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Catan Card Game

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Items 1 - 30 of 1430
  • Item #: 032398
    Retail: $13.00
    Rainbow Price: $10.50

    Now you can enjoy Catan with dice! A double-sided, color maps with score tracks features two different ways to play. Each sheet holds a map of Catan at the bottom and a building guide and scoring area at the top. The maps show a pre-set path of roads, settlements and cities, which have to be built in order, though you can choose different routes, and six knights around the outside. On the first scenario (which I favor!), each item to build is marked with a value of victory points that you receive for building it, with the values getting progressively higher as you move further around the map. Each player gets 15 turns to make as much progress as he can by rolling the six dice up to three times per turn in hopes of tossing the right combination of resources to build items. The second scenario has the same map but there are no values on the building items; the point system is the same as the board game, and you can also achieve largest army and longest road as you try to be the first player to reach 10 victory points. Includes 6 dice; pen/pencil for scoring not included. Also includes a QR code for playing directions. - Steph

  • Item #: 060268
    Retail: $49.00
    Rainbow Price: $44.10

    Now into its 5th edition, this revised version of Settlers of Catan boasts several updated features. Included are a streamlined, case-oriented rulebook (including special cases), standardized cards with similar visuals and sizes for all 5th edition sets, and new artwork for all tiles & resources.

  • Item #: 060266
    Retail: $49.00
    Rainbow Price: $44.10

    Sail the seas once more in this updated version of the Settlers of Catan: Seafarers expansion. With standardized cards, simplified rules, and a new look, there's never been a better time to explore the islands of Catan!

  • Item #: 053585
    Retail: $49.00
    Rainbow Price: $39.25

    Barbarians threaten to attack the ports of Catan, and a third die determines the movement of the barbarian ship. Add city walls and knights for defense, then improve the trade, politics and science of your cities. Three new commodities are produced in the cities to make it into a metropolis. Progress cards replace development cards; these may be played on the turn drawn and multiple cards may be played on one turn. Keep the barbarians from raiding your cities on the way to 13 victory points, and you are Lord of All Catan. 4 variants include an Easy Start version and one for Seafarers.

  • Item #: 032399
    Retail: $5.00
    Rainbow Price: $4.50

    There's a t-shirt that says "Catan: Destroying Friendships since 1995," which makes Catan fans knowingly laugh. This scenario actually encourages helpful behaviors, but don't worry die-hard gamers – that "goodwill" is just another route to your own victory! So-called "noble" behaviors include moving the robber harmlessly, giving away resource cards, and connecting networks. For doing these kind acts, you are rewarded with favor tokens that gain you advantages such as exchanging a resource card, gaining a resource card, building a road for free, gaining a development card or even extra victory points.

  • Item #: 000786
    Retail: $5.00
    Rainbow Price: $4.50

    Have you ever had a game of Catan where the robber has simply refused to move from one of your most important resources? Ever built a road that led to nothingness, because an opponent built in a location first? Perhaps you needed a resource card that another player had, but who refused to trade it. Well, with Helpers of Catan, you can allay these concerns should you choose to add them into either the base game or Seafarers. Each of these helpers provides a special, minor bonus akin to the examples described above. Jean, for example, can mimic a 2:1 trade port for a turn. These helper cards provide a new layer of challenge to the game, but beware- your opponents will be using them for their own gain!

  • Item #: 062487
    Retail: $39.99
    Rainbow Price: $31.50

    Granada, 1278. You and up to five other architects have been commissioned to create the most splendid palace and fortress complex in all of Spain: the Alhambra. Master builders and workers from all over have come to show off their skill and aid you in this projectfor substantial fees, of course. To make matters worse, all workers wish to be paid in their national currency!

    The objective of the game is to construct the most of certain types of buildings in your Alhambra: Pavilions, Gardens, Towers, and so on. Each turn, players perform some combination of buying building tiles, taking money, or redesigning the Alhambra. The trick is that all building tiles come with a variable currency and cost, and you dont get change (or get to keep buying) if you pay more than the necessary amount. Once you acquire tiles, you can add them to your existing palace. Tile walls represent another hazard to construction: certain building tiles include sections of wall which must be connected to other walls in the Alhambra. Making things more complicated are mid-game scoring rounds; throughout the game, randomly-placed scoring cards will be drawn from the money pile. These initiate a round of scoring, rewarding each player who currently has the most of a certain type of building. Once all building tiles are exhausted, the game ends, and a final scoring round takes place. Make sure to manage your resources carefully, lest a more successful architect snatch victory out from under you! Duration: 45-60 minutes. 2-6 players.

