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Catan Card Game

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Items 1 - 30 of 1282
  • Item #: 053585
    Retail: $49.00
    Rainbow Price: $39.25

    Barbarians threaten to attack the ports of Catan, and a third die determines the movement of the barbarian ship. Add city walls and knights for defense, then improve the trade, politics and science of your cities. Three new commodities are produced in the cities to make it into a metropolis. Progress cards replace development cards; these may be played on the turn drawn and multiple cards may be played on one turn. Keep the barbarians from raiding your cities on the way to 13 victory points, and you are Lord of All Catan. 4 variants include an Easy Start version and one for Seafarers.

  • Item #: 060268
    Retail: $49.00
    Rainbow Price: $39.25

    Now into its 5th edition, this revised version of Settlers of Catan boasts several updated features. Included are a streamlined, case-oriented rulebook (including special cases), standardized cards with similar visuals and sizes for all 5th edition sets, and new artwork for all tiles & resources.

  • Item #: 060264
    Retail: $55.00
    Rainbow Price: $44.00

    Updated with a new look, this expansion to Settlers of Catan includes everything you need to play Explorers and Pirates. Rules have been streamlined and simplified and all 5th edition cards (from all Settlers games) have been standardized to have a similar look and feel.

  • Item #: 005482
    Retail: $42.00
    Rainbow Price: $37.80

  • Item #: 060266
    Retail: $49.00
    Rainbow Price: $39.25

    Sail the seas once more in this updated version of the Settlers of Catan: Seafarers expansion. With standardized cards, simplified rules, and a new look, there's never been a better time to explore the islands of Catan!

  • Item #: 053588
    Retail: $49.00
    Rainbow Price: $39.25

    Fishing from the ocean and lake and trade caravans along the rivers bring greater opportunity and wealth to Catan. With greater legitimate wealth comes greater concern about attack from barbarians. Will Catan maintain its greater prosperity? This expansion contains 5 campaigns with 4 variants to the game. 36 event cards replace the dice to determine which terrain hexes produce resources and trigger particular events. Playing time for some campaigns are 45-60 minutes, with others taking up to 90 minutes.

  • Item #: 032399
    Retail: $5.00
    Rainbow Price: $4.50

    There's a t-shirt that says "Catan: Destroying Friendships since 1995," which makes Catan fans knowingly laugh. This scenario actually encourages helpful behaviors, but don't worry die-hard gamers – that "goodwill" is just another route to your own victory! So-called "noble" behaviors include moving the robber harmlessly, giving away resource cards, and connecting networks. For doing these kind acts, you are rewarded with favor tokens that gain you advantages such as exchanging a resource card, gaining a resource card, building a road for free, gaining a development card or even extra victory points.

  • Item #: 016281
    Retail: $20.00
    Rainbow Price: $18.00

    The only downfall we have found in the original Settlers of Catan is that you can only play with 3-4 players. This expansion set solves that problem, thereby making it the perfect game! Eleven additional resource hexagons plus four more sea frame pieces combine with the original tiles and frame to make one larger game board, accommodating 5-6 players. Also included are more number tokens to place on the resource hexagons, two additional colored sets of wood pieces (roads, cities, and settlements), and additional resource and development cards. The box also contains a few new rules that will change up your game just a little bit. Please note that you need the original game in order to use this expansion.

  • Item #: 011067
    Retail: $13.00
    Rainbow Price: $12.50
    In this card-based adaptation of the popular game, up to four players attempt to win by getting ten victory points. However, several key mechanics are swapped in the change to a board-less game. Roads are used to trade resource cards, knights are used to take resource cards, and all building cards have certain abilities. Cities and city expansions also have events on them which change the game or help the player. If you're looking for a unique, mobile, and faster Catan game, perhaps this is for you.
  • Item #: 032398
    Retail: $13.00
    Rainbow Price: $10.95

    Now you can enjoy Catan with dice! A double-sided, color maps with score tracks features two different ways to play. Each sheet holds a map of Catan at the bottom and a building guide and scoring area at the top. The maps show a pre-set path of roads, settlements and cities, which have to be built in order, though you can choose different routes, and six knights around the outside. On the first scenario (which I favor!), each item to build is marked with a value of victory points that you receive for building it, with the values getting progressively higher as you move further around the map. Each player gets 15 turns to make as much progress as he can by rolling the six dice up to three times per turn in hopes of tossing the right combination of resources to build items. The second scenario has the same map but there are no values on the building items; the point system is the same as the board game, and you can also achieve largest army and longest road as you try to be the first player to reach 10 victory points. Includes 6 dice; pen/pencil for scoring not included. Also includes a QR code for playing directions. - Steph

