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Items 1 - 30 of 108
  • Item #: 037144
    ISBN: 9780890519233
    Retail: $42.99
    Rainbow Price: $30.95

      In Book 1, Charlie and Charlotte visit their grandparents farm and learn numbers, shapes, place value, adding and subtracting. Along the way, the children also learn about gardening, baby farm animals, nature, family and love. In the first 30 lessons children will learn about numbers 0-9, place value, rectangles, circles, addition, subtraction, skip counting with 2, 5, and 10, telling time with minutes and hours, and more. The last 6 lessons of the book are review.

  • Item #: 005530
    Retail: $28.00
    Rainbow Price: $21.50

    One of the "blessings" of being in my family is helping to review products. Sometimes it can be dull, but sometimes we receive fun stuff, and Melissa and I often end up playing games like this one. This game would be good practice for a younger child that knows his basic operations, but it was also challenging for Melissa and I, as we studied the board and our tiles to find the equation worth the most possible points. The board is similar to a Scrabble board, with 361 squares including 36 3S squares (3 times symbol score), 38 2S squares (2 times symbol square), 9 2E squares (2 times equation score), and 8 3E squares, (3 times equation score). 44 sign tiles (plus, minus, times, and divide by); 78 number tiles, 0-9; 25 fraction tiles, with halves, thirds, fourths, and sixths; plus three blank tiles are included. This game plays like Scrabble, too. The same crossword structure is formed as each player picks nine tiles and uses as many as possible to get the most points, then restocks his tray. Equal signs are "free," but you are only allowed one per play. - Stephanie

  • Item #: 074316
    Retail: $14.95
    Rainbow Price: $11.50

    How do you create 16 simple math games with 66 cards? Using tiny polka dots, of course! This unassuming deck comes in 6 “suits” of different colors representing numbers 0-10. Each suit represents these numbers differently: characters, 10-frames, domino rows, different-sized polka dots, etc. Each game is made from using these suits together or separately: for example, PowerDot (equivalent to War) is made by shuffling several decks together and dealing 11 cards to each player. Hungry Numbers is a simpler game which involves matching a “polka dot suit” card to the appropriate “character suit” (0-5), and Dot Tens is the same concept but uses different suits of dots 0-10. Each game reinforces a different numerical concept; PowerDot demonstrates correspondence and comparative operations, while the other two reinforce counting and matching. Other games range in complexity and teach different skill sets. And of course, the cards provide an excellent base for creating your own math (and even logic) games! For 1-6 players.

    Winner of several awards, including Creating Child Magazine’s 2017 Product of the Year award and the Parent’s Choice Gold Award.

  • Item #: 036564
    Retail: $8.95
    Rainbow Price: $7.25

    This tool is made to be used with standard 1cm base-ten blocks to help children think of whole numbers from 1-199 in terms of hundreds, tens, and ones. The sturdy blue foam frame (11"x 7") comes with 21 number tiles (digits 0-9). Using standard base ten units, rods and flats with the number tiles helps your child picture the numbers more clearly as they place the blocks into the three sections of the frame and attach a number tile to them – a definite plus for a student who is struggling with place value as a concept. A small guide with activities and noting CCSS correlations is included in the set. Number tiles are about an inch square and 10mm thick. Base-ten blocks are not included. ~ Sara

  • Item #: 018742
    Retail: $0.00
    Rainbow Price: $2.75

    Two mark-on/wipe-off student number lines with a write 'n wipe marker. One number line shows 0-25 with ample space above number line to "loop" numbers together with marker. The other is numbered -20 to +20. Both have peel-off backing so you may mount them on desks, etc.

  • Item #: 062989
    ISBN: 9781940110257
    Retail: $68.00
    Rainbow Price: $47.75

    This new edition of Exploring Creation with Chemistry makes chemistry approachable and doable in a homeschool setting. Now authored by Kristy Plourde, you will notice a few changes from previous editions.

    The chapter order has been changed from the previous editions (1st and 2nd) of the curriculum. There are still 16 modules measurement, units, and the scientific method, atoms and molecules, atomic structure, molecular structure, polyatomic ions and molecular geometry, changes in matter and chemical reactions, describing chemical reactions, stoichiometry, acid-base chemistry, chemistry of solutions, gas phase, energy/heat and temperature, thermodynamics, kinetics, chemical equilibrium, and reduction-oxidation reactions. The front of the book offers a suggestion on how to use the book and the length of time typically spent to complete the course. "On Your Own" questions are found throughout the modules and are to be completed as the student reads the text answers are included at the end of the module. "Review Question" and "Practice Problems" are found at the end of each module to help students recall and apply important concepts presented in that module. The text is generous with examples, illustrations, and photos for clarity of concepts.

