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Items 1 - 30 of 770
  • Item #: 020903
    Retail: $30.00
    Rainbow Price: $24.00

    Unlike the regular edition of Catan, the Family Edition features a six-piece pre-arranged board (picture a really easy jigsaw puzzle) instead of separate tiles. Each double-sided piece features a different combination of resources & number values. The emphasis of this version is on simplicity and ease of understanding; the limited combinations available reduce the "random" factor intrinsic to Catan, but also make the game easier for kids or new players. It is faster to set up, there are always a certain number of "good first spots," and reduced variability makes the game more predictable and easier to catch on to. Additionally, it is worth noting that this version is stand-alone and not expandable with 5-6 player Catan extensions. For 3-4 players; game duration is 60-90 minutes.

  • Item #: 005530
    Retail: $28.00
    Rainbow Price: $21.50

    One of the "blessings" of being in my family is helping to review products. Sometimes it can be dull, but sometimes we receive fun stuff, and Melissa and I often end up playing games like this one. This game would be good practice for a younger child that knows his basic operations, but it was also challenging for Melissa and I, as we studied the board and our tiles to find the equation worth the most possible points. The board is similar to a Scrabble board, with 361 squares including 36 3S squares (3 times symbol score), 38 2S squares (2 times symbol square), 9 2E squares (2 times equation score), and 8 3E squares, (3 times equation score). 44 sign tiles (plus, minus, times, and divide by); 78 number tiles, 0-9; 25 fraction tiles, with halves, thirds, fourths, and sixths; plus three blank tiles are included. This game plays like Scrabble, too. The same crossword structure is formed as each player picks nine tiles and uses as many as possible to get the most points, then restocks his tray. Equal signs are "free," but you are only allowed one per play. - Stephanie

  • Item #: 015882
    Retail: $19.99
    Rainbow Price: $15.50

    Be the first to navigate your little critter safely through the swamp by adding or subtracting the numbers on the dice. This game includes one game board, four little critter game pieces, two number dice, and one operation die. A fun way to build addition and subtraction skills! ~ Anh

  • Item #: 069511
    Retail: $20.00
    Rainbow Price: $15.50

     Zip around the country, collecting your states, and be the first to return home to win! To start, each player receives 6 state cards, in 6 different geographic locations. Take turns rolling the die and moving your airplane token across the board to land on the states you received. When you get there, you must correctly answer a geography question to “win” that state. Once you have collected all of your states, race back home. The game contains 220 double-sided question cards, with 220 questions at the 3-4th grade level and 220 questions at the 5th+ grade level. Players will learn all about state geography, facts, capitals and more while having fun! 2-4 players

  • Item #: 022385
    Retail: $35.00
    Rainbow Price: $27.95

    Based on The Hobbit novel by J.R.R. Tolkien, The Hobbit: Defeat of Smaug centers around up to six players reclaiming their lost treasure from the evil dragon Smaug. The path of the board game loops around through six different colorfully-illustrated regions, including the Edge of the Wild, Misty Mountains, Mirkwood, etc., representing the journey made by Bilbo, Gandalf, and the dwarves. The game eventually ends when the players reach Smaug's hideout under the Lonely Mountain and attempt to defeat the dragon himself. Through each of the six regions, players attempt to answer riddles, sing songs, encounter mystical secrets and find hidden treasures. Once all is said and done, treasure and adventure points are tallied up and the most adventurous (successful) player will find himself crowned as King under the Mountain!

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess

  • Item #: 029294
    Retail: $13.00
    Rainbow Price: $11.95

    Think you know your states well? Probably not THIS well! This game goes beyond the simple “state and capital” trivia. Instead, you might have to answer a question like “which soda was first invented in Biloxi?” about the state of Mississippi. Gameplay is very simple. Players place four cards in front of them. Other players take turns picking a card out from an opponent, trying to identify which state it is, and then answering a question about that state. One of the cool things about this game is that states can be identified in four different ways: some cards have pictures of landmarks or cities on them, some have state capital names, some have flags, and some have the silhouette of a state’s shape. If a player correctly identifies a state, they get one card; if they also get the trivia question about that state right, they collect two cards. The person with the most cards at the end wins. For 2-9 players; 15+ minute game time. – Janine

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 006213
    Retail: $44.95
    Rainbow Price: $41.95