  • Item #: 037774
    Retail: $25.00
    Rainbow Price: $20.00
    Not quite a card game in the traditional sense, Rivals for Catan is more of a board game created and played with cards. Each player begins with a "principality" consisting of resource fields (ore, wool, hills, forest, gold, and grain), settlements (worth victory points and allow you to construct more buildings), and roads (which allow you to build additional settlements) which are organized in a grid-like fashion in front of him or her. Similar to the standard game, a die is rolled to determine which resources are produced at the beginning of each turn; however, an event die is also rolled, incurring brigand attacks, improved harvests, and more. Each player is also allowed an "action phase" to play building & action cards from their hand, which can give long-term and temporary bonuses; and build settlements, roads, and cities. Resources can also be traded to the bank, but not your opponent. The end goal is to have as many victory points as the given scenario calls for through settlements, cities, trade, and strength advantages. Three "themes" are included, each introducing new concepts and adding challenges to the game. Once players have mastered each theme, the scenario "The Duel of the Princes" can be played, incorporating all event cards and extending replayability even further! For 2 players. 45-60 minutes.
  • Item #: 037796
    Retail: $15.00
    Rainbow Price: $12.50
    Introduces 3 new themes rife with competition to the Rivals of Catan: "The Era of Intrigue," "The Era of Merchant Princes," and "The Era of Barbarians." Includes new card types (including Region Expansions, Extraordinary Sites, Foreign Cards, and more), rules, and terminology. Theme cards from Age of Darkness can be used in the "Duel of the Princes" scenario.
  • Item #: 037797
    Retail: $15.00
    Rainbow Price: $12.50
    Includes 3 more peaceful themes for the Rivals of Catan: "The Era of Prosperity," "The Era of Explorers," and "The Era of Sages." Adds Sea and Metropolis card types, in addition to new rules, tokens, and concepts. This expansion focuses on high seas exploration, sailing ships, missions, and more.
  • Item #: 000786
    Retail: $5.00
    Rainbow Price: $4.50

    Have you ever had a game of Catan where the robber has simply refused to move from one of your most important resources? Ever built a road that led to nothingness, because an opponent built in a location first? Perhaps you needed a resource card that another player had, but who refused to trade it. Well, with Helpers of Catan, you can allay these concerns should you choose to add them into either the base game or Seafarers. Each of these helpers provides a special, minor bonus akin to the examples described above. Jean, for example, can mimic a 2:1 trade port for a turn. These helper cards provide a new layer of challenge to the game, but beware- your opponents will be using them for their own gain!

  • Item #: 037760
    Retail: $11.00
    Rainbow Price: $8.96
    A replacement deck of all cards included in the 5th Edition Traders & Barbarians expansion for Settlers of Catan.
  • Item #: 060269
    Retail: $11.00
    Rainbow Price: $9.95
    Replacements of all resource and development cards with new artwork.
  • Item #: 055081
    Retail: $30.00
    Rainbow Price: $24.00

    In this easier-to-play version, the island of Catan is replaced by a string of islands where players build pirate hideouts instead of settlements and cities, and make ships to expand their borders. Players use the resources of wood, goats, molasses, and swords and collect gold. The robber is replaced by the dreaded Ghost Captain. Be the first to have 7 pirate hideouts and win! Games take 45-60 minutes for 2 - 4 players.

  • Item #: 020903
    Retail: $30.00
    Rainbow Price: $24.00

    Unlike the regular edition of Catan, the Family Edition features a six-piece pre-arranged board (picture a really easy jigsaw puzzle) instead of separate tiles. Each double-sided piece features a different combination of resources & number values. The emphasis of this version is on simplicity and ease of understanding; the limited combinations available reduce the "random" factor intrinsic to Catan, but also make the game easier for kids or new players. It is faster to set up, there are always a certain number of "good first spots," and reduced variability makes the game more predictable and easier to catch on to. Additionally, it is worth noting that this version is stand-alone and not expandable with 5-6 player Catan extensions. For 3-4 players; game duration is 60-90 minutes.