    Some helpful resources are found at the back of the text glossary, tables/laws/equations, extra practice problems for each module, and a complete list of lab supplies.

    Experiments are homeschool-friendly and can be completed using the lab kit (#008778) that is assembled by Nature's Workshop and items that are easily accessible. If you want to do more advanced experiments, you can purchase the MicroChem Lab Kit (#020028). These experiments aren't printed in the student text, but are mentioned and marked by a flask and test tube symbol along with where that experiment can be found in the MicroChem Manual. The experiments in this 3rd edition are a combination of some new ones and the tried-and-true from the previous editions. If you don't want or need to purchase the lab kit (#008778), the required items to complete experiments are a 1 mass scale (0 to 500 grams), blue and red litmus paper, 1 thermometer (-10 to 110 degrees C). If you have these three items, the text makes suggestions within the experiments for household substitutions of the other items needed.

    A special website is available to accompany this course, offering web links and additional information for specific concepts. The web address is printed in the front of the text with instructions for access. Textbook is now in the 4th printing. ~ Donna.

  • Item #: 061359
    Retail: $18.25
    Rainbow Price: $11.95

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  • Item #: 059861
    Retail: $19.99
    Rainbow Price: $16.50

    1,2,3,4,5,6 six colorful math games in one sturdy box! Students practice numbers 1-20, 1-100, place value 0-999, and addition and subtraction skills as they play the variety of games. Numbees features a hive on the board where each hexagon on the board holds a number between 2 and 17. Players start in the middle of the board, spin the spinner to show + or 1 to 3, and then move to the appropriate spot to make their way out of the hive. 1-100 Tracks is reminiscent of a train-themed Chutes and Ladders board as players spin the spinner to move up to 9 spaces. Landing on an arrow takes you up or down by 10. The Great Snail Race has two players rolling a die to race to the finish; certain spaces allow children to add or subtract small numbers to jump. In Place Value Round Up, players roll the die and move that amount of spaces, and then round the number on their new space either up or down to the nearest ten. Each ten holds a special instruction to follow if you round to it, such as moving extra spaces forward or backwards. Number Dominoes have children match addition and subtraction facts to numerals and pictures. The last game is really more of a manipulative, holding different colored hundred, ten, and one cards on a ring, each with 1-9 in order to create numbers up to 999. The bottom card has a visible tab that has hundreds, tens, and units written on it, so students can see which number is in which place. Parents and teachers can use it to play "Guess My Number." Most pieces are made out of thick, coated cardboard to last though many uses.

  • Item #: 047337
    ISBN: 9781936266326
    Retail: $6.99
    Rainbow Price: $4.95

    Small (2.5" x 3.5") with rounded corners; black/red on white backgrounds. Set includes: Number Cards from 0 – 9 (4 sets); Number Words 0 – 9 (1 set); Ten frames (two sets of 0 – 10); dots (0 – 8, and 0-10); +, -, x, ÷, =, ˂ and ˃ (2 sets). Also includes activity suggestions to reinforce counting, number recognition, relative position, number bonds, making 10, and writing number sentences. ~ Janice

  • Item #: 045763
    Retail: $399.95
    Rainbow Price: $334.99

    Kit I is intended for ages 4-8, and is a complete math program for 5 years of instruction. Remember, the child sets the pace, so it can take more or less than 5 years to complete the contents of this kit. The kit includes Lesson Books 1-3, Answer Guides 1-3, Parent Guide, Volume I CD, 4" yellow foam ball, nylon bag with string tie, geared clock, assorted plastic U.S. coins, 8 crayon set, 2 standard dice, 1- and 2-cup measurers, safety mirror for symmetry work, 22"x34" cloth work mat, 3-ring binder, 0-9 set of wooden dominoes, #2 pencil, 12" clear plastic ruler, pan balance for weight comparison, set of 16 thousand cubes, set of plastic operation signs, complete number card set w/ wooden tray, base ten set, materials bank wooden tray, 8 each of 7 shape tiles, number tile set, and free downloads of consumables for 5 years. Downloads are the consumable pages for each lesson, 'Completed Worksheet' pages, and 'Review Test' scoresheets.

