbow Price: $15.50

     Zip around the country, collecting your states, and be the first to return home to win! To start, each player receives 6 state cards, in 6 different geographic locations. Take turns rolling the die and moving your airplane token across the board to land on the states you received. When you get there, you must correctly answer a geography question to “win” that state. Once you have collected all of your states, race back home. The game contains 220 double-sided question cards, with 220 questions at the 3-4th grade level and 220 questions at the 5th+ grade level. Players will learn all about state geography, facts, capitals and more while having fun! 2-4 players

  • Item #: 060556
    Retail: $19.99
    Rainbow Price: $16.95
    Start playing games at an early age. Roll the plush cube and identify the color on top. Then pick a card with the matching color. Each color has a different category (emotions, counting, colors, body parts, actions, and animal sounds). For example, if green is rolled, the green card tells you to quack like a duck. Once your child feels comfortable with how to play, create new variations together, so that the game grows with your child.
  • Item #: 048762
    ISBN: 9780974492018
    Retail: $25.00
    Rainbow Price: $23.50

    Just as literacy suffered in the last century when the school systems abandoned phonics instruction, many people contend that handwriting suffered by the same educational system's insistence on beginning with manuscript handwriting. "Cursive first" is their rallying cry! Wanda Sanseri became convinced of this approach and has encouraged it as part of her Spell to Write and Read program. The Cursive First program was developed by Elizabeth FitzGerald to be used either with the SWR program or as a stand alone program of handwriting instruction.

    The "program" is comprised of a Teacher's Manual, Practice Sheets, and the Cursive Phonogram Card Set. The Teacher's Manual is designed to convince you of the merits of starting with cursive. But it also includes information for preparing your student, specific "how-to," directions for using the Practice Sheets/Card Set and a "troubleshooting guide" how to detect visual and perceptual problems. The reproducible (for families/classroom) Practice Sheets get quickly down to the business of practice no cutesy graphics. Lowercase letters are taught separately from uppercase and connections are taught from the very beginning in the natural context of multi-letter phonograms. Although solid and dotted line models are provided, the student is quickly weaned from tracing to more active writing utilizing narrow ruled, dotted lines for practice. The Cursive Phonogram Card Set (yellow cardstock, each page to be cut into fourths) includes instructional dialogue for writing the phonograms on one side and a sample of cursive writing on the other. Both numerals and the first 26 phonograms are included. Laminating these would preserve their use through multiple children.

  • Item #: 029443
    Retail: $17.95
    Rainbow Price: $13.50

    I don't remember playing this classic game as a child, but I would have liked it. Deductive reasoning disguised as fun! There are 24 mystery faces (each with a name and a bit of personality). The two players each choose a face. The goal is to guess your opponent's face before he guesses yours. But you don't randomly start shouting names! Each player has a plastic game unit that includes all 24 faces (think collection of little card holders that fold up and down). Then the questioning begins. By asking yes/no questions of your opponent you gradually eliminate possibilities. (Does the person have blue eyes; dark hair, bald, glasses, etc?) As quickly as possible, make a guess. The game has a retro feel since all the original artwork has been preserved. For 2 Players.

  • Item #: 027672
    Retail: $8.00
    Rainbow Price: $6.50

    100 paper origami puzzles require you to transform each 3.5" sheet into a square shape so that only black shows on one side and only white on the other side. They start off simple and become more challenging. Great for an individual, or pass out a few around the table and see who finishes first! ~ Sara

  • Item #: 072964
    Retail: $16.99
    Rainbow Price: $13.25

    How well do you know the elements? If you’re not a pro, don’t worry – these cards will get you there! The basis of this freeform game is a set of 118 element cards. Each has a crowded but clean set of “quick reference” information: name, description, melting / boiling point, atomic number / symbol, etc. But the key to each card is a cartoon illustration of the element’s purpose or identity: cadmium, for example, is used in batteries and is depicted as a battery-powered robot. Each player starts with 5 cards and gameplay progresses through a series of “mini-game” challenges like War, Go Fish, or other classic card games, but with elements – comparing highest atomic value, for example. The first player to 10 collect cards wins. Other card & trivia games can be played with the Periodyx deck as well, but the most interesting aspect is certainly the cards themselves. Once you’re finished with the games, the can be easily integrated into chemistry studies as entertaining flash cards and other reference material! For 2-10 players.

  • Item #: 059275
    ISBN: 9780545734097
    Retail: $16.99
    Rainbow Price: $11.50

      These beginning readers combine the approach of Graded Reading Levels with phonics and are a great companion to Bob Books Sight Words and Beginning Readers Set 1. The engaging stories focus on a kindergarten reading level with one-syllable words and short vowels. There is plenty of repetition and controlled vocabulary to give children success in their reading. Printed in black and white with one color accents, the box includes twelve books that progress gently through Graded Reading Levels A, B, and C.

  • Item #: 046277
    Retail: $10.95
    Rainbow Price: $9.50

    In this outtake on the classic game of Scattergories, players must think even faster than in the original version! The game consists of two decks of cards – one containing categories, and one containing letters. One of each is flipped, and the first player to slap the "I Know" card and shout out their answer gets to take one of the cards. For example, the category card says animal, and the letter is T. If you happen to shout out "tuatara" before someone else thinks of "tiger," then you win a card. A replacement card is then flipped, and play continues until one of the decks is gone. Whoever has the most cards at the end wins the game. The combinations are endless – just shuffle the decks and start again! Game play takes 15-25 minutes for two or more players.