    So, you're writing stories in English class, and your reluctant writer is whiny and reticent. "Why do we have to write stories? I can't think of anything!" If you can't get them out of their writing slump by suggesting "Well, let's brainstorm," or "Look around you for ideas," just say (with a twinkle in your eye) - "Forget it, let's just play a game instead." Of course, five or ten minutes later they'll realize they're not getting off the story-writing hook, but they'll probably be enjoying themselves so much they'll forget to pout. The game format is similar to most board games your family plays, with a large board featuring a wandering path from beginning to end. Besides a die, scoring pad and markers, the game features eight decks of story element cards and a story outline pad. Basically, as players move along the board, they will collect specific story element cards, and weave them into a story. Card decks are clearly labeled and include topic sentence, plot, character, setting, description, dialogue, lesson, and resolution cards. At the beginning of the game, each player receives a topic sentence. This is the only topic sentence card they will receive, and should be used towards the beginning of the story. As they roll the die, they will land on spaces labeled with the names of corresponding story element cards, and will draw the top card from the stack. By the end of the game, they should have at least one of each element card, and at least five description cards. Then, the writing begins! Choosing from their collected cards, the writer decides which cards he wants to incorporate into his or her story, and writes them onto the outline sheet. The outline begins with the topic sentence, and features blanks to fill in for each part of the story. Under "Setting", they must determine the "where", "when" and descriptors. Under character, they must identify the good guys and the bad guys, and describe both. For the plot, they must identify the problem, and decide on the order of events. Under "Resolution" and "Lesson", they will decide how the "Resolution" and "Lesson" cards they chose relate to their story, and how it all wraps up. Now, players each have a good framework for a story; the trick is now fleshing it out into an actual short story, which may be easier at this point, since a lot of the "unknowns" have been identified. A scoring sheet will help Mom decide if the story included all the necessary components, and will inspire kids not to skimp on the "less exciting" stuff. Since inventing characters, conflicts and settings sometimes takes a lot of steam out of even the more enthused young writers, I would imagine that taking that pressure off of them in this way would free up their imaginations to write a much more well-rounded, exciting story. I'll bet that even Mom and Dad will want to play this one! - Jess

  • Item #: 020312
    Retail: $24.99
    Rainbow Price: $18.95

    Here come the herds! The Triceratops are getting ahead! By finding the ones, tens, hundreds, and thousands, adding and arranging the numbered dice, you can move your herd of colorful dinos toward the rainbow finish line. Watch out! A stegosaurus has stepped on your space! Who gets to move ahead? Roll the bigger number, and you do. With 3 math games for younger kids, Dino Math Tracks is designed to reinforce counting, place value, addition and subtraction skills, and word problems in a fun way. For 2-4 players.

  • Item #: 017114
    Retail: $39.99
    Rainbow Price: $32.95

       Think chess meets adventure. Between randomly shuffled cards that determine the placement of tiles and deciding how far and in which direction to move your multiple figures forward across the game board, this game is different each time it’s played! Use the tiles you’ve accumulated to battle fog creatures as you encounter them and collect companions and gold to help you on your quest. But watch out for the water sprite who can take your figures and their companions out of play for the rest of the game! Two alternate scenarios are also included with additional rules to make the game more challenging. 2-4 players, playing time 45 minutes.

  • Item #: 048213
    Retail: $26.99
    Rainbow Price: $20.95

     Though this game’s origin is unknown, variations of it are played worldwide. The wooden board with felt-covered surface contains 4 sides of number tiles, making it a perfect for 1-4 players. At starting, all 1 through 10 tiles are flipped up. The goal is to flip all the number tiles down. To do this, a player must roll two dice. Then total the die to flip down a single matching number tile, or divide the die and flip down two separate number tiles. Keep playing until no more tiles can be flipped. Add the total of the remaining tiles; that is your score. The lowest score wins. Comes with 4 pairs of dice. 8.5” x 8.5” X 1.75”. 

  • Item #: 021237
    Retail: $14.00
    Rainbow Price: $10.95

    This special anniversary edition of the game includes new kings and queens as well as fun sticker sheets in a colorful, collectible tin. Contains 85 cards.