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 030982
    ISBN: 9780972026543
    Retail: $0.00
    Rainbow Price: $39.95
    This 12 ¼" x 9" binder provides you with a handy place to record the chronology of history from 5000 B.C. to today. Beginning in 5000 B.C. each sturdy page holds a bold horizontal line across the middle of the page representing 1000 years. The span of time on each page quickly decreases to only 50 years by 650 B.C. and then slowly fluctuates from between 100-5 years on each page from 0 A.D. to the present, varying to allow all major events and figures to be marked. At least one year is marked on every page below the timeline in order to provide you with markers, and quotes from people throughout history adorn the top or bottom of every couple pages. Following the 112 timeline pages are 17 blank maps of ancient times and the world today. This book is nicely packaged in a 3-ring binder, allowing you to easily flip through the pages and view specific dates. You may easily use this record for writing or drawing in events and people yourself as you study, or see above for accompanying timeline packets. ~ Steph
  • Item #: 029400
    ISBN: 9781483826905
    Retail: $16.99
    Rainbow Price: $11.95

    I'll say. This 416-page book holds a multitude of math activities appealing to young children. Each page holds fun, colorful illustrations and engaging exercises. The first section concentrates on number recognition and writing. Each number 0-20 is introduced through a variety of coloring, drawing, tracing, writing, and fun pages. The numbers are reviewed after 5, 10, and 20 to ensure retention. Additional sections provide practice in place value, comparison, skip counting by 2, 5, and 10, addition and subtraction with one and two digits, graphing, time, and money. Each section provides complete instruction and holds a number of pages devoted to teaching the concept. The end of the book holds cute math rhymes to further reinforce the numbers. If you're looking for a beginning math book that will hold your child's attention and provide fun learning activities, this book is just the item. ~ Steph

  • Item #: 022375
    ISBN: 9781933339917
    Retail: $19.95
    Rainbow Price: $12.95

    Math understanding doesn’t magically occur when a child begins their academic years – kindergarten and up. Their brains are developing from the time they are born, and you, the parent, can do things to help with that development and lay the foundation as they approach kindergarten. Games – my favorite way to teach young children! This 100-page, softcover book is full of games to help your young child develop an understanding of number concepts – counting, comparing and ordering, recognizing written numerals, and beginning addition and subtraction. You may already be doing some of the activities found in this book, but this book lays out the content in a categorized fashion. There are seven chapters – counting to five, counting to ten, numbers from zero to five, numbers from six to ten, written numerals from 0 to 10, comparing quantities and numbers, and addition and subtraction stories. This isn’t a workbook, but a great resource for parents.

    Typically, you will be able to use these activities with a child who is about 4, but you know your child best and can begin when you believe they are ready. The author suggests that you do the activities in this book in the order they are presented, take as much time as needed with each, and a questionnaire at the end of each chapter will help you determine whether your child is ready to move on. Children may progress at different rates, so be patient as you work with your child. Most importantly, have fun while incorporating these activities into your child’s day. You don’t want them to hate math before they even get going strong. The activities use items from around your home or are easily accessible. You may want to put together a math basket with the following items: 20 small counters, resource pages from the back of the book, one nickel and ten pennies, blank paper and a writing tool. Additional items that may be used occasionally are: ten small toys, four stuffed animals, small blanket, two small paper bags, two regular dice, tape, two different small objects for game tokens, two different-coloring writing utensils, toy cups, plates, spoons, and play food items, dot stickers, small food items, large index cards, and small stickers.

    Use these simple activities to solidify your child’s math foundation and only spend a few minutes a day doing so. Get them ready for kindergarten math and have fun in the process. ~ Donna

  • Item #: 026136
    Retail: $10.00
    Rainbow Price: $8.33

    For younger players, this set includes 176 tiles including whole numbers (0-9) with more 1's and 0's than the original set, fractions with denominator 2, the four basic operation signs with more + and - than x and ÷, and equal to symbols.

  • Item #: 004222
    ISBN: 9781483842103
    Retail: $5.99
    Rainbow Price: $4.75

    The addition exercises that can be created on this collection of 18 manipulative wheels include addition facts 0-12, mixed practice, plus one drills, and doubles facts.

  • Item #: 000233
    ISBN: 9781565770133
    Retail: $17.40
    Rainbow Price: $13.05

    Addition, subtraction, multiplication, and division flashcards for students who need help mastering basic math facts. Cards are intended for use with Math 54 and above. Addition and subtraction cards are double-sided, with an addition problem printed on one side and a subtraction problem printed on the other. Likewise with multiplication and division. 100 addition and subtraction cards cover single-digit addition with sums up to 18 and subtraction with differences from 0-9. 130 multiplication and division cards cover multiplication facts from 1-12 and division with quotients from 1-12. Flashcards are printed on cardstock (ten per page) and are separated by perforated edges. ~ Anh

  • Item #: WPG1EN
    Retail: $429.28
    Rainbow Price: $354.95

  • Item #: WPG1CP
    Retail: $479.23
    Rainbow Price: $369.95

  • Item #: LOFTXT
    Retail: $379.00
    Rainbow Price: $357.95

    This package is a subset of LOFCMP, including only the texts for each middle school and high school course that you would use through 12th grade.