  • Item #: 061275
    Retail: $59.99
    Rainbow Price: $47.99

    Board game of the year in 2012, this one does not disappoint! It boasts a good blend of luck and strategy, plenty of variation built in to randomize every game, and easy to learn gameplay that will appeal to the serious and light gamers alike. The goal of the game is to earn the most gold at the end of the game; however, the path to doing so is different every time. To set up the game, players choose four of the eight possible quadrants, each of which can go in any spot, and three of the ten possible Kingdom Builder cards, which determine how players earn gold. Each quadrant of the board is divided into hexagons of seven different terrain types, so the board looks like a birds-eye view of land - varoius patches of flowes, forests, mountains, etc. Each grouping of terrain is a different size and shape. Each quadrant also holds a couple of hexes with a unique landmark. Basic gameplay is simple - each turn, draw a terrain card and place three settlements on that type of terrain. The golden rule of the game: each settlement has to be adjacent to another one of your settlements if possible, so choose your starting point wisely! What adds strategy to the game is that settling next to a landmark earns you a special action for each turn for the rest of the game, such as moving a settlement two spaces, or building a fourth settlement on the end of a three-settlement line. Also keep in mind the Kingdom Builder cards as you plan your placements; depending on which three you have on the table you may earn points for the largest settlement, the most settlements in one line, or settlements surrounding a landmark hex. Maximize your special actions to complete settlements according to the Kingdom Builder cards to earn the most gold! 2-4 players, 45 minutes. - Steph

  • Item #: 060269
    Retail: $11.00
    Rainbow Price: $8.95
    Replacements of all resource and development cards with new artwork.
  • Item #: 060264
    Retail: $55.00
    Rainbow Price: $44.00

    Updated with a new look, this expansion to Settlers of Catan includes everything you need to play Explorers and Pirates. Rules have been streamlined and simplified and all 5th edition cards (from all Settlers games) have been standardized to have a similar look and feel.

  • Item #: 053588
    Retail: $49.00
    Rainbow Price: $39.25

    Fishing from the ocean and lake and trade caravans along the rivers bring greater opportunity and wealth to Catan. With greater legitimate wealth comes greater concern about attack from barbarians. Will Catan maintain its greater prosperity? This expansion contains 5 campaigns with 4 variants to the game. 36 event cards replace the dice to determine which terrain hexes produce resources and trigger particular events. Playing time for some campaigns are 45-60 minutes, with others taking up to 90 minutes.

  • Item #: 037797
    Retail: $15.00
    Rainbow Price: $12.50
    Includes 3 more peaceful themes for the Rivals of Catan: "The Era of Prosperity," "The Era of Explorers," and "The Era of Sages." Adds Sea and Metropolis card types, in addition to new rules, tokens, and concepts. This expansion focuses on high seas exploration, sailing ships, missions, and more.
  • Item #: 037796
    Retail: $15.00
    Rainbow Price: $12.50
    Introduces 3 new themes rife with competition to the Rivals of Catan: "The Era of Intrigue," "The Era of Merchant Princes," and "The Era of Barbarians." Includes new card types (including Region Expansions, Extraordinary Sites, Foreign Cards, and more), rules, and terminology. Theme cards from Age of Darkness can be used in the "Duel of the Princes" scenario.
  • Item #: 037774
    Retail: $25.00
    Rainbow Price: $20.00
    Not quite a card game in the traditional sense, Rivals for Catan is more of a board game created and played with cards. Each player begins with a "principality" consisting of resource fields (ore, wool, hills, forest, gold, and grain), settlements (worth victory points and allow you to construct more buildings), and roads (which allow you to build additional settlements) which are organized in a grid-like fashion in front of him or her. Similar to the standard game, a die is rolled to determine which resources are produced at the beginning of each turn; however, an event die is also rolled, incurring brigand attacks, improved harvests, and more. Each player is also allowed an "action phase" to play building & action cards from their hand, which can give long-term and temporary bonuses; and build settlements, roads, and cities. Resources can also be traded to the bank, but not your opponent. The end goal is to have as many victory points as the given scenario calls for through settlements, cities, trade, and strength advantages. Three "themes" are included, each introducing new concepts and adding challenges to the game. Once players have mastered each theme, the scenario "The Duel of the Princes" can be played, incorporating all event cards and extending replayability even further! For 2 players. 45-60 minutes.
  • Item #: 037760
    Retail: $11.00
    Rainbow Price: $8.96
    A replacement deck of all cards included in the 5th Edition Traders & Barbarians expansion for Settlers of Catan.
  • Item #: 018885
    Retail: $24.99
    Rainbow Price: $19.99
    Includes the majority of Africa from Nigeria to Madagascar. Features terrain-card bonuses. 2-5 players.
  • Item #: 018878
    Retail: $24.99
    Rainbow Price: $19.99
    This card-only version of Ticket to Ride is played in a similar fashion to the standard game. Players attempt to complete routes by collecting the number and color of train cards called for by tickets. Railyards and "On-The-Track" route fulfillment areas replace the board. Once cards are placed into a player's Railyard, they can move them "On The Track" in an attempt to fulfill their tickets. The main twist of the card game comes from a sort of "train monopoly," where players are only allowed to play more of the same color of train into their Railyard that an opponent has already played. For this reason, timing and planning is important- if another player plays more trains of the same color into their Railyard, other players are forced to discard their trains of that color!
  • Item #: 016281
    Retail: $20.00
    Rainbow Price: $18.00

