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0-9671009-9-2

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Items 1 - 30 of 10494
  • Item #: 000283
    Retail: $29.99
    Rainbow Price: $20.95

    Create your own long lasting, professional looking book! The IlluStory A+ kit contains non-toxic, washable markers, writing pages, instructions, hints, a story planner, and a postage paid envelope. Write your story, then illustrate it. When you're finished, mail it in (at no additional charge) for completion and production. They'll typeset and bind your book, returning a 7" x 9" hardcover book that even has a place for a dedication. The kit produces an 18 page book, and the author's bio can be placed on the back cover.

    Authors have the choice of either creating their book by hand using the materials in the kit, or producing their book online using the company's website. Working online allows kids to upload photos or scanned images and use digital drawing tools and effects (like speech bubbles, pre-designed backgrounds and more). Designing online also allows them to place more text on each page (there are per-page word limits for hard copy bookmaking). Planning sheets, informational sheets on types of writing and quite a few "story web" graphic organizers flesh out the contents of IlluStory A+ and may be helpful to tie the project in with your current writing curriculum. Next step, the Library of Congress! - Megan

  • Item #: 056275
    Retail: $29.99
    Rainbow Price: $20.95

    Graphic novels, comics, illustrated stories, cartoons call it whatever you like, after all, it's your book! Create your own comic book from a kit, send it off (postage paid) and receive a real published version in the mail that is all YOU! Detailed instructions are clear and easy to follow. There are even story ideas and writing prompts just in case you need them. If you have a student who loves to read comic books, challenge them to come up with their own. It's easier than you might think with this cool kit from Lulu Jr. You could make this a summer project. Make a book about your family or a memorable vacation, or let kids veer off wherever their imagination may take them! You could make one as part of a history study! The kit comes with directions, idea guide, a postage envelope to mail it in, 20 pages for your book and cover, a set of8 broad-line markers, a black felt-tip pen for the dialogue, 1 pencil with sharpener and a white art eraser. You even have the option to have the printer typeset the title & author's name on the cover or to use your own lettering. All inside printing will be in the student's hand. The publisher will take about 2 weeks to make your book. ~ Sara

  • Item #: 057077
    ISBN: 9780545703307
    Retail: $21.99
    Rainbow Price: $16.50

    What sort of crazy chain reactions can you create with LEGO®? Probably more than you think! Much more elaborate than falling dominoes, this book provides instruction for building a Flag-Waving Marble Kicker, a Barbell Spinner and more in total, 9 contraptions that "swing, bounce, spring." Not only will kids have a blast putting these machines together by following the step-by-step instructions, they will also learn the physics behind the conceptsand put it to use as they mastermind their own inventions! Book includes 30 necessary specialized LEGO® pieces; kids will also need some basic LEGO bricks to complete the constructions.CHOKING HAZARD (1). Not <3yrs.

  • Item #: 066521
    ISBN: 9781338106442
    Retail: $21.99
    Rainbow Price: $16.50

     Create pocket-sized critters in no time! This adorable Klutz book kit includes everything you need to make about a dozen animals. Simply punch out the perforated pattern pieces, trace on to one of the 9 different colors of felt, and stich together with coordinating floss. Add accessories like sunglasses, bows, and hats to customize your animals. You’ll make sloths, foxes, llamas, bunnies, pigs, penguins, and more! Includes a 48 page softcover instruction manual. – Laura

  • Item #: 033126
    Retail: $0.00
    Rainbow Price: $1.50
  • Item #: 074232
    Retail: $20.00
    Rainbow Price: $15.50

    Pete the Cat is throwing a cupcake party, but Grumpy Toad stole all the cupcakes! As players, it is up to you to work together to get back all of Pete’s cupcakes by completing “challenges”. Challenges are dictated by the spot a player lands on, which is decided with a spinner. Challenges include naming an animal and imitating its call, naming a food, singing a verse of a song, thinking of a letter and word that starts with that letter, or acting out a charade card. If you complete challenges successfully, you get to collect cupcakes. You have to use a bit of memory, though – if you name an animal, say a word, or sing a song that another player already chose, you cannot collect a cupcake. Grumpy the toad also brings a bit of a challenge by taking cupcakes back if players land on his space. A very simple co-operative game for young kids with enough diversity of activities to be interesting. For 2-4 players ages three and up, 30 minute play time. - Janine

  • Item #: 031070
    Retail: $0.00
    Rainbow Price: $24.99

    This toy has seven wooden disks for you to skillfully align above the handle. Measures approximately 10 ½” tall; discs are about 2 ¼” in diameter.

  • Item #: 073011
    Retail: $59.99
    Rainbow Price: $46.25

    Provides everything you need to get started with GraviTrax! Includes instructions, guide booklets, 6 marbles, 4 base plates, 2 levels (extra-large grids for Track Tiles), 52 Height Tiles (40 large, 12 small), 34 Track Tiles (including 6 special tiles and 4 tile inserts), and 18 tracks in 3 lengths.