  • Item #: 060268
    Retail: $49.00
    Rainbow Price: $44.10

    Now into its 5th edition, this revised version of Settlers of Catan boasts several updated features. Included are a streamlined, case-oriented rulebook (including special cases), standardized cards with similar visuals and sizes for all 5th edition sets, and new artwork for all tiles & resources.

  • Item #: 008811
    Retail: $0.00
    Rainbow Price: $10.50
    Did you know that Herbert Hoover worked as a mining engineer? Or that Andrew Jackson was the first president born in a log cabin? Learn these and many other interesting facts about the presidents as you play this educational game. Each player takes a turn guessing the correct president after a random fact is read about him (some facts are more obvious than others). When a player guesses the correct president, he keeps his card and the first one to collect five cards wins the game. There are two presidential "reference" cards listing all the presidents and the dates they were in office along with dates of wars. These can be "cheat sheets" for all the players to reference before making their guess. Detailed instructions are included for individual or team play. Made in the USA. ~ Gina
  • Item #: 029446
    Retail: $15.95
    Rainbow Price: $12.50
    It all looks just like I remember it! Four trees full of small, stemmed cherries, bucket spots for picked cherries, and a spinner marked with 1, 2, 3, or 4 cherries plus a cherry-snatching bird and dog, and an upset bucket. A child doesn't even need to be able to count to ten to play this adorable "first" game. Play is simple and quick (about 15-30 minutes); just spin and follow the pictures, adding cherries from the tree to the bucket or putting them from the bucket back onto the tree. First one to get all his tree's cherries into his bucket wins. Three generations and counting in our family – I wonder how many future generations will play? For 2-4 Players.
  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 063116
    Retail: $12.00
    Rainbow Price: $9.50

    Become familiar with the Greek gods and practice mental math while playing this strategic card game. Each player is dealt four cards that will have either a number or a Greek god on them. Players take turns playing a card on "Mount Olympus" and add it to the previous total number. If a number is played by another player that matches a number in your hand, you can do a "same number sneak" playing that card and skip other players that would have been next. Greek god cards have powers such as playing Aphrodite and rounding the total to the nearest multiple of 0 or Ares sending the Mount Olympus total to 50. Throughout the game, take control of Zeus by getting to a total of a multiple of 10 (10, 20, 30…), playing a Greek God that says to steal Zeus, or doing a same number sneak. Get to 100 points while holding on to Zeus and win that round, earning a letter of Zeus. Win 4 rounds to spell out Z-E-U-S to win the game.

  • Item #: 029443
    Retail: $17.95
    Rainbow Price: $13.50

    I don't remember playing this classic game as a child, but I would have liked it. Deductive reasoning disguised as fun! There are 24 mystery faces (each with a name and a bit of personality). The two players each choose a face. The goal is to guess your opponent's face before he guesses yours. But you don't randomly start shouting names! Each player has a plastic game unit that includes all 24 faces (think collection of little card holders that fold up and down). Then the questioning begins. By asking yes/no questions of your opponent you gradually eliminate possibilities. (Does the person have blue eyes; dark hair, bald, glasses, etc?) As quickly as possible, make a guess. The game has a retro feel since all the original artwork has been preserved. For 2 Players.

  • Item #: 053990
    Retail: $49.99
    Rainbow Price: $44.99

    This intriguing game is designed around several unique factors. First of all, each player begins with a different board featuring one of the Seven Ancient Wonders – the Hanging Gardens of Babylon, Great Pyramid of Giza, etc. The boards share similar features although each one maintains its own distinctive characteristics. On each board are coins, points, 2-3 benefits, as well as one resource it produces. There are three rounds in the game, referred to as ages. Each age has its own deck of cards, and at the beginning of an age players are dealt seven cards. They pick a card to play and then pass the remaining cards to their neighbor, strategically choosing cards from each hand that will benefit them the most. There are seven different types of cards, including resource cards, which are needed to buy most of the other cards; point cards, which give no benefit other than victory points; military cards, which each player assembles to "fight" against their neighbors for additional points; and guild cards, which appear only in the last age and are generally worth a lot of points. In the first age, the cards are cheap to buy and players will build up their resources and lay the foundation for the game. By the third age the cards are fairly expensive and it's crucial to make the best decisions regarding which cards you build, and which ones you allow to be passed on to your neighbors! At the end of the third age, players tally their points in each category and add them together to reveal who got the most victory points to win the game. With a lot of variation between games due to the differing boards, randomness of the card decks, broad variety of strategies that can win the game, and even the difference made by the strategy of whoever you happen to be sitting by, this one offers a lot of re-playability. 2-7 players.