  • Item #: 031394
    Retail: $16.99
    Rainbow Price: $14.95

    I had an early interest in houses and architecture, and now I still love good design and creative interiors. I would have loved the stencils in this set, and may have saved some heavy lifting if I had used them to plan my bedroom rearranging instead of winging it! Students are first introduced to several periods in architectural design in a brief & colorful, kid-friendly booklet (16 pp). Classical, Romanesque, gothic, renaissance, baroque, Georgian, neoclassical, beaux arts, Bauhaus, art deco, expressionism, deconstructivism, structural expressionism and critical regionalism all have a short blurb and an illustration of a famous building in that style. You then look at structural elements and a timeline before you are encouraged to have a go at an original design. In the kit is a color poster of all of these famous buildings, great for a quick reference as you are in design-mode! A set of 6 stencils are guides for your student. They are made of sturdy, flexible, clear plastic and have elements like turrets, windows, domes, ornamental doors & ornaments for the outside, plus interior stuff like furniture, closets and sinks. A set of 8 colored pencils and a tablet of graph paper get your kiddos started. They can then make a large exterior and a large interior on the poster-sized paper in the kit. Two sheets of patterned paper have 6 designs of wood-look floors, tile & fabric textures to add some flair. While small children would have some trouble using the stencils, they can still design an interior and exterior in their own style. This would be a fun addition to any study in history or architecture, art or design. It has enough guidance to get you started and enough openness to let you be creative. ~ Sara

  • Item #: 007147
    Retail: $2.25
    Rainbow Price: $2.00

    This workbook introduces short vowel and consonant sounds. Use for the first weeks in school, before starting the readers. 80 pgs.

  • Item #: 003485
    Retail: $8.99
    Rainbow Price: $7.50

    Little time is needed to plan this scavenger hunt – which means everyone gets to play! Fun for all ages and so simple start, this is a great game to break out when you need a fun activity for the kids (or your company!). The game features separate decks for indoor and outdoor play, so you can play any time (rain, snow, sleet or shine!). The cards geared towards kids feature a colorful picture of the item as well, so reading skills are not necessary. Some items are specific (find a blue crayon), other items are open ended (find something orange). Often you collect the items, but some just require photographic proof. Divide into teams, divvy up a few cards and get to it! The first team back with the necessary items, wins!

  • Item #: 041072
    Retail: $39.99
    Rainbow Price: $32.50

    For all you Ms. Frizzle fans, here's another Magic School Bus Science Kit. You can let your little ones do chemistry like all the students in Ms. Frizzle's science class. This Chemistry Lab comes packaged in a replica of the Magic School Bus (made of cardboard measuring 15" long by 8 ½" high) with storage space and trays for all the kits components. This kit includes most of the hard-to-find materials needed to do experiments: Petri dish, string, peppercorn, balloon, wooden craft stick, piece of iron, ph chart, 25 ml measuring cup, ph paper, pipette, blue and red litmus paper, pencil, safety goggles, plastic measuring spoon, plastic funnel, 3 plastic test tubes, test tube brush, soap, cardboard, clay, white blue, borax, yeast, chromatography paper, foil, liquid dish soap, straw, and ruler.

    51 glossy cards accompany the kit and will help your young chemist get started learning about scientific tools, measurements, acids and bases, and much more. The first twelve cards offer general information, messages from Ms. Frizzle, safety and instructions for the kit. Cards 13 through 51 are experiments. The front of each card gives a list of materials needed, steps to follow for the experiment, and illustrations. An explanation of the experiment is found on the reverse side of the card. You will get to make sticky ice, test materials for acidity, inflate a balloon without blowing into it, make pepper jump, learn about buoyancy, make a speed boat, and much more as you learn with Ms. Frizzle and her class.

    A data notebook is included for recording data in specific lessons. This is a small 5"x 7" stapled booklet with space to record observations. If you are doing the experiments with multiple students, you can have them work in teams to record the information or let them make their own notebook – this one is pretty simple. Use this kit as a chemistry unit study or alongside your curriculum – either way you will have fun with Ms. Frizzle and the gang! ~ Donna

  • Item #: 016286
    Retail: $19.95
    Rainbow Price: $16.95

      The pressure is mounting in this fast-moving word game! This simple-to-learn, easy-to-pick-up-and-play game consists of a Tapple Wheel and 36 category cards (with 144 total categories in two difficulty levels).  The Tapple Wheel has 20 different letter buttons around the outside and a timer button in the middle. A category card is flipped and players take turns shouting out an answer that fits the category, pressing the letter button that corresponds to their answer, and hitting the timer button to restart the 10 seconds for the next player.  For example, the category may be “Something Flat” and the first player shouts out “pancakes” and pushes the ‘P’ button, the next player may say “gum” and push the ‘G’, and on play goes until a player cannot think of an item that fits the category with the remaining letters. Players are eliminated until only one player is left. Then a new category is started for the next round. Ten seconds isn’t a lot of time and as popular letters are eliminated, time seems to go faster and faster! 2-8 players. ~ Megan