    The only downfall we have found in the original Settlers of Catan is that you can only play with 3-4 players. This expansion set solves that problem, thereby making it the perfect game! Eleven additional resource hexagons plus four more sea frame pieces combine with the original tiles and frame to make one larger game board, accommodating 5-6 players. Also included are more number tokens to place on the resource hexagons, two additional colored sets of wood pieces (roads, cities, and settlements), and additional resource and development cards. The box also contains a few new rules that will change up your game just a little bit. Please note that you need the original game in order to use this expansion.

  • Item #: 011067
    Retail: $13.00
    Rainbow Price: $10.50
    In this card-based adaptation of the popular game, up to four players attempt to win by getting ten victory points. However, several key mechanics are swapped in the change to a board-less game. Roads are used to trade resource cards, knights are used to take resource cards, and all building cards have certain abilities. Cities and city expansions also have events on them which change the game or help the player. If you're looking for a unique, mobile, and faster Catan game, perhaps this is for you.
  • Item #: 005940
    ISBN: 9781623411176
    Retail: $0.00
    Rainbow Price: $29.00

    Now there's no reason to wait until your student is in 3rd grade. Bible Heroes is an excellent language arts bridge from IEW's Primary Arts of Language to their theme-based writing lessons. Or you might decide to use it as a new entry point for the IEW program (as you finish your favorite phonics/reading program). Either way, I think you will be very pleased with what this program supplies – lessons that not only provide instruction in writing with structure and style (as the name implies), but also introductory grammar and Bible. The 27 lessons cover IEW Unit 1 (two lessons teaching Key Word Outlines), Unit 2 (seven lessons on Writing from KWOs), Unit 3 (twelve lessons on Summarizing Narrative Stories), Unit 4 (three lessons on Summarizing References), Unit 5 (three lessons on Writing From Pictures), and Unit 7 (one lesson on Creative Writing) The approach is solidly multi-sensory. Lessons include verbal and written activities as well as games for reinforcement and all source material is taken from the Bible. Although the target audience for this course is 1st-2nd grade, material can be adapted for up to 5th grade.

    The consumable Student Book provides instructions which are to be read to the student, additional gray boxes that have notes to the teacher, and space for students to complete lessons and writing assignments. Appendices include: styles helps, game pieces (cardstock), and vocabulary cards (also cardstock).