  • Item #: 041802
    Retail: $39.99
    Rainbow Price: $32.50

    Round up your livestock, harvest your wheat, and keep an eye on the hay – if you manage your farm right, you might just come out on top! A trip around the board is a cycle of one year, and players will be able to purchase acreage, livestock, or equipment at various points along the way. Also, during the appropriate season, they get the opportunity to harvest their hay, corn, wheat, and fruit, and to auction off their livestock. A roll of the dicedetermines what the market pays at that time for the different commodities. An enjoyable family game that is easy to learn and fun to play, The Farming Game teaches how to balance income with debt and operational expenses as players battle to be the best farm in the area. For 2-6 players.

  • Item #: 073521
    Retail: $0.00
    Rainbow Price: $9.95

    Keeping Qwirkle organized is now a snap – actually, more of a shelf! This pack includes 4 highly-requested tile racks (akin to Scrabble) to keep player tiles elevated & organized, a fresh score pad, and a special Qwirkle-themed pencil.

  • Item #: 024977
    Retail: $0.00
    Rainbow Price: $29.99

     This dart game makes some pretty strong claims including, “the best magnetic dart set on the planet” and “the finest, most well designed and balanced magnetic dart set made at any price.” While they follow it up with “(in our opinion),” this is an extremely nice, quality set. Our testers were impressed with how well it worked. The six, small (3”) darts house a Neodymium magnet (the most powerful magnet available), are a fun shape, and have flexible mesh fingerholds for a “virtually indestructible” dart! The dart board measures about 16” in diameter and offers a strong, attractive surface for the darts. ~ Megan

  • Item #: 070737
    Retail: $13.00
    Rainbow Price: $10.50

    Compete to collect the best sushi dinner in this fast-paced card game. Players choose their favorite sushi dish from their hand, place it in front of them, and then pass the rest of the hand to the next player. Once all the cards are chosen, the round is over, and the sushi is scored. Score the most points by dipping your nigiri in wasabi, collecting three sashimi, piling on the dumplings, or having the most maki rolls, and don’t forget to save some pudding for dessert! With a wide variety of different sushi cards to choose from to put in play each game, there is lots of replayability here. The player with the most points after three rounds wins. For 2-5 players. ~ Rachel

  • Item #: 066976
    Retail: $45.00
    Rainbow Price: $35.95

  • Item #: 053585
    Retail: $49.00
    Rainbow Price: $39.25

    Barbarians threaten to attack the ports of Catan, and a third die determines the movement of the barbarian ship. Add city walls and knights for defense, then improve the trade, politics and science of your cities. Three new commodities are produced in the cities to make it into a metropolis. Progress cards replace development cards; these may be played on the turn drawn and multiple cards may be played on one turn. Keep the barbarians from raiding your cities on the way to 13 victory points, and you are Lord of All Catan. 4 variants include an Easy Start version and one for Seafarers.

  • Item #: 027935
    Retail: $24.99
    Rainbow Price: $20.95
  • Item #: 018808
    Retail: $29.99
    Rainbow Price: $23.99
    Double-sided board, including the entirety of India and Switzerland. 2-4 players.
  • Item #: 018774
    Retail: $34.99
    Rainbow Price: $27.99
    Double-sided board. One side boasts a standard "Asia" board, meant for team play and 4-6 players. The other is a 2-5 player "Legendary Asia" map, which includes Singapore, Turkey, and Southern Russia.
  • Item #: 073727
    Retail: $14.95
    Rainbow Price: $13.50

    Seeing the great burial chambers of King Tut, you find yourself separated from the rest of the tourists – and dreadfully lost. Can you get out of this pharaoh’s chamber without becoming a mummy yourself? Difficulty level: 4 / 5; 1-6 players.

  • Item #: 073720
    Retail: $14.95
    Rainbow Price: $13.50

    On a pleasant sightseeing tour, you stop in at an impressive castle. Little did you know that this castle has a master who intends to keep you forever. Difficulty level: 4 / 5; 1-4 players.