  • Item #: 062494
    ISBN: 9780838878026
    Retail: $10.30
    Rainbow Price: $6.95
  • Item #: 059213
    Retail: $0.00
    Rainbow Price: $2.99

    Inexpensive 2" tins contain Holiday-inspired putty in one of three styles: Candy Cane, Snow Angel, or Winter Cabin. Sorry, no choice, but if you order more than one, we will try to assort.

  • Item #: 048359
    Retail: $20.00
    Rainbow Price: $14.75

    Your mission, should you choose to accept it… band together with your teammates, don your Adventurer identity, and race around a sinking island, trying to capture the hidden treasures and escape before it all disappears under the churning sea! That, in a nutshell, is the concept behind this innovative cooperative game. The game consists of 24 beautifully illustrated, double-sided island tiles, four treasure figurines, Treasure cards, Flood cards, Adventurer cards, pawns, and a water meter. To begin, lay out the 24 tiles in a group, with the treasures close by. Six Flood cards are played, and their corresponding island tiles are flooded, and flipped to their blue-shaded "underwater" side. At this point, players are randomly dealt Adventurer cards, and take the matching pawns. Each Adventurer has a role (Engineer, Navigator, Pilot, etc.), and slightly different abilities than his/her teammates. As the game begins, players (although taking turns) act as a team to accomplish treasure-gathering, shoring up flooded tiles, and (hopefully!) keeping everyone on stable parts of the island. On each turn, players can take several actions including moving their pawn, shoring up flooded tiles, giving Treasure cards to another player, or capturing a treasure. After they have completed their actions, they draw Treasure cards and Flood cards. This is the most unpredictable part of the game, as you never know when you will trigger a rising water level which increases the number of Flood cards you have to draw on every turn! Flood cards dictate which tiles on the island are "flooded." If tiles aren't shored up and a Flood card matching that tile is drawn again, the tile is permanently removed from the island… and the island shrinks. Once you begin, it's a race against time to gather the treasures (and keep the tiles that hold treasures from sinking!), and leave the island as a group. If you fail to gather one or more treasures, or you lose a teammate the game is over and you lose. You'll find your whole team strategizing together and breathlessly watching each other draw the fateful Flood cards. Truly unique, this pulse-pounding game is a bit different every time you play and a great team strategy game too! Highly, highly recommended. For 2-4 players. – Jess

  • Item #: 062496
    ISBN: 9780838878033
    Retail: $10.30
    Rainbow Price: $6.95
  • Item #: 062498
    ISBN: 9780838878040
    Retail: $10.30
    Rainbow Price: $6.95
  • Item #: 044921
    Retail: $18.00
    Rainbow Price: $11.95

    If you crossed a common, ordinary pocket microscope with a Swiss Army knife, you just might end up with the X-Scope. Truly the "Cadillac" of magnification tools, this handy little pocket-size 30x microscope also includes an 8x pull-out telescope, a 9x magnifying hand lens, a clock, a whistle, a compass and a flashlight! Ok, if you aren't bedazzled with all those extra features, you will definitely be impressed with the quality of magnification and the bright, sharp viewing provided by the LED bulb. Just flip the light switch, place the object you want to observe underneath, and look through the lens on the top. Compared to other pocket microscopes in our office, this one allowed us to see all those Asian beetles in our office in much more detail! Jess

  • Item #: 008863
    Retail: $11.98
    Rainbow Price: $7.75

    If you like double solitaire, you'll love this! Lay out your 3 base piles, and 10 cards in your "wood" pile. Stack the same color card from 1-10. Everyone plays at once in this fast-paced card game. Also, you can never be stuck! So hurry up, use the "wood" and be the first to yell, "Dutch Blitz!" It's easy to learn, fun to play, and contagious. It seems like our children take a deck wherever they go. 2-4 players.

  • Item #: 018774
    Retail: $34.99
    Rainbow Price: $27.99
    Double-sided board. One side boasts a standard "Asia" board, meant for team play and 4-6 players. The other is a 2-5 player "Legendary Asia" map, which includes Singapore, Turkey, and Southern Russia.
  • Item #: 074349
    Retail: $0.00
    Rainbow Price: $19.99

    Is this as cool as the name suggests? No…it’s even better! Get rid of the foam dart shooters and guns and slip this glove on for size. The stretchy black glove will fit a variety of sizes, and while recommended for children, even the guys around the office could get it on (they just might not have been able to fasten the wrist strap…). On the palm of the glove, you will find a squeeze-bulb launcher connected to a single dart missile launcher on the back of the hand. Squeeze the bulb and fire the 2" long foam projectile over 20'! A wrist quiver holds the five included additional darts (this piece is child-sized); simply slide a new dart in the launcher and fire away. If you lose all the darts, don’t worry, there are replacements available (074350). You’ll be an awesome superhero in no time! ~ Megan