    Purchasers of this course have access to two free downloads from the IEW website. One of the downloads is the Student Resource Notebook (also available for purchase in hard copy format). It provides supplementary and reference material needed by the student. The other download is the Bible Heroes Teacher's E-book; this Teacher's Manual is a vital part of the course and its use is expected. It provides more detailed instructions for each lesson, a scope and sequence chart, ideas for discussion of each hero and virtue, answers to review questions, sample key word outlines, brainstorming pages, instruction for games and activities, copies of checklists, and copies of game boards. ~ Janice

  • Item #: 074329
    Retail: $15.99
    Rainbow Price: $14.99

  • Item #: 070580
    Retail: $12.99
    Rainbow Price: $10.95

    Mr. Mittens, Ginger, Pip Squeak, Duchess, Sassy, and Tom Cat may all look adorable and innocent – but at least one of them is not! It’s up to you to find out who swallowed the fish, or ate the bird, or spilled the coffee, or committed one of the other unmentionable cat crimes! Put your deductive reasoning skills to the test. The game includes a game board with spaces for all six cats to sit. Forty challenge cards, rated beginner to expert, give clues to where specific cats were when the crime occurred. It’s up to you to arrange the cats around the board and identify the feline felon. Good luck, detective! ~ Megan

  • Item #: 039827
    Retail: $0.00
    Rainbow Price: $0.95

    Multiplication facts right at your fingertips in one handy location! One side provides individual times table from one through twelve while the other side shows the "classic" multiplication chart through twelve. This sturdy, laminated chart measures 14 ½" x 10". - Enh

  • Item #: 036435
    Retail: $9.99
    Rainbow Price: $7.95
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  • Item #: 036434
    Retail: $9.99
    Rainbow Price: $7.95
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  • Item #: 027218
    Retail: $9.99
    Rainbow Price: $7.95
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  • Item #: 027216
    Retail: $9.99
    Rainbow Price: $7.95
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  • Item #: 007729
    Retail: $15.95
    Rainbow Price: $12.75

    Increase your children's vocabulary without workbooks or study - learn while playing Rummy Roots! This unique card game will allow students to master 42 different Greek and Latin roots. After learning these familiar roots and practicing alphabetizing via a simple "Go Fish"-type game, players progress to 3 higher levels of play. In Level 1, players combine roots to form English words and practice dictionary skills. In level 2, dictionary skills are improved as players try to stump their opponents. Level 3 is played like Rummy using three root combinations to further expand vocabulary and comprehension. The result of all this fun? Mastering 42 Greek and Latin roots, over 190 vocabulary words learned, and the ability to at least partially decipher over 2,000 words!

  • Item #: 002784
    ISBN: 9781888827392
    Retail: $64.95
    Rainbow Price: $42.75

    Homeschool teachers will go to great lengths to help their students overcome difficulties. Take Beverly Adams-Gordon, for example. An engineer and Montessori teacher, she left her teaching job to homeschool in an effort to solve her youngest daughter's severe spelling problems. Finding no suitable material, she thoroughly researched the subject and developed her own spelling curriculum.

    So what is different?

    • * It's all in one book. One purchase for all years for all kids.
    • * A chapter on research details the most effective methods of spelling instruction.
    • * Complete instructions for introducing, implementing and evaluating the program. Directions are given for adapting to different learning styles and ages.
    • * The program takes only 15 minutes/day.
    • * Extensive Word Lists are based on research done after 1979 of most frequently used and misspelled words. Word lists used in most other programs are based on lists created in 1915 or 1947. Two lists are provided, with 5,000 and 12,000 words, respectively.
    • * General and specific placement tests start each student right where he needs to be.
    • * Program is based on phonics and spelling rules, not phonics alone.
    • * Review is built into the program which uses a "spiral" approach (repeated and spaced review) similar to the approach Saxon takes in it's problem sets.
    • * Directions for over 100 games and activities are included which concentrate on specific skills and make spelling more interesting. Most are individual or partner games, but some can be played by up to 6 players.

    Now available in its 4th edition. Spelling Power retains all of its award-winning effective procedures, but it is more user-friendly with larger type and more graphics. Easier to read and less intimidating, there is also improved organization of resources. The 4th edition Spelling Power package includes access to the Teacher's Online Resources on the publisher's website and an updated Quick Start DVD seminar. The Quick Start DVD provides a personal step-by-step introduction to using the Spelling Power program featuring author Beverly Adams-Gordon who explains each step as "real" homeschool moms and students demonstrate. The Teacher's Online Resources includes printable forms, searchable word lists, charts, printable Activity Task Cards, bonus activities, and the Digital Spelling Tutor which allows you to create spelling lists for multiple children, offers learning, drill and testing activities, tracks several children's progress, allows you to create and print progress reports, and can be used with any spelling word list.

    Spelling Power provides the most thorough coverage of spelling that we have seen. This one is a "classic."

  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.