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Brain Games

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Search Results for "brain games"
Items 1 - 30 of 252
  • Item #: 021235
    Retail: $17.99
    Rainbow Price: $13.95

    Play a fast-paced, cattywampus thinking game that will sharpen your visual, spatial, number, and thinking skills while having lots of fun. Every player gets 12 diamond-shaped tiles, and each tile has colored pie-slice shapes with numbers at each point. Challenge chips are placed in the middle of the table, and everyone works simultaneously to conquer the challenges a sum less than 12, even numbers, two colors, same color more than 30, etc. Place your tiles appropriately to match your colors or numbers to complete as many challenge chips as possible in each round. Play for 3 rounds and the person with the most points wins. The instructions show several variations to the game there is more than one way to look at each challenge!

  • Item #: 068118
    Retail: $0.00
    Rainbow Price: $24.95

  • Item #: 064571
    ISBN: 9781450802291
    Retail: $11.00
    Rainbow Price: $9.50

  • Item #: 062191
    ISBN: 9780762452262
    Retail: $14.95
    Rainbow Price: $10.95
  • Item #: 067511
    ISBN: 9780794536909
    Retail: $5.99
    Rainbow Price: $5.39

  • Item #: 048360
    Retail: $24.99
    Rainbow Price: $14.95

    If I were to give you these four clues "Elijah," "Esau," "Jacob" and "Nazarites," could you tell me which one didn't belong? How about the connection between the other three? Not one of those feel-good, easy-cheesy Bible games with answers like "church" or "pew," this game will have you dredging the trenches of your memory looking for solid (and many times obscure!) facts straight from the pages of the Bible. Fun and educational, it works like this - the board features a triangle-shaped track with 30 spaces along which players move forward for correct answers, but may have to, in certain situations, move backwards for incorrect answers. Players are given four clues, and they must decide, for 1 point, which of the four doesn't belong, and for 3 points, the connection between the other three. They must always answer in this order; players cannot get points or name the connection without first eliminating the one that doesn't fit. If a player answers both parts correctly, they continue to get questions until they answer part of a question incorrectly. Bonus points are available for the next player to "steal" that question. "Give" and "Take" questions add an extra element to the game; if the player receiving a question doesn't know the answer (and thinks another player may not either!), they can slap down one of their "Give" cards and assign it to them. If that player doesn't answer both parts correctly, they must move backwards four spaces, but if they do answer correctly, they move forward four. If it's not your turn, but you know the answer and the receiving player hesitates, slap down your "Take" card and shout out your answer. If you get it right, move forward 4 spaces, but be careful - if you don't answer the whole thing correctly, you move backwards 4 spaces! With 500 double-sided cards, for a total of 1000 questions, players will be scrambling to study their Bible before the next play date! References for each fact are given at the bottom of each card in italics if you'd like to research anything. (Oh, do you want to know the answer to the puzzle – or have you already figured it out? The one that doesn't belong is "Jacob" – because the other three are hairy.). For 3-6+ players, game time is approximately 40 minutes. ~ Megan

  • Item #: 054388
    ISBN: 9781605531274
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 054389
    ISBN: 9781605531564
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 023216
    Retail: $12.95
    Rainbow Price: $11.50

       This easy-to-play card game can be enjoyed by the whole family. The concept is similar to that of Rack-O (arrange your number cards in ascending order) with some exceptions. Set with a train theme there are some abilities cards that can change the course of play. Begin by having each player lay out their dealt cards in a line (1 locomotive and 7 railcars). There is a variety of railcars, which just makes the game more visually appealing – coal cars, carriers, tankers, etc. Numbers on the cards are written like a puff of smoke – very cute! Throughout the game of drawing and discarding, players may draw an abilities card that lets them swap cards, move cards, or remove cards. For 2 to 4 players, the first person to get their numbered train cars in ascending order wins. Play is fairly quick (20 to 30 minutes) and can be played by anyone who recognizes numbers and proper sequencing. Some strategizing might help you win the game more quickly. The set consists of 88 cards (4 locomotives and 84 railcars) and an instruction sheet. ~ Donna

  • Item #: 032650
    ISBN: 9781450820714
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 058818
    ISBN: 9781450820721
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 058823
    ISBN: 9781450800525
    Retail: $10.99
    Rainbow Price: $8.95
  • Item #: 009503
    ISBN: 9781450800532
    Retail: $10.99
    Rainbow Price: $7.95

  • Item #: 015912
    ISBN: 9781450888479
    Retail: $11.00
    Rainbow Price: $9.50
  • Item #: 028080
    Retail: $5.95
    Rainbow Price: $5.50

    The Kids Deck is the only deck with just three levels. Intended to be used with younger children, many of the puzzles require visual discrimination with pictures, patterns, and sequencing. There are only three symbol clues in this deck and they are not found often find the element or object that doesn't belong in the pattern, find the missing element, and which answer is correct.