    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 039467
    Retail: $29.99
    Rainbow Price: $23.95

    Marble run meets logic challenge in this unique puzzle! The game includes 9 colored towers, 1 target piece, gridded game board, 3 marbles, and 60 total challenge cards in 4 different difficulty levels. The challenge cards shows you where to place your initial towers and target piece and then shows you which other towers you will need to complete the challenge. Your job is to figure out where to place the additional towers so that the marble will roll through the maze to the target piece. Great for developing those visual perception and spatial reasoning skills. You're never too old for marble runs!

    CHOKING HAZARD (1). Not <3yrs.
  • Item #: 073738
    Retail: $3.49
    Rainbow Price: $3.25

    The simplest toys are often the best! This cool 6.5" car holds a balloon – just blow it up through the "jet port" in the back, set the car down, and watch it zip off. Inflate over and over again for many trips. If the balloon breaks, simply replace it with the extra included balloon (or another balloon!). ~ Megan
    CHOKING HAZARD (1,2). Not <8yrs.

  • Item #: 027140
    Retail: $33.95
    Rainbow Price: $24.95

    Robotics kits with multiple builds are some of our favorites. This versatile kit from OWI combines solar and hydraulic power to propel 12 different robots with no batteries needed. With solar power becoming more popular, and hydraulics a staple in machine engineering, this kit will teach real-world skills in an exciting way. Builds include wheeled units like forklift and excavator that turn and lift, as well as animal-like robots that walk, grip, and bite. Kit includes 230 pieces and a detailed instruction manual. Finished projects range in size from 4.4”x3.7”x4.3” to 9”x9”x10.2”.

  • Item #: 062492
    ISBN: 9780838878019
    Retail: $10.30
    Rainbow Price: $6.95
  • Item #: 021798
    ISBN: 9780545906524
    Retail: $21.99
    Rainbow Price: $16.50

    A Klutz kit to make over 18 mini “treats.” Use the 48-page book with the included paper patterns, acrylic felt and stuffing to make stuffed fruit, cookies, pizza and donuts with personality! Step-by-step, full-color instructions show how to make these non-edible treats “from scratch.” Also includes 2 embroidery needles, 32 yards of colored floss, and pre-cut felt eyes & cheeks.



  • Item #: 072906
    Retail: $39.99
    Rainbow Price: $29.50

    The explorers from the Forbidden Island and Forbidden Desert are in for a truly electrifying experience! Played in the same style as the aforementioned games, Forbidden Sky takes players to a mysterious floating platform as an electrical storm rages around them. Each turn, players move and reveal a “platform tile” to an adjacent space. These tiles have a variety of symbols on them: circuits, capacitors, lightning rods. Additionally, gears, teleporters, wind shelters, and Faraday Cages provide other benefits to players located on that tile. After each player takes his or her turn, they reveal Storm Cards. These cards inflict a variety of dangerous effects on players, such as pushing them across the map (and damaging their rope in the process), causing lightning to strike (injuring players), changing wind direction, and intensifying the ever-deadly storm.

    The goal is to find the Launch Pad and escape by connecting the Rocket to lightning rods and capacitors. Lightning rods and capacitors are built by connecting like-symbols on tiles; they can then be attached to the launch pad via “wires” forming a complete circuit from one half of the launch pad – through the lightning rods and capacitors – to the other half of the Launch Pad. When this circuit is complete, the Rocket lights up. But remember: all players must be on the launch pad when the Rocket lifts off, or at least one explorer will be eating lightning for breakfast! Additionally, if a player dies, breaks their rope, or the storm becomes too intense, all players lose. If you like the cooperative challenge of the other games in the Forbidden series, don’t miss out on this exciting entry! For 2-5 players. ~ 60-minute playtime.

  • Item #: 016945
    ISBN: 9781934124338
    Retail: $0.00
    Rainbow Price: $12.00

  • Item #: 024173
    ISBN: 9781570577017
    Retail: $29.99
    Rainbow Price: $19.95

    When 14% of American high school seniors can't locate the United States on an unmarked world map, something is wrong. Where in the World is four games in one which makes learning world geography fun. Crazy Countries is a card game played like Crazy Eights to familiarize children with different countries. In Statesman, Diplomat, and Ambassador, you begin to learn location, population, capitals, monetary unit, literacy rate, languages, religions, and major exports and imports. Now even Dad knows where Suriname is located. For 2 to 6 players. Re-released by Aristoplay in 2003.