  • Item #: LOFCMP
    Retail: $532.00
    Rainbow Price: $499.95

    We have recently modified this package to include the texts and Zillions of Practice Problems books for the middle school and high school courses that you would use through 12th grade. More advanced college-level course texts can be found in the Life of Fred College Set (LOFCLG).

  • Item #: 073343
    Retail: $99.95
    Rainbow Price: $77.95

    The traditional Logic Gates - NOT, AND, OR, NAND, NOR, and XOR – represent logical operations. For example, suppose you have “True” and “False.” False = 0, while True = 1. If you input “0” through a “NOT” (or “inverse”) gate, you get “1.” These gates are a foundation of modern computing and digital circuitry, and these sets of Snap Circuits have readily embraced this marriage of logic and circuitry! “Logic Gates” serves as a 19-piece beginning kit, introducing students to type of gate, demonstrating a representative circuit, and quizzing students on their knowledge once finished. “Logic Gates & Circuits” takes this base and dives deeper with a full 53-piece suite. After a similar introduction to the basic gates, this set dives into such topics as De Morgan’s Law, Gated Latches, and Multiplexers. If you’re not sure what those are, don’t worry! A thorough explanation, project illustration, and circuit diagram accompanies each lesson, allowing students familiar with Snap Circuits to identify the principles at work.

  • Item #: 073342
    Retail: $49.95
    Rainbow Price: $39.95

    The traditional Logic Gates - NOT, AND, OR, NAND, NOR, and XOR – represent logical operations. For example, suppose you have “True” and “False.” False = 0, while True = 1. If you input “0” through a “NOT” (or “inverse”) gate, you get “1.” These gates are a foundation of modern computing and digital circuitry, and these sets of Snap Circuits have readily embraced this marriage of logic and circuitry! Logic Gates serves as a 19-piece beginning kit, introducing students to type of gate, demonstrating a representative circuit, and quizzing students on their knowledge once finished. 

  • Item #: 072577
    ISBN: 9789814736220
    Retail: $0.00
    Rainbow Price: $84.00

  • Item #: 072565
    ISBN: 9789810117528
    Retail: $0.00
    Rainbow Price: $9.90

  • Item #: 072553
    ISBN: 9789810117542
    Retail: $0.00
    Rainbow Price: $8.50

  • Item #: 072136
    Retail: $0.00
    Rainbow Price: $69.95

    If you’ve never heard of him, Alan Turing was the “father of modern computing” and played a pivotal role in developing machine computing as we know it. I think he would be proud to have his namesake attached to such a brilliant teaching tool! Part programming and part logic puzzle, the Turing Tumble begins as an unassuming peg-board with slots for falling marbles; think “Plinko machine.” The goal is to turn the board into a simple computer using six marble-carrying analog equivalents of digital machinery: Ramps (direct balls down the board – circuits), Crossovers (change the direction of balls – also circuits), Bits (can be turned “left” or “right” – represent 0 or 1), Interceptors (prevent a marble from releasing more marbles – a “STOP” command), and Gears / Gear Bits (store information by being pointed “right” or “left” – a sort of register). When one marble reaches the bottom, it triggers either a Blue (left) or Red (right) marble to fall. The key to programming the Turing Tumble is controlling where these marbles end up!

    To accomplish this, a 60-puzzle activity book accompanies the board. Each puzzle is styled & illustrated as part of a simple computer program that needs solved: an Objective (“Let exactly 9 blue balls reach the end. Intercept the 10th.”), Required Output (a pattern of Blue and/or Red marbles), a Starting Setup (a clear picture of the parts which start on the board), and Available Parts (the parts you should use to accomplish the objective). The process begins with trial & error as kids figure out how each piece functions; but once they understand the correlation between “plastic pieces” and “programmable puzzle,” it becomes all about logic!

    Interwoven into the puzzle book is the story of a young space engineer who must escape an abandoned planet. Each puzzle brings her closer to rescue, seamlessly integrating the story and activity to help keep kids engaged. Perfect for learning logic, basic computing, and good, clean, screen-free fun! Includes 30 Ramps, 6 Crossovers, 10 Bits, 3 Interceptors, 4 Gears, 8 Gear Bits, 20 Red marbles, 20 Blue marbles, and 30 counterweights.