  • Item #: 061850
    Retail: $11.99
    Rainbow Price: $9.95
    Within this deck of 56 cards lies the potential to build your own RNA strand. Use the RNA cards within your hand to perform one of the four primary actions – add, repair, mutate an opponent's strand, or mutate the DNA template on the table. Game play is short (ten to twenty minutes), and the person with the most points wins the game. It is fairly simple, utilizing the terminology and concepts of genetics. What a great game to reinforce the lessons from your biology curriculum and help students make sense of the concepts in a hands-on fashion.
  • Item #: 018878
    Retail: $24.99
    Rainbow Price: $19.99
    This card-only version of Ticket to Ride is played in a similar fashion to the standard game. Players attempt to complete routes by collecting the number and color of train cards called for by tickets. Railyards and "On-The-Track" route fulfillment areas replace the board. Once cards are placed into a player's Railyard, they can move them "On The Track" in an attempt to fulfill their tickets. The main twist of the card game comes from a sort of "train monopoly," where players are only allowed to play more of the same color of train into their Railyard that an opponent has already played. For this reason, timing and planning is important- if another player plays more trains of the same color into their Railyard, other players are forced to discard their trains of that color!
  • Item #: 062487
    Retail: $39.99
    Rainbow Price: $31.99

    Granada, 1278. You and up to five other architects have been commissioned to create the most splendid palace and fortress complex in all of Spain: the Alhambra. Master builders and workers from all over have come to show off their skill and aid you in this project—for substantial fees, of course. To make matters worse, all workers wish to be paid in their national currency!

    The objective of the game is to construct the most of certain types of buildings in your Alhambra: Pavilions, Gardens, Towers, and so on. Each turn, players perform some combination of buying building tiles, taking money, or redesigning the Alhambra. The trick is that all building tiles come with a variable currency and cost, and you don’t get change (or get to keep buying) if you pay more than the necessary amount. Once you acquire tiles, you can add them to your existing palace. Tile walls represent another hazard to construction: certain building tiles include sections of wall which must be connected to other walls in the Alhambra. Making things more complicated are mid-game scoring rounds; throughout the game, randomly-placed scoring cards will be drawn from the money pile. These initiate a round of scoring, rewarding each player who currently has the most of a certain type of building. Once all building tiles are exhausted, the game ends, and a final scoring round takes place. Make sure to manage your resources carefully, lest a more successful architect snatch victory out from under you! Duration: 45-60 minutes. 2-6 players.

  • Item #: 037518
    Retail: $6.95
    Rainbow Price: $5.95
    Can you be the first to finish your pyramid? Start off with seven cards in the top row, then flip a new card. You'll have to figure out where it can be played between any two of the cards in the row above it, by using addition, subtraction, multiplication, or division. Let's say you've got a row with 3, 6, 2, 2, 4, 7, 1. You pick an 8. You could put it between 7 & 1 (7+1), 2 & 4 (2x4), or 6 & 2 (6+2). Keep playing down the rows until you cap it off with the final card at the bottom. Interestingly, not only are the cards numbered with standard Arabic numerals, but they also have the numbers spelled out in English, Spanish, Chinese, Arabic, and in Roman numerals. (So this game makes great supplemental foreign language practice, too.). 56 cards are included, plus an instruction card. –Chad
  • Item #: 061275
    Retail: $59.99
    Rainbow Price: $47.99

    Board game of the year in 2012, this one does not disappoint! It boasts a good blend of luck and strategy, plenty of variation built in to randomize every game, and easy to learn gameplay that will appeal to the serious and light gamers alike. The goal of the game is to earn the most gold at the end of the game; however, the path to doing so is different every time. To set up the game, players choose four of the eight possible quadrants, each of which can go in any spot, and three of the ten possible Kingdom Builder cards, which determine how players earn gold. Each quadrant of the board is divided into hexagons of seven different terrain types, so the board looks like a birds-eye view of land - varoius patches of flowes, forests, mountains, etc. Each grouping of terrain is a different size and shape. Each quadrant also holds a couple of hexes with a unique landmark. Basic gameplay is simple - each turn, draw a terrain card and place three settlements on that type of terrain. The golden rule of the game: each settlement has to be adjacent to another one of your settlements if possible, so choose your starting point wisely! What adds strategy to the game is that settling next to a landmark earns you a special action for each turn for the rest of the game, such as moving a settlement two spaces, or building a fourth settlement on the end of a three-settlement line. Also keep in mind the Kingdom Builder cards as you plan your placements; depending on which three you have on the table you may earn points for the largest settlement, the most settlements in one line, or settlements surrounding a landmark hex. Maximize your special actions to complete settlements according to the Kingdom Builder cards to earn the most gold! 2-4 players, 45 minutes. - Steph

  • Item #: 009998
    ISBN: 9781572811416
    Retail: $8.50
    Rainbow Price: $6.75