  • Item #: 072963
    Retail: $14.99
    Rainbow Price: $11.50

    You stumble upon on ancient castle, blocking your progress. But what a coincidence! 3 other knights had the same idea, and they need to get through too… In Keys to the Castle, players compete to be the first knight to escape the castle by traversing its many locked rooms. Each player begins his or her turn by drawing cards. These cards are generally color-coded keys, but can also be a variety of helpful items. Players then play one of their cards, opening an adjacent door of their choice and moving – or locking a door behind them to slow down other players! Other helpful devices allow players to hacksaw through barred doors, set up padlocks to further sabotage their opponents, and even find secret passages to speed their progress. The first player to the opposite side of the castle wins! For 2-4 players. 10-20-minute playtime.

  • Item #: 000853
    Retail: $40.00
    Rainbow Price: $24.95

    Made especially for your little nature lover, this kit has all the items you need for exploration and observation. This kit includes binoculars, a flashlight, compass, signal whistle with thermometer, and a soft carrying pouch. The binocular is the very popular Robin Binocular (#002772) that is 5x30mm and compact with fully coated lenses for clear, bright images. A center focus knob allows you to adjust for better viewing. I know this is supposed to be a toy, but these binoculars are designed for longevity, and a cleaning cloth is included so you don't scratch the lenses. The flashlight is made of durable hard plastic, uses 2 AA batteries (not included), an incandescent bulb, and loop on the end for securing your flashlight. The whistle is made of heavy black plastic and has a Celsius thermometer on one side and Fahrenheit on the other. The whistle hangs from a black cord that will slide over your head and is a great safety tool when outdoors--use it as a distress signal or if you become separated from your group. The compass found in this set is a "Locator Engineer's Compass." It provides precise compass readings and includes a lensatic magnifier and sighting hairline for sighting accuracy, a rotatable bezel, adjustable marching line for maintaining direction in low visibility, thumb hold, and a closing cover. This compass would be a nice introduction to compass reading and locating objects on a map – it's a toy, but very well made and accurate. The nylon pouch that is included in this set slips onto your own belt, has two outside loop holders that will fit the flashlight, a small outside pocket, and a main compartment that is large enough to hold the binoculars and compass. An instruction pamphlet is included with full explanations of each item in the set, along with instructions on how to use the compass for position finding. Spend time in the great outdoors and begin the adventure of exploration! ~ Donna

  • Item #: 009199
    Retail: $8.50
    Rainbow Price: $6.95

    Exchange secret messages with your siblings and friends with these invisible writer pens! Each pen has a blacklight in the cap so you can read messages written with the invisible ink. As an added bonus, each pen can also write like a normal blue ink pen. ~ Megan
    CHOKING HAZARD (1). Not <3yrs.

  • Item #: 074315
    Retail: $29.95
    Rainbow Price: $24.25

    A teaching tool and a genuinely enjoyable math game in one beautiful package! The board consists of color-coded spaces from 1-101. Players try to reach 101 exactly with both pawns by adding, subtracting, multiplying, and dividing. Each turn, the active player rolls 2 10-sided dice, then uses each rolled number (one at a time) to perform an operation on the space their pawn is currently on. For example, if a player has 1 pawn on “14” and rolls a 7 and an 9, the player has 6 immediate options: subtract to 7 (14 – 7 = 7) or 5, add to 21 or 23, multiply to 98, or divide to 2.

    And remember the color-coding I mentioned? It works for multiplication and division! The “14” space is half-orange, half-purple. The “7” space is all purple. So, the player adds the colors together and looks for the space with 2 purple parts and 1 orange part – “98!” Likewise, if the player chose to divide “14” by “7”, they would simply subtract the “purple” color and look for the all-orange space. This provides a handy shortcut for those learning or reinforcing multiplication & division. Adding a final twist are “Action” and “Keeper” cards – when a pawn ends on a prime number above 10, they draw a card. Action cards are played immediately and allow players to switch pawns, roll again, or more. Keeper cards can be played any time during a player’s turn with beneficial actions or to harm their opponent. The suggested age is 10+, but the only requirement to play is basic math skills. For 2-4 players. 45-minute playtime.

    Winner of numerous awards, including the 2017 National Parenting Projects Award and Tillywig Toy Brain Child Award, and many others!

  • Item #: 069511
    Retail: $20.00
    Rainbow Price: $15.50

     Zip around the country, collecting your states, and be the first to return home to win! To start, each player receives 6 state cards, in 6 different geographic locations. Take turns rolling the die and moving your airplane token across the board to land on the states you received. When you get there, you must correctly answer a geography question to “win” that state. Once you have collected all of your states, race back home. The game contains 220 double-sided question cards, with 220 questions at the 3-4th grade level and 220 questions at the 5th+ grade level. Players will learn all about state geography, facts, capitals and more while having fun! 2-4 players