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Items 1 - 30 of 772
  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess

  • Item #: 006213
    Retail: $44.95
    Rainbow Price: $41.95

    So, you're writing stories in English class, and your reluctant writer is whiny and reticent. "Why do we have to write stories? I can't think of anything!" If you can't get them out of their writing slump by suggesting "Well, let's brainstorm," or "Look around you for ideas," just say (with a twinkle in your eye) - "Forget it, let's just play a game instead." Of course, five or ten minutes later they'll realize they're not getting off the story-writing hook, but they'll probably be enjoying themselves so much they'll forget to pout. The game format is similar to most board games your family plays, with a large board featuring a wandering path from beginning to end. Besides a die, scoring pad and markers, the game features eight decks of story element cards and a story outline pad. Basically, as players move along the board, they will collect specific story element cards, and weave them into a story. Card decks are clearly labeled and include topic sentence, plot, character, setting, description, dialogue, lesson, and resolution cards. At the beginning of the game, each player receives a topic sentence. This is the only topic sentence card they will receive, and should be used towards the beginning of the story. As they roll the die, they will land on spaces labeled with the names of corresponding story element cards, and will draw the top card from the stack. By the end of the game, they should have at least one of each element card, and at least five description cards. Then, the writing begins! Choosing from their collected cards, the writer decides which cards he wants to incorporate into his or her story, and writes them onto the outline sheet. The outline begins with the topic sentence, and features blanks to fill in for each part of the story. Under "Setting", they must determine the "where", "when" and descriptors. Under character, they must identify the good guys and the bad guys, and describe both. For the plot, they must identify the problem, and decide on the order of events. Under "Resolution" and "Lesson", they will decide how the "Resolution" and "Lesson" cards they chose relate to their story, and how it all wraps up. Now, players each have a good framework for a story; the trick is now fleshing it out into an actual short story, which may be easier at this point, since a lot of the "unknowns" have been identified. A scoring sheet will help Mom decide if the story included all the necessary components, and will inspire kids not to skimp on the "less exciting" stuff. Since inventing characters, conflicts and settings sometimes takes a lot of steam out of even the more enthused young writers, I would imagine that taking that pressure off of them in this way would free up their imaginations to write a much more well-rounded, exciting story. I'll bet that even Mom and Dad will want to play this one! - Jess

  • Item #: 048324
    Retail: $7.99
    Rainbow Price: $6.95

    For younger players, check out math Dice Jr. which only has one 12-sided die (which is rolled to get the "Target Number") and five 6-sided scoring dice which you add or subtract to reach the "Target Number."

  • Item #: 021237
    Retail: $14.00
    Rainbow Price: $10.95

    This special anniversary edition of the game includes new kings and queens as well as fun sticker sheets in a colorful, collectible tin. Contains 85 cards.

  • Item #: 008811
    Retail: $0.00
    Rainbow Price: $10.50
    Did you know that Herbert Hoover worked as a mining engineer? Or that Andrew Jackson was the first president born in a log cabin? Learn these and many other interesting facts about the presidents as you play this educational game. Each player takes a turn guessing the correct president after a random fact is read about him (some facts are more obvious than others). When a player guesses the correct president, he keeps his card and the first one to collect five cards wins the game. There are two presidential "reference" cards listing all the presidents and the dates they were in office along with dates of wars. These can be "cheat sheets" for all the players to reference before making their guess. Detailed instructions are included for individual or team play. Made in the USA. ~ Gina
  • Item #: 073996
    Retail: $65.00
    Rainbow Price: $52.00

  • Item #: 060268
    Retail: $49.00
    Rainbow Price: $44.10

    Now into its 5th edition, this revised version of Settlers of Catan boasts several updated features. Included are a streamlined, case-oriented rulebook (including special cases), standardized cards with similar visuals and sizes for all 5th edition sets, and new artwork for all tiles & resources.