    Here's a game we've enjoyed for years. The thick deck contains several cards each of the numbers 1-12, a handful of skips, and a bunch of wilds. Each round, every player gets ten cards. There are ten different phases to go through, starting with two sets of three. For example, before you can lay down cards, you have to collect three 6's and three 12's. Then you have safely completed that phase, and you can try and add the remaining cards in your hand to other people's sets. Once someone has run out of cards, that round is over. Whoever layed down goes onto the next phase, and anyone who didn't stays on that phase. Everyone except the person who ran out counts the points left in their hands, and the cards are mixed and dealt out again. The phases start to get trickier, one calling for a run of 9, and another for a set of 5 and a set of 3. The winner is the person who makes it through all the phases first with the least amount of points. For 2 - 10 players. As you get more players, it get's more challenging to complete the phases and go on, which leaves some people way behind in phases - and points. An old stand by for those nothing-to-do evenings. - Mel

  • Item #: 014825
    ISBN: 9780806986357
    Retail: $7.95
    Rainbow Price: $5.95

    I didn't even know most of these 101 card games existed, but it looks like they are all great fun! Learn secret tips of each game while also learning sportsmanship, teamwork, and even math! This book has it all - Casino, War, Card Dominoes, Stops, Rummy, Solitaire for when there is no one else around to play with, and that's just the beginning. The book opens with games that very young children can enjoy with their parents and progresses to introduce more complicated games for older players. The directions for each card game are explained clearly by Alfred Sheinwold, "one of the world's top authorities on card playing," so that both children and their parents can understand the games and rules of play. Sheinwold also gives useful tips, which you can pass on (or just keep to yourself). Black-and-white illustrations are included to show game play. Keep this one handy for family game night! 128 pgs. ~ Jon

  • Item #: 062872
    Retail: $9.99
    Rainbow Price: $7.95
    Ever wished for a life that's different than the one you have? This game may make you appreciate the things you take for granted now – and give you a lot of laughs along the way! You and other players will compete to make the best or worst life for another player (this is a rotating role!) with the cards you are dealt. Lifestyles are composed of 5 areas: location, accommodation, transportation, occupation, and companion. How would you like to live in the Arctic, in a Tool Shed, with some chickens for company, riding a tricycle, and working as a Street Performer? Additional cards allow for a bit of strategy and instigate trading cards or drawing new cards, but winning this game will rely mostly on luck…and on how well you know the other players! 3-8 players, game time is approximately 30 minutes. ~ Megan
  • Item #: 053583
    Retail: $45.00
    Rainbow Price: $32.40

    Settlers of Catan now fits easily in your backpack or beach bag! This new small-format version (plastic game board of 7.5" square) includes drop-in tiles and pegged roads and settlements.

  • Item #: 042235
    Retail: $15.00
    Rainbow Price: $14.75
    Similar to the card game Set, the deck is composed of cards with word parts on them (suffixes, prefixes and roots) with their meaning in smaller font underneath. Dealer arranges cards in a 4 x 4 grid; players all race to create words by putting the word parts together and collecting the corresponding cards. New cards from the deck continually replace empty slots; player who collects the most cards, wins!
  • Item #: 041814
    Retail: $14.99
    Rainbow Price: $11.99

    We all know that time spent on the road can be unpredictable, and in this game anything could happen! Flat tires, running out of gas, breakdowns - not to mention little things like stoplights and speed limits! This classic family card game requires players to log in 1,000 miles in a race across France. Players try to collect mileage cards and things like spare tires, gas, and more so they are ready to overcome any hazard that comes their way, while at the same time trying to sabotage other players' progress. Game includes 106 cards, and is designed for 2-6 players.

  • Item #: 033808
    Retail: $6.99
    Rainbow Price: $5.75

    Simple and quick to play, this game fast became a favorite at our house! Combining elements of Uno and "slapping" card games, there's something for everyone to enjoy - especially young players. To begin, everyone is dealt ten cards which they can pick up, look at, and organize however they like. Cards are either plain but colored (purple, blue, green, or red); colored and display either "Super Swap," "Switch Color," or "Slap!" directions; or are "wild" and contain "Swap" directions. All remaining cards are placed face-down in a draw pile, and one card is placed face up to make a discard pile. The first player must lay down a card of the same color as the card in the discard pile, either a plain color card, a special colored direction card, or a wild "Swap." If a player plays a "Swap," they must trade their hand with another player, but if a "Super Swap" is played, then all players switch hands with each other. If a "Slap" card is played, all players must slap the discard pile, and the last player to slap has to take a card from the player who played the "Slap" card. Swap! is unique from other card games in that whole hands of cards are constantly being traded, which means that each player's strategy must keep changing with the cards as well!