  • Item #: 023253
    Retail: $5.95
    Rainbow Price: $5.50

    The Yellow Deck has number, pattern, and matchstick puzzles, and some cards have the symbol clues for the same type of puzzles that are found in the blue deck. Similar puzzles to the blue deck, but none of the puzzles are identical.

  • Item #: 026280
    Retail: $5.95
    Rainbow Price: $5.50

    The Matchstick Deck is made up solely of matchstick puzzles at five levels of play. There are symbol clues for eight different types of puzzles move this many sticks, add this many sticks, remove this many sticks, create, a correct equation, a correct answer, this many equal (or non-equal) figures.

  • Item #: 023229
    Retail: $5.95
    Rainbow Price: $5.50

    The Blue Deck features cards with a symbol (clue) in the upper right corner that categorize the puzzle find the element that doesn't belong in the pattern, find the missing element, move 2 sticks, remove 3 sticks, create, 3 equal squares, and a correct equation. This deck includes a variety of number puzzles and matchstick puzzles.

  • Item #: 058824
    ISBN: 9781450839822
    Retail: $10.99
    Rainbow Price: $8.95
  • Item #: 058825
    ISBN: 9781450839839
    Retail: $10.99
    Rainbow Price: $8.95
  • Item #: 009501
    ISBN: 9781450800549
    Retail: $10.99
    Rainbow Price: $7.95

  • Item #: 058819
    ISBN: 9781450822886
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 067692
    ISBN: 9781512411744
    Retail: $7.99
    Rainbow Price: $6.75

  • Item #: 039118
    Retail: $21.99
    Rainbow Price: $19.84

      Connect the temples (they look like little pagodas) by building roads and bridges using the puzzle pieces. 80 challenges, from easy to expert, are in a spiral bound booklet. Place the temples in the appropriate places on the game board, then use the correct road and bridge pieces to create a connecting path from one temple to the other. Honing skills of concentration, spatial reasoning, and problem solving, this game is sure to be a hit!

  • Item #: 021189
    Retail: $10.99
    Rainbow Price: $8.75

    Visual strategy and planning come together with good ole fashioned luck of the dice in this fast paced race to fill the most state shapes with a number from the die. Sounds rather simple, doesnt it? Beware - the other players are simultaneously seeking to fill their maps. The great play challenge presented to all players is that bordering states can have only 1 number difference between them, plus you have to strategize when to change the regions of play, which states to guard, or if youre going to dupe a roll! A sturdy cardboard storage box, colorful dice in a cloth pouch, 100 game sheets, and rules for single or multi-player rounds are included. 1CHOKING HAZARD (1). Not <3yrs. ~ Deanne

  • Item #: 032651
    ISBN: 9781450815734
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 058821
    ISBN: 9781450839815
    Retail: $11.98
    Rainbow Price: $8.95

    This would be a fun book for an older sibling to do with a younger sibling. The spiral bound book has 301 illustrated questions tackling key phonics concepts for beginning readers such as letters, vowels, rhyming, hard & soft sounds and blends. Read the questions out loud and ask the little kiddo to point to, name or complete the answer. As you lay the book open, the questions are on the left and answers are on the right – so the design intends for you to fold it over to see only the questions. Questions become harder as you progress through the book. Colorful photos and illustrations on every page make it even more fun! This is a good pick up & put down as needed item to have on hand. Make the most of those in-between moments! pb, 192 pp, 7"x9" (excluding the spiral binding) ~ Sara

  • Item #: 070388
    Retail: $39.95
    Rainbow Price: $35.95

    Winner of the 2017 Kinderspiel Des Jahres (Children's Game of the Year) award, this fast-paced game is all about physical dexterity... Or should I say, flick-sical dexterity? In Ice Cool, players become penguins in a school hallway, flicking their pieces to make them spin, roll, and hop through doorways and over walls. One player takes on the prestigious role of Hall Monitor. The rest of the players are bent on misbehaving: their collective goal is to nab fish in the hallways before lunchtime! These "Runners" must flick their penguins through doorways to collect fish while the Hall Monitor tries to intercept them. Once the Hall Monitor has caught each mischievous penguin once, or a penguin has succeeded in collecting all three of his color's fish, the round ends and the duty of Hall Monitor passes to another player. After everyone has been Hall Monitor once, the game ends and the player with the most fish wins! This fast-paced action game is excellent for all ages, possessing a light, comical feel that everyone can enjoy and participate in on even footing.

  • Item #: 058822
    ISBN: 9781450817110
    Retail: $11.98
    Rainbow Price: $8.95
  • Item #: 067689
    ISBN: 9781512411751
    Retail: $7.99
    Rainbow Price: $6.75