  • Item #: 063116
    Retail: $12.00
    Rainbow Price: $9.50

    Become familiar with the Greek gods and practice mental math while playing this strategic card game. Each player is dealt four cards that will have either a number or a Greek god on them. Players take turns playing a card on "Mount Olympus" and add it to the previous total number. If a number is played by another player that matches a number in your hand, you can do a "same number sneak" playing that card and skip other players that would have been next. Greek god cards have powers such as playing Aphrodite and rounding the total to the nearest multiple of 0 or Ares sending the Mount Olympus total to 50. Throughout the game, take control of Zeus by getting to a total of a multiple of 10 (10, 20, 30…), playing a Greek God that says to steal Zeus, or doing a same number sneak. Get to 100 points while holding on to Zeus and win that round, earning a letter of Zeus. Win 4 rounds to spell out Z-E-U-S to win the game.

  • Item #: 046933
    Retail: $16.00
    Rainbow Price: $12.95

    The latest in the Sequence line, this one is specially designed to help young players learn and practice their letters. Players receive chips and draw letter cards at the beginning of the game. The cards feature an uppercase letter in the center, the lowercase version letter in the upper left-hand corner, and a colored square in the upper right-hand corner. Like other Sequence games, players use their cards to match spaces on the board and strategically place their chips on the board to get five in a row. The challenge here is matching a letter card to one of the 48 illustrated squares on the board. The colored squares next to the illustrations will help narrow down matches, but players will still have several possibilities to choose from! - Jess

  • Item #: 036028
    Retail: $1.80
    Rainbow Price: $1.60

    Identical as the set above, but multiplication die is white, one number die is red, and the other is blue.

  • Item #: 020312
    Retail: $24.99
    Rainbow Price: $18.95

    Here come the herds! The Triceratops are getting ahead! By finding the ones, tens, hundreds, and thousands, adding and arranging the numbered dice, you can move your herd of colorful dinos toward the rainbow finish line. Watch out! A stegosaurus has stepped on your space! Who gets to move ahead? Roll the bigger number, and you do. With 3 math games for younger kids, Dino Math Tracks is designed to reinforce counting, place value, addition and subtraction skills, and word problems in a fun way. For 2-4 players.

  • Item #: 017052
    Retail: $24.99
    Rainbow Price: $19.99

  • Item #: 074005
    Retail: $34.99
    Rainbow Price: $27.99

    An ultra-simplified version of the classic game for young children! Players place tiles (which always match) on the board; tiles have one or more meeples in player colors. When a road is finished, a meeple is placed on each space; the strategy is to complete roads with more of their meeples on it than other players! For 2-4 players ages 4+. 10-20-minute game-time.

  • Item #: 065685
    Retail: $16.99
    Rainbow Price: $14.95

  • Item #: 055081
    Retail: $30.00
    Rainbow Price: $27.00

    In this easier-to-play version, the island of Catan is replaced by a string of islands where players build pirate hideouts instead of settlements and cities, and make ships to expand their borders. Players use the resources of wood, goats, molasses, and swords and collect gold. The robber is replaced by the dreaded Ghost Captain. Be the first to have 7 pirate hideouts and win! Games take 45-60 minutes for 2 - 4 players.

  • Item #: 053588
    Retail: $49.00
    Rainbow Price: $39.25

    Fishing from the ocean and lake and trade caravans along the rivers bring greater opportunity and wealth to Catan. With greater legitimate wealth comes greater concern about attack from barbarians. Will Catan maintain its greater prosperity? This expansion contains 5 campaigns with 4 variants to the game. 36 event cards replace the dice to determine which terrain hexes produce resources and trigger particular events. Playing time for some campaigns are 45-60 minutes, with others taking up to 90 minutes.

  • Item #: 035039
    Retail: $44.95
    Rainbow Price: $43.95

    These well thought-out math games really encourage players to use what they've learned! These games are played on a reversible double-sided board with Muggins on one side and Knockout on the other. Muggins is fast-paced and brain-stretching; it uses all basic arithmetic operations and requires the use of strategic thinking and mental math skills. The game is for 1-4 players and requires players to occupy as many number spaces as possible while blocking their opponents' attempts to do the same. After rolling 3 dice (6-sided or 12-sided, depending on the level of play), players try to claim an unoccupied numbered space. To do this, they must form an equation (using any combination of basic arithmetic operations) with those three numbers with an answer equal to the number shown on an unclaimed space. A few extra rules like "bumping" and "bluffing" provide additional complexity to the game and allow for more challenging play. Knockout is a "King of the Mountain" with numbers type game for 1-4 players. Roll dice and add or subtract to build lock-out points for yourself or knock out your opponents in this fun game of strategy and luck. There are many different levels of play.

  • Item #: 034563
    Retail: $39.95
    Rainbow Price: $35.90

     

      Imhotep, the legendary architect of Egypt... many say his wonders will never be surpassed. As an Egyptian architect, you are confident you can make some pretty nifty monuments yourself! The basic goal of the game is to transport stones of your color to various building sites on a communal board, earning points if certain goals are met. Each turn, players can do one of the following: acquire new stones, place a stone on a ship, sail a ship loaded with stones to a building site, or play a card to earn its benefit. Players take turns doing these actions until 4 ships have been sailed. The round then ends, additional points are given, and the ships are reset. The game ends after 6 rounds. Final points are distributed, and the player with the most victory points wins! Though sorting out all the different options available is a little intimidating at first, this is a very good family game. Nominated for the 2016 Spiel des Jahres (Game of the Year). 2-4 players; 40 minutes.

  • Item #: 029443
    Retail: $17.95
    Rainbow Price: $13.50

    I don't remember playing this classic game as a child, but I would have liked it. Deductive reasoning disguised as fun! There are 24 mystery faces (each with a name and a bit of personality). The two players each choose a face. The goal is to guess your opponent's face before he guesses yours. But you don't randomly start shouting names! Each player has a plastic game unit that includes all 24 faces (think collection of little card holders that fold up and down). Then the questioning begins. By asking yes/no questions of your opponent you gradually eliminate possibilities. (Does the person have blue eyes; dark hair, bald, glasses, etc?) As quickly as possible, make a guess. The game has a retro feel since all the original artwork has been preserved. For 2 Players.

  • Item #: 027662
    Retail: $12.00
    Rainbow Price: $9.50
    Queens, kings, knights and dragons! This card game requires some strategy and some luck as you try to awaken sleeping queens, stop your opponent's knights with a dragon, put another's queen back to sleep with a potion, or defend yourself with a magic wand. The directions are clear and the game is quick to learn, just how I like them! Your goal is to collect queens and the winner is the one with the most points when all of the queens are awakened. – Ages 8+, 2-5 players, ~ Sara
  • Item #: 021189
    Retail: $11.00
    Rainbow Price: $6.95

    Visual strategy and planning come together with good ole fashioned luck of the dice in this fast paced race to fill the most state shapes with a number from the die. Sounds rather simple, doesnt it? Beware - the other players are simultaneously seeking to fill their maps. The great play challenge presented to all players is that bordering states can have only 1 number difference between them, plus you have to strategize when to change the regions of play, which states to guard, or if youre going to dupe a roll! A sturdy cardboard storage box, colorful dice in a cloth pouch, 100 game sheets, and rules for single or multi-player rounds are included. 1CHOKING HAZARD (1). Not <3yrs. ~ Deanne

  • Item #: 048213
    Retail: $26.99
    Rainbow Price: $20.95

     Though this game’s origin is unknown, variations of it are played worldwide. The wooden board with felt-covered surface contains 4 sides of number tiles, making it a perfect for 1-4 players. At starting, all 1 through 10 tiles are flipped up. The goal is to flip all the number tiles down. To do this, a player must roll two dice. Then total the die to flip down a single matching number tile, or divide the die and flip down two separate number tiles. Keep playing until no more tiles can be flipped. Add the total of the remaining tiles; that is your score. The lowest score wins. Comes with 4 pairs of dice. 8.5” x 8.5” X 1.75”. 

  • Item #: 047769
    Retail: $32.95
    Rainbow Price: $15.95

    Owning and managing a zoo could be just that - a complete zoo! Or you could really have a handle on herds and sustainability and finish the game with a zoo full of spectacular enclosures and attractive vending stalls - which give you points at the end of the game. Animals that are not on display are negative points at the end of the game. Each player gets 2 game boards: the main zoo board shows the barn, three different enclosures, and vending stall spaces; the second is a zoo expansion board. Game play is made up of several rounds. In each round, players will take multiple turns, which will consist of loading animals, coins, or vending stalls onto one of the delivery trucks, carrying out a money action (remodeling your zoo, purchasing or discarding an animal tile, or expanding your zoo), or taking delivery of a truck (once each player has taken delivery of a truck, the round is over). There are 88 animal tiles (11 of each animal type), 12 coin tiles and 12 vending stall tiles. Since players can collect any of the animal types, they must strategize depending on which types other players are collecting and which enclosures they might be able to fill without the worry of extra animals (which would have to be placed in the barn). A strategic game of animal placement, and knowing how and when to block your opponent's desire to expand! 2-5 players, roughly 45 minutes in duration.

  • Item #: 039506
    Retail: $24.99
    Rainbow Price: $19.50

    This is not your average board game. Yes, there are cute playing pieces, obstacles and rules, but everyone plays the game until the end AND learns programming fundamentals along the way! The game is played by 1-4 "Turtle Masters" who are trying to get their turtle to the matching jewel on the grid-like game board. In the most basic game play, the players lay out action cards for their turtle, and the parent (or older sibling) acts as "Turtle Mover" and acts out the turtle's movement on the game board. As players get comfortable with the game, you can add "unlockables" to the game board – obstacles like ice walls, stone walls and crates. Turtles must work around each of these obstacles in a different way. As players advance, there are options for upping the ante, like having players lay out all of their action cards in a complete "program," then moving the turtle across the board all at once and seeing if he ends at the jewel. Created by a computer programmer and dad, this is a unique way to show kids how programming works in a fun and visual way! For 2-5 players. – Jess

  • Item #: 036062
    Retail: $0.00
    Rainbow Price: $0.75

    Love board games, but hate having to chase after dice that fall on the floor when the two dice collide on the board and ricochet in opposite directions)? Well, chase no more! This 3/4" six-sided die is made out of a transparent colored plastic and holds a tiny 5/16" solid white die inside. Shake and roll one die and you have two numbers! Great for board games or math activities! – elise

  • Item #: 036031
    Retail: $3.00
    Rainbow Price: $2.75

    Includes one 6-sided die marked 1-3 twice, one 6-sided die marked 1-6, one 20-sided die marked 1-20, one die marked for multiplication on all sides, and one 6-sided die with an equal sign (=) on all sides.

  • Item #: 036030
    Retail: $5.00
    Rainbow Price: $4.50

    Three 6-sided dice marked 1-6, three 6-sided dice marked 7-12, one 6-sided die with addition and subtraction symbols, and one 6-sided die with multiplication and division symbols.

  • Item #: 036029
    Retail: $5.00
    Rainbow Price: $4.50

    This set includes three 6-sided dice marked positive 1-6, three 6-sided dice marked negative 1-6, one 6-sided die with addition and subtraction symbols, and one 6-sided die with multiplication and division symbols.

  • Item #: 036027
    Retail: $1.80
    Rainbow Price: $1.60

    This set includes two 12-sided number dice marked 1-12 and one die marked for multiplication